Posts Tagged ‘experiential learning’
Winter Holiday Display: A Great STREAM Project
I love celebrating the holidays and calendar events with my gifted students from my bilingual, Title 1 school. I ask them to make artifacts and displays that showcase both their talents and the holiday (see my blog posts about Dia de las Muertos and Pi Day for examples.) Not only are the projects fun, engaging, and exciting, they also provide opportunities for students to gain STEM/STEAM/STREAM knowledge and skills that address interdisciplinary standards. For this year, 2022, they created displays that included components for Christmas, Hanukah, and Kwanzaa. To do so, they . . .
- researched different components of the holidays, and created posters to go with the displays
- used art and engineering to make kinaras, gingerbread houses, and dreidels
- wired and used LEDs to light up their kinaras and gingerbread houses
- programmed micro:bits and Circuit Playgrounds to go with their displays
Introduction
I live in New Mexico. Knowledge of Hanukah and Kwanzaa is limited by our state population. so I began this project with holiday themed Kahoot quizzes (the kids love Kahoots). I think Kahoot quizzes are a great way to introduce new information to students. Here is a list of the ones I did with students:
- https://create.kahoot.it/share/winter-holidays/0a011bba-b79e-4044-9374-af7092aacc80
- https://create.kahoot.it/share/winter-holidays/332f63a4-e53d-45a1-8c87-c2328244c78d
- https://create.kahoot.it/share/winter-holidays-around-the-world/939312a6-cbca-4e4e-abdd-777433dc9846
During the quizzes, I visited websites to show students more information about the content being covered.
- Acquire and use accurately grade-appropriate general academic and domain specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic.
Researching the Different Winter Holidays
This is is the R in STREAM which translates into reading and writing. “STREAM adds one more layer to STEM and STEAM: reading and wRiting. Advocates of STREAM see literacy as an essential part of a well-rounded curriculum, as it requires critical thinking as well as creativity. STREAM projects are similar to STEM or STEAM, but fold in the components of reading and writing” (STEM vs. STEAM vs. STREAM: What’s the Difference?).
After selecting from a list of holiday-related topics, students researched, selected key points, and found applicable images to create posters for the displays. Here are the posters they created (noting that we are a bilingual Spanish class so some of them are in Spanish):
- Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
- Draw evidence from literary or informational texts to support analysis, reflection, and research.
- Acquire and use accurately grade-appropriate general academic and domain specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic.
Hanukah Dreidels
Kathy Ceceri developed the Circuit Playground Dreidel – https://learn.adafruit.com/CPX-Mystery-Dreidel/overview. Kathy has them cut out their cardstock dreidels from a PDF. I created a template in Cricut so they could be cut out ahead of time. Here is a link to it https://design.cricut.com/landing/project-detail/6380fecebf31eaf51e587127. Due to the complexity of the code, students were provided with the one developed by Kathy.
Another kind of dreidel was made using CDs – see https://minds-in-bloom.com/make-dreidel-out-of-cd/.
Finally, students get to play the dreidel game (happening this coming week).
Standards Addressed
Next Generation Science Standards – Engineering
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Social studies programs should include experiences that provide for the study of culture and cultural diversity.
- Anchor Standard #1. Generate and conceptualize artistic ideas and work.
- Anchor Standard #2. Organize and develop artistic ideas and work.
- Anchor Standard #3. Refine and complete artistic work.
Making Kinaras
“The kinara is a seven-branched candleholder used in Kwanzaa celebrations in the United States. During the week-long celebration of Kwanzaa, seven candles are placed in the kinara—three red on the left, three green on the right, and a single black candle in the center. The word kinara is a Swahili word that means candle holder. The seven candles represent the Seven Principles (or Nguzo Saba) of Kwanzaa. Red, green, and black are the symbolic colors of the holiday” (https://en.wikipedia.org/wiki/Kinara).
Students created the kinara by making tissue paper candle holders to make the kinara candles. See the Lighting section below on how they were lighted.
Standards Addressed
- Social studies programs should include experiences that provide for the study of culture and cultural diversity.
Making Gingerbread Houses
Making gingerbread houses is typically associated with Christmas time and it is a great activity for students. I purchased kits at deeply discounted websites like Five Below prior to the Christmas session. This means that the kits are quite old but they aren’t for eating, they are for display. To add another element of fun, I cut out the doors and filled them with Isomalt. This permitted students to add lights inside to micmic how a house might look like during Christmas (see next section on lighting).









