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Experiences in Self-Determined Learning: Moving from Education 1.0 Through Education 2.0 Towards Education 3.0

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Mrs. Lisa Marie Blaschke, Mr. Chris Kenyon, and Dr. Stewart Hase contacted a group of us due to our interest in heutagogy for the purpose of writing a chapter in an edited book.  This past week, because of their hard work, this book has been published through Amazon.  It is titled Experiences in Self-Determined Learning and can be found at


What follows is:

  • The Book Description
  • The Table of Contents
  • My Own Chapter: Moving From Education 1.0 Through Education 2.0 Towards Education 3.0

Book Description

Self-determined learning or heutagogy is fast gaining interest from educators around the world interested in an evidence-based approach to learning. Grounded as it is on brain research and extensive research into how people learn self-determined learning is particularly popular among those interested in innovative approaches to learning. This edited book is the perfect primer on self-determined learning or heutagogy. It consists of an introductory chapter explaining the main concepts and principles of this exciting approach to educational practice. This is followed by 16 chapters describing the experience of practitioners in using the approach. These experiences come from a wide variety of interests including school education, higher education, workplace learning, consulting, lifelong learning, training, and community education. Full of links to resources, curated sites,and discussion forums, this is a valuable ‘how to’ book for the interested practitioner and theoretician alike.

Table of Contents

The Basics

  • An Introduction to Self-determined Learning (Heutagogy): Stewart Hase
  • Heutagogy and Systems Thinking: A Perfect Marriage for Conducting Learning Experiences: Stewart Hase

The Learners

  • Embracing Opportunities for Self-Directed Learning in Formal Learning Environments: Bernard Bull
  • Moving Forward in the PAH Continuum: Maximizing the Power of the Social Web: Lisa Marie Blaschke
  • Assessment as an Ongoing Act of Learning: A Heutagogical Approach: Melanie Booth
  • New Pathways to Knowledge and Learning: Rónán O’Beirne
  • Moving From Education 1.0 Through Education 2.0 Towards Education 3.0: Jackie Gerstein

The Teachers

  • Skills for the Learner and Learning Leader in the 21st Century: Stewart Hase
  • Heutagogy and Social Communities of Practice: Will Self-determined Learning Re-write the Script for Educators?: David Price
  • Professional Performance Appraisal: From Ticking the Boxes to Heutagogy: Jill Ridden
  • Creating Learning Legacies Using Blogs: Robert Schuetz
  • Heutagogy and the Impact on Adult Learning in Higher Education: Denise Hexom

The Curriculum

  • Cultivating Creative Approaches to Learning: Thomas Cochrane and Vickel Narayan
  • From Obstacle to Opportunity: Using Government-mandated Curriculum Change as a Springboard for Changes in Learning and Teaching: Jon Andrews
  • One Way of Introducing Heutagogy: Chris Kenyon
  • Applying Heutagogy in Online Learning: The SIDE Model: Eric Belt
  • Engaging the Wider Community – A Heutagogic Journey Made by a Heutagogic Learner to Develop a Heutagogic Project: Mark Narayan

My Chapter: Moving From Education 1.0 Through Education 2.0 Towards Education 3.0

What follows is my chapter.  For a full picture and understand of Heutagogy, I recommend that you purchase the book.

The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be moving, developing, and evolving from Education 1.0 towards that of an Education 3.0. The Internet has become an integral thread of the tapestries of most societies throughout the globe. The web influences people’s way of thinking, doing and being; and people influence the development and content of the web. The Internet of today has become a huge picture window and portal into human perceptions, thinking, and behavior. Logically, then, we would expect that schools would follow suit in matching what is happening via the Internet to assist children and youth to function, learn, work, and play in a healthy, interactive, and pro-social manner in their societies-at-large. This, sadly, is more often than not the case. Many educators are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0.

Education 1.0: A Pedagogical, Essentialist Education

Education 1.0 is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking the same assessments as all other students in the cohort. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics. All are viewed as the same. It is a standardized/one-size-fits-all education.

Figure X.1. Education 1.0: Learners as Receptacles of Knowledge

Gerstein 1 pic

Teachers prior to the Internet, as we know it today, were one of the primary gatekeepers of information. Education 1.0 was often the best choice given the resources and technologies of that time in history.   Other than libraries and news outlets, students were dependent on the educator to provide them with information. As such, a major role of the educator, similar to the beginning stages of the web, was to provide students with content knowledge in a one-way, often didactic format.

Education 1.0 can be compared to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student.   Derek W. Keats and J. Philipp Schmidt (2007) provide an excellent comparison of how Education 1.0 is similar to Web 1.0.

