Posts Tagged ‘learning’
A STEM Camp for Young Learners
I just finished a week long – half day STEM camp for learners, ages 7 through 12, half girls and half boys. The energy in the room throughout the week was pretty incredible. There was close to 100% engagement the entire time which is always my goal in teaching. I love turning kids onto STEM, and there is evidence that exposure at a younger age increases the chances of later interest.
Some Evidence of the Importance of STEM in the Early Years
Research tells us that children’s early experience builds brain architecture and lays the foundation for one’s lifelong thinking skills and approach to learning, both critical roots of STEM success. After all, the STEM disciplines require not only content knowledge but also robust thinking dispositions—such as curiosity and inquiry, questioning and skepticism, assessment and analysis—as well as a strong learning mindset and confidence when encountering new information or challenges. These need to be developed in a child’s early education, beginning in infancy and continuing through third grade to lay the roots for STEM success. (McClure et al., 2017) (The Roots of STEM Success: Changing Early Learning Experiences to Build Lifelong Thinking Skills)
According to a new research project, children who engage in scientific activities at an early age (between birth and age 8) develop positive attitudes toward science, build up their STEM “vocabularies” and do better at problem solving, meeting challenges and acquiring new skills. “STEM starts early: Grounding science, technology, engineering and math education in early childhood,” published by the Joan Ganz Cooney Center at Sesame Workshop and New America and supported by a National Science Foundation grant, has asserted that “the seeds of STEM must be planted early,” right alongside the “seeds of literacy.” Together, the report said, “these mutually enhancing, interwoven strands of learning will grow well informed, critical citizens prepared for a digital tomorrow.” (Research: Let’s Move STEM Learning Earlier)
The Camp
Due to the experiential nature of most of my instruction, I use an experiential cycle of learning:
What follows is how I applied it during the STEM camp.
Framing the Activities
The STEM activities were introduced through (1) the use of Brainpop videos and their accompanying quizzes, and (2) tutorial videos and/or webpages with directions. Brainpop videos, due to their animation and humor, have a high interest value for kids, and their follow-up quizzes help to create more active learning. After the Brainpop video introduction, the campers were given an overview of the specific activities through the tutorials. I then would show them the tutorial step-by-step. For some campers, seeing the tutorial in its entirety was enough for them to do the project. Others needed me to go over the project step-by-step using the tutorials as guides. I prefer using online tutorials rather than doing them myself as demonstrations because the tutorials can be projected for a larger image and better viewing by all of the learners.
These specific resources can be found in the slide deck below:
The Doing
The camp consisted mostly of campers DOING the STEM activities. See below for a photographic journey of their engagement in the activities.
Reflection
Activity reflections occurred after the completion of the day’s activities using science journals:
https://www.lakeshorelearning.com/products/el/s/HH258
Journals such as these not only benefit the learners but the educator, too. They provide such good activity evaluation information. For example, the last day of camp, students selected two photos from the week from all of the week’s photos that represented their favorite activities. These were printed for them and they then glued the images into their journals and wrote about them. They then did a verbal check-in to tell the rest of us which ones they selected and why.
When they were sharing these with the rest of the group, one of the girls mentioned that the DIY crystals was her favorite. I was totally surprised. I thought this activity was a dude as the kids didn’t seem that excited about them. I was thinking about dropping it as a STEM activity in the future but now I will, due to her comment, consider using it again.
Our Week in Images
Chemistry – Elephant Toothpaste
Chemistry – Slime
Chemistry – Orbeez Stress Balls
Solar – Solar Cars
Solar – Solar Ovens
Art and Science – Geometric Structures
Art and Science – DIY Crystals
Kinetic Projects – Cranky Contraptions
Kinetic Projects – Helium Balloon Blimp
Kinetic Projects – Motor Boats
Integrating Maker Education into the Curriculum
Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, “In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in” (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/). Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum:
It’s time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don’t have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards)
Albemarle County Public School District is very intentional in their implementation of maker projects:
Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners)
To do this, though, the educator needs to approach his or her curriculum and lessons with a maker mindset. With this mindset, he or she figures out creative ways to integrate maker activities into existing lessons and instructional activities. The educator in these situations starts with the standards and objectives of their lessons, as they typically do with their regular lessons, and then designs and/or locates maker activities that fit the lesson. It simply becomes, “How can I add a making element to my lessons to reinforce concepts being learned?”
For subjects like science, this is a little easier as the labs that often accompany science lessons often have a hint of STEM or maker education. With a little tweaking, these labs can become more of a maker education type of activity. For example, if students are learning about circuits, they could wire cardboard model houses with lights and fans.
For subjects like language arts, this integration is a little more challenging but with a little creativity, it is possible and exciting. An example is Tufts University Center for Engineering Education and Outreach’s program, Novel Engineering:
Novel Engineering is an innovative approach to integrate engineering and literacy in elementary and middle school. Students use existing classroom literature – stories, novels, and expository texts – as the basis for engineering design challenges that help them identify problems, design realistic solutions, and engage in the Engineering Design Process while reinforcing their literacy skills.