Standards Addressed
Next Generation Science Standards – Engineering
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Anchor Standard #1. Generate and conceptualize artistic ideas and work.
- Anchor Standard #2. Organize and develop artistic ideas and work.
- Anchor Standard #3. Refine and complete artistic work.
Lighting Up the Kwanzaa Kinaras and Gingerbread Houses
Students learned some basics of electrical circuits using blinking LEDs. For their Kwanzaa Kinaras, they made simple LED/3V Lithium battery connections – see https://youtu.be/pIDB56RYT5M on how to do this.
To light up the inside of the gingerbread houses, the students combined 3 pre-wired LEDs (resistor built in) and a 9v battery in a series circuit (there wasn’t enough power for more than 3 in the circuit). One of the pre-wired blinking lights was placed in each of the gingerbread houses. The basics of how to do this can be found via this tutorial – https://youtu.be/DcN0Xlw7nko.
During the process of making and testing their circuits, we discussed how circuits worked, polarity, and conductive/insulting materials. The following video can help explain electrical circuits to younger students – https://youtu.be/HOFp8bHTN30
Standards Addressed
Next Generation Science Standards – Energy
- Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
Lighting and Signage Using micro:bits
micro:bits were used to create signs wishing happy holidays. They were also used to light up Neopixel rings and strips.Here are some resources for the micro:bit component of the display:
- micro:bit Holiday Activities – https://microbit.org/news/2020-12-03/microbit-holiday-activities/
- Using Neopixels with the micro:bit – https://support.microbit.org/support/solutions/articles/19000130206-using-neopixels-with-the-micro-bit
- Sample Neopixel Makecode – https://makecode.microbit.org/72931-87952-73243-42587 and https://makecode.microbit.org/_VbyT1DT7uDKp
Standards Addressed
- Create programs that include sequences, events, loops, and conditionals.
- Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features.
Next Generation Science Standards – Energy
- Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
Math Connection
Although, I didn’t do so this year, I have included a math component to gingerbread house making in the past whereby students needed to learn about and calculate the perimeter and area of their creations (see Gingerbread House Making: A Fun and Engaging Cross-Curricular Lesson).
Dia de Muertos & Halloween Displays: A Meow Wolf-ish STREAM Lesson
I have the privilege of teaching gifted education in Santa Fe, New Mexico. Two unique characteristics of living and working here is (1) there is a strong Mexican population who have retained their beautiful culture – language, culture, food, and holiday, and (2) it is the birthplace of Meow Wolf, unique and immersive art installations with multimedia elements and a mysterious narrative throughout; whose mission is to inspire creativity in people’s lives through art, exploration, and play so that imagination will transform our worlds.
Because of these unique elements in my community, each year I ask the students to create Dia de los Muertos and/or Halloween story-driven and technology-enhanced displays which are put in the front foyers of my schools for the students and visitors to enjoy. They are project-based, high engagement (as students can draw on their individual strengths within their teams), and focus on student voice and choice. In other words, these projects become strong STREAM (Science, Technology, wRiting, Engineering, Art, Math)-based lessons which translates into being interdisciplinary. I believe all lessons should be interdisciplinary as I discuss in https://usergeneratededucation.wordpress.com/2019/01/13/all-lessons-should-be-interdisciplinary:
Standards Addressed
Due to the project’s cross disciplinary nature, standards were addressed from several disciplines:
Common Core State Standards – ELA
- CCSS.ELA-LITERACY.W.5.3 – Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- CCSS.ELA-LITERACY.W.5.6 – With some guidance and support from adults, use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others.
- CCSS.ELA-LITERACY.W.5.10 – Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
Science Standard
- NGSS: 4-PS3-2. Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
GSS Engineering Standards
- 3-5-ETS1-1. Define a simple design problem reflecting a need or a want that includes specified criteria for success and
- constraints on materials, time, or cost.
- 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
ISTE Standards for Students
- Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- Develop, test and refine prototypes as part of a cyclical design process.
- Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Create original works or responsibly repurpose or remix digital resources into new creations.
National Core Arts Standards
- Anchor Standard #1. Generate and conceptualize artistic ideas and work.
