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Posts Tagged ‘student voice

Increasing Engagement, Creativity, and Innovation with Minds-On/Hands-On Activities

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COVID has forced many teacher to do remote learning in a virtual environment. Some have struggled with student-centric and hands-on learning. I have always been an experiential educator. Translating that to a virtual environment has been a little challenging but definitely doable.

Experiential-based minds on/hands on learning . . .

The ultimate goal is to get students at any level of education to become as mentally and physically engaged as possible in the learning process, regardless of the subject they are studying. The basic idea is for students to break out of their usual passive mode of learning that primarily involves listening to a teacher, taking notes and answering the occasional question. Instead, they are asked to in fact DO something during the learning process that has them actively using ALL of their senses. Doing something also means involving a student’s brain in thinking about what is going on around them as he or she tries to learn. All this active involvement makes for a powerful combination that dramatically enhances learning (The Importance of Hands-on, Minds-on Learning in Science).

The characteristics and qualities of experiential-based minds-on/hands-on activities include:

  • Open Ended Tasks Presented – “Open-ended tasks have more than one right answer, solution or outcome and can be completed in more than one way. Different learners may use different types of thinking; and there are no predetermined correct outcomes. Open-ended learning activities are provocative and stimulate divergent thinking about a topic (Open-Endedness).
  • Focus is on Process Rather Than Product – To truly focus on the process rather than products of learning, the educator needs to let go of expectations about the specific products that should be produced by the learners. There are expectations regarding some of the processes in which learners should engage (e.g., divergent thinking, questioning, researching, creating, innovating) but the educator lets go of the pictures in her or his mind about what the products should look like. By doing so, learners get the overt message that the focus is on processes used during the learning activity.
  • Engagement of Mind, Body, and Heart Occurs – Too often students are asked to engage in academics with their brains leaving behind their bodies and hearts. This is especially true as students enter higher grades. Hands-on/minds-on activities obviously use learners’ brains and hands; and because of the engagement of these areas, learners emotions, their hearts, are also often engaged.
  • Productive Struggles and Persistence – Hands-on/minds-on activities often challenge the learner due to their open ended nature. There are no single “right” answers. As such, they often have productive struggles with the learning task. Learners enter into uncharted waters as they work to create artifacts that are new to them, their classmates, their teachers, and sometimes for society. Given this limited “history,” learners often experience and work through struggles. Since they persist through theses struggles, they become productive struggles.
  • Learner-Initiated and Directed – When presented as self-directed learning, educators, as mentioned above, give learners an open ended task, like develop a new type of transportation for use on another planet or design an assistive technology for someone with a disability. Learners, then, being self directed, take initiative and responsibility for their learning, set their own goals, select and manage their resources, and assess the degree of personal success.
  • State of Flow Results – A flow state, also known colloquially as being in the zone, is the mental state in which a person performing some activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity [Flow (psychology)]. I love it when I hear a student say at the end of class, “Is it time to go already?” This to me is evidence that a state of flow occurred from the learner.
  • Learning Comes from Natural Consequences, Mistakes, and Successes – Because this type of learning elicits new information for the learners during each step of their learning process, each step provides them with data. It gives them information about the degree of success or lack of success about the actions they took. They naturally gain insight about whether or not to keep going in the direction they have been, or whether they should change course due to lack of significant progress.
  • Increased Creativity and Innovation – Because of everything mentioned above, learners’ creativity and innovation flourishes.

Design Thinking: Sketching New Inventions for Clients

Consider the rapidly changing world we live in. To thrive in the future students will need to be adaptable and flexible. They will need to be prepared to face situations that they have never seen before. Design Thinking is one of the best tools we can give our students to ensure they:

  • Have creative confidence in their abilities to adapt and respond to new challenges.
  • Are able to identify and develop innovative, creative solutions to problems they and others encounter.
  • Develop as optimistic, empathetic and active members of society who can contribute to solving the complex challenges the world faces (What is Design Thinking? A Handy Guide for Teachers).

Probot

Protobot generates random product and service ideas

My students were each given this link. They were told that they could click on the link repeatedly to get a design they felt comfortable sketching.

Nope or Dope Cards

Nope or Dope cards is usually used as a party game. I used it to have students select a client or buyer and combine several products for that client. Since we were virtual, I would select cards from my deck for each student. They then sketched their prototypes for the type of client and a combination of selected product cards.

Extraordinaires Design Studio

The Extraordinaires® Design Studio is a powerful learning tool that introduces children to the world of design, teaching them the foundations of design in a fun and engaging way. Your clients are The Extraordinaires® – over the top characters with extraordinary needs – and it’s the job of your student or child to design the inventions they require to fit their worlds.”

Here are some student examples of this activity:

Flipgrid Reflections

For the above projects learners used Flipgrid to discuss the details of their projects. Then they commented on one another’s work. Here is an sampling of student Flipgrids:

Inventor’s Workshop

Inventing is a skill and every student can develop that skill. It may be cliche, but it’s true–kids are natural inventors. And once taught the skills of how to invent, there is no stopping them (Opinion: Every student can be an inventor).