Example books that offer engineering or maker education challenges include:
- The Long Walk to Water – http://www.novelengineering.org/project/long-walk-to-water/
- Island of Blue Dolphins – http://www.novelengineering.org/project/island-of-the-blue-dolphins/
- James and the Giant Peach – http://www.novelengineering.org/project/james-and-the-giant-peach/
- The Invention of Hugo Cabret – http://www.novelengineering.org/project/the-invention-of-hugo-cabret/
- Tuck Everlasting – http://www.novelengineering.org/project/tuck-everlasting/
- The Three Little Javelinas – http://www.novelengineering.org/project/the-three-little-javelinas/
The benefits of this type of curriculum integration include all those benefits described for maker education, in general, but also include:
- Increased learner interest in and engagement with content rich lesson activities.
- Lesson activities may become a gateway to content areas for learners who may not have been interested in that content area in the past. For example, making in language arts may spark a STEM interest for students who have previously only been interested in language arts; spark the interest of STEM-oriented students in language arts.
To help integrate maker education into the curriculum, I developed the following lesson plan template to assist teachers with this process.
Example Maker Education Lesson Plan
Vision for this Lesson and for Student Learning (What is the overarching purpose of this lesson? How does making enhance the lesson? Consider relevancy, authenticity, transfer to other life situations):
Student Voice (What are the interests and needs of the students? How is their voice incorporated into the development of this lesson?):
Standards Addressed (Think cross-curriculum and 21st century skills; think process as well as content learnings):
- Science Standards (see the Next Generation Science Standards at https://www.nextgenscience.org/ or your state standards):
- Math Standards (see Common Core Standards for Mathematical Practice at http://www.corestandards.org/Math/Practice/ or your state standards)
- Language Arts Standards (see Common Core English Language Arts Standards at http://www.corestandards.org/ELA-Literacy/ or your state standards):
- Social Studies Standards (see the National Curriculum Standards for Social Studies at https://www.socialstudies.org/standards or your state standards):
- Arts Standards (see the National Core Arts Standards at http://www.nationalartsstandards.org/ or your state standards):
- ISTE Standards for Students (for detailed descriptions and sub-standards, see https://www.iste.org/standards/for-students):
- Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
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- Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
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- Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
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- Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
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- Computational Thinker: Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
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- Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
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- Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
- 21st Century Skills (see for detailed descriptions at http://www.p21.org/our-work/p21-framework to add specifics):
- Global Awareness: _________________________________________________
- Financial, Economic: _______________________________________________
- Business and Entrepreneurial Literacy: _________________________________
- Civic Literacy: _____________________________________________________
- Health Literacy: ___________________________________________________
- Environmental Literacy: _____________________________________________
- Creativity and Innovation: ___________________________________________
- Critical Thinking and Problem Solving: _________________________________
- Communication: ___________________________________________________
- Collaboration: _____________________________________________________
- Information Literacy: _______________________________________________
- Media Literacy: ____________________________________________________
- ICT Literacy: ______________________________________________________
- Flexibility and Adaptability: ___________________________________________
- Initiative and Self-Direction: __________________________________________
- Social and Cross-Cultural Skills: ______________________________________
- Productivity and Accountability: _______________________________________
- Leadership and Responsibility: _______________________________________
Lesson Challenge Statement – Framing the Experience: (How will the maker lesson be framed or frontloaded? – What is the big challenge for this activity? What essential questions do you want learners to explore? What overarching concepts do you want learners to investigate? Is the challenge open and ill-defined so there are multiple opportunities for student interpretation, innovation, and creativity?) The maker lesson can be framed or frontloaded through:
- Introducing Essential Questions
- The Use of Scenarios
- Specifying the Standards
- Asking Questions Related To Personal Skills
- Asking Questions to Help with Scaffolding and Sequencing the Activities
- Asking Questions Related To Using Peer Support-Working Collaboratively
(More information about frontloading the maker experience can be found at https://usergeneratededucation.wordpress.com/2016/03/16/framing-and-frontloading-maker-activities/)
Required Prerequisite Knowledge and Skills:
Vocabulary: (What vocabulary do you want learners to learn and use?)
Getting Started: (What high impact activity will you do to get learners excited about or hooked into the upcoming lesson?)
- Video: _________________________________________________________________
- Hands-On Demonstration: _________________________________________________
- AR/VR Simulation: _______________________________________________________
- Online Virtual Simulation: _________________________________________________
- Live Guest Speaker (in person or via Skype/Google Hangout): ____________________
- Game (analog or digital): __________________________________________________
- Group Discussion About the Learning Challenge
Tinkering and Exploration: (Will the learners benefit with some free-play tinkering with and exploring the materials?)
Skills and Knowledge Direct Instruction: (What, if any, knowledge and skills do you need to teach directly prior to the maker activity?)
Learner Planning Time: Time for learners to research and plan what they will do for the maker challenge.
Learner Creation Time: Time for the learners to create, to try out several iterations of their ideas, if needed.
Learner Sharing and Feedback Time: Time for learners to share what they are making with their peers; whose role then is to give feedback.
Documenting Learning and Reflection: How will learners document and reflect on their learning? Possible reflection questions include:
- What new skills have you learned because of the maker experience?
- What are the most important learning moments you take with you from this maker experience?
- Would you do this or a similar maker project again? Why or why not?
- Has this maker experience changed you? If yes, how?
- Describe what you have learned about yourself as a result of your maker experience.
- What would you like to change about your maker experience?