- Anchor Standard #2. Organize and develop artistic ideas and work.
- Anchor Standard #3. Refine and complete artistic work.
National Standards in Gifted and Talented Education
- 1.1. Self-Understanding. Students with gifts and talents recognize their interests, strengths, and needs in cognitive, creative, social, emotional, and psychological areas.
- 1.5. Cognitive, Psychosocial, and Affective Growth. Students with gifts and talents demonstrate cognitive growth and psychosocial skills that support their talent development as a result of meaningful and challenging learning activities that address their unique characteristics and needs.
The Lesson
One of the schools where I teach (I teach at two schools) has a large Mexican (self-identifying term) population and as such, each grade has a bilingual class. My students from this school were asked to create stories and displays based on Dia de los Muertos.
The events were as follows:
- Write a Thematic Story
- Review Possible Projects for Story
- Create Artifacts and Display
Write a Story About Dia de los Muertos or Halloween
With the older students, grades 4 through 6, I reviewed the story arc and explained that they needed to include all of those elements within their stories. With the younger kids, grades 2 and 3, I talked about characters, setting, and plot and reinforced including these elements in their stories. There were 2 to 4 students per group, so they collaborated on their stories using Google Docs. What follows is one of the stories written in English and then translated into Spanish:
English Version
Spanish Version
Links to Other Stories
- The Chupacabre – 5th and 6th Graders: https://docs.google.com/document/d/1rZEbwaanXQM8V83DbmQ9FmxAze0moZjSkICJLF5SaQw/edit?usp=sharing
- Story by 4th Graders: https://docs.google.com/document/d/1XWX3tPK_eiLavBDyIY5HRhwa5YHvWvsVGVrm4Kr5at8/edit?usp=sharing
- The Haunted House – 2nd and 3rd Graders: https://docs.google.com/document/d/1YFCodaGgBIDqp-DUx1Q1_DH9mrMWO3DPOHlr62jyr_E/edit?usp=sharing
- Story by 2nd Graders: https://docs.google.com/document/d/1C5uLkTLJmBhE78xkyg01TnTgIdJQyueFacgvuIQnEss/edit?usp=sharing
Story as a Storyboard That Comic
One student requested and created his group’s story as a comic as his other two groups members wrote their story out on Google Docs. Here are a few of his cells.



The rest can be view at https://www.storyboardthat.com/portal/storyboards/cdamm/classroom-public/unknown-story3
Review Possible Projects for Story Display
For possible artifacts to create their story-driven displays and as a way to honor voice and choice, students could select from the following projects:
If interested in a specific project, I would either provide the interested student and/or group with a link to a tutorial or give a mini-lesson on it.
Create Artifacts and Display
Individual groups selected a combination of the following artifacts:
- micro:bit Characters
- Neopixels – micro:bit driven
- Servos – micro:bit driven
- Sugar Skulls
- Paper Circuits Skulls and Pumpkins
- Laser Cut Objects Out of Wood
- Cardboard Construction Kits
- Jack-O-Lanterns Lit by Circuit Playgrounds
- Hummingbird Bits for Servos and Lights
Here is a slideshow of the students’ creation efforts:
Personal Reflection
The joy both my students experience throughout the lesson is palatable. I love listening to their excitement as they develop their stories. I love watching their smiles as they create their elements for their stories. I love seeing their bodies shake with excitement when their displays are complete, and I love witnessing their pride when the other students excitedly approach and comment on their displays.
Because I have students in my gifted program throughout their elementary years, I love seeing their excitement when we begin this project each year. I always try to introduce some new possibilities for their display elements each year. For example, this year I introduced and taught Hummingbird Bits which I learned about during a PD workshop this past summer. In addition, since I blog about this project each year as a means to document both students’ and my learning, I can see my own progress. Here is the blog post from the first two years I did it – Halloween Wars: An Interdisciplinary Lesson with a STEM, STEAM, Maker Education Focus. During the first year, I provided students with cookies, ping pong balls, LED lights, gummy worms, candy skeletons – no physical computing. So, for me, it is great to see my own growth, too.