Education 1.0 is, like the first generation of the Web, a largely one-way process. Students go to school to get education from teachers, who supply them with information in the form of a stand up routine that may include the use of class notes, handouts, textbooks, videos, and in recent times the World Wide Web. Students are largely consumers of information resources that are delivered to them, and although they may engage in activities based around those resources, those activities are for the most part undertaken in isolation or in isolated local groups. Rarely do the results of those activities contribute back to the information resources that students consume in carrying them out (Keats & Schmidt, 2007, para. 6).

Education 1.0: An Essentialist Philosophy. Education 1.0 can be classified as an essentialism or instructivism teaching and learning philosophical orientation. These educational frameworks or philosophies fit the characteristics of an Education 1.0 or a traditional pedagogical teaching framework.

Essentialism is defined as:

Essentialism tries to instill all students with the most essential or basic academic knowledge and skills and character development. In the essentialist system, students are required to master a set body of information and basic techniques for their grade level before they are promoted to the next higher grade. Essentialists argue that classrooms should be teacher-oriented. The teachers or administrators decide what is most important for the students to learn with little regard to the student interests. The teachers also focus on achievement test scores as a means of evaluating progress (Essentialism, n.d., para. 1).

Instructivism can be described as:

In the instructivist learning theory, knowledge exists independently of the learner, and is transferred to the student by the teacher. As a teacher-centered model, the instructivist view is exhibited by the dispensing of information to the student through the lecture format. This theory requires the student to passively accept information and knowledge as presented by the instructor (Pogue, 2009, para. 2).

The final piece of understanding the philosophical underpinnings of an Education 1.0 is that of pedagogy:

There is little doubt that the most dominant form of instruction in Europe and America is pedagogy, or what some people refer to as didactic, traditional, or teacher-directed approaches. The pedagogical model of instruction was originally developed in the monastic schools of Europe in the Middle Ages. Young boys were received into the monasteries and taught by monks according to a system of instruction that required these children to be obedient, faithful, and efficient servants of the church (Knowles, 1984). In the pedagogical model, the teacher has full responsibility for making decisions about what will be learned, how it will be learned, when it will be learned, and if the material has been learned. Pedagogy, or teacher-directed instruction as it is commonly known, places the student in a submissive role requiring obedience to the teacher’s instructions. It is based on the assumption that learners need to know only what the teacher teaches them (Hiemstra & Sisco, 1990, para. 2-3).

This essentialist, instructivist, pedagogical teaching model is still the most predominant model in current Kindergarten through College public education, even in these modern times of  ubiquitous information and technology. The learner in an essentialist, instructivist, pedagogical learning environment, given 21st century technologies, and through instruction of the teacher may:

  • Access information via ebooks and websites, but these often lack any type of interactivity or capabilities for the learner to comment, share, or interact with the content.
  • Watch, learn, and take notes from live and/or video lectures that focus on didactic dissemination of content and information.
  • Use technologies and mobile apps based on drill and grill where learners are given direction instruction via these technologies and asked to provide the correct answers via quiz questions. (I classify these technologies as worksheets on steroids.)

Figure X.2. Education 1.0 Learning Environment

gerstein 2 pics

Education 2.0: An Andragogical, Constructivist Approach to Teaching and Learning

Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves. With Web 2.0, users moved from just accessing information and content to being able to directly interact with the content through commenting, remixing, and sharing it via social networks. Web 2.0 also saw the development of social media which permits users to communicate directly with one another synchronously and asynchronously.

Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content and expert. Education 2.0 has progressive, humanistic roots where the human element is important to learning. The teacher-to-student and student-to-student relationships are considered as part of the learning process. Education 2.0 focuses on the three Cs – communicating, contributing, and collaborating.

Figure X.3. Education 2.0: Learners as Communicating, Connecting, and Collaboration

gerstein 3 pic

Education 2.0 happens when the technologies of Web 2.0 are used to enhance traditional approaches to education. Education 2.0 involves the use of blogs, podcasts, social bookmarking and related participation technologies but the circumstances under which the technologies are used are still largely embedded within the framework of Education 1.0. The process of education itself is not transformed significantly although the groundwork for broader transformation is being laid down (Keats & Schmidt, 2007, para. 7).

Some school administrators and educators have taken steps and moved into a more connected, creative Education 2.0 through using project-based and inquiry learning, cooperative learning, global learning projects, Skype in the classroom, and shared wikis, blogs and other social networking in the classroom. With Education 2.0, the teacher, though, is still the orchestrator of the learning. S/he still develops the learning activities and is the facilitator of learning.