- What were the benefits from you participating in this making activity?
- What surprised you the most during your maker experience?
- What did you do that seemed to be effective?
- What did you do that seemed to be ineffective?
- What were the most difficult parts of the maker experience? Why?
- What were the most satisfying parts of the maker experience? Why?
- What personal characteristics made this maker experience successful for you?
- Describe an awareness about a personal characteristic that has been enhanced by your maker experience.
- How does the maker experience relate to your long-term goals?
- How have you been challenged during the maker experience?
- How do you feel about what you made? What parts of it do you particularly like? Dislike?
- What lessons can you learn from the maker experience?
- What positives can you take away from the maker experience?
- How can you apply what you learned from maker experience in your life?
- What advice would you give to someone else working on the maker activities?
- What did you learn through this experience and how can you use it in the future?
- Looking back on the maker experience, what two things stand out to you the most and why?
(For more on reflecting on the maker experience, see https://usergeneratededucation.wordpress.com/2018/03/10/reflecting-on-maker-experiences-with-reflection-cards/.)
Assessment: How will learners be assessed? (This is especially important in a school setting where grades and accountability are expected.)
- Rubric – Based on Standards and Objectives
- Teacher Generated
- Student Generated
- Portfolio Artifact
- Submitted to a Blog
- Submitted to a web platform like Seesaw
- Peer Assessments
Sharing Out Findings: How will learners share out what they learned with a larger maker education community? Adam Savage of Mythbusters fame stated: Sharing is s a vital aspect of maker culture that is intrinsic to the underlying ethos of what it means to be a maker and by extension, in my opinion, a human being (https://boingboing.net/2018/05/23/adam-savage-at-maker-faire-th.html).
- Use of Social Media?
- Presentations to Local Students and Community Members?
- News Coverage?
- Teaching Others?
Teaching Debating Skills
I, along with many others, have been impressed with how articulate the Parkland students have been regarding their school shooting and gun laws.
When students at Marjory Stoneman Douglas High debated gun control in class last November, they never imagined they were preparing to lead a national discussion on how to prevent school shootings. As the debate team filled Google docs with research on state laws, brainstormed arguments for and against universal background checks and wrote speeches, they were amassing information that would later help them formulate arguments on national TV, in face-to-face meetings with Florida legislators and at vigils for their murdered classmates.
What really explains the students’ poise, said Broward Schools Superintendent Robert Runcie, is the school district’s system-wide debate program that teaches extemporaneous speaking from an early age. Every public high school and middle school in the county has a debate program, along with more than two dozen elementary schools. It’s one of the largest debate programs in the country — and, amid the heartbreak, it has helped Broward students position themselves on the front lines of the #NeverAgain movement. (http://www.miamiherald.com/news/local/education/article201678544.html)
I used to do debates in my face-to-face teacher education courses; and they were always a great success – proved to be a valuable instructional tool. It slipped my mind when I moved into online college teaching. All of the press regarding the Parkland students and their debate experiences reminded me of the power and benefits of debate.
In general, the benefits of debate include:
- Gaining broad, multi-faceted knowledge cutting across several disciplines outside the learner’s normal academic subjects.
- Increasing learners’ confidence, poise, and self-esteem.
- Providing an engaging, active, learner-centered activity.
- Improving rigorous higher order and critical thinking skills.
- Enhancing the ability to structure and organize thoughts.
- Enhancing learners’ analytical, research and note-taking kills
- Improving learners’ ability to form balanced, informed arguments and to use reasoning and evidence.
- Developing effective speech composition and delivery.
- Encouraging teamwork.
(http://www.qatardebate.org/debate-and-debating/benefits-of-debating)
Because of my interest in the Parkland students and my research about the benefits of debating, I decided to have my gifted students, grades 5 and 6, do a debate on teachers being armed in school. The steps for their debate were as follows:
- Decide what side of the issue they wanted to be on. I stressed that sometimes being on the side you don’t necessary agree with can be a good exercise, especially for understanding the other side of the issue.
- Explore the issue through online research.
- Meet with team members to decide what angle of the issue each member would take.
- Do online research to find hard evidence to support each of their issues and angles.
- Meet with their groups to review their arguments and go over their presentations.
- Learn about the structure of the debate
- Each side presents their argument – all members of a side present their argument (decided by a coin flip) and then the other side does so.
- While one side is presenting their argument, learners on the other side write out questions to ask during the rebuttal round.
- In the rebuttal round, questions are asked of the opposing team.
- Review the evaluation criteria – on a scale from 1 to 5 with 5 being the highest. Each learner is evaluated by a panel of judges (some other students and me)
- How well did the person articulate the argument?
- How well did the person use references to support his or her argument?
- How well did the person ask questions of the other team?
- How well did the person answer questions from the other team?
- Do the debate.
- Get the judges’ feedback. Add together their scores for each individual and then add these as a team. The team with the highest score wins.
Highlights
Reflection
Although these students did some mini-debates in their regular classroom, it was obvious they had some problems with a more formal debate such as this. If I was to do this over or in the future, I would:
- Have each learner share his or her research with me and we would check the reliability of the sources together.
- Ask the learners to practice what they are going to say with their teammates several times.
- Have the learners watch example debates online and prepare questions for the speakers as if they were there.