Physical Computing with micro:bits and Makecode
I am quite fond of facilitating physical computing activities with my learners as I’ve discussed in Scratch and Makey Makey Across the Curriculum . For that post I created the following graphic to represent the benefits of physical computing. I think it is important to extend the use of coding and microcontrollers into creating physical objects for the following reasons:

Standards Addressed
ISTE Standards for Students
- Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- Develop, test and refine prototypes as part of a cyclical design process.
- Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Create original works or responsibly repurpose or remix digital resources into new creations.
Next Generation Science Standards
- Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
- Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
micro:bit Activities
The following slide deck contains the list of micro:bit activities completed by my summer campers. It includes the Makecode for the more advanced projects:
Here are examples of student projects:
Lip Syncing Characters Using micro:bits and Hummingbirds
I am quite fond of facilitating physical computing activities with my learners as I’ve discussed in Scratch and Makey Makey Across the Curriculum . For that post I created the following graphic to represent the benefits of physical computing. I think it is important to extend the use of coding microcontrollers into making physical objects for the following reasons:

Lip Syncing Characters with a micro:bit and a Servo
I was excited to find Cecilia Hillway‘s (she’s so very talented!) Lip-Syncing Characters With Micro:bit – https://www.instructables.com/Lip-Syncing-Characters-With-Microbit/. Here is her video overview of her processes:
. . . and here are some examples of what my students did over the school year and what Cecilia’s kids did this summer:
Cecilia’s provided a Makecode graphic for the project:
I recreated this Makecode – https://makecode.microbit.org/_aRfexJ44aEpk
Lip Syncing Characters with a Hummingbird
A Hummingbird by Birdbrain is a kit of lights, sensors, and motors which allows students to create personally meaningful robots out of any materials. As part of her Instructables, Cecilia described her use of Hummingbird to add more features to the Lip Syncing Characters. It was a bit complicated for me so I used the kit to add a second servo to have her arm move and a flashing light to highlight my character’s name.
With the help of the folks from Codejoy, a Makecode was created for this project.
Here is the makecode – https://makecode.microbit.org/_1Ex1vYcqbF0r
The Joy of Watching a Lesson Come Alive
Number one on my love list of teaching is spending time with my fantastic students. High on my list is also my love of designing and creating learning activities for my students. I get such joy in seeing my designs come to life in the hands of my learners. Recently, I designed a pinball machine using a pizza box, Strawbees, Makedo screws, and an optional micro:bit scoreboard. The full directions can be found at: https://www.instructables.com/Cardboard-Pinball-Machine-Using-a-Pizza-Box-Strawb/.
I got to test my new learning activity with my summer campers during my Toy Making camp. As is usual, when kids get to jump in and try the activity out for themselves, they far exceeded my vision and expectations for it.
As I observed the campers making the pinball machine, I found such joy in witnessing:
- 100% engagement. All students were actively and joyfully engaged. It reinforced my belief that there is a human need to create. I wrote about this in The Magic of Making: The Human Need to Create.
- Their creativity. I was in awe about the directions they took with this; how much they added their selves to the base project.
- Their ability to create the project without direct instruction. About half of them were able to just fly with it without my assistance; by just studying my prototype.
- Their eyes light up when their projects worked as they envisioned them.
- Their interest in their peers’ projects.
- How valuable experiential learning is. I wrote about this in The Imperative of Experiential and Hands On Learning:
Toy Take Apart and Repurposing: A Creative Problem-Solving Lesson
Toy Take Apart and Repurposing is always a great favorite both with my gifted students and with my campers during my summer Toy Hacking and Making camp. I purchase battery-operated toys from ebay and thrift stores. Because I am always seeking ways to improve my lessons, I was excited to add the repair mindset reflection, the micro:bit driven Plushpal, and circuit jewelry to this activity this past spring. These additions seemed to really enhance the lesson.
This lesson was driven by the following references and resources:
- Instructables’ Take Apart and Rebuild Toys – https://www.instructables.com/Take-Apart-and-Rebuild-Toys/
- Agency by Design’s Cultivating A Repair Mindset https://makezine.com/2022/04/20/cultivating-a-repair-mindset/
- micro:bit PlushPal – https://www.plushpal.app/ and https://www.notion.so/scientiffic/PlushPal-Guide-06def1796fd4420389ea33a5eb9ac897
- Instructables’ Circuit Jewelry – https://www.instructables.com/Circuit-Board-Earrings/
Toy Take Apart
Learners began by taking their battery operated toys apart. They were instructed to take it apart so all of the components were separated and to sketch the parts as they did so.