Education 2.0: An Andragogical, Constructivist Approach to Teaching and Learning. Education 2.0 takes on the characteristics of an andragogical, more constructivist teaching orientation where the principles of active, experiential, authentic, relevant, and socially-networked learning experiences are built into the class or course structure. Andragogy has been described for teaching adult learning, but basic principles can be extracted from Andragogy and applied to the teaching of most age groups.

The andragogical model is a process concerned with providing procedures and resources for helping learners acquire information and skills. In this model, the teacher (facilitator, change-agent, consultant) prepares a set of procedures for involving the learners in a process that includes (a) establishing a climate conducive to learning, (b) creating a mechanism for mutual planning, (c) diagnosing the needs of learning, (d) formulating program objectives (content) that will satisfy these needs, (e) designing a pattern of learning experiences, (f) conducting these learning experiences with suitable techniques and materials, and (g) evaluating the learning outcomes and re-diagnosing learning needs (Holmes & Abington-Cooper, 2000, para. 17).

Project-based learning with a focus on authentic, real world problems, networked learning, and use of collaborative digital tools would fit into an Andragogical orientation.

A growing number of educators are heralding the arrival of an era of technology-enhanced PBL. Using educational software and online tools to promote learning is nothing new in most schools. Many teachers remember the days of steering students to educational internet sites and having them present reports in PowerPoint. Now, teachers and students can choose from an ever-expanding cornucopia of digital tools that enable a new level of collaboration, analysis, and presentations (Schachter, 2013, para. 6).

Figure X.4. Education 2.0 Learning Environment

Gerstein 4 pic

An andragogical, constructivist learning environment typically has the following characteristics:

  1. Constructivist learning environments provide multiple representations of reality.
  2. These representations represent that complexity of the real world.
  3. Knowledge construction is emphasized over knowledge reproduction.
  4. Learners participate in authentic tasks in meaningful contexts.
  5. Real world settings are provided.
  6. Thoughtful reflection on experience is encouraged.
  7. Collaboration and social negotiation is encouraged among learners.
  8. There’s an integration and activation of prior knowledge.
  9. Discovery learning, collaborative activity, and hands-on activities are often integrated into the learning activities. (Abdal-Haqq, 1998; Jonassen, 1994 as cited in Learning Theories/Print Version, n.d)

Education 3.0: A Heutagogical, Connectivist Approach to Teaching and Learning

Web 3.0 is affording us with relevant, interactive and networked content that is freely and readily available and personalized based on individual interests.

Web 3.0 will provide users with richer and more relevant experiences. Many also believe that with Web 3.0, every user will have a unique Internet profile based on that user’s browsing history. Web 3.0 will use this profile to tailor the browsing experience to each individual (Strickland, 2008, para. 15). Web 3.0 will be able to search tags and labels and return the most relevant results back to the user (Strickland, 2008, para. 30).

Education 3.0 is based on this understanding – a personalized, self-determined education. Education 3.0 is self-determined, interest-based learning where problem-solving, innovation, and creativity drive education.

Education 3.0 is characterized by educational opportunities where the learners themselves play a key role as creators of knowledge artifacts that are shared, and where social networking and social benefits play a strong role in learning. The distinction between artifacts, people and process becomes blurred, as do distinctions of space and time. Institutional arrangements, including policies and strategies, change to meet the challenges of opportunities presented. There is an emphasis on learning and teaching processes with the breakdown of boundaries (between teachers and students, institutions, and disciplines (Keats & Schmidt, 2007, para. 9).

Figure X.6: Education 3.0: Learners as Connectors, Creators, Constructivists

gerstein 6 pic

Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists. These are qualitatively different than the three Cs of Education 2.0. Now they are nouns which translates into the art of being a self-determined learner rather than “doing” learning as facilitated by the educator. The learners become the authors, drivers, and assessors of their learning experiences with the educator truly being the guide on the side.

In the absence of a more relevant learning process in schools, our nation’s students increasingly are taking their educational destiny into their own hands and adapting the various tools they use in their personal lives to meet their learning needs and prepare themselves for the future, according to the 2009 Speak Up survey of 300,000 students nationwide. This “free-agent learner” student profile accurately depicts the way many of today’s students are approaching learning. For these students, the school house, the teacher and the textbook no longer have an exclusive monopoly on knowledge, content or even the education process. These students are leveraging a wide range of learning resources, tools, applications, outside experts and each other to create a personalized learning experience that may or may not include what is happening in the classroom   (Project Tomorrow, 2010, p. 1).

