Author Archive
Toy Take Apart and Repurposing: A Creative Problem-Solving Lesson
Toy Take Apart and Repurposing is always a great favorite both with my gifted students and with my campers during my summer Toy Hacking and Making camp. I purchase battery-operated toys from ebay and thrift stores. Because I am always seeking ways to improve my lessons, I was excited to add the repair mindset reflection, the micro:bit driven Plushpal, and circuit jewelry to this activity this past spring. These additions seemed to really enhance the lesson.
This lesson was driven by the following references and resources:
- Instructables’ Take Apart and Rebuild Toys – https://www.instructables.com/Take-Apart-and-Rebuild-Toys/
- Agency by Design’s Cultivating A Repair Mindset https://makezine.com/2022/04/20/cultivating-a-repair-mindset/
- micro:bit PlushPal – https://www.plushpal.app/ and https://www.notion.so/scientiffic/PlushPal-Guide-06def1796fd4420389ea33a5eb9ac897
- Instructables’ Circuit Jewelry – https://www.instructables.com/Circuit-Board-Earrings/
Toy Take Apart
Learners began by taking their battery operated toys apart. They were instructed to take it apart so all of the components were separated and to sketch the parts as they did so.


Repair Mindset Reflection
The Repair Exploration tool is designed to cultivate a sensitivity to and curiosity about how objects and systems work by looking closely at them (https://resources.makered.org/resource/cultivating-repair-mindset-toolkit).
After learners completed taking their toys apart, they were asked to used this tool to reflect on their learning. They put their answers directly on the paper where they made their sketches.


micro:bit PlushPal
PlushPal is a tool for creating interactive toys using the micro:bit. Using PlushPal, you can program your stuffed animal to respond with sounds based on custom gestures you create.
Link to the PlushPal Guide – https://www.notion.so/scientiffic/PlushPal-Guide-06def1796fd4420389ea33a5eb9ac897. The following video shows some learners trying out PlushPal:
Circuit Jewelry
In order to reinforce the concept of repurposing, learners got to use a circuit board from their toy (comes in all battery-operated toys) to make some jewelry.
Invention Literacy: Repurposing Toys Parts
Invention Literacy, as coined by Jay Silver of Makey Makey, “is the ability to read and write human made stuff.” To be invention literate, it means you’re able to look at the world around you and think about how something works. When students put on the hat of an inventor, they can see how the world works, and have the confidence to invent new parts of the world (https://sphero.com/blogs/news/invention-literacy).
The following video shows Theo repurposing-inventing his toy parts into something functional:
The following images show students repurposing-inventing their toy parts into a prototype for a new game:
Stop Motion Animations: A Fun and Engaging Language Arts-Educational Technology Integration
One of my favorite things to do as an educator is to create lessons plans that help students address content standards through authentic learning activities and develop transferrable skills. For the stop motion animations, both English Language Arts Common Core and ISTE Standards were addressed. Plus, students had fun, were fully engaged, and developed a greater tolerance for long term projects. This blog post provides some background information as well as presents a few student examples.
Standards Addressed
English Language Arts Common Core Standards
CCSS.ELA-LITERACY.W.5.3
Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- CCSS.ELA-LITERACY.W.5.3.A
Orient the reader by establishing a situation and introducing a narrator and/or characters; organize an event sequence that unfolds naturally. - CCSS.ELA-LITERACY.W.5.3.B
Use narrative techniques, such as dialogue, description, and pacing, to develop experiences and events or show the responses of characters to situations. - CCSS.ELA-LITERACY.W.5.3.E
Provide a conclusion that follows from the narrated experiences or events.
ISTE (Technology) Standards for Students
1.6. Creative Communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students:
- 1.6.b. create original works or responsibly repurpose or remix digital resources into new creations.
- 1.6.c. communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
- 1.6.d. publish or present content that customizes the message and medium for their intended audiences.
Creating Storyboards
Learners were assigned the following story arc template in Storyboard That.
