User Generated Education

Education as it should be – passion-based.

Author Archive

The First Days of School: Setting the Climate for Year

with 6 comments

I have written before about the beginning of the school year, Beginning the School Year: It’s About Connections Not Content.

I begin all classes focusing on having the students make connections between each other and with me.  I want students to learn about one another in a personal way. I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests.

As we begin this new school year, I want to share my own ideas for what I believe represent best practices for doing so. I have the following goals for beginning the school year:

  • To have the learners get to know one another and if they do know one another, to deepen that understanding.
  • To have the learners get to know me as an educator.
  • To set the climate that the classroom will experiential, engaging, fun, and student-centric.
  • To begin the process of having learners learn to solve problems as a group and work cooperatively with one another.
  • To begin creating a supportive climate – where learners support one another and I support their learning efforts.
  • To give the message that social-emotional learning is important.
  • To have the learners take ownership of their classroom.

What should also be obvious from this list is what is not on it – namely a focus on content-driven instruction during the first days of school.

These are the activities I used on the first day of school with my gifted class of 2nd to 6th grade students:

Morning Check-In

I believe in including classroom activities that build emotional intelligence and social emotional learning. I begin my mornings throughout the school year with emotional check-ins, a way for each learner to check in with how they are doing that day. I use props such as feeling cards to do so. On this first day, I used Stones Have Feelings, Too.

IMG_4866IMG_4870

For more ideas on the types of check-ins I have used, see Morning Meetings, Check-Ins, and Social-Emotional Learning.

Thumball Ice Breaker

For the second activity, the learners were asked to form a circle to participate in a Thumball Ice Breaker.

1004_top

A learner tosses it to another learner. The catcher then responds to the prompt closest to her or his left them. After doing so, the learner throws it to another learner. I typically do two to three rounds where each learner gets the ball during a round. Example prompts include:

  • Three Wishes
  • Happiest Memory
  • Three Yummy Foods
  • Three Gross Foods
  • Favorite TV Show or Movie
  • Best Book or Author
  • Great Vacation Place
  • Funniest Cartoon

Warp Speed

As a former adventure educator, I have a fondness for team building and group problem solving activities, and regularly incorporate them into my classroom. A good list of these types of activities can be found on Teampedia.

During on first day together, I facilitated Warp Speed with the learners.

Toss the ball around the circle until everyone has caught it once and it is returned to the leader. For Warp Speed, you need to establish a pattern of tossing one object around the group. Once the pattern has been established, ask the group to see how quickly they can move the object through the pattern with each person touching it in the order that has been established. Time this, and give the group several opportunities to improve their time (http://www.lifeway.com/studentministry/2014/07/07/game-warp-speed/).

IMG_4901

As each effort was timed with the 3 second penalties per drop, I had them practice mental math. I showed them their times as recorded via my iPhone, asked them to multiple the number of drops times 3 and then add this total to their time. On subsequent efforts, I asked them to subtract the difference. Later they compared their improvements.

LED Enhanced All About Me Posters

IMG_4906IMG_4899

I like using the All About Me posters at the beginning of the school year as it lets me know a lot about the learners in a very short time. I also use them to decorate my classroom walls. Since I have been involved in maker education running a maker summer camp, I showed the kids how to use LED lights creating circuits with copper tape. They used these materials to created LED enhanced All About me Posters.

Autobiographical Activities

The All About Me Poster was actually the beginning of their autobiographical activity unit. The learners were provided with a Google Doc with the following:

Required:

Choose Three:

  • Magnetic Poetry – refrigerator magnet words to write a 5 line poem or a Haiku about yourself.
  • Get Anagrams for Your Name – http://www.wordsmith.org/anagram/index.html (list 15 of them)
  • Do an A-Z book – each letter needs a word and an picture to describe you.
  • Write out 10 equations about you represented by number.
  • Make a T-shirt tote – http://www.mommypotamus.com/no-sew-t-shirt-tote-bag-tutorial/ and bring three objects from home in your tote for a show and tell.
  • Do I Am Poem on notepaper add to a decorated self portrait.

IMG_1021

The learners began these activities at the end of our day by starting their magnetic poems, A-Z books, and Word Clouds.

IMG_4894IMG_0559 2

Final Thoughts

There were three things that happened during this first day that especially made me so grateful and excited about being a teacher.

First, one of the girls has a twice exceptional label – gifted and autistic. I was told that she might take weeks to start talking in class. Also, given her attributes, peers relationships, at times, at strained or even nonexistent. She loved all of the hands on activities especially the LED lights. After a bit of quietness during the beginning of the morning, she talked throughout our time together. What was especially cool was that a few of her classmates from her regular classroom came to get her for a visit to the school nurse. When they came into my classroom and saw her LED enhanced poster, they got very excited. Another teacher noticed the kids going down the hall and heard the them talking about the project – asking this girl all about. The other teacher knows that girl from past years and told me it warmed her heart to see her excitedly share her learning . . . and the other kids listening to her. I smile ever time I picture it.

Second, one of the boys worked very hard at creating his magnetic poem – see above. He read it several times to different students as he created it. I loved the pride and joy I saw in his face when saw and heard his peers’ reactions. It was definitely priceless.