Learners already possess many skills related to self-determined learning due to their informal learning experiences interacting with the web. Educators can and should assist learners in transferring these abilities and skills in more formal learning settings. With Education 3.0, the educator’s role truly becomes that of guide-as-the-side, coach, resource-suggester, and cheerleader as learners create their own learning journey. The educator has more life experience, knows (hopefully) about the process of learning, and has more procedural knowledge about how to find, identify, and use informational resources and social networking for learning purposes. Not only, then, does the educator help steer students in some more productive directions, s/he models the process of self-determined learning increasing the students’ aptitude for this type of learning. Learners, themselves, also become mentors, teachers, and model learners for one another sharing best practices and strategies for effective learning.

Education 3.0: A Heutagogical, Connectivist Approach to Teaching and Learning. Education 3.0 is a more of a heutagogical, connectivist approach to teaching and learning. The teachers, learners, networks, connections, media, resources, tools create a unique entity that has the potential to meet individual learners’, educators’, and even societal needs. Education 3.0 recognizes that each educator’s and student’s journey is unique, personalized, and self-determined.

The heutagogical, connectivist orientation is closely aligned with Education 3.0.

In a heutagogical approach to teaching and learning, learners are highly autonomous and self-determined and emphasis is placed on development of learner capacity and capability. The renewed interest in heutagogy is partially due to the ubiquitousness of Web 2.0, and the affordances provided by the technology. With its learner-centered design, Web 2.0 offers an environment that supports a heutagogical approach, most importantly by supporting development of learner-generated content and learner self-directedness in information discovery and in defining the learning path (Blaschke, 2012, p. 56).

Even though heutagogy is usually defined and described for adult learners, given these times where we are living with open education resources and information abundance , learners as young as the elementary level have the potential to engage in educational experiences based on heutagogy.   In other words, they can engage in self-determined and self-driven learning where they are not only deciding the direction of their learning journey but they can also produce content that adds value and worth to the related content area or field of study.

Added to this equation is that this new landscape of learning has created opportunities for deep, broad, and global connections. George Siemens (2004) has defined the characteristics Connectivism:

  • Learning and knowledge rests in diversity of opinions.
  • Learning is a process of connecting specialized nodes or information sources.
  • Learning may reside in non-human appliances.
  • Capacity to know more is more critical than what is currently known.
  • Nurturing and maintaining connections is needed to facilitate continual learning.
  • Ability to see connections between fields, ideas, and concepts is a core skill.
  • Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
  • Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision (para. 25).

All of these principles of learning natural lead to Education 3.0. The learners in an Education 3.0, heutagogical, connectivist learning environment:

  • Determine what they want to learn and develop their own learning objectives for their learning, based on a broad range of desired course outcomes.
  • Use their learning preferences and technologies to decide how they will learn.
  • Form their own learning communities possibly using social networking tools suggested and/or set up by the educator. Possible networks, many with corresponding apps, include: Facebook, Twitter, Edmodo, Instagram, Blogging sites, Youtube, and other social networks.
  • Utilize the expertise of educators and other members of their learning communities to introduce content-related resources and suggest Web 2.0 and other online tools for that the students could use to demonstrate and produce learning artifacts.
  • Demonstrate their learning through methods and means that work best for them. It could include using their mobile devices to blog, create photo essays, do screencasts, make videos or podcasts, draw, sing, dance, etc.
  • Take the initiative to seek feedback from educators and their peers. It is their choice to utilize that feedback or not.

Teacher Mindset: Barriers to Change

So given that the that the time is ripe for Education 3.0, that we are in a perfect storm of free and available online resources, tools for creating and sharing information, and networking opportunities, what is stopping administrators and educators from implementing an Education 3.0 approach . . . at least some of the time? Some of the reasons educators profess include: “I don’t have enough time.”; “I don’t have enough resources.”; “I need more training.”; “I need to teach using the textbook.”; “I need to teach to the test.”; “I might lose control of the class.”; “I have always successfully taught this way.”

Figure X.7: Teacher Mindsets: Barriers to change

gerstein 7 pic

These are the symptoms, of a fixed mindset, of educators being both learners and teachers in an Education 1.0. Many educators feel forced into this paradigm of teaching. But, in reality, these are external obstacles whereby most of blame for resisting change is placed outside of educator responsibility. The result is a fixed mindset of learned helplessness, “I cannot change because the system won’t let me change.” Sometimes educators are creating some obstacles for themselves that in reality don’t exist. “Talking them into” or insisting on specific changes often creates more and stronger walls of resistance.

Making the Shift from a Fixed to a Growth Mindset

A mental shift occurs when a fixed mindset which often leads to learned helplessness is changed to a growth and positive mindset, believing that there are options; that one can grow, change, and be significant. It becomes focusing on what can work rather than what is not working. This is not to devalue the obstacles that educators face. It becomes about noting where change is possible and making some small changes in teaching. Small changes often result in larger, more systemic change.