Link – https://www.storyboardthat.com/create/storytelling-templates
Making the Stop Motion Animations
Learners used the Stop Motion Studio App to create their animations:
Student Examples
The Worm and the Cheese by Andrew
Storyboard Template Using Storyboard That

Stop Motion Animation: The Worm and the Cheese
The Adventure of the Cats by Marisol
Storyboard Template Using Storyboard That
Stop Motion Animation: The Adventures of the Cats
Social Entrepreneurship with Elementary Students: A Perfect STEAM Lesson
I have done a social entrepreneurship unit with three groups of gifted students, grades 3rd through 6th. It was one of my favorite units . . . ever, and from their reactions, I believe it was one of theirs, too. I call it a perfect STEAM (science, technology, engineering, arts, and math) unit. The first part of this post explains some of the rationale for this project, and the second part describes the unit, itself.
Why a Unit on Social Entrepreneurship
First, I wanted my learners, who are from lower income families, to develop both an entrepreneur mindset and entrepreneur skills along with the creativity and innovation that comes with these skills.
Entrepreneurship education benefits students from all socioeconomic backgrounds because it teaches kids to think outside the box and nurtures unconventional talents and skills. Furthermore, it creates opportunity, ensures social justice, instills confidence and stimulates the economy. Because entrepreneurship can, and should, promote economic opportunity, it can serve as an agent of social justice. Furthermore, entrepreneurship has historically spurred minorities, women and immigrants to create better lives for themselves and their families. (Why Schools Should Teach Entrepreneurship)
Second, not only did I want my learners to gain entrepreneur skills, I wanted them to experience the benefits of starting a company in order to raise money to give to a “cause” also known as a form of social entrepreneurship.
Not every child is temperamentally suited to be a social entrepreneur. Not every child is suited to be a scientist, mathematician, or artist. But elementary school-age kids do have the natural curiosity, imagination, drive, and ability to come up with innovative ways to change the world for the better. By exposing our kids to a variety of disciplines, including social entrepreneurship, we are teaching them they have what it takes to “be the change.” One well-known expert on social entrepreneurship, David Bornstein, puts it this way: Once an individual has experienced the power of social entrepreneurship, he or she will “never go back to being a passive actor in society.” (Young Kids Need to Learn About Social Entrepreneurship)
Third, this unit met my own criteria for an effective and powerful unit:
- Instructional challenges are hands-on, experiential, and naturally engaging for learners.
- Learning tasks are authentic, relevant, and promote life skills outside of the formal classroom.
- The challenges are designed to be novel, and create excitement and joy for learners.
- Learner choice and voice are valued.
- Lessons address cross curricular standards. They are interdisciplinary (like life) where multiple, cross-curricular content areas are integrated into the instructional activities.
- Learning activities get learners interested in and excited about a broad array of topics especially in the areas of science, engineering, math, language arts, and the arts.
- Communication, collaboration, and problem solving are built into the learning process.
- Reading and writing are integrated into the learning activities in the form of fun, interesting books and stories, and writing stories, narratives, journalistic reports.
- Educational technology is incorporated with a focus on assisting with the learning activities not to learn technology just for the sake of learning it.
- There is a natural building of social emotional skills – tolerance for frustration, expression of needs, working as a team.
Schedule of Learning Activities
Here was the schedule of learning activities I used for this unit:
- Introduction
- Video
- Online Games
- Kidpreneurs
- Market Survey – Google Form
- Analyzing Results, Deciding of Products, Testing Products
- Expense Sheet – Expenses and Assets
- Business Plan
- Making and Selling the Products
- Visiting the Interfaith Homeless Shelter to Deliver the Profits
Introduction
The following activities were used to teach learners about entrepreneurship and social entrepreneurship:
Video. Learners were first introduced to entrepreneurship with the following video:
Kidpreneur Readings. We read the Kidpreneurs’ book and did exercises from book – these readings and exercises continued throughout the unit.