- Ask learners to present their arguments to their family and/or friends to get feedback from them.
More Resources About Debates in the Classroom
Focusing on the Process: Letting Go of Product Expectations
I am a process-oriented educator. I focus on how to learn rather than what to learn. I’ve addressed this in Freedom to Learn:
In order to facilitate these desired elements of learning, I believe it is important to focus on the process of learning rather than the products of learning.
When learning is viewed as a product, and the same performance measure applies to all students, learning facilitation can be reduced to cookie-cutter teaching: same pieces of information and instruction are seen sufficient for all students. In a product-centered learning environment emphasis is often in doing activities – worksheets, charts, pre-designed projects – that are either teacher-made or provided by the publisher of the curriculum. The important part of completing these products is getting them right because these products are usually graded! Skilled and obedient students comply with these requests and try hard to get their tasks done right, yet there are many students who just leave them undone.
What about viewing learning as a process? Because students begin their daily/weekly/yearly learning from different levels of knowledge and understanding, they also will end up in different competency levels. And that is okay, honestly. We are not clones. Students shouldn’t be treated like ones. When learning is understood primarily as a process of acquisition and elaboration of information, the natural consequences in the classroom are ongoing differentiation and individualization. Approaching learning as an individual process helps us refocus learning and teaching: the student is in the nexus of her/his own learning, (Is Learning a Product or a Process?)
The following principles from Rogers’ Freedom to Learn are directly addressed when the process of learning becomes the intent of instructional practices:
Much significant learning is acquired through doing. “Placing the student in direct experiential confrontation with practical problems, social problems, ethical and philosophical problems, personal issues, and research problems, is one of the most effective modes of promoting learning” (p. 162).
Learning is facilitated when the student participates responsibly in the learning process. “When he chooses his own directions, helps to discover his own learning resources, formulates his own problems, decides his own course of action, lives with the consequences of these choices, then significant learning is maximized” (p. 162).
The most socially useful learning in the modern world is the learning of the process of learning, a continuing openness to experience and incorporation into oneself of the process of change. If our present culture survives, it will be because we have been able to develop individuals for whom change is the central fact of life and who have been able to live comfortably with this central fact. They will instead have the comfortable expectation that it will be continuously necessary to incorporate new and challenging learnings about ever-changing situations. (pp. 163-164)
Weibell, C. J. (2011). Principles of learning: 7 principles to guide personalized, student-centered learning in the technology-enhanced, blended learning environment. Retrieved from https://principlesoflearning.wordpress.com.
To truly focus on the process rather than products of learning, the educator needs to let go of expectations about the specific products that should be produced by the students. There are expectations regarding some of the processes in which learners should engage (e.g., divergent thinking, questioning, researching, creating, innovating) but the educator lets go of the pictures in her or his mind about what the products should look like.
The benefits for my learners include:
- They are not limited by my expectations nor the expectations of a lesson or assessment developed by an outside entity (e.g., textbook or testing company).
- Their engagement, motivation, curiosity, and excitement increase.
- They learn to tolerate and then embrace ambiguity.
- Natural differentiation and individualization result.
- They learn skills such as self-directed learning, taking initiative, locating resources, asking for help that can be transferred to all learning endeavors.
- It reflects and models how learning occurs outside of school.
- There is an increased investment and pride in their work.
- They develop both a sense of confidence and a sense of competence.
The benefits for me, as the educator, include:
- I work hard to pre-plan process-oriented classroom activities but the learners work harder than me during class time. Students should work harder than the educator during class time.
- I am continually surprised at and elated about what learners produce. Because of this, I get to learn from them, too. We become a learning community.
- I get to directly observe how each individual student approaches learning tasks. This furthers my ability to plan learning tasks tailored to the learners’ unique abilities and interests.
- I get to experience the joy with them as they accomplish a learning task on their own using their own personal abilities, intelligence, learning strategies, and struggles. This joy rarely occurs with standardized curriculum and assessments.
Here are some examples of process-oriented learning activities I have done with my students:
- Design Thinking Activities for Elementary Students
- Designing a Video Game
- Maker Education Activities
- Circuit Crafts https://usergeneratededucation.wordpress.com/2017/07/08/maker-education-camp-circuit-crafts/
- Cardboard Creations https://usergeneratededucation.wordpress.com/2017/06/18/cardboard-creations-a-maker-education-camp/
- Toy Hacking https://usergeneratededucation.wordpress.com/2017/04/08/toy-take-apart-and-hacking/
- Rube Goldberg Machines https://usergeneratededucation.wordpress.com/2016/11/29/simple-and-rube-goldberg-machines-a-maker-education-steam-lesson/
- Halloween Wars
Scaffolding Maker Education Learning Experiences
I often read via social media about the importance of student centered, student-driven instruction. I wholeheartedly agree. My blog post is called User-Generated Education for a reason. I also believe one of the roles of an educator, in the context of maker education, is to scaffold learning experiences so the end result is students becoming self-determined learning.