I was able to get a DonorsChoose project funded whereby I bought each of my twenty students a box of the Inventor’s Boxes and had a great time delivering them to each of my student’s homes. It was great having all of these materials in one box but none of the materials was unique or unusual. This means teachers can create their own invention kits for their students that is relatively inexpensive materials – straws, pom poms, craft sticks, string, pipe cleaners, rubber bands, binder clips, googly eyes, dowels, and foam.

They spent many hours fully engaged during remote learning making inventions including musical instruments, board games, new tools, machines, and robots.

They then took images, posted them on their own individual Google Sites, and reflected on their attributes.

Making Board Games

My learners were given the simple directions to making a board game out of materials they found around the house. I thought this would be a fairly quick activity but they spent hour after hour creating them. They made game pieces, playing boards, playing cards, and tender. They then played their games remotely with the maker moving the game pieces, reading the playing cards, etc. They also spent hours playing one another’s games.

They were so many benefits of this activity: developing their creativity; communicating and relationship building with peers; and having authentic connections and fun during the difficult pandemic times.

Puppet Making and Green Screen Recording

Puppet-based learning teaches students design thinking, growth mindset, writing, how to work in sharable media, and how to approach learning without fear. Plus, it’s fun (6 Reasons Why Puppets Will Change Your Classroom Forever)!

This past week I visited my students’ homes yet again (love doing it) to deliver puppet making materials (felt puppet blanks, googly eyes, felt pieces, pom poms, Elmers glue) and green file folders for their green screen background. For the next several weeks, they will be making their puppets, writing scripts, recording their puppet shows in front of the green file folder, and then editing it with a background in https://clipchamp.com/. I will add some examples of their projects after their completion.

Written by Jackie Gerstein, Ed.D.

February 9, 2021 at 11:21 pm

Starting the Year with “All About Me” Activities

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I have written before about the beginning of the school year, Beginning the School Year: It’s About Connections Not Content.

I begin all classes focusing on having the students make connections between each other and with me.  I want students to learn about one another in a personal way. I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests.

This year given remote learning, both synchronous and asynchronous, I developed technology-enhanced “all about me” activities that my learners could do remotely. These types of activities are even more appropriate than ever as a substitute for the typical “what I did over the summer” assignments.

Book Creator All About Me Activity Descriptions

The following Book Creator of descriptions and examples of all about me activities is shared with my learners, grades 3 through 6, via our district’s Open Access website:

All About Me: Getting to Know Our Students

This format provides my learners with a kid-friendly presentation of their All About Me activities.

Detailed Activity Descriptions

Bitmoji Learning Environment

Bitmoji classrooms have become a bit of a craze. They are described in more detail in the Edutopia article, Educators Turn to Bitmoji to Build Community and Engagement. A legitimate criticism leveraged against them is that they are teacher-centric. It is the teacher doing the work. I believe that if learners are not doing as much or even more creating than consuming, then this is a problem. As such, I am asking my students to create their own optimal learning environments. To begin, I ask learners to have a look at mine.

I ask them to note my sofa, picture of my cats, bookcase with books and art materials, my refrigerator with my diet Coke, plant, and window. Then I provide each of my learners (I only have 12 of them) with a Google Slide template, Build Your Own Bitmoji Classroom, developed by @HollyClarkEdu and @themerrillsedu. To their template I add a variety of Bitmojis I created for them due to them being under the age of 13. To learn how to create bitmojis for your learners, see this post by Matt Miller, https://ditchthattextbook.com/bitmojis-for-your-students-how-to-create-and-share-them/.

Personalized Feelings Chart

I start all my classes, both elementary school and college classes, with an emotional check in. I discuss this in more detail in Emotional Check-Ins in a Teaching Webinar. Last year, I had my elementary students make their own feelings pillows for our emotional check-ins (made with felt of different colors, sharpies, yarn for sewing, and stuffing). They loved them. This year, due to remote learning, they are making their own personalized feelings chart. They start by identifying 8 to 12 feelings they typically experience using the Mood Meter developed by the Yale Center for Emotional Intelligence:

They are asked to select a few from each color. They use either Adobe Spark or a Google Slide to create their own. I show them how to do image searches with each platform and my own personalized feelings made with Adobe Spark as an example:

Lego Selfie

I learned about the Lego Selfie through a post on Aaron Maurer’s Coffee for the Brain. Most of my learners love Legos and have them at home so I think this would be a great choice for them. For those who do not have them at home, they can use the virtual Mecabricks or choose a different activity. Examples of Lego Selfies can be seen at https://photos.app.goo.gl/N1AJSchhanykYgTq7.