Repair Mindset Reflection
The Repair Exploration tool is designed to cultivate a sensitivity to and curiosity about how objects and systems work by looking closely at them (https://resources.makered.org/resource/cultivating-repair-mindset-toolkit).
After learners completed taking their toys apart, they were asked to used this tool to reflect on their learning. They put their answers directly on the paper where they made their sketches.


micro:bit PlushPal
PlushPal is a tool for creating interactive toys using the micro:bit. Using PlushPal, you can program your stuffed animal to respond with sounds based on custom gestures you create.
Link to the PlushPal Guide – https://www.notion.so/scientiffic/PlushPal-Guide-06def1796fd4420389ea33a5eb9ac897. The following video shows some learners trying out PlushPal:
Circuit Jewelry
In order to reinforce the concept of repurposing, learners got to use a circuit board from their toy (comes in all battery-operated toys) to make some jewelry.
Invention Literacy: Repurposing Toys Parts
Invention Literacy, as coined by Jay Silver of Makey Makey, “is the ability to read and write human made stuff.” To be invention literate, it means you’re able to look at the world around you and think about how something works. When students put on the hat of an inventor, they can see how the world works, and have the confidence to invent new parts of the world (https://sphero.com/blogs/news/invention-literacy).
The following video shows Theo repurposing-inventing his toy parts into something functional:
The following images show students repurposing-inventing their toy parts into a prototype for a new game:
Stop Motion Animations: A Fun and Engaging Language Arts-Educational Technology Integration
One of my favorite things to do as an educator is to create lessons plans that help students address content standards through authentic learning activities and develop transferrable skills. For the stop motion animations, both English Language Arts Common Core and ISTE Standards were addressed. Plus, students had fun, were fully engaged, and developed a greater tolerance for long term projects. This blog post provides some background information as well as presents a few student examples.
Standards Addressed
English Language Arts Common Core Standards
CCSS.ELA-LITERACY.W.5.3
Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- CCSS.ELA-LITERACY.W.5.3.A
Orient the reader by establishing a situation and introducing a narrator and/or characters; organize an event sequence that unfolds naturally. - CCSS.ELA-LITERACY.W.5.3.B
Use narrative techniques, such as dialogue, description, and pacing, to develop experiences and events or show the responses of characters to situations. - CCSS.ELA-LITERACY.W.5.3.E
Provide a conclusion that follows from the narrated experiences or events.
ISTE (Technology) Standards for Students
1.6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students:
- 1.6.b. create original works or responsibly repurpose or remix digital resources into new creations.
- 1.6.c. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
- 1.6.d. publish or present content that customizes the message and medium for their intended audiences.
Creating Storyboards
Learners were assigned the following story arc template in Storyboard That.
Link – https://www.storyboardthat.com/create/storytelling-templates
Making the Stop Motion Animations
Learners used the Stop Motion Studio App to create their animations:
Student Examples
The Worm and the Cheese by Andrew
Storyboard Template Using Storyboard That

Stop Motion Animation: The Worm and the Cheese
The Adventure of the Cats by Marisol
Storyboard Template Using Storyboard That
Stop Motion Animation: The Adventures of the Cats
Social Entrepreneurship with Elementary Students: A Perfect STEAM Lesson
I have done a social entrepreneurship unit with three groups of gifted students, grades 3rd through 6th. It was one of my favorite units . . . ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit. The first part of this post explains some of the rationale for this project, and the second part describes the unit, itself.
Why a Unit on Social Entrepreneurship
First, I wanted my learners, who are from lower income families, to develop both an entrepreneur mindset and entrepreneur skills along with the creativity and innovation that comes with these skills.
Entrepreneurship education benefits students from all socioeconomic backgrounds because it teaches kids to think outside the box and nurtures unconventional talents and skills. Furthermore, it creates opportunity, ensures social justice, instills confidence and stimulates the economy. Because entrepreneurship can, and should, promote economic opportunity, it can serve as an agent of social justice. Furthermore, entrepreneurship has historically spurred minorities, women and immigrants to create better lives for themselves and their families. (Why Schools Should Teach Entrepreneurship)
Second, not only did I want my learners to gain entrepreneur skills, I wanted them to experience the benefits of starting a company in order to raise money to give to a “cause” also known as a form of social entrepreneurship.