Thinking about the importance of learner autonomy and independence reminded me of my early career when I did counseling work with at-risk youth in wilderness settings, taking them on 2 to 3 week wilderness trips. We did what was called Huddle-Up Circles. Huddle-ups were called by the instructors and/or the youth participants any time a concern or problem arose. Everyone stopped what they were doing to gather in a circle to discuss the problem and generate solutions. Needless to say, the instructors were the ones who most often called and facilitated the huddle-ups at beginning of our trips. Our goal, as instructors and counselors, was to have the young people run the huddle-ups themselves. We knew we were successful when we asked to step out of the huddle-ups by the young people because they wanted to run their own huddle-ups. During these times, we would stand outside of the huddle-up circles and silently observe their processes, only stepping in upon their request. The results not only included the development of skills and strategies for their own social-emotional development, but their success with their earned independence boosted their self-esteems.
This is how I approach facilitating maker education activities. Direct instruction is provided through structured and prescribed activities with the goal of learners then being able to eventually go into self-determined directions. There has been some criticism leveraged against out-of-the-box maker education kits, programmable robots, and step-by-step maker activities. My contention is that learners often don’t know what they don’t know; and that giving them the basic skills frees them to then use their creativity and innovation to take these tools into self-determined directions.
In response, I created and proposed Stages of Maker Education:
In my robotics and coding classes, I use Ozobot, Spheros, Dash and Dot, microbits, Scratch, to name of few. I use a full spectrum of activities starting with direct instruction associated with the Copying stage, then assisting learners to move through the Advance, Modify, and Embellish stages by providing them with examples and resources, and finally, encouraging them to move into the Create stage. Sometimes I show them examples of possibilities for the Create stage. I show such examples to spark and ignite their creative juices. Because almost all of my learners have not had the freedom to create, these examples help to get them motivated and going. Here some are examples of two ends of the spectrum – Prescribed/Copy and Create – of some of these robotic and coding activities to show how learning basic skills can lead to creative activities:
- Ozobot:
- Prescribed/Copy – Ozobot Basic Training
- Create – for creative use of Ozobot examples see https://youtu.be/2C-jbsfBJvA and https://youtu.be/OtUXrVGW3r0 (One of my groups of gifted students are currently working on their own projects to tell a story with Ozobot. I will add their stories once they are completed.)
- Dash and Dot:
- Prescribed/Copy – Teacher-driven lessons found at https://education.makewonder.com/curriculum/learn-to-code
- Create -for examples of the creative use of Dash, see Creativity Corner found at https://www.makewonder.com/play/ideas/
- Scratch:
- Prescribed/Copy – Using Scratch Cards and/or doing Scratch Starter Projects
- Create – for creative examples of Scratch, see https://scratch.mit.edu/studios/232765/
- Sphero:
- Prescribed/Copy – beginning coding activities found at https://edu.sphero.com/cwists/category
- Create – for ways that Sphero creatively for cross-curricular activities, see http://stemeducationguide.com/classroom-activities-sphero/
- micro:bit:
- Prescribed/Copy – step-by-step projects found at https://makecode.microbit.org/# and https://makecode.microbit.org/projects
- Create – for examples of creative projects using micro:bits, see http://microbit.org/en/2017-04-12-mothers-challenge-winners/
My ultimate goal is to have students drive their own learning and I want to help them learn skills to be successful in their self-determined learning.
What Learners Want
I teach gifted students, grades 2 through 6, part time at two Title 1 schools. I pull them out of their regular classes for 3 hours of gifted programming each week. Sadly, but predictably, even though they are classified as gifted, they lack some basic skills in language arts and math (ones like basic grammar and math that they should have by this time in their educational timeline). This makes me question lots of things:
- Is this because of a form of experiences-deficit during their early years? Their parents often lack the funds and time (working several jobs) to take their children to after school classes, visits to local museums and cultural events, and/or go on out-of-city and out-of-state trips.
- Is it due to a lack of academic rigor and vigor in their classrooms? Schools with a higher number of students living in poverty tend to do more grill and drill in an effort to raise their test scores. My personal belief is that grill and drill does not translate into academic vigor and rigor.
- Do the teachers have lower expectations for the students given their backgrounds?
- Do their parents have different expectations for their children in terms of academic achievement and college attendance?
I witnessed a conversation between my students yesterday that I found surprising and further had me wondering about the questions I posed above. In one of my schools, where I serve a class of 4th though 6th graders, I have three students from one of the 5th grades and another three students from the other 5th grade. One of the 5th grades has a teacher who is friendly with the students and does fun things in class with the students like showing them clips from major sports events. The other 5th grade class has a very strict teacher. She has a strict and rigorous class schedule and demands that the students work hard in her class. Personally, I like him better. He is friendly to me and often checks in with me about how the students are doing. She is not friendly with me, never checks in with me. I assumed that the students would also like him better and rave about him as a teacher. Yesterday, the kids started talking about the two teachers. One of the 6th grade boys, who had the nice guy teacher last year, had this to say, “I had Mr. Nice Guy as a teacher last year. If you want a friend, then Mr. Nice Guy is the best class but if you want a teacher, then Ms. Strict and Rigorous is the best class. I didn’t learn a single thing in my entire 5th grade year with him.” It was a short conversation as I don’t talk about teachers with the students and directed them to their computer assignments. But it was a huge shock to me. I really expected the kids to rave about Mr. Nice Guy during this conversation.