Online Games. They were then given the opportunity to play some online games that focus on entrepreneurship:
- Lemonade Stand – http://www.coolmath-games.com/0-lemonade-stand
- Coffee Shop – http://www.coolmath-games.com/0-coffee-shop
- Building Rush – https://www.coolmath-games.com/0-building-rush
- Cookie Tycoon – http://www.addictinggames.com/strategy-games/cookietycoon.jsp
- The Uber Game – https://ig.ft.com/uber-game/
Market Survey
Based on their own interests and hobbies (and with the help of the Kidpreneur workbook), my learners decided on possible products they could make (all products were handmade) and sell. They developed a market survey from this information:
Analyzing Results, Deciding of Products, Testing Products
Learners requested that their respective classes and family members take their survey. It was quite a treat watching them continually examine the graphs found on the Google form response page. Here is an example from one group’s survey:

From the results, they decided to sell:
- Orbeez Stress Balls – see https://youtu.be/DK1q7WjxcQc for instructions,
- Fingerboards – se https://youtu.be/PS0nmiMkPiY for ideas how to create these,
- Pop Its – see http://www.ikatbag.com/2021/02/cardboard-popper-tutorial-by-kate.html for instructions,
- Sugar Christmas Cookies – see https://www.allrecipes.com/recipe/10402/the-best-rolled-sugar-cookies/ for the recipe the kids used.
They started by testing out how to make these products to discover how to best produce them.
Expense Form
I acted as the bank and purchased the materials for the learners to make products. I saved the receipts, made copies of them, and had each learner create her or his Google sheet to record expenses.
Business Plan
From all of this information, the learners developed a business plan using the following Kids-Business-Plan simplified for kids. It included:
- Their business name – Gifted Community Craft Story
- Startup costs
- Cost per item
- Marketing strategies
Highlights – Making and Packaging the Products
Here is a photo essay that shows the students making and packaging the products.
Highlights – Selling the Products
Students Delivering Raised Monies to The Interfaith Community Shelter (serves the homeless)
Additional Resources
- Ten Helpful Tips To Becoming An Kidpreneur [a kid that is an entrepreneur] https://www.huffingtonpost.com/entry/ten-helpful-tips-to-becoming-an-kidpreneur-a-kid-that_us_58d42f17e4b0f633072b35c6?ncid=engmodushpmg00000004
- Lesson Plans – Teaching Entrepreneurship http://www.teachingentrepreneurship.org/category/lesson-plans/
Building a Sustainable City
As I’ve discussed before, I offer electives to my 4th-6th grade GT students (see Offering Electives to Elementary Students). They chose paper engineering. A few started making city structures. They then stated that they should make a city. I suggested that it be a sustainable city (Sustainable Development Goal 11). From there, the innovation, creativity, passion, fun, and final product exploded due to the efforts of the students.

Standards Addressed
Education for Sustainability Standards and Performance Indicators
- Responsible Local & Global Citizenship. The rights, responsibilities, and actions associated with leadership and participation toward healthy and sustainable communities. Students will know and understand these rights and responsibilities and assume their roles of leadership and participation.
- Healthy Commons. Healthy Commons are that upon which we all depend and for which we are all responsible (i.e., air, trust, biodiversity, climate regulation, our collective future, water, libraries, public health, heritage sites, top soil, etc.). Students will be able to recognize and value the vital importance of the Commons in our lives and for our future. They will assume the rights, responsibilities, and actions to care for the Commons.
- Inventing & Affecting The Future. The vital role of vision, imagination, and intention in creating the desired future. Students will design, implement, and assess actions in the service of their individual and collective visions. (https://cloudinstitute.org/cloud-efs-standards)
Common Core English Standards
CCSS.ELA-LITERACY.CCRA.W.7
Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation.
Next Generation Science Standards (Science and Engineering)
- Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved (https://www.nextgenscience.org/topic-arrangement/msengineering-design).