Kahoot Selfie

Most teachers and students these days know about Kahoot, a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes. For this All About Me activity, learners create their own Kahoot Selfie with 5 or more Kahoot quiz questions about themselves, each question having a four possible answers with only one of them being correct. Here is a template to help them with planning – https://kahoot.com/files/2017/07/kahoot_paper_template-1.pdf and an actual Student Selfie Kahoot that they can duplicate and edit with their own questions and answers (they will need their own account to do so).

Nature Materials Self-Portrait

To get my learners away from their computers, one of the All About Me activity choices is to go outside to collect natural materials to create a self-portrait. They have to collect and use at least two dozen objects from nature as part of their design.

Comic Strip: A Change I’d Like to See in the World

For this activity, learners create a comic strip of at least 6 cells that describes a change they’d like to see in the world. I really like StoryboardThat and have an account for it so this is the platform my students use. Here is an example I found so learners can have an idea what to create:

Source: https://www.storyboardthat.com/storyboards/williamhjr/anti-racism

Flipgrid Video: My Hero and Why

Flipgrid, as most educators know, is a social learning platform that allows educators to ask a question, then the students respond in a video. Students are then able to create video comments to one another’s posts. For this activity, learners first watch For the Heroes: A Pep Talk From Kid President. They then access our class Flipgrid to create a video that describes their hero.

Here is a link for you to make your own copy – https://admin.flipgrid.com/manage/discovery/details/24147.

Fake Instagram Account

Because my learners are elementary age, they don’t (or shouldn’t) have their own Instagram account. This activity allows them to create their own (fake) one. The blog post, Fake Instagram Template with Google Slides (FREE), describes the process for doing this. This template – https://docs.google.com/presentation/d/1_gupBqIZBToioNFgbAb4nFVlsJgbdW5xneccto6pcFk/edit?usp=sharing – can be used by going under file to make a copy.

Here is my example:

Google Tour Creator

For this All About Me activity, learners create their own 360 degree virtual tour using Google Tour Creator. They need to include at least 6 geographic locations where they’d like to visit. This Google Tour Creator Tutorial video can help you and/or the learners use this tool. Here is the example I created – https://poly.google.com/view/8HpqhXYHzN4.

Aggregating Their Artifacts

Learners are instructed to aggregate all of their All About Me artifacts on a Google Site they create (we are a Google district). For artifacts that aren’t web based like the Lego Selfie and Nature Self portrait, they take photos of them to upload into these photos into their site. A Google site provides me with a way to check their work and give feedback. The learners will also have them all in one place to show their families and easily revisit at a later date.

All About Me Class Badge Progress Chart

The following chart is used to keep track of each student’s progress. They are required to complete the Bitmoji Learning Environment and Personalized Feelings Chart. They can then choose four out of seven others. They can work on the activities in any order they choose. Once completed, I check them and award the badge using this chart to indicate its completion for the individual students.

Here is a link in case you want to make your own copy – https://docs.google.com/document/d/1HNDc202wJE50BGh97CteNdpt8tOGTYg96DOeP49YvGc/edit?usp=sharing

Personal Progress Chart

Learners are asked to make a copy of the following progress chart which is in the form of a Netflix playlist template (created by the talented @MeehanEDU) in order to create their own playlists of completed activities for this unit as well as ones we’re doing later in the school year. You can also make a copy and adapt it for use with your learners.

Here is a link to the template – https://docs.google.com/presentation/d/19Nkwml_hHK6N2KNyHxynOjkUltp_ld9AMGQ0K05y2yI/edit?usp=sharing.

Written by Jackie Gerstein, Ed.D.

August 23, 2020 at 12:16 am

Anti-Racist Activities for Upper Elementary and Middle School Students

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I am planning to do anti-racist activities with my elementary students (5th and 6th graders) this coming fall.

When you’re essentially [teaching] a kid to be anti-racist, you’re deliberately encouraging them to talk about race and Racism. You’re deliberately teaching them that all the racial groups are equals. You’re deliberately showing them, yes, there are different colors and there are different cultures. And we should value them all equally.

It’s important for parents and for educators to be intentional about preparing our young people for the world that they are inheriting and living in. To not talk about it is a disservice to all young people. So not just black students who need to learn about their blackness and their history, but white students as well and nonblack people of color need to know our country’s history and talk explicitly about it.(How Can Parents Make Their Kids Understand How To Be Anti-Racist?)

During this unit, designed for grades 4 through 8, students will gain an awareness of inequities, privilege and racism in the United States, and how to use their voice to express their wants, needs, and rights (most of my students at my Title 1 school are Hispanic) as well as how to be allies to Black communities through anti-racist actions.

The activities I plan to do (can be completed using social distancing) with my students include:

  • Introduction Using Bitmoji Classroom
  • Antiracist Children’s Talking Books
  • I Am Poem
  • Make a Podcast or Write a Song
  • Quilt
  • Online Book/Zine or Scratch Game

Introduction

Learners are given access to the following Google slide and asked to explore the resources independently.

Anti-Racist Children’s Talking Books

Learners read each of the following anti-racist children’s books either independently or as read alouds. (I bought a set for my classroom.) To view the full set, access the link to the Wakelet aggregate.

