Posts Tagged ‘student choice’
A Brain Science Hyperdoc Activity
Judy Willis, a neuroscientist turned teacher, in How to Teach Students About the Brain writes:
If we want to empower students, we must show them how they can control their own cognitive and emotional health and their own learning. Teaching students how the brain operates is a huge step. Teaching students the mechanism behind how the brain operates and teaching them approaches they can use to work that mechanism more effectively helps students believe they can create a more intelligent, creative, and powerful brain. It also shows them that striving for emotional awareness and physical health is part of keeping an optimally functioning brain. Thus, instruction in brain function will lead to healthier learners as well as wiser ones.
I teach a unit on the brain each year. This year I am teaching a 9th grade freshman seminar and decided to do a brain science unit with them. For this unit , I created a brain science hyperdoc for them. A hyperdoc is:
A HyperDoc is a digital document—such as a Google Doc—where all components of a learning cycle have been pulled together into one central hub. Within a single document, students are provided with hyperlinks to all of the resources they need to complete that learning cycle (https://www.cultofpedagogy.com/hyperdocs/).
The Brain Science Hyperdoc
Here is a completed brain science hyperdoc so you can see what was required and how one student completed it.
Making Models of the Brain
One of the hands-on activities was to work in a small group to create a model of the brain lobes + cerebellum out of playdoh, and then add post-it note “flags” for each part that indicates its name, function, and how to promote its health.
Creating Neuron Models
As a treat and to reinforce the parts of the neuron, students used candy to make a neuron, label its parts on a paper below, and then show as a group how one neuron would communicate with the next neuron and then to the next and so on.
Creative Writing Activity
One of the final projects of their brain science activities was to pick two activities from the list of creative writing activities about the brain found at https://faculty.washington.edu/chudler/writing.html. One of my students went all out to create a newspaper called The Brainiac News which follows. Using her own initiative, she started a Google Site to post a series of tongue-in-cheek stories. So impressive!

Maker-Enhanced Writing Workshop: Character Development
Readers of my blog know my thoughts and feelings about effective student learning. I have written blogs on:
- All Lesson Should Be Interdisciplinary Learning – https://usergeneratededucation.wordpress.com/2019/01/13/all-lessons-should-be-interdisciplinary/
- The Imperative of Experiential and Hands-On Learning –https://usergeneratededucation.wordpress.com/2016/12/23/the-imperative-of-experiential-and-hands-on-learning/
- Authentic Learning Experiences – https://usergeneratededucation.wordpress.com/2019/01/20/authentic-learning-experiences/
- Intentional Creativity – https://usergeneratededucation.wordpress.com/2017/08/20/intentional-creativity/
- The Magic of Making: The Human Need to Create –https://usergeneratededucation.wordpress.com/2018/03/04/the-magic-of-making-the-human-need-to-create/
This month I started a maker-enhanced writing workshop with a group of gifted 3rd through 6th grade students. As with all of my lessons, I strive to practice what I preach in my blog posts – being interdisciplinary; using technology to enhance their work; and making, creating, innovating, and inventing.
Standards Addressed
21st Century Skills
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
- Create new and worthwhile ideas (both incremental and radical concepts).
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
- Develop, implement and communicate new ideas to others effectively.
- Articulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contexts.
Next Generation Science Standards
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Common Core State Standards – ELA
- Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
National Core Arts Standards
- Students will generate and conceptualize artistic ideas and work.
ISTE Standards for Students
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
National Novel Writer’s Month Young Novelist’s Workbook
For this project, I use parts of the National Novel Writer’s Month Young Novelist’s Workbook found at https://ywp.nanowrimo.org/pages/educator-resources.
National Novel Writing Month (NaNoWriMo) is a fun, empowering approach to creative writing. The Young Writers Program (YWP) allows 17-and-under participants to set reasonable-but-challenging individual word-count goals.
The YWP also helps K–12 educators facilitate NaNoWriMo in schools, libraries, and community centers around the world. We provide virtual classroom spaces on our site, as well as student workbooks, Common Core-aligned curricula, and free motivational materials (https://ywp.nanowrimo.org/).
Since I work with 3rd through 6th graders, I use the one for elementary students. I also like the way it is formatted with lots of places to insert one’s own answers and ideas. Here is the PDF – elementary_school_workbook_ed4_INTERIOR.
Character Development
After some introductory information, the workbook jumps into character develop. I like having my learners begin by developing their characters. They did so by:
- Describing their character (pages 11 – 25 in the workbook).
- Drawing a picture of their characters.