Figure X.8. Moving to a Growth Mindset

gerstein 8 pic

The bottom line, though, is not is what is in the best interests of the teacher, the administration, or the politicians. It is what is in the best interests of the learner. The student should be central to education – not the content, not the tests, not the standards, not what we think students should know and do. Teachers did not become teachers to teach to the test, to develop practice tests or worksheets, to work with pre-scripted curriculum to meet standards. Teachers became teachers to teach students, first and foremost. The learner needs to be central to all teaching endeavors.


Blaschke, L. (2012). Heutagogy and lifelong learning: A review of heutagogical practice and self-determined learning. The International Review Of Research In Open And Distance Learning, 13(1), 56-71. Retrieved from

Essentialism. (n.d.). Retrieved from

Gerstein, J. (2013). Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning Education 3.0. Retrieved from .

Gerstein, J. (2013). Education 3.0: Altering round peg in round hole education. Retrieved from .

Hiemstra, R., & Sisco, B. (1990). Individualizing instruction. San Francisco: Jossey-Bass.

Holmes, G., & Abington-Cooper, M. (2000). Pedagogy vs. andragogy: A false dichotomy? Journal of Technology Studies, 26(2). Retrieved from

Keats, D., & Schmidt, J. (2007). The genesis and emergence of Education 3.0 in higher education and its potential for Africa. First Monday, 12(3). doi:10.5210/fm.v12i3.1625.

Learning Theories/Print version. (n.d.). Retrieved from

Pogue, L.S. (2009).   Instructivism vs, constructivism. Ezine @rticles. Retrieved from

Project Tomorrow. (2010, March). As schools lose relevancy, students take charge of their own learning. Retrieved from

Schachter, R. (2013, December). Schools embrace project-based learning 2.0. District Administrator. Retrieved from

Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from

Strickland, J. (2008, March 8). How web 3.0 will work. Retrieved from

Written by Jackie Gerstein, Ed.D.

December 1, 2014 at 9:26 pm

Educator as Model Learner

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The educator’s role has or should change in this age of information abundance or Education 2.0-3.0. The educator’s role has always been to model and demonstrate effective learning, but somewhere along the line, the major role of the educator became that of content and knowledge disseminator. Now in this information age content is freely and abundantly available, it is more important than ever to assist learners in the process of how to learn.

The world is changing at a rapidly accelerating pace. What you learn today can quickly become outdated. HOW to learn, though, is a skill that lasts a lifetime. When you think about it–it makes sense for us to be taught how to learn before we are taught any specific subject matter. But rarely, if ever, does that happen (

A major role of the educator is or should be to model or demonstrate the hows or processes of learning!


Research has shown that modeling is an effective instructional strategy in that it allows students to observe the teacher’s thought processes. Using this type of instruction, teachers engage students in imitation of particular behaviors that encourage learning (

In some educational arenas, educators are being titled as lead learners to emphasize and model the educator as a learner.

lead learner

Significant changes are taking place in our society and cultures, largely driven by the participative and collaborative technologies of the Web. New technologies are re-framing expectations for teaching and learning as well as the importance of helping students “learn how to learn” and become self-directed. Web 2.0 and social media are also providing new opportunities for teachers to not only help shape new learning practices, but to become re-energized learners themselves–and to model that learning in significant ways to students. Steve Hargedon

“Teaching” the process of learning has the following characteristics:

  • Modeling of learning processes needs to be intentional, strategic, and overt.
  • The educator should be familiar with and able to demonstrate metacognitive processes. “The most effective learners are metacognitive; that is, they are mindful of how they learn, set personal learning goals, regularly self-assess and adjust their performance, and use strategies to support their learning” (
  • For authenticity purposes, the teacher – lead learner should model learning something s/he previously did not know.
  • Technology has changed the way people access and learn information and procedural knowledge, educators should demonstrate how to learn using technology.

This would require several shifts:

  • Teacher education would need to devote more time, opportunities, and strategies for pre-service teachers to learn about metacognition, how people learn, and how to model-demonstrate-teach the process of learning.
  • The educator, him-herself, would need to develop an attitude of the importance of assisting students how to learn.
  • The systems of education would also need to focus on the process of learning as a top priority or skill for students to develop.

Image Credit:

Written by Jackie Gerstein, Ed.D.