Each learner chooses one book to make it into a talking book. To introduce them to their task of making a talking book using the microcontroller, Makey Makey, they are shown the content found within the web article, Makey Talking Book From Scratch, which includes a video, written instructions, and images.

Once they use Scratch programming to record the reading of their selected books, they program it to correspond to different Makey Makey keys. They can add sound effects available on Scratch to correspond with each of their reading segments. Next, they wire their books with copper tape. They then connected the Makey Makey to their book’s copper wires using alligator clips. Learners can then take their talking books into classrooms with younger grades so they can play their books.

In lieu of and as an extension to this activity, learners can create laser cut or 3D printed characters from these books, using Make “Joy” Using Google Drawings & Tinkercad, as a reference guide.

I Am Poems

Learners search through Stories of 40 Incredible Kids Who Have Changed the World and identify one BIPOC (Black, Indigenous, Person of Color) young person about whom they want learn more. After doing some more research about their selected young person, they write an I Am poem from the perspective of that person. An alternative for older students is to do this activity choosing a Black activist. A sample list can be found at https://www.biography.com/people/groups/civil-rights-activists.

Here is the template for the I Am Poem with an online version found at https://freeology.com/worksheet-creator/poetry/i-am-poem/.

Using Adobe Spark (a free and easy option to create multimedia presentations), they create a multimedia presentation that incorporates both images and a recording of them reading their poems. Here is an example (not made with Adobe Spark but still a good example of what can be done):

Podcast

For this activity, learners created a podcast and/or write a song related to anti-racism. They can create a opinion piece where they discuss their thoughts and opinions about anti-racism, they can create a show where they interview other learners about their thoughts, or they can write and record a song.

Learners are asked to listen to the podcasts, Hey Black Child and Art for Activism with the Butterfly Effect; and listen to the song wrote and sung by Keedron Bryan called I just wanna live for inspiration. (These resources can also be found in the bitmoji classroom.) For older and more mature students, there are the Generation Justice podcasts. These are created and produced by a group of high school and college students, “

Here are some resources about podcasting and recording with students:

Quilt

The inspiration for this activity comes from the Social Justice Sewing Academy. Here are some examples that young people created:

Learners design their quilt blocks on Powerpoint slides basing it on anti-racist messages they would like to convey. The slide dimension should be 12″ x 12″, the size of the finished quilt block. Powerpoint allows for shapes to be merged to create some more complex shapes. (Google Slides doesn’t have this function.) These shapes are cut out from fabric using a Cricut machine or laser cutter. These pieces are glued onto a piece of 15″ x 15″ fleece. Learner quilt pieces can be combined using the no sew method described here – https://www.youtube.com/watch?v=yTWc01iyoHg. Students are asked to write an artist’s statement similar to the examples above.

Online Book-Zine

Learners complete this unit by creating an online book or zine that describes the actions taken or the plans for actions to be taken in order to educate others about anti-racist practices. Here is an example.

Open Your Eyes: See What the World Could Really Be

Book Creator is a great tool to use for this. The illustrations can be drawn and painted (like the example) using Paint Online or Sumopaint or a Pixel Art tool such as https://www.pixilart.com/draw or https://www.piskelapp.com/ and then upload those drawings/images into their ebooks. They can then use the text tool in Book Creator. As an alternative, students can do a series of comics using a tool such as Storyboard That. These art pieces are downloaded as images and then uploaded to Book Creator where students can add text.

Scratch Video Game

An alternative to above, learners can create a Scratch game about the actions they can take regarding educating others about anti-racist practices. Here are some examples with the theme of Black Lives Matter.

Learners can create their sprites and backgrounds either with the Scratch painting tool or upload images they make with papers and colors.

Badges

In order to acknowledge student work and progress, they earn badges for producing quality work. We are using Open Access Canvas so the badge chart is embedded into it where they can keep track of their progress in comparison to the other students.

Finally, here is a Book Creator ebook I created for my students to use as a reference:

Anti-Racism Activities

Written by Jackie Gerstein, Ed.D.

July 12, 2020 at 4:00 pm

Emotional Check-Ins in a Teaching Webinar

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I always start my classes with some form of emotional check-in regardless of age or grade level. I do so in my college classes as well as in my elementary gifted classes. I think this is even more imperative given the stress students are experiencing due to COVID19. The 10 to 15 minutes it takes is so worth the class time.

Some of the benefits of emotional check-ins discussed in the Edutopia article, A Simple but Powerful Class Opening Activity, include:

Students know that every voice matters: The emotional check-in gets every student’s voice into the room at the start of each class. Although students can always say “pass” instead of sharing, each student has the opportunity to be heard every class session. The check-in is also a great opportunity to practice active listening, turn-taking, and following group norms.

Students develop awareness of others’ emotions—and how to respond to them: When students share their emotions during the check-in, they give their classmates a snapshot of their emotional state. And if I hear a student say that “I didn’t sleep much last night” or “I feel like I can’t focus today,” I can adjust my interactions with that person accordingly.