Resources Shared With Students
- 6 Traits of a Sustainable City (With Examples) – https://www.digi.com/blog/post/sustainable-city
- What is a sustainable city? 10 characteristics of green urban planning – https://www.thezebra.com/resources/home/what-is-a-sustainable-city/
- The 10 Traits Of A Sustainable City And Eco-Friendly Urban Planning https://eeba.org/the-10-traits-of-a-sustainable-city-and-eco-friendly-urban-planning
Tools and Materials Use
- Foam Core Boards for base
- Heavy Cardstock (110 lb.) for paper buildings
- Cricuit Machine for cutting out paper buildings (can be any digital die cutting machine)
- Poster Paints – green, blue
- Light Blue Tissue Paper for water
- Solar Cars – e.g. http://www.xump.com/science/solar-diy-micro-car-kit.cfm
- Solar Windmills – e.g. https://www.walmart.com/ip/Sijiali-6-in-1-Creative-DIY-Education-Learning-Solar-Power-Robot-Kit-Children-Toys-Gift/258707171
- Mini-Solar Panels
- LEDs 10mm
- Alligator Clips (to connect LEDs to the solar panels)
- Chibitronics Light Sensitive Kit – https://shop.chibitronics.com/products/light-sensor-materials-kit which needs a Chibi Chip /Clip https://shop.chibitronics.com/collections/advanced-stickers/products/chip-clip (this provides lights that turn off/on, and are used inside the homes)
- Flashlights (to help demonstrate the solar panels)
A Snippet of the Student Planning Session
Informational Posters by Students for the Display
Highlights – Making the City
A Map of the Sustainable City – Drawn by a Student
Highlights – Finished City
Teacher Reflection
I have an expression, “Show students the possibilities and then get out of the way.” I did this for the Sustainable City project and the students didn’t disappoint! The project processes and products came out so much better than I expected. This fits into another of my beliefs, “Let go of expectations about about the products students will produce,” which I wrote about in Focusing on the Process: Letting Go of Product Expectations. I let students drive what they want to produce in the context of the processes desired, and they often create products way beyond what I could imagine.
I watched as they worked together as they planned their city, deciding what will be included and where it would go. I watched as they almost spontaneously created new areas and artifacts: gardens, orchards, farmers’ market, stables, and bike racks.
I have the privilege of observing great incidents of creativity, innovation, passion, and joy. I love my job. I love these kids.
A STEM-Driven Marble Run Using Instructables and Tinkercad
STEM lessons are a strong focus in my 4th-6th grade gifted classes. I teach at two Title 1 schools with primarily Hispanic students. Our district works to identify students often underrepresented in gifted education programs. My mission in working with my students includes helping them gain knowledge and skills to situate them to be competitive with more privileged students when they get to high school and college. I believe that STEM lessons are perfect for doing so. For this STEM lesson, they made marble runs based on the following Instructables:
- How to Use Calipers https://www.instructables.com/How-to-Use-Calipers/
- Design a Straw Roller Coaster Using Tinkercad https://www.instructables.com/Design-a-Straw-Roller-Coaster-Using-Tinkercad/
Standards Addressed
Next Generation Science Standards (Science and Engineering)
- Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
- Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved (https://www.nextgenscience.org/topic-arrangement/msengineering-design).
ISTE Standards for Students (Technology Standards)
Innovative Designer Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:
- 1.4.a. know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
- 1.4.b. select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
- 1.4.c. develop, test and refine prototypes as part of a cyclical design process.
- 1.4.d. exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems. (https://www.iste.org/standards/iste-standards-for-students)
Common Core Math Standards
- Convert among different-sized standard measurement units within a given measurement system (e.g., convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems.
The Learning Activities
Measuring the Objects for Their Marble Runs
Students used calipers from the Tinkercad Autodesk Innovator Kits (thanks to the company for providing these to my students!) to measure the objects that they used for their marble runs: straws, cups, boxes, and cardboard tubes.