April 13, 2014 at 1:26 pm

SAMR as a Framework for Moving Towards Education 3.0

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Evolution, in its broadest sense, serves as a force to help humans move towards a better way of living given the current times or Zeitgeist.  It follows, then, that the education field should evolve as new opportunities and forces emerge and present themselves. But in general, this is not the case.  From the Time Magazine article, How to Bring Our Schools Out of the 20th Century

There’s a dark little joke exchanged by educators with a dissident streak: Rip Van Winkle awakens in the 21st century after a hundred-year snooze and is, of course, utterly bewildered by what he sees. Men and women dash about, talking to small metal devices pinned to their ears. Young people sit at home on sofas, moving miniature athletes around on electronic screens. Older folk defy death and disability with metronomes in their chests and with hips made of metal and plastic. Airports, hospitals, shopping malls–every place Rip goes just baffles him. But when he finally walks into a schoolroom, the old man knows exactly where he is. “This is a school,” he declares. “We used to have these back in 1906. Only now the blackboards are white.”

The evolution of education can be explained from moving from Education 1.0 to Education 3.0.  I have discussed Education 3.0 in several blog posts:

Briefly, Education 1.0, 2.0. and 3.0 is explained as:

Education 1.0 can be likened to Web 1.0 where there is a one-way dissemination of knowledge from teacher to student.  It is a type of essentialist, behaviorist education based on the three Rs – receiving by listening to the teacher; responding by taking notes, studying text, and doing worksheets; and regurgitating by taking standardized tests which in reality is all students taking the same test. Learners are seen as receptacles of that knowledge and as receptacles, they have no unique characteristics.  All are viewed as the same.  It is a standardized/one-size-fits-all education.

Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Education 2.0, like Web 2.0, permits interactivity between the content and users, and between users themselves.  Education 2.0 has progressive roots where the human element is important to learning.  The teacher-to-student and student-to-student relationships are considered as part of the learning process.  It focuses on the three Cs – communicating, contributing, and collaborating.

Education 3.0 is based on the belief that content is freely and readily available as is characteristic of Web 3.0. It is self-directed, interest-based learning where problem-solving, innovation and creativity drive education. Education 3.0 is also about the three Cs but a different set – connectors, creators, constructivists.  These are qualitatively different than the three Cs of Education 2.0.  Now they are nouns which translates into the art of being a self-directed learner rather than doing learning as facilitated by the educator. Education 3.0: Altering Round Peg in Round Hole Education

Emerging technologies is, can be, should be a driving force of this evolution towards Education 3.0.  Information access, communication methods, the ability for creative express is qualitatively different than any other time in history due to technological advances.

The SAMR model was developed by as a framework to integrate technology into the curriculum.  I believe it can also serve as a model to establish and assess if and how technology is being used to reinforce an old, often archaic Education 1.0 or being used to promote and facilitate what many are calling 21st century skills, i.e., creativity, innovation, problem-solving, critical thinking; those skills characteristic of Education 3.0.  Many look at SAMR as the stages of technology integration.  I propose that it should be a model for educators to focus on Modification and Redefinition areas of technology integration.  Why should educators spend their time recreating Education 1.0 using technology at the substitution and augmentation levels when there are tools, techniques, and opportunities to modify and redefine technology integration for a richer, more engaging Education 2.0 or 3.0?

The following chart provides an overview of the ideas discussed in this post.


Slides from a presentation given on this topic:

Written by Jackie Gerstein, Ed.D.

February 23, 2014 at 2:37 am

The Other 21st Century Skills: Books for Kids

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I have been discussing and blogging about The Other 21st Century Skills


Many have attempted to identify the skills important for a learner today in this era of the 21st century (I know it is an overused phrase).  I have an affinity towards the skills identified by Tony Wagner:

  • Critical thinking and problem-solving
  • Collaboration across networks and leading by influence
  • Agility and adaptability
  • Initiative and entrepreneurialism
  • Effective oral and written communication
  • Accessing and analyzing information
  • Curiosity and imagination

Some other ones that I believe important based on what I hear at conferences, read via blogs and other social networks include:

  • Grit
  • Resilience
  • Hope and Optimism
  • Vision
  • Self-Regulation
  • Empathy and Global Stewardship

This post lists children’s books to help teach children and youth about these concepts.  Some are even appropriate and applicable for adults. Children’s books, as they are written and presented as stories, have great potential to explain these often abstract concepts.  There is also evidence that the brain processes stories differently and more powerfully than facts and lectures.  I discuss this in Storytelling Is Not Lecturing; Lecturing is Not Storytelling

Stories are different. Stories have everything that facts wish they had but never will: color, action, characters, sights, smells, sounds, emotions–stuff that we can easily relate to. We can imagine ourselves doing, or not doing, or having already done, what the story describes. Stories put facts into a meaningful, and therefore memorable, context.  (

Brain Activity: Lecture versus Storytelling

It’s in fact quite simple. If we listen to a powerpoint presentation with boring bullet points, a certain part in the brain gets activated. Scientists call this Broca’s area and Wernicke’s area. Overall, it hits our language processing parts in the brain, where we decode words into meaning. And that’s it, nothing else happens.