The check-ins also acknowledge that how students are feeling is important to the educator, that they matter as human beings who have feelings and emotions.

One of my college classes moved from face-to-face to Zoom this semester. What follows are some of the check-in activities I have done with them.

Feeling Charts

Students use a feeling chart to describe how they are feeling. A side benefit of using feeling charts is that they help students increase their feelings vocabulary.

Source: Emotional Intelligence 2.0 by Travis Bradberry

Share a Rose; Share a Thorn

Each student shares a Rose, something good or positive, from the day or week; and a Thorn, something not-so-good or positive, from the day or week.

Four Types of Care

Students, during the check-in, take turns using the four types of self care graphic to describe strategies they are doing or would like to do to be physically, emotionally, socially, and spiritually healthy.

5 Step Check-In Process

The teacher leads students through the 5 step check-in process described in Emotional Check-ins: Why You Need Them:

  1. Tune into your body.
  2. Take a deep breath.
  3. Ask the question. Use the simple question, “How am I feeling?” Make it even more specific by tacking on the phrase “right now” or “in this moment.” 
  4. Use descriptive words to capture how you feel. 
  5. Brainstorm what might be contributing to those emotions.

Then each student is given an opportunity to share what came up for them during the exercise.

Mondrianfy Your Feelings

Students are instructed to find a slide that has shapes and colors that Mondrian used in his artwork. They then use those shapes to create an abstract representations of their feelings. I learned this through Dan Ryder. See below for an example:

Find an Object

Students are asked to find something in their home environment that represents how they are doing; how they are feeling right now. Each student is given an opportunity to share their object via the webinar screen and describe why they selected it. Below are images of my college students doing this check in.

Pear Deck

Pear Decks are very similar to a PowerPoint or Google Slides presentation. But instead of simply static, informational slides, you get to create Interactive Slides that let every student respond to your questions or prompts. Once PearDeck is activated, through the Google Slides add-on, students are given a code to access the Pear Deck. There they interact with each slide through typing, drawing, and using a draggable icon depending how the teacher set up the slide. What follows is the Pear Deck I used for a check-in at the start of one of my classes.



Create an Image Based Timeline of Feelings

Students create a timeline of images that represent: how you felt last week; how you feel today; how you want to feel this coming week; and finally, what strategies you can use to get to how you want to feel this coming week. Students then share their images via their webinar cameras and discuss their meaning with the rest of the class. What follows are (1) the prompt for this activity, and (2) sample student pictures:

Gif Image

Using Giphy students do a search for different feelings and emotions they are currently experiencing, and then select one or more Gifs that represent those feelings. They then take turns to do a screenshare of their selected Giphy and explain why they selected it.

Padlet Check-In

Padlet is an application to create an online bulletin board that you can use to display information for any topic. You can add images, links, videos, text, and drawings. Below is a Padlet I created for an emotional check-in.

Emoji Soundboard

Students choose one or two of the emojis+sounds found at https://www.classtools.net/soundboard/ to describe how they are feeling.

Mentimeter

Menitmeter allows teachers to engage and interact with students in real-time. It is a polling tool wherein teachers can set the questions and your students can give their input using a mobile phone or any other device connected to the Internet. Their input is displayed on a slide in a selected format: Word Cloud, Speech Bubbles, One-By-One, and Flowchart. In the case of check-ins, it can be used to have students put in responses to a question related to how they feeling at the start of class and their responses then are shown to the class via a slide. The example below shows a slide with a Word Cloud of emotional check-in responses.

Flipgrid

Flipgrid is a website that allows teachers to create “grids” to facilitate video discussions. Each grid is like a message board where teachers can pose questions, called “topics,” and their students can post video responses. For an emotional check-in, students record a short video about how they are feeling.

Written by Jackie Gerstein, Ed.D.

May 16, 2020 at 10:02 pm

Starting Off the School Year: It’s About the Learners

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I always start off the school year focusing on connections – my connections to the students, their connections to me and the other in the class. Too many classes, all grade levels, begin the school year with getting down to academic business – starting to cover content, discussing expectations regarding academic requirements, giving tests, and other academic information provided by the teacher to the students in a mostly one-way communication.  The human or social element is often disregarded.

I want students to learn about one another in a personal way.  I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests.  Beginning class with a focus on connections rather than content gives learners the following messages:

  • You are the focus of the class not me.
  • You are important as a learner in this class.
  • You will be expected to engage in the learning activities during class time.  You will be an active learner.
  • You will be expected to do collaborative learning during the class time.
  • I, as the class facilitator, will be just that – a facilitator.  I will introduce the learning activities, but you will be responsible for the actual learning.
  • I will get to know you as a learner and try to help you find learning activities that are of interest to you. (From my post: Beginning the School Year: It’s About Connections Not Content)

Two things that I believe needs to occur at the beginning of the schools year:

  1. Get to know the learners – as individuals with unique backgrounds, interests, strengths, weaknesses.
  2. Establish a learning community where all learners are seen as having value in our classroom.