What a fantastic math lesson this provided. Even though the students ranged in grades 4th through 6th, and studied fractions in their regular classes, they really didn’t understand how fractions worked using authentic measurement in the real world. Our discussion included the fractions between inch marks, and how these fractions function, i.e., how fractions are reduced. Our discussion was similar to the one presented in this video:
They also learned/reviewed some of the geometric properties of rectangular prisms and cylinders. I believe that using math concepts to solve real problems increased its relevance and made more sense to the students. Deeper learning occurred.
Creating the Objects in Tinkercad
This become another great math lesson as the students needed to convert the measurement fractions into decimals in order to create their objects in Tinkercad. With input from them, I created a graphic on the white board similar to the one below:
They then made their marble run prototypes in Tinkercad using these objects.
Using Tinkercad Designs to Create Real Life Marble Runs
While making their real life marble runs from their Tinkercad designs and because this process was iterative, students made changes as they experimented with making their marble runs work. They were asked to make changes in their Tinkercad designs when they made changes in their real life marble runs.
The Results
Here is one of the completed marble runs with the students providing a brief statement of their processes. Of special note is one of their comments, “We struggled a lot, but we made it work.”
Artificial Intelligence: Generative AI
My gifted students, grades 4th-6th, selected Artificial Intelligence, as their elective during Spring, 2022 semester. (For more about this see Offering Electives to Elementary Students.) The Generative AI learning activities I describe below are part of their larger Artificial Intelligence elective as well as being part of the ISTE AI Explorations course I am taking.
ISTE Standards for Students
- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
- Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students create original works or responsibly repurpose or remix digital resources into new creations.
The Hook
Students explore the following Generative AI technologies:
- This Person Does Not Exist https://thispersondoesnotexist.com/
- Which face is real? https://www.whichfaceisreal.com/
- DALL·E mini: Generate images from text https://huggingface.co/spaces/flax-community/dalle-mini
- Image-to-Image Translation https://affinelayer.com/pixsrv/
- Deep Fakes: https://www.cnn.com/interactive/2019/01/business/pentagons-race-against-deepfakes/
Introductory Videos
Students watch the following videos to gain some background knowledge about GANS:
Warm-Up Activity: Create a Mythical Creature
Students create a mythical creature using Google’s Chimera Painter-https://storage.googleapis.com/chimera-painter/index.html. “Chimera Painter is a demo that lets you run wild by drawing out creature shapes that become fully fleshed out by our CreatureGAN machine learning model, which was trained on hundreds of thousands of 2D renders of 3D creature models.” To begin, students watch the following video. It provides a great overview about how GANS work in the context of using the Chimera Painter. Once they create their creatures, they write a short story about them. Students can be instructed that their favorite creation can be used in the next activity – their presentation assignment.
The students loved making these.
Assignment: Create a Generative AI-Enhanced Presentation
For this assignment, students are going to make a presentation out of Generative AI Art that shows the projects they created for our AI unit (see previous blog posts). An alternative can be that the theme for the presentation is decided upon by the student and/or the teacher). It needs to include AI Art, AI sounds or music, and AI Drawing or Painting elements.
To begin students experiment with and create artifacts for the following GANS. They then choose their favorite creation from each of the following for use in their presentations. Students can use Google Slides to upload their creations, and possibly add text to create a GAN-enhanced presentation.
Generative AI Art
- Deep Dream Generator – https://deepdreamgenerator.com/
- NightCafe Creator – https://creator.nightcafe.studio/ (requires a login)
- Google Arts & Culture App – https://www.blog.google/outreach-initiatives/arts-culture/transform-your-photo-style-iconic-artist/
Generative AI Music
- NSynth Sound Maker – https://experiments.withgoogle.com/ai/sound-maker/view/
- AI Duet – https://experiments.withgoogle.com/ai/ai-duet/view/
Generative AI Drawing / AI Painting:
- Pix2Pix – https://mitmedialab.github.io/GAN-play/
- AI Painter – https://www.instapainting.com/ai-painter
- Cartoonify – https://experiments.withgoogle.com/cartoonify
- Dream – https://app.wombo.art/
Example Student Project
Artificial Intelligence: Chatbot Activities for Students
My gifted students, grades 4th-6th, selected Artificial Intelligence, as their elective during Spring, 2022 semester. (For more about this see Offering Electives to Elementary Students.) The chatbot learning activities I describe below are part of their larger Artificial Intelligence elective as well as being part of the ISTE AI Explorations course I am taking.