Not every child is temperamentally suited to be a social entrepreneur. Not every child is suited to be a scientist, mathematician, or artist. But elementary school-age kids do have the natural curiosity, imagination, drive, and ability to come up with innovative ways to change the world for the better. By exposing our kids to a variety of disciplines, including social entrepreneurship, we are teaching them they have what it takes to “be the change.” One well-known expert on social entrepreneurship, David Bornstein, puts it this way: Once an individual has experienced the power of social entrepreneurship, he or she will “never go back to being a passive actor in society.” (Young Kids Need to Learn About Social Entrepreneurship)
Third, this unit met my own criteria for an effective and powerful unit:
- Instructional challenges are hands-on, experiential, and naturally engaging for learners.
- Learning tasks are authentic, relevant, and promote life skills outside of the formal classroom.
- The challenges are designed to be novel, and create excitement and joy for learners.
- Learner choice and voice are valued.
- Lessons address cross curricular standards. They are interdisciplinary (like life) where multiple, cross-curricular content areas are integrated into the instructional activities.
- Learning activities get learners interested in and excited about a broad array of topics especially in the areas of science, engineering, math, language arts, and the arts.
- Communication, collaboration, and problem solving are built into the learning process.
- Reading and writing are integrated into the learning activities in the form of fun, interesting books and stories, and writing stories, narratives, journalistic reports.
- Educational technology is incorporated with a focus on assisting with the learning activities not to learn technology just for the sake of learning it.
- There is a natural building of social emotional skills – tolerance for frustration, expression of needs, working as a team.
Schedule of Learning Activities
Here was the schedule of learning activities I used for this unit:
- Introduction
- Video
- Online Games
- Kidpreneurs
- Market Survey – Google Form
- Analyzing Results, Deciding of Products, Testing Products
- Expense Sheet – Expenses and Assets
- Business Plan
- Making and Selling the Products
- Visiting the Interfaith Homeless Shelter to Deliver the Profits
Introduction
The following activities were used to teach learners about entrepreneurship and social entrepreneurship:
Video. Learners were first introduced to entrepreneurship with the following video:
Kidpreneur Readings. We read the Kidpreneurs’ book and did exercises from book – these readings and exercises continued throughout the unit.
Online Games. They were then given the opportunity to play some online games that focus on entrepreneurship:
- Lemonade Stand – http://www.coolmath-games.com/0-lemonade-stand
- Coffee Shop – http://www.coolmath-games.com/0-coffee-shop
- Building Rush – https://www.coolmath-games.com/0-building-rush
- Cookie Tycoon – http://www.addictinggames.com/strategy-games/cookietycoon.jsp
- The Uber Game – https://ig.ft.com/uber-game/
Market Survey
Based on their own interests and hobbies (and with the help of the Kidpreneur workbook), my learners decided on possible products they could make (all products were handmade) and sell. They developed a market survey from this information:
Analyzing Results, Deciding of Products, Testing Products
Learners requested that their respective classes and family members take their survey. It was quite a treat watching them continually examine the graphs found on the Google form response page. Here is an example from one group’s survey:

From the results, they decided to sell:
- Orbeez Stress Balls – see https://youtu.be/DK1q7WjxcQc for instructions,
- Fingerboards – se https://youtu.be/PS0nmiMkPiY for ideas how to create these,
- Pop Its – see http://www.ikatbag.com/2021/02/cardboard-popper-tutorial-by-kate.html for instructions,
- Sugar Christmas Cookies – see https://www.allrecipes.com/recipe/10402/the-best-rolled-sugar-cookies/ for the recipe the kids used.
They started by testing out how to make these products to discover how to best produce them.
Expense Form
I acted as the bank and purchased the materials for the learners to make products. I saved the receipts, made copies of them, and had each learner create her or his Google sheet to record expenses.
Business Plan
From all of this information, the learners developed a business plan using the following Kids-Business-Plan simplified for kids. It included:
- Their business name – Gifted Community Craft Story
- Startup costs
- Cost per item
- Marketing strategies
Highlights – Making and Packaging the Products
Here is a photo essay that shows the students making and packaging the products.