This past week was the first week of school and the first week that I am teaching these students in a 9th Grade Freshman Seminar. After the first day introductions with fun games such as Warp Speed and Jenga Q & A (descriptions of these can be found at https://usergeneratededucation.wordpress.com/2018/08/12/beginning-the-school-year-with-connections-2018/ . The rest of the week was spent on the learners working on the activities from the following Hyperdoc.



By far, the most valuable activity for me is the Student Interest Survey as it provides me with so much information about each student in such an easy format. With 25 students in the class, it would have taken me months to learn all I did using the following Google Form.

The results of the survey, which follow, provide me with so much valuable information. I discovered their passions, aspirations, dreams, and even some fears. For example, I found out their career aspirations: pathologist, mechanical engineer, police officer, orthopedic doctor, electrical engineer, doctor. veterinarian, architect, actress, civil engineer, professional racer for anything with a motor, teacher, interior designer, photographer, nurse, writer, artist, dancer, music producer, singer psychologist, forensic scientist, neurosurgeon. This information will assist me in planning activities based on their interests.

Written by Jackie Gerstein, Ed.D.

August 17, 2019 at 10:41 pm

I Have a Dream: Authentic Learning

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I wrote a post earlier this year entitled, Authentic Learning Experiences. Some of the characteristics of authentic learning I identified are summarized in this graphic:

The Task

Learners, 4th through 6th graders in my gifted education language arts class, were given the task of composing and then recording their own I Have a Dream speeches.

Writing Their Speeches

This authentic learning experience began by watching Dr. Martin Luther King’s I Have a Dream speech. Interestingly and sadly, there were a few students who had never seen it.

They then wrote and published their I Have a Dream speeches on Kidblog. These were projected as each learner read her speech. Their peers offered feedback about both the content and the mechanics of grammar and spelling with changes made accordingly. Here are some of the edited examples:

Recording Their Speeches

An authentic learning experience offers learners choice and voice. In this case, students were offered a choice of recording their speeches as part of a video in front of a green screen or by just making an audio recording. Half chose the green screen and the other half chose the audio recording. The videos were recorded using my iphone, the audio recordings via Quicktime on a Mac. Their recordings were uploaded to iMovie. All students were asked to add photos to their recordings. They added images found at Unsplash, over 850,000 free (do-whatever-you-want) high-resolution photos by the world’s most generous community of photographers (my favorite online tool for finding and using images). Learners took turns editing their speeches and their final video follows. Note their different styles and as mentioned earlier, reinforces student voice and choice.

Written by Jackie Gerstein, Ed.D.

May 5, 2019 at 6:34 pm

Making a Pitch for Social Entrepreneurship

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I have done a social entrepreneurship unit with two groups of gifted students, grades 3rd through 6th. It was one of my favorite units . . . ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit – see https://usergeneratededucation.wordpress.com/2018/05/13/elementary-social-entrepreneurship-a-perfect-steam-lesson/ for more information about this unit.

The purpose of this post is to expand on this notion of social entrepreneurship to assist learners in developing a pitch as if they were promoting their product or service to potential funders on a show like Shark Tank for kids.

Standards Addressed

Framework for 21st Century Learning

Financial, Economic, Business, and Entrepreneurial Literacy

  • Know how to make appropriate personal economic choices
  • Understand the role of the economy in society
  • Use entrepreneurial skills to enhance workplace productivity and career options

(http://www.battelleforkids.org/networks/p21/frameworks-resources)

Common Core State Standards – English Language Arts

Students employ technology thoughtfully to enhance their reading, writing, speaking, listening, and language use. They tailor their searches online to acquire useful information efficiently, and they integrate what they learn using technology with what they learn offline. They are familiar with the strengths and limitations of various technological tools and mediums and can select and use those best suited to their communication goals.

(http://www.corestandards.org/ELA-Literacy/introduction/students-who-are-college-and-career-ready-in-reading-writing-speaking-listening-language/)

ISTE Standards for Students

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.  Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

(https://www.iste.org/standards/for-students)

Why Social Entrepreneurship

First, even though the “why” may not be part of their pitches, I want learners to know the whys and whats of social entrepreneurship. The first step of this lesson will be to have them review articles and videos on this topic, and compose a short summary in their own words that defines social entrepreneurship. For example, it can include:

A definition of social entrepreneurship is the act of creating a venture or business that can help solve social problems or benefit society. For children, this can mean creating things to sell, providing a special service, or organizing an event to earn money for a cause, resulting in what many experts call “social value” (Young Kids Need to Learn About Social Entrepreneurship).