ISTE Standards for Students
- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
- Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students create original works or responsibly repurpose or remix digital resources into new creations.
The Hook
Learners try out the following chatbot:
Video Introduction
Main Activity 1: A Scratch Text to Speech Language Translator Chatbot
Student Examples
Main Activity 2: Create a Chatbot on a Topic of Your Choice
Learners create their own Chatbots using Scratch 3.0. They are expected to research a topic of personal interest to create a Chatbot that can answer questions about interesting facts related to their topic.
Students explain how the ones they created work:
Extension
To extend knowledge about and coding of Chatbots, learners do the Python-drive CodeMonkey Trivia Chatbot course: https://app.codemonkey.com/hour-of-code/trivia-chatbot/course#1
Artificial Intelligence: Machine Learning Activities
My gifted students, grades 4th-6th, selected Artificial Intelligence, as their elective during Spring, 2022 semester. (For more about this see Offering Electives to Elementary Students.) The machine learning activities I describe below are part of their larger Artificial Intelligence elective, and part of the ISTE AI Explorations course I am taking.
Education as it should be – passion-based.
Artificial Intelligence: Chatbot Activities for Students
My gifted students, grades 4th-6th, selected Artificial Intelligence, as their elective during Spring, 2022 semester. (For more about this see Offering Electives to Elementary Students.) The chatbot learning activities I describe below are part of their larger Artificial Intelligence elective.Here is another
ISTE Standards for Students
- Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and
troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies. - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions. Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test
automated solutions. - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. Students create original works or responsibly repurpose or remix digital resources into new creations
Introduction to Machine Learning Via Videos
Real World Examples
Teachable Machine Activities
Introductory Activity: Using Teachable Machine with Google
Website Used: https://teachablemachine.withgoogle.com/
Here is a video tutorial how this works:
My students tried the Teachable Machine using three categories of objects (images) found in the classroom:
Rock, Paper, and Scissor – Machine Learning for Kids
This project uses Google’s Teachable Machine (images), the Machine Learning for Kids website, and Scratch 3.0 to create an interactive game of Rock, Paper, Scissors.
Website Used: https://machinelearningforkids.co.uk/#!/welcome
The following video used in conjunction with the website above describes how to create this project.
Machine Learning with Marshmallows and Tiny Sorter
This project uses Google’s Teachable Machine (images), p5 Sketch, and Arduino’s Circuit Playground to create a mechanism that sorts mini-marshmallows and cereals into respective cups.
Full directions for this project can be found at: https://learn.adafruit.com/machine-learning-with-marshmallows-and-tiny-sorter?view=all
micro:Pals
This lesson uses Google’s Teachable Machine (poses), Stempedia’s Pictoblox, and a micro:bit to create a micro:Pal (see the video below for an example).
Web Resources Needed:
- Pictoblox Software – https://thestempedia.com/product/pictoblox/ (needs to be downloaded)
- Pictobox Link – https://thestempedia.com/product/pictoblox/pictoblox-link/ (needed to connect the micro:bit; needs to be downloaded)
- Making a Mask Identifier: Machine Learning in PictoBlox – https://thestempedia.com/tutorials/making-a-mask-identifier-machine-learning-in-pictoblox/ (used as a reference for this activity)
I created the following video to describe the step-by-step directions for this project.