- Creating a more artistic version of their character using additional art materials.
- Posting a description and image of their character onto Kidblog.
- Using Scratch and Makey Makey to describe the main characteristics of their characters.
Example Character Description and Artistic Creation
Programming Character Details Using Scratch and Makey Makey
The idea for this part of the lesson came from the Makey Makey Biography Bottles https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx. In the case of their character development, students programmed Scratch to tell a fact about their character upon the touch of each button.
The first step is to create the physical element, the character is glued onto a piece of cardstock (file folders work well for this). Holes are punched along the bottom – five for five facts and one for the Makey Makey ground wire. Large brass fasteners are inserted so that one of the fastener legs is bent to hold it in place and the other hangs over the edge. This permits the connection between the object and the Makey Makey.
Students then program Scratch so that when different fasteners are touched, a different fact about that character is verbalized. Scratch 3.0 now has extensions for Makey Makey and Text to Speech – both which are used for this project.
They upload a picture of their character and choose five facts about their character – one fact for each of the Makey Makey keys – space, up arrow, down arrow, left arrow, and right arrow. These facts are made via Text to Speech blocks. Students can even change accents and languages with these blocks.
Now you are ready to connect the Makey Makey! Connect alligator clips to the legs of the brass fasteners that protrude from the conductive plate. It is a good idea to mark which button you want to trigger each key press. Connect the other end of each alligator clip to the matching input on the Makey Makey. Make sure you have a clip attached to the ground. Connect the Makey Makey to the computer. Run your Scratch program. Hold the ground clip (making sure you are touching the metal part) and lightly touch each button (https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx).
To see how it all works, watch the video below:
The World’s Largest Lesson: Sustainable Development Goals’ Activities
I have a strong belief that education should assist learners in developing the desire and skills for global stewardship. I discussed this in my post, Empathy and Global Stewardship: The Other 21st Century Skills https://usergeneratededucation.wordpress.com/2013/07/28/empathy-and-global-stewardship-the-other-21st-century-skills/.
Learners, grades 5 and 6, in my gifted class do the global goals projects one hour per week. What follows are some of the activities they have done.
Introducing and Choosing the Goals
The Global Goals lesson was introduced to learners through the following videos:
They were then asked to explore each of the goals via the World’s Greatest Lesson website: http://worldslargestlesson.globalgoals.org/ using their newly constructed Global Goals glasses (template found at http://cdn.worldslargestlesson.globalgoals.org/2017/08/WLL-Glasses-V3.pdf).
The final part of their introduction and exploration of the global goals was for each learner to choose one or two goals to further explore and research; and to list these on their personal blogs. They presented their selections to the rest of the class.
Activity: Board Game Go Goals!
“GO GOALS!” board game. The purpose of this game is to help children understand the Sustainable Development Goals, how they impact their lives and what they can do every day to help and achieve the 17 goals by 2030. The game can be downloaded at http://go-goals.org/
Activity: Exploring Wealth Inequalities
This was such a powerful activity. I blogged about it in Exploring Wealth Inequities: An Experiential Learning Activity https://usergeneratededucation.wordpress.com/2017/12/02/exploring-wealth-inequities-an-experiential-learning-activity/
Here is a video from their activity:
Activity: Superhero to Help Rescue Climate Change
Learners completed the worksheets (1-3) found at http://cdn.worldslargestlesson.globalgoals.org/2017/09/WLL_ClimateComicContest_Final-1.pdf.
The learner responses were posted on the bulletin outside of the classroom hopefully to bring some awareness to other teachers and students in the school.
Creating a Website
Learners, either alone or with a partner, are creating websites about their chosen goals using Google Sites (we are a Google apps district). They are required to include the following items:
- An overview of the problem using reputable resources and with live links included,
- Multimedia presentations (2) using Web 2.0 tools from this list provided to them via our Google Classroom – https://www.symbaloo.com/embed/multimediatools8?,
- A self-grading quiz using Google Forms,
- A Green Screen or Flipgrid commentary.
Video Game Design with Elementary Learners
In order to support interest and passion driven learning (all – I mean all – of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design.
Standards Addressed
English Language Arts Common Core State Standards
- Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character’s thoughts, words, or actions).
- Make connections between the text of a story or drama and a visual or oral presentation of the text, identifying where each version reflects specific descriptions and directions in the text.
- Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- Reference – http://www.corestandards.org/ELA-Literacy/
Next Generation Science Standards
- Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
- Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
- Reference – https://www.nextgenscience.org/
ISTE NETS for Students
- 4a – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- 4b – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
- 4c – Students develop, test and refine prototypes as part of a cyclical design process
- 4d – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Reference – https://www.iste.org/standards/standards/for-students
Unit Overview
The overview for this unit:
- Introduction to Storytelling
- Storyboarding with Storyboad That
- Storyboard Presentations, Feedback, and Revisions
- Create a Video
- Design a Logo
Introduction to Storytelling
The following video and articles were reviewed with the learners:
-
How To Write A Good Game Story – http://www.paladinstudios.com/2012/08/06/how-to-write-a-good-game-story-and-get-filthy-rich/
- How To Write A Compelling Game Story In Three Steps https://www.nyfa.edu/student-resources/how-to-write-a-compelling-game-story-in-three-steps/
Storyboarding with Storyboard That
Learners used Storyboard That to create the storyboards for their video games.
Storyboard That is a graphic organizer and storyboard creator . The program provides pre-made scenes, characters, text boxes, shapes, and other images to choose from, Students are able to drag and drop these items into their chosen layout. Scenes are organized into locational and thematic categories (e.g. school). Characters are organized similarly and can be customized with hair color, eye color, and other edits. Text boxes allow the student to give voice to their characters. Shapes and additional images add props to the story. (https://www.edsurge.com/product-reviews/storyboard-that-product)
It was continually reinforced that their storyboards needed to include strong characters, settings, and plot.
Feedback
Learners presented their storyboards to their classmates. Their classmates asked questions and gave feedback using the questions from How To Write A Good Game Story http://www.paladinstudios.com/2012/08/06/how-to-write-a-good-game-story-and-get-filthy-rich/
They made revisions and additions based on the feedback they received.
Create a Video Game
Learners were then given the choice to create their video games using one of the following platforms:
Create a Logo for the Game
Finally, learners were asked to design a logo for their games. To add another element of fun, learners decorated sugar cookies with their game logo.
Examples
The Adventures of Jack by a 6th Grade Boy
His video game was created using Sploder:
His Game Logo:
Save Mother by a 4th Grade Girl
Her video game was created by Bloxels:
Her Game Logo:
Sam and the Dark Lord by a 2nd Grade Boy
His video game was created using Sploder:
His Game Logo:
Today’s Education Should Be About Giving Learners Voice and Choice
Some of the recurring themes of my conference presentations and blog posts include:
- Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning Education 3.0
- We are living in an age of information abundance
- It is important to facilitate learner agency
The underlying theme of all of my ideas, of all of my blog posts is about setting up the conditions where learners’ choice and voice flourish. I have come to believe that the only real education is one that fully embraces learner choice and voice. All instructional practices in this era of learning should revolve around learner choice and voice:
Education works when people have opportunities to find and develop unaccessed or unknown voices and skills. Audre Lorde poignantly describes this “transformation of silence into language and action [as] an act of self-revelation.” Opportunities for flexibility and choice assist learners in finding passion, voice, and revelation through their work. (http://www.edutopia.org/blog/student-choice-leads-to-voice-joshua-block)
Internet accessibility, technologies that permit the user-generated media, and social media allow for unlimited potential for learner choice and voice.
Learner Choice can be facilitated through:
- Giving learners choice in how they want to learn content including through videos, text-based resources, podcasts, hands-on modules, or human interactions (see UDL’s multiple means of representation).
- Giving learners choices to show what they know-what they learned through anything from writing a paper to creating a multimedia presentation to creating a performance art work (see UDL’s multiple means of action and expression).
- Giving learners choice to study topics based on personal interests (see Interest Fuels Effortless Engagement).
- Being a tour guide of learning possibilities – showing learners the possibilities and then get out of the way (see https://usergeneratededucation.wordpress.com/2015/07/26/show-learners-the-possibilities-and-then-get-out-of-the-way/).
Learner Voice can be facilitated by:
- Giving learners an opportunity to use their unique voices to show what they know-what they learned (see UDL’s multiple means of action and expression).
- Giving learners options to use their voice in a way that works best for them. Some may want to write, some may want to use art, photos, videos, and others may want to talk.
- Helping learners find authentic audiences with whom they can share their voice.
- Giving learners a say in how their school and classroom operate – being part of a democratic process.
As John Dewey notes (as is often the case, he says it best):
The essence of the demand for freedom is the need of conditions which will enable an individual to make his own special contribution to a group interest, and to partake of its activities in such ways that social guidance shall be a matter of his own mental attitude, and not a mere authoritative dictation of his acts.
– John Dewey
Democracy and Education