Highlights – Selling the Products
Students Delivering Raised Monies to The Interfaith Community Shelter (serves the homeless)
Additional Resources
- Ten Helpful Tips To Becoming An Kidpreneur [a kid that is an entrepreneur] https://www.huffingtonpost.com/entry/ten-helpful-tips-to-becoming-an-kidpreneur-a-kid-that_us_58d42f17e4b0f633072b35c6?ncid=engmodushpmg00000004
- Lesson Plans – Teaching Entrepreneurship http://www.teachingentrepreneurship.org/category/lesson-plans/
Building a Sustainable City
As I’ve discussed before, I offer electives to my 4th-6th grade GT students (see Offering Electives to Elementary Students). They chose paper engineering. A few started making city structures. They then stated that they should make a city. I suggested that it be a sustainable city (Sustainable Development Goal 11). From there, the innovation, creativity, passion, fun, and final product exploded due to the efforts of the students.

Standards Addressed
Education for Sustainability Standards and Performance Indicators
- Responsible Local & Global Citizenship. The rights, responsibilities, and actions associated with leadership and participation toward healthy and sustainable communities. Students will know and understand these rights and responsibilities and assume their roles of leadership and participation.
- Healthy Commons. Healthy Commons are that upon which we all depend and for which we are all responsible (i.e., air, trust, biodiversity, climate regulation, our collective future, water, libraries, public health, heritage sites, top soil, etc.). Students will be able to recognize and value the vital importance of the Commons in our lives and for our future. They will assume the rights, responsibilities, and actions to care for the Commons.
- Inventing & Affecting The Future. The vital role of vision, imagination, and intention in creating the desired future. Students will design, implement, and assess actions in the service of their individual and collective visions. (https://cloudinstitute.org/cloud-efs-standards)
Common Core English Standards
CCSS.ELA-LITERACY.CCRA.W.7
Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
Next Generation Science Standards (Science and Engineering)
- Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved (https://www.nextgenscience.org/topic-arrangement/msengineering-design).
Resources Shared With Students
- 6 Traits of a Sustainable City (With Examples) – https://www.digi.com/blog/post/sustainable-city
- What is a sustainable city? 10 characteristics of green urban planning – https://www.thezebra.com/resources/home/what-is-a-sustainable-city/
- The 10 Traits Of A Sustainable City And Eco-Friendly Urban Planning https://eeba.org/the-10-traits-of-a-sustainable-city-and-eco-friendly-urban-planning
Tools and Materials Use
- Foam Core Boards for base
- Heavy Cardstock (110 lb.) for paper buildings
- Cricuit Machine for cutting out paper buildings (can be any digital die cutting machine)
- Poster Paints – green, blue
- Light Blue Tissue Paper for water
- Solar Cars – e.g. http://www.xump.com/science/solar-diy-micro-car-kit.cfm
- Solar Windmills – e.g. https://www.walmart.com/ip/Sijiali-6-in-1-Creative-DIY-Education-Learning-Solar-Power-Robot-Kit-Children-Toys-Gift/258707171
- Mini-Solar Panels
- LEDs 10mm
- Alligator Clips (to connect LEDs to the solar panels)
- Chibitronics Light Sensitive Kit – https://shop.chibitronics.com/products/light-sensor-materials-kit which needs a Chibi Chip /Clip https://shop.chibitronics.com/collections/advanced-stickers/products/chip-clip (this provides lights that turn off/on, and are used inside the homes)
- Flashlights (to help demonstrate the solar panels)
A Snippet of the Student Planning Session
Informational Posters by Students for the Display
Highlights – Making the City
A Map of the Sustainable City – Drawn by a Student
Highlights – Finished City
Teacher Reflection
I have an expression, “Show students the possibilities and then get out of the way.” I did this for the Sustainable City project and the students didn’t disappoint! The project processes and products came out so much better than I expected. This fits into another of my beliefs, “Let go of expectations about about the products students will produce,” which I wrote about in Focusing on the Process: Letting Go of Product Expectations. I let students drive what they want to produce in the context of the processes desired, and they often create products way beyond what I could imagine.
I watched as they worked together as they planned their city, deciding what will be included and where it would go. I watched as they almost spontaneously created new areas and artifacts: gardens, orchards, farmers’ market, stables, and bike racks.
I have the privilege of observing great incidents of creativity, innovation, passion, and joy. I love my job. I love these kids.