Here are my students doing making their microPals:
The Extended Mind: The Power of Thinking Outside the Brain by Annie Murphy Paul (A Guide for Educators)
As an educator who . . . began my career as an outdoor and experiential-based counselor; loves and studies educational trends; and teaches elementary students, and pre-service and in-service teachers; I believe good teachers naturally do what’s best for their students. This is in spite of (all meanings intended) of the multiple, and often conflicting and changing mandates placed on them.
With that said, I was excited to hear Annie Murphy Paul discuss her new book, The Extended Mind: The Power of Thinking Outside the Brain, at toddle TIES.
Over many years of elementary school, high school, and even college and graduate school, we’re never explicitly taught to think outside the brain; we’re not shown how to employ our bodies and spaces and relationships in the service of intelligent thought. Yet this instruction is available if we know where to look; our teachers are the artists and scientists and authors who have figured out these methods for themselves, and the researchers who are, at last, making these methods the object of study. For humans these [methods] include, most notably, the feelings and movements of our bodies; the physical spaces in which we learn and work; and the other minds with which we interact—our classmates, colleagues, teachers, supervisors, friends. (https://www.amazon.com/Thinking-Outside-Brain-Annie-Murphy/dp/0544947665)
From The Harvard Book Store:
The Extended Mind outlines the research behind this exciting new vision of human ability, exploring the findings of neuroscientists, cognitive scientists, psychologists, and examining the practices of educators, managers, and leaders who are already reaping the benefits of thinking outside the brain. She excavates the untold history of how artists, scientists, and authors—from Jackson Pollock to Jonas Salk to Robert Caro—have used mental extensions to solve problems, make discoveries, and create new works.
What we need to do, says acclaimed science writer Annie Murphy Paul, is think outside the brain. A host of “extra-neural” resources—the feelings and movements of our bodies, the physical spaces in which we learn and work, and the minds of those around us— can help us focus more intently, comprehend more deeply, and create more imaginatively.
In this book, she proposes a series of strategies that for me reflect best practices in education and ones that I typically use with my students (of all ages) on a regular basis. As mentioned earlier, I believe good educators often naturally integrate these practices in their classrooms:
created by Cindy Blackburn
Here is an written summary of these keys points and strategies:
Source: https://jenniferlouden.com/wp-content/uploads/2021/07/Paul.THE-EXTENDED-MIND.list-of-takeaways.pdf
Pi Day: An Example of an Interdisciplinary, Engaging Lesson
I have the privilege of teaching my gifted elementary students at two Title 1 schools for multiple years. Each year I have special thematic days for which the students get very excited, e.g., Halloween and Day of the Dead “Wars,” Valentines Day, Book Celebrations, and Pi Day. I love planning a variety of interdisciplinary activities for these days. It is like planning parties. I want to give them memories of positive school experiences that last a lifetime. When I announce these upcoming celebrations, the students who have been in my program for multiple years cheer loudly. My new students then get excited, too.
I’ve blogged about the value of interdisciplinary units before – All Lessons Should Be Interdisciplinary https://usergeneratededucation.wordpress.com/2019/01/13/all-lessons-should-be-interdisciplinary/

Pi Day Activities
The day consisted of the following activities:
- Introduction – Pi Day Trivia
- Book: Sir Cumference
- Kahoot Pi Games
- Digital Breakout
- Making and Decorating Pies
- Measuring for Pi
- Stations
- Pi Fortune Teller
- Pi Sky Line
- Race to Pi Card Game
Standards Addressed
A variety of cross-disciplinary content standards were addressed during this lesson.
Common Core Math Standards:
- CCSS.MATH.CONTENT.7.G.B.4
Know the formulas for the area and circumference of a circle and use them to solve problems; give an informal derivation of the relationship between the circumference and area of a circle. - CCSS.MATH.CONTENT.5.MD.A.1
Convert among different-sized standard measurement units within a given measurement system, and use these conversions in solving multi-step, real world problems.
Common Core English Language Arts Standards:
- CCSS.ELA-LITERACY.RI.6.7
Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue. - CCSS.ELA-LITERACY.RI.5.10
By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 4-5 text complexity band independently and proficiently.