Directions Given to Students

  • As part of your social entrepreneurship challenge, the pitch you are developing for your social entrepreneurship business, you will need to demonstrate evidence of researching:
    • The meaning and intent of social entrepreneurship, in general.  
    • Successful social entrepreneurship ventures of young people (under the age of 18 and at least one from a culture other than a white, United States citizen),
    • Viable goods or services which your company plans to sell,
    • How to create a budget,
    • Possible nonprofit organizations or causes to whom you would donate the profits.

People pitch a business because they need resources. If the goal is to raise startup cash, the target of the pitch is an investor. Other businesses pitch to potential customers to sell their product. Finally, some organizations pitch because they need a partner or resource to help them accomplish their mission” (Business Pitch: Definition, Types & Importance).

  • Your team’s presentation should be a 5 to 8 minute pitch for your social entrepreneurship startup which includes information about the product to be sold, the social cause that will be addressed, marketing plan as well as clearly explains what your company does, why it’s unique, and how it serves your customers.
  • Your presentation should include a visual component in the form of a slide deck that showcases at least two of the following:
    • A company logo,
    • Sketch of the product(s) that will be sold,
    • Marketing flyer

Potential Resources for Students

Readings

Videos

Developing Your Pitch

Written by Jackie Gerstein, Ed.D.

March 18, 2019 at 8:50 pm

Maker-Enhanced Writing Workshop: Character Development

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benefits-of-interdisciplinary-learning

Readers of my blog know my thoughts and feelings about effective student learning. I have written blogs on:

This month I started a maker-enhanced writing workshop with a group of gifted 3rd through 6th grade students. As with all of my lessons, I strive to practice what I preach in my blog posts – being interdisciplinary; using technology to enhance their work; and making, creating, innovating, and inventing.

Standards Addressed

21st Century Skills

  • Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
  • Create new and worthwhile ideas (both incremental and radical concepts).
  • Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
  • Develop, implement and communicate new ideas to others effectively.
  • Articulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contexts.

Next Generation Science Standards

  • Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

Common Core State Standards – ELA

  • Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.

National Core Arts Standards

  • Students will generate and conceptualize artistic ideas and work.

ISTE Standards for Students

  • Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

National Novel Writer’s Month Young Novelist’s Workbook

For this project, I use parts of the National Novel Writer’s Month Young Novelist’s Workbook found at https://ywp.nanowrimo.org/pages/educator-resources.

National Novel Writing Month (NaNoWriMo) is a fun, empowering approach to creative writing. The Young Writers Program (YWP) allows 17-and-under participants to set reasonable-but-challenging individual word-count goals.

The YWP also helps K–12 educators facilitate NaNoWriMo in schools, libraries, and community centers around the world. We provide virtual classroom spaces on our site, as well as student workbooks, Common Core-aligned curricula, and free motivational materials (https://ywp.nanowrimo.org/).

Since I work with 3rd through 6th graders, I use the one for elementary students. I also like the way it is formatted with lots of places to insert one’s own answers and ideas.  Here is the PDF – elementary_school_workbook_ed4_INTERIOR.

Character Development

After some introductory information, the workbook jumps into character develop. I like having my learners begin by developing their characters. They did so by:

  • Describing their character (pages 11 – 25 in the workbook).
  • Drawing a picture of their characters.
  • Creating a more artistic version of their character using additional art materials.
  • Posting a description and image of their character onto Kidblog.
  • Using Scratch and Makey Makey to describe the main characteristics of their characters.

Example Character Description and Artistic Creation

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Programming Character Details Using Scratch and Makey Makey

The idea for this part of the lesson came from the Makey Makey Biography Bottles https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx. In the case of their character development, students programmed Scratch to tell a fact about their character upon the touch of each button.

The first step is to create the physical element, the character is glued onto a piece of cardstock (file folders work well for this). Holes are punched along the bottom – five for five facts and one for the Makey Makey ground wire. Large brass fasteners are inserted so that one of the fastener legs is bent to hold it in place and the other hangs over the edge. This permits the connection between the object and the Makey Makey.

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Students then program Scratch so that when different fasteners are touched, a different fact about that character is verbalized. Scratch 3.0 now has extensions for Makey Makey and Text to Speech – both which are used for this project.

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They upload a picture of their character and choose five facts about their character – one fact for each of the Makey Makey keys – space, up arrow, down arrow, left arrow, and right arrow.  These facts are made via Text to Speech blocks. Students can even change accents and languages with these blocks.

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Now you are ready to connect the Makey Makey! Connect alligator clips to the legs of the brass fasteners that protrude from the conductive plate. It is a good idea to mark which button you want to trigger each key press. Connect the other end of each alligator clip to the matching input on the Makey Makey. Make sure you have a clip attached to the ground. Connect the Makey Makey to the computer. Run your Scratch program. Hold the ground clip (making sure you are touching the metal part) and lightly touch each button (https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx).

To see how it all works, watch the video below:

Written by Jackie Gerstein, Ed.D.