I shouldn’t be that surprised. Students often know what it is best for them but sometimes have trouble expressing it. This 6th grader (who, by the way, is far from compliant – way too often talking to his male friends about sports during our class activities) is very articulate so he was able to clearly express his needs. What did surprise me, though, is that his need to learn is stronger than his need for fun and relationship with the teacher. So even with what some might classify as having some disadvantages, he still recognizes the importance of learning.
I went to Google to explore the topic of what students want in their classes and from their teachers. Most of the posts and articles were from educators – not from the students, themselves. So even though I think I know what students want, I may not. What I did re-realize, though, is that what I can do as an educator is keep the lines of communication open with my students, continually inviting them to give me feedback about our learning activities, facilitating conversations about what they are actually learning.
Introduction to Design Thinking for Educators Workshop
I had the opportunity to facilitate a workshop on design thinking for educators at the New Mexico Association for the Gifted Fall Institute. Here is a round-up of what we did.
Warm Up: Instant Challenge
Participants were asked to warm-up for the session with a challenge from the Destination Imagination Instant Challenge App.
Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless! https://www.destinationimagination.org/blog/new-instant-challenge-app/
Introduction to the Squishy Circuits: The Medium for the Design Challenge
I then had the participating educators familiarize themselves with Squishy Circuits to prepare them for the upcoming design challenge and to deepen their engagement with the workshop content.
An Overview of Design Thinking
The following videos and graphics about design thinking were introduced and discussed with participants.
John Spencer’s Video on the Launch Cycle
Design thinking was introduced to the participating educators through showing them John Spencer‘s video.
The Characteristics of Design Thinking
The following graphic, which I created for this workshop, was discussed.
Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education
Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education developed by Barbara Bray and me was then introduced to the participants.
The Design Challenge
The major challenge or task was to create a design using Squishy circuits based on a partner’s specifications. Only the designer could touch the materials not the “client” who verbally described her desired design. To further explain this challenge, I showed a video of my gifted elementary students engaged in the challenge.
. . . and some photos of the participating educators doing this challenge.
Sidenote
One of the partner teams was one of my colleagues, Anna, an amazing art teacher, who was the client paired with a gifted ed teacher, the designer. Anna provided the verbal directions for her partner to make an elephant drinking water. We were reaching the end of the session without its completion. I told them to just let it go – the elephant was complete but the lighting was not. During the time that the workshop participants were walking around looking at one another’s creations, Anna and her partner completed the elephant using the LEDs to light up his eyes. The look of pride and empowerment in both Anna and her partner, who obviously has never completed such a project and was glowing with well-deserved pride, was priceless – touching me quite deeply. The moral of the story for me: Teachers should be provided with PD opportunities to deeply engage in learning to the point where they feel empowered. I believe this will help increase the transfer of learning to their own classrooms as they will want their own learners to feel that same sense of empowerment.
Here is the slide deck from my presentation:
Specific Ideas for Intentional Creativity
Recently I wrote a blog post about Intentional Creativity. Here is the graphic created for that post. Below the graphic are specific ideas I am using with my gifted elementary students this school year.
What follows are the activities I am using this school year to be intentional with sparking creativity in my gifted education classrooms. The titles are links for these activities.
Destination Imagination Instant Challenges
Goal: To spark creative divergent thinking for STEM, STEAM, and science based learning.
Description: Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless!
Write About
Goal: To get learners’ primed to do some creative writing.
Description: Don’t look at Write About as another thing to add. It’s a platform for writing and a community for publishing writing…regardless of the genre, purpose, length or audience. We believe a balance between digital and physical is a healthy thing, and support your pencil/paper writer’s notebooks whole heartedly! But when you want students to transition their writing skills into a digital space…when you want to empower them with choice and visual inspiration for creative sparks…when you want them to have an authentic audience for their writing…when you want them to leverage multi modal tools like audio and images…that’s where we come in!
Minute Mysteries
Goal: To help learners to think outside of the box; to develop alternative perspectives of perceived reality.
Description: Minute mysteries are riddles where students ask yes or no questions to try and solve the riddle. They are called minute mysteries because they are usually a bit more complex than your average riddle.
Rebus Puzzles
Goal: To help learners playful interact with the symbolic nature of language.
Description: Rebus Puzzles are essentially little pictures or riddles, often made with letters and words, which cryptically represent a word, phrase, or saying.
Classroom Icebreakers
Goal: To build community; help create a classroom climate with a sense of fun and whimsy.
Description: Useful for the beginning of a class period or toward the beginning of a semester when students don’t know each other well, Introduction and Breaking-the-Ice games can dramatically transform the dynamics of your classroom. More ideas can be found at: https://www.pinterest.com/explore/classroom-icebreakers/
Intentional Creativity
Torrence, whose focus was on creativity, developed the Torrence Incubation Model of Creative Thinking (TIM) model.
As emphasized in this video, embedding creativity into the curriculum can and should be a strong component of content area teaching and learning. In other words, educators don’t need to plan to teach creativity as another part of curriculum. Creativity is often an integral part of the practices of professionals including scientists, mathematicians, business people, artists, writers, and is an important part of their content area expertise. It follow, then, that learners should be taught in ways that help them think like a scientist . . . like an artist . . . like a writer . . . like a business person.