When we are being told a story, things change dramatically. Not only are the language processing parts in our brain activated, but any other area in our brain that we would use when experiencing the events of the story are too.  (

Here is the list categorized by the skill or attribute:



Hope and Optimism



Empathy and Global Awareness

The entire list can be found on Amazon at

Here are some suggestions for a few of the skills identified by Tony Wagner:

Critical Thinking and Problem Solving


Curiosity and Imagination

Written by Jackie Gerstein, Ed.D.

January 17, 2014 at 2:26 pm

Education Reform with Jackie Gerstein

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I was excited to have Sieva Kozinsky from Study Soup contact me to discuss my views about educational reform.  I appreciate his style of interviewing and his write-up/posting of the interview and the highlights.  As such, I am reblogging it from

Note:  It is really difficult for me to watch and listen to myself as well as put myself out there like this but I promote educators using their voice for reform.  This is a way to practice what I preach.

Education Reform with Jackie Gerstein

Time is precious, and school is stealing time away from our students.

Our guest today is Jackie Gerstein, Boise State, Walden, Western Governors, and American InterContinental Adjunct Professor and founder of User Generated Education. She has also produced over three dozen Slideshare presentations outlining her views on the student driven classroom. In this talk, Jackie highlights the role of the teacher in the new age classroom, as well as her summary of education 1.0, 2.0 and 3.0.

Her MOTTO is:

I don’t do teaching for a living, I live teaching as my doing, and technology has AMPLIFIED my passion.


Noteworthy moments you should pay attention to:

6:05 – Summary of education 1.0, 2.0 and 3.0.

8:40 – A teacher’s role is no longer to provide information or content. The role of a new age teacher to provide expertise in the process.

14:50 – Become a connected educator, get on Twitter!

10:05 – Jackie discusses her point of view on teacher agency. There are a lot of choices out there, but also a lot of restrictions. What can teachers do? Stand up for your freedom as an educator, and become a connected learner!

17:00 – All of your students should be blogging, creating and engaging in the learning process.

Mentions of Technology

  • Twitter – It’s a teacher’s responsibility to be a connected educator, which is the first step towards student driven learning.
  • and – Free blogging platform for students.
  • Minecraft – A social building game.

You can reach Jackie Gerstein on Twitter @jackiegerstein and on her website.

I’m a big fan of her Slideshare on education 3.0 as seen below.

Written by Jackie Gerstein, Ed.D.

January 16, 2014 at 8:44 pm

Maker Education: A “Good” 2013-14 Educational Trend

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In the midst of the implementation of common core state standards and no relief in sight from all the standardized testing, there’s been a breadth of fresh air in the form of maker education entering into many classrooms.  The Maker Movement is not easily defined nor placed neatly into a nice little box.  It can be high tech or low tech; hacking what is or creating from scratch; it can be creating from building and arts materials or creating on the computer.  We have entered into a convergence of several factors that are igniting the maker education movement.

The rise of maker culture has been slowly bubbling out of sheds, science labs, tech workshops, in schools and learning spaces. But, suddenly it is very present. The Imagination Foundation that has emerged out of energy and excitement of Caine’s Arcade is raising funds and investing in projects that support maker activities in education. The New Maker Education Initiative, backed by a range of organizations including Intel and Pixar, has just launched its first project called Maker Corps.  There are initiatives like the Make2Learn which aims to “leverage DIY culture, digital practices, and educational research to advocate for placing making, creating, and designing at the core of educational practice”. Makers and Teachers Unite!

Some maker-related educational movements that gained traction in 2013 and will most likely gain more momentum in 2014 include:

  • A focus on STEM (science, technology, education, and mathematics) and STEAM (science technology, engineering, arts, mathematics):

At a time when many people are asking how we can get more students interested in STEM fields, we are hearing from teachers who have found making to be a great way to get students excited and engaged in their classrooms. We are seeing making occurring in subject classes such as math or science — in classes specifically listed as maker classes — and in a variety of less formal settings such as clubs and study halls. Many of these projects incorporate a variety of STEM topics. (Engaging Students in the STEM Classroom Through “Making”)