National Core Art Standards:
- Generate and conceptualize artistic ideas and work.
- Refine and complete artistic work. (https://www.nationalartsstandards.org/)
Pi Day Trivia
Students were introduced to Pi and Pi Day through the following videos:
Sir Cumference
The students then were shown a reading of Sir Cumference and the First Round Table (A Math Adventure) by Cindy Neuschwander:
Join Sir Cumference, Lady Di of Ameter, and their son Radius for wordplay, puns, and problem solving in this geometry-packed math adventure. King Arthur was a good ruler, but now he needs a good ruler. What would you do if the neighboring kingdom were threatening war? Naturally, you’d call your strongest and bravest knights together to come up with a solution. But when your conference table causes more problems than the threat of your enemy, you need expert help. Enter Sir Cumference, his wife Lady Di of Ameter, and their son Radius. With the help of the carpenter, Geo of Metry, this sharp-minded team designs the perfect table conducive to discussing the perfect plan for peace (https://www.amazon.com/Cumference-First-Round-Table-Adventure/dp/1570911525).
Pi Kahoots
My students cheer when we do Kahoot quizzes. The Kahoot quizzes made and submitted by other teachers make it so easy to use. Here are the two Pi Kahoots I did with the students:

Accessed at: https://create.kahoot.it/details/0210be57-ce68-489a-9054-d9165b8165ff

Accessed at: https://create.kahoot.it/details/pi-day-trivia/a7605cd3-4c93-4c13-bc23-eec96da2a627
Digital Breakout EDU – Pi Day
Breakout EDU is an immersive learning games platform. Breakout EDU games consist of a combination of physical and digital puzzle elements that must be solved in a set amount of time. Players of all ages are challenged to open the locked Breakout EDU box using critical thinking, collaboration and creativity. (https://orrhslibrary.weebly.com/what-is-breakout-edu.html).
Here is the Pi Day Digital Breakout EDU game they did.

Can be accessed at https://platform.breakoutedu.com/game/play/pi-day-digital-breakout-4th-6th-grades-90608 .
Making and Decorating Pies



One of the activities students enjoy the most during Pi day is making pies. They were given ingredients and recipes for:
- Peanut Butter Pie – https://www.allrecipes.com/recipe/12181/no-bake-peanut-butter-pie/
- Lemon Pie – https://littlespoonfarm.com/no-bake-lemon-icebox-pie-recipe/
- Strawberry – https://www.justapinch.com/recipes/dessert/pie/strawberry-icebox-pie.html
- Graham cracker crust (for use in the Pi pan) – https://www.callmepmc.com/how-to-make-a-no-bake-graham-cracker-crust/
- Royal Icing (for decorating the pies) – https://www.chsugar.com/recipe/royal-icing-with-meringue-powder
They needed to follow the recipe which included figuring out the directions and using measurements. I even bought a Pi pan for them to use. After the pies were made, they decorated them with Pi symbols and characters.
Measuring for Pi
With tape measures in hand, groups of students carefully measure the circumferences and diameters of various round objects. The class makes a table of measured values and calculates the quotients. When they see time and time again the same answer result from division, whether it be from big circular objects or small ones—eureka!—they will have unwittingly discovered π for themselves (http://ccssimath.blogspot.com/2013/03/the-life-of-pi.html).
I created a competition to see which team could achieve Pi based on their measurements of diameters and circumferences of real world objects. I watched as they struggled with and learning about circumferences, diameters, and pi; about doing accurate measurement; about converting fractions into decimals to do their calculations; and about using the Pi formula.
Stations
Students could choose from the following stations to complete their Pi days.
Pi Fortune Teller
Pi Graph Skyline
Directions for this activity can be found at https://carrotsareorange.com/pi-day-activities/.
Race to Pi Card Game
Directions can be found at https://mathgeekmama.com/pi-day-card-game/.