E. Paul Torrance, perhaps one of the most prominent scholars of creativity, conducted a variety of studies exploring the teaching and learning of creativity. His studies identified specific skills associated with creativity, and demonstrated success in the teaching of creativity through the Torrance Incubation Model of Creative Teaching and Learning. The Torrance Incubation Model of Creative Teaching and Learning can be applied to a lesson, unit or project. The application of TIM and the identification of a specific creativity skill is an effective way to teach creativity, without impacting the teaching of core objectives or curriculum content. TIM, has three stages: Stage One, Heighten Anticipation, is designed to adequately and mentally prepare the student (or students) for the project ahead. Torrance describes this as a ʻWarming Up Periodʼ with the following six functions, (1) Create the Desire to Know, (2) Heighten Anticipation and Expectation, (3) Get Attention, (4) Arouse Curiosity, (5) Tickle the Imagination, and (6) Give Purpose and Motivation. (Torrance Incubation Model of Creative Teaching and Learning (TIM))
Specific active methods for heightening anticipation include:
- Using an ice-breaker – examples can be found at http://smartstorming.com/downloads/SmartStorming_25%20Great_Icebreakers.pdf
- Showing an engaging video and then having a discussion about it.
- Telling a story, using comics or humor. (For more about the use of stories, see Storytelling Is Not Lecturing; Lecturing is Not Storytelling).
- Presenting a challenge or problem.
- Using an online tool like Padlet or Flipgrid to propose open-ended questions.
- Doing a non-graded group quiz with a tool such as Kahoot or Quzziz
- Having learners play an analog or video game; or online interactive. For STEM examples, see http://www.pearltrees.com/jackiegerstein/online-stem-interactives/id18098228.
The benefits of educators being intentional with heightening anticipation include:
- Increased engagement in and motivation for the learning activities.
- Increased interest in content area learning; possibly stimulating new learner passions.
- Deeper learning.
- More generalizable skills related to creativity.
So just with a little planning, the educator can set up conditions that can significantly motivate learners and create an energized learning environment climate.
Freedom to Learn
I was painfully bored during my K-12 education. I looked forward to college anticipating that it would be different – more engaging, more interesting, more innovative. I was wrong. My undergraduate education, except for a few bright spots, was just an extension of my K-12 education including more grill and drill with sages on the stages (literally since I went to such a large university); taking notes and taking lots of multiple choice tests. During my freshman year, I thought that if I had one wish, it would be to change the educational system (which has stayed with me ever since). One of those bright spots was being asked to read Carl Rogers, Freedom to Learn, which was published 1969 in an upper level Educational Psychology course. The big aha for me was that school systems should be focused on helping learners develop the skills for how to learn not what to learn, one that was sorely lacking in most of my K-graduate-level education and a concept and goal that as an educator I’ve held onto ever since.
So now when I read about new “pedagogies” and instructional strategies based on self-directed learning, learning how to learn, self-determined learning, I kind of laugh to myself. Solid, valid, and student-focused pedagogy has been proposed ever since the beginnings of institutionalized education – think John Dewey, Maria Montessori, Kurt Hahn, and in this case, Carl Rogers.
The following text provides a summary of Rogers’ major themes about learning and education from Freedom to Learn and comes from Weibell, C. J. (2011). Principles of learning: 7 principles to guide personalized, student-centered learning in the technology-enhanced, blended learning environment. Retrieved from https://principlesoflearning.wordpress.com.
Rogers (1969) listed five defining elements of significant or experiential learning:
- It has a quality of personal involvement – Significant learning has a quality of personal involvement in which “the whole person in both his feeling and cognitive aspects [is] in the learning event” (p. 5).
- It is self-initiated – “Even when the impetus or stimulus comes from the outside, the sense of discovery, of reaching out, of grasping and comprehending, comes from within” (p. 5).
- It is pervasive – Significant learning “makes a difference in the behavior, the attitudes, perhaps even the personality of the learner” (p. 5).
- It is evaluated by the learner – The learner knows “whether it is meeting his need, whether it leads toward what he wants to know, whether it illuminates the dark area of ignorance he is experiencing” (p. 5).
- Its essence is meaning – “When such learning takes place, the element of meaning to the learner is built into the whole experience” (p. 5).
As an example of significant learning—the kind that illustrates his theory of freedom to learn—Rogers cited the informal notes kept by Barbara J. Shiel, a teacher, who out of despair and frustration decided to try a drastic experiment in promoting experiential learning in her sixth grade class. In the experiment Mrs. Shiel introduced the concept of work contracts. These were ditto sheets that contained a list of all of the subjects the class was to study, along with a list of suggestions for study under each, and a space for students to write their plans in each area.
“Because I was not free to discard the state-devised curriculum time schedule, I explained the weekly time-subject blocks to the children—this was to be a consideration in their planning. We also discussed sequential learning, especially in math, mastering a skill before proceeding to the next level of learning. They discovered the text provided an introduction to a skill, demonstrated the skill, and provided exercises to master it and tests to check achievement. When they felt they were ready to go on, they were free to do so. They set their own pace, began at their own level, and went as far as they were able or self-motivated to go.” (Rogers, 1969, pp. 17-18)
Since evaluation was self-initiated and respected by the teacher, there was no need for cheating to achieve success. “We discovered that “failure” is only a word, that there is a difference between “failure” and making a mistake, and that mistakes are a part of the learning process.” (Rogers, 1969, p. 18)
One cannot measure the difference in attitude, the increased interest, the growing pride in self-improvement, but one is aware that they exist. (Rogers, 1969, p. 19)
The experience of Mrs. Shiel’s experiment is illustrative of the principles of learning that Rogers (1969, pp. 157-164) abstracted from his own experience:
Human beings have a natural potentiality for learning. “They are curious about their world, until and unless this curiosity is blunted by their experience in our educational system” (p. 157).