February 17, 2019 at 2:40 pm

The World’s Largest Lesson: Sustainable Development Goals’ Activities

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I have a strong belief that education should assist learners in developing the desire and skills for global stewardship. I discussed this in my post, Empathy and Global Stewardship: The Other 21st Century Skills https://usergeneratededucation.wordpress.com/2013/07/28/empathy-and-global-stewardship-the-other-21st-century-skills/.

Learners, grades 5 and 6, in my gifted class do the global goals projects one hour per week. What follows are some of the activities they have done.

Introducing and Choosing the Goals

The Global Goals lesson was introduced to learners through the following videos:

They were then asked to explore each of the goals via the World’s Greatest Lesson website: http://worldslargestlesson.globalgoals.org/ using their newly constructed Global Goals glasses (template found at http://cdn.worldslargestlesson.globalgoals.org/2017/08/WLL-Glasses-V3.pdf).

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The final part of their introduction and exploration of the global goals was for each learner to choose one or two goals to further explore and research; and to list these on their personal blogs. They presented their selections to the rest of the class.

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Activity: Board Game Go Goals!

“GO GOALS!” board game. The purpose of this game is to help children understand the Sustainable Development Goals, how they impact their lives and what they can do every day to help and achieve the 17 goals by 2030. The game can be downloaded at http://go-goals.org/

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Activity: Exploring Wealth Inequalities

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This was such a powerful activity. I blogged about it in Exploring Wealth Inequities: An Experiential Learning Activity https://usergeneratededucation.wordpress.com/2017/12/02/exploring-wealth-inequities-an-experiential-learning-activity/

Here is a video from their activity:

Activity: Superhero to Help Rescue Climate Change

Learners completed the worksheets (1-3) found at http://cdn.worldslargestlesson.globalgoals.org/2017/09/WLL_ClimateComicContest_Final-1.pdf.

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The learner responses were posted on the bulletin outside of the classroom hopefully to bring some awareness to other teachers and students in the school.

Creating a Website

Learners, either alone or with a partner, are creating websites about their chosen goals using Google Sites (we are a Google apps district). They are required to include the following items:

  • An overview of the problem using reputable resources and with live links included,
  • Multimedia presentations (2) using Web 2.0 tools from this list provided to them via our Google Classroom –  https://www.symbaloo.com/embed/multimediatools8?,
  • A self-grading quiz using Google Forms,
  • A Green Screen or Flipgrid commentary.

Made with Padlet

Written by Jackie Gerstein, Ed.D.

January 4, 2018 at 11:06 pm

Video Game Design with Elementary Learners

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In order to support interest and passion driven learning (all – I mean all – of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design.

Standards Addressed

English Language Arts Common Core State Standards

  • Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character’s thoughts, words, or actions).
  • Make connections between the text of a story or drama and a visual or oral presentation of the text, identifying where each version reflects specific descriptions and directions in the text.
  • Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
  • Reference – http://www.corestandards.org/ELA-Literacy/

Next Generation Science Standards

  • Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
  • Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
  • Reference – https://www.nextgenscience.org/

ISTE NETS for Students

  • 4a – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 4b – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • 4c – Students develop, test and refine prototypes as part of a cyclical design process
  • 4d – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Reference – https://www.iste.org/standards/standards/for-students

Unit Overview

The overview for this unit:

  • Introduction to Storytelling
  • Storyboarding with Storyboad That
  • Storyboard Presentations, Feedback, and Revisions
  • Create a Video
  • Design a Logo

Introduction to Storytelling

The following video and articles were reviewed with the learners:

Storyboarding with Storyboard That

Learners used Storyboard That to create the storyboards for their video games.

Storyboard That is a graphic organizer and storyboard creator . The program provides pre-made scenes, characters, text boxes, shapes, and other images to choose from,  Students are able to drag and drop these items into their chosen layout. Scenes are organized into locational and thematic categories (e.g. school). Characters are organized similarly and can be customized with hair color, eye color, and other edits. Text boxes allow the student to give voice to their characters. Shapes and additional images add props to the story. (https://www.edsurge.com/product-reviews/storyboard-that-product)

It was continually reinforced that their storyboards needed to include strong characters, settings, and plot.

Feedback

Learners presented their storyboards to their classmates. Their classmates asked questions and gave feedback using the questions from How To Write A Good Game Story http://www.paladinstudios.com/2012/08/06/how-to-write-a-good-game-story-and-get-filthy-rich/

They made revisions and additions based on the feedback they received.

Create a Video Game

Learners were then given the choice to create their video games using one of the following platforms:

Create a Logo for the Game

Finally, learners were asked to design a logo for their games. To add another element of fun, learners decorated sugar cookies with their game logo.

Examples

The Adventures of Jack by a 6th Grade Boy

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His video game was created using Sploder:

His Game Logo:

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Save Mother by a 4th Grade Girl

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Her video game was created by Bloxels:

Her Game Logo:

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Sam and the Dark Lord by a 2nd Grade Boy

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His video game was created using Sploder:

His Game Logo:

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Written by Jackie Gerstein, Ed.D.

May 5, 2017 at 12:00 am

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