New open-source microcontrollers, sensors, and interfaces connect the physical and digital worlds in ways never before possible. Plug-and-play devices that connect small microprocessors to the Internet, to each other, or to any number of sensors mean that low-cost, easy-to-make computational devices can test, monitor, and control your world. They offer much more than just “hands-on” crafting—these tools bring electronics, programming, and computational mathematics together in meaningful, powerful ways. We must reimagine school science and math not as a way to prepare students for the next academic challenge, or a future career, but as a place where students are inventors, scientists, and mathematicians today. (How the Maker Movement is Transforming Education)

  • The growing popularity of online game making and hacking platforms like Scratch and Minecraft:

Think of the Maker Movement as DIY for technology. It’s not just a passing fad – web tools like KidsRuby, Gamemaker, Scratch, Storify and Mozilla Webmaker make it possible for people of all ages to learn to code, build games, and re-mix media. For libraries and schools, the Maker Movement means new opportunities for promoting digital, media, visual, and critical literacies (21st century literacies). (Inanimate Alice and the Maker Movement)

  • An interest in and focus on design thinking both in educational and corporate sectors:

Making is a way of bringing creativity, authentic design thinking, and engineering to learners. Tinkering is the process of design, the way real scientists and engineers invent new things. Such concrete experiences provide a meaningful context for understanding abstract science and math concepts while often incorporating esthetic components. Creating opportunities for students to solve real problems, combined with imaginative new materials and technology, makes learning come alive and cements understandings that are difficult when only studied in the abstract. (Why we’re excited about the Maker Movement, maybe you should be too!)

3D Printing is one of the most disruptive technologies around. These printers are affordable, personal fabrication tools, compact enough to sit on any desktop, and allow anyone at any skill level to become producers, inventors and artists. Students participate in project-based learning that is experiential in nature and has real-world applications.  3D printing projects engage students in the world around them, kindles a curiosity about how machines work, how objects fit together, and how the designers, architects, and inventors who build the products, spaces and technology in their lives have found solutions to a variety of design problems.  (Makerbot Curriculum)

The goals of Imagination Foundation, who sponsors, the Cardboard Challenge is in line with many Maker Education Initiatives:

1. Instill Creative Thinking as a Core Skill and Social Value
Give kids the tools to develop as creative thinkers who can take on the jobs of the future, seek innovative and resourceful solutions, tackle social issues and find happiness.

2. Give Kids Opportunities to Create and Learn Based on their Passions
Help children find and develop their passions through play, hands-on learning and supportive communities. Design scalable Project-Based Learning programs that can be used by a wide range of communities.

3. Foster a Community of Creative Makers
Develop an engaged community (local and global) of young makers, parents, storytellers and educators who can share with, learn from, and inspire one another.  (Goals of the Imagination Foundation)

Common Core and the new Next Generation Science Standards emphasize critical thinking, creativity, and 21st century skills. To achieve these goals requires taking a hard look at both what we teach and how we teach it. The Maker Movement offers lessons, tools, and technology to steer a new course to more relevant, engaging learning experiences for all students. (Lessons from the Maker Movement for K-12 Educators)

Technology and the related movements as discussed above have amplified the human desire to create, innovate, share, learn from one another, and have an authentic audience.  What was once reserved for those with special skills and often lots of money is now accessible to the masses.  Maker education stems from developments related to Web 3.0 and the evovling Education 3.0 – which is characterized by learners being creators, contributors, connectors, and constructivists.  This is the type of education many of this generation are embracing often, sadly, in their “beyond school” learning.


These movements, initiatives, technological advancements show no signs of slowing down in the future and hopefully, will change education to better meet the needs, desires, interests, and passions of both educators and learners. Maker education has become a grassroots movement of informal learning as so many are craving and embracing this type of learning.  Just maybe, with educators and learners taking the initiative, these developments will work their way into more formal educational settings.

The maker movement has the opportunity to transform education by inviting students to be something other than consumers of education. They can become makers and creators of their own educational lives, moving from being directed to do something to becoming self-directed and independent learners. Increasingly, they can take advantage of new tools for creative expression and for exploring the real world around them. They can be active participants in constructing a new kind of education for the 21st-century, which will promote the creativity and critical thinking we say we value in people like Steve Jobs. Learning by Making: American kids should be building rockets and robots, not taking standardized tests by Dale Dougherty, founder, President & CEO of Maker Media, Inc.

Other posts on the Maker Movement:

Written by Jackie Gerstein, Ed.D.

December 23, 2013 at 12:41 am

Education 3.0: eBook of Blog Posts

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What follows is an ebook compilation of blog posts I wrote about Education 3.0:

Process to create eBook from blog posts and then embed it into a blog post:

Written by Jackie Gerstein, Ed.D.

June 16, 2013 at 5:18 pm

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