Significant learning takes place when the subject matter is perceived by the student as having relevance for his or her own purposes. “A somewhat more formal way of stating this is that a person learns significantly only those things which he perceives as being involved in the maintenance of or the enhancement of his own self” (p. 158).
When threat to the self is low, experience can be perceived in differentiated fashion and learning can proceed. When [the learner] is in an environment in which he is assured of personal security and when he becomes convinced that there is no threat to his ego, he is once more free to…move forward in the process of learning. (p. 161)
Much significant learning is acquired through doing. “Placing the student in direct experiential confrontation with practical problems, social problems, ethical and philosophical problems, personal issues, and research problems, is one of the most effective modes of promoting learning” (p. 162).
Learning is facilitated when the student participates responsibly in the learning process. “When he chooses his own directions, helps to discover his own learning resources, formulates his own problems, decides his own course of action, lives with the consequences of these choices, then significant learning is maximized” (p. 162).
Self-initiated learning which involves the whole person of the learner—feelings as wells as intellect—is the most lasting and pervasive. This is not the learning which takes place “only from the neck up.” It is a “gut level” type of learning which is profound and pervasive. It can also occur in the tentative discovery of a new self-generated idea or in the learning of a difficult skill, or in the act of artistic creation—a painting, a poem, a sculpture. It is the whole person who “let’s himself go” in these creative learnings. An important element in these situations is that the learner knows it is his own learning and thus can hold to it or relinquish it in the face of a more profound learning without having to turn to some authority for corroboration of his judgment. (pp. 162-163)
Independence, creativity, and self-reliance are all facilitated when self-criticism and self-evaluation are basic and evaluation by others is of secondary importance. If a child is to grow up to be independent and self reliant he must be given opportunities at an early age not only to make his own judgments and his own mistakes but to evaluate the consequences of these judgments and choices. (p. 163).
The most socially useful learning in the modern world is the learning of the process of learning, a continuing openness to experience and incorporation into oneself of the process of change. If our present culture survives, it will be because we have been able to develop individuals for whom change is the central fact of life and who have been able to live comfortably with this central fact. They will instead have the comfortable expectation that it will be continuously necessary to incorporate new and challenging learnings about ever-changing situations. (pp. 163-164)
Rogers’ theory of learning also included principles that define the role of the teacher as a facilitator of learning. Rogers (1983) summarized this role by stating that “the primary task of the teacher is to permit the student to learn, to feed his or her own curiosity” (p. 18). Rogers’ principles of facilitation are complementary to his ten principles of learning. Together they form a human learning theory that emphasizes learner agency, growth, and affect. These ten principles are as follows (summarized from Rogers, 1969, pp. 164-166)):
- The educator has much to do with setting the initial mood or climate of the class experience. “If his own basic philosophy is one of trust in the group and in the individuals who compose the group, then this point of view will be communicated in many subtle ways” (p. 164).
- The educator helps to elicit and clarify the purposes of the individuals in the class.
- The educator relies upon the desire of each student to implement those purposes which have meaning for him or her, as the motivational force behind significant learning.
- The educator endeavors to organize and make easily available the widest possible range of resources for learning.
- The educator regards him/herself as a flexible resource to be utilized by the group.
- In responding to expressions in the classroom group, the educator accepts both the intellectual content and the emotionalized attitudes, endeavoring to give each aspect the approximate degree of emphasis which it has for the individual or group.
- As the acceptant classroom climate becomes established, the educator is able increasingly to become a participant learner, a member of the group, expressing his views as those of one individual only.
- The educator takes the initiative in sharing him/herself with the group—his/her feelings as well as thoughts—in ways which do not demand nor impose but represent simply a personal sharing which students may take or leave.
- As a facilitator of learning, the educator endeavors to recognize and accept his/her own limitations. “S/he realizes that s/he can only grant freedom to his/her students to the extent that s/he is comfortable in giving such freedom” (p. 166).
(For this final section, I took the liberty to change “facilitator” to “educator.”)
The following graphic developed by the Freedom to Learn Project, is based on Rogers’ ideas and exemplifies their manifesto.
http://www.freedomtolearnproject.com/new/manifesto/
So the push towards self-directed learning – helping learners develop skills for directing their own learning really isn’t new BUT the Internet, social media, and open-source content just make it easier for the educator actually implement these practices especially when working with groups of students.
Online learning opportunities, pedagogical shifts and easy accessibility of Internet through multiple devices offer attractive opportunities for learners to assume greater responsibility and initiative in their own learning. In fact, it may not be hyperbole to state that self-directed learning is now a mandatory skill rather than optional in order to impart both work readiness and the development of global citizenry (diversified, culturally sensitive and fully contributing social citizens) among the growing generation of digital [savvy learners]. (Is Learning Increasingly Self-Directed in the Digital Era?)