Finally, there was a boy in the class who is new to the school. I met his mom during the morning prior to coming to my gifted class (it meets a full day per week) and she told me that he was not at all happy at this new school, that he wanted to go back to his old school but that was happy about coming to the gifted program. His total excitement and engagement as well as his connections to the other students in the program throughout the day brings a tear to my eye. It really seemed as though he found his tribe; a place where he belongs.

I wholeheartedly believe that the only reason these events occurred was due to my focus on the learners and on establishing our community during on first day together.

 

Written by Jackie Gerstein, Ed.D.

August 27, 2016 at 1:44 am

A Model for Teacher Development: Precursors to Change

with 6 comments

Too often teachers are passive recipients of professional development rather than being active agents of their own development and change. Several recent reports have indicated that teacher professional development, as it is being implemented in most schools, is ineffective and a waste of time and money.

Several studies over the past few years that have found professional development to be largely ineffective or unhelpful for teachers. Only 30 percent of teachers improve substantially with the help of district-led professional development, even though districts spend an average of $18,000 on development for each teacher per year, according to a new report. Most professional development today is ineffective. It neither changes teacher practice nor improves student learning.

The hard truth is that the help most schools give their teachers isn’t helping all that much. When it comes to teaching, real improvement is a lot harder to achieve—and we know much less about how to make it happen—than most of us would like to admit. (New report reveals that teacher professional development is costly and ineffective)

My beliefs around teacher professional development are that it should be:

  1. driven by the teacher, him or herself.
  2. based on change models which result in deep, meaningful, lasting changes.

Conventional wisdom on teacher development tells us that we already know what works when it comes to professional development for teachers—typically “job-embedded,” “ongoing” and “differentiated” kinds of development opportunities, in contrast to old-school “drive-by PD.” (Do We Know How to Help Teachers Get Better?)

I believe that professional development needs to go even deeper than being job-embedded, ongoing, and differentiated. Teachers need to receive training on models of change. Teachers should be trained in identifying their own professional development needs based on their classroom performance, areas that they aren’t performing up to par based on their own personal self-assessments as well as feedback from students, colleagues, and supervisors followed by intentional processes to help make positive changes in their work environments.

The model being proposed is based on a series of strategies for working with counseling clients entitled 7 Precursors for Change. I modified it to be more in line with teacher professional development. This is just an overview. Each step would need further exploration and explanation if presented as a model of change for teachers. Plus, these are not linear and they are all interconnected.

1) A sense of necessity: The educator must see a need for change; that there is a belief that something can be done better; that some circumstance of teaching is not working. Driving questions include:

  • What do you value as a teacher? What are actions are you doing in the classroom that address those values?
  • What do you want for yourself as a teacher? for your students? What are you doing to get it?
  • What is not working for you when teaching your students?

2) A willingness or readiness to experience anxiety or difficulty: The educator must be willing to deal with the inevitable discomfort which arises naturally with the onset of change. Moving from how one typically behaves to how one would like to behave is a process that often involves a difficult transition or a groan zone. It is an awareness and acceptance that change requires going from one’s comfort zone to a groan zone prior to coming into the growth zone. It is about accepting that failure and iteration are part of the growth process.

Any kind of creative activity is likely to be stressful. The more anxiety, the more you feel that you are headed in the right direction. Easiness, relaxation, comfort – these are not conditions that usually accompany serious work. Joyce Carol Oates

3) Awareness: This is simply knowing that a problem in one’s performance related to teaching exists and then being able to isolate what thoughts behaviors and feelings are connected to the problem. This is closely related to accurately perceiving one’s environment. The big driving question is, “When you think about a specific performance problem or issue you are having, what thoughts and feelings do you experience?”

The first step toward change is awareness. The second step is acceptance. Nathaniel Branden

4) Looking directly at the problem: This is when the educator is willing to focus his/her attention on the problem so s/he can fully understand all of its’ attributes. Essentially this is knowing and accepting all the effects of the problem and admitting the truth to oneself. A powerful driving questions is: “If you were to wake up tomorrow morning and the problem was solved, how would things be different?”

The formulation of the problem is often more essential than its solution. Albert Einstein

A problem well put is half solved. John Dewey

5) Effort towards change is the actual actions taken to solve the presenting problem. This is the actual effort. Changing something that isn’t quite working often takes a series of actions or graduated tasks over time.

We always hope for the easy fix: the one simple change that will erase a problem in a stroke. But few things in life work this way. Instead, success requires making a hundred small steps go right – one after the other.   Atul Gawande, Better: A Surgeon’s Notes on Performance

6) Hope for change: This is having the belief that change will occur. This is a realistic expectation based on rationale thoughts and behaviors. Hope in this sense is not synonymous with wish. Hope involves seeing how things will change and believing they can be accomplished. It is related to having a growth mindset – that growth and change are possible and probable.

Hope is a vision for a new reality. Hope means to become a steward for a new reality. Again, to hope is not just a wish. It’s full-on engagement with vision and potential. Alfred Adler

Instilling a sense of hope can occur when the educator finds, listens to, and/or reads about colleagues who have gone through similar challenges and change. It provides a type of support as s/he takes action to make changes which directly connects to the final step.

7) Social support for change: This is about finding people in the educator’s life that are supportive of the relevant change to be made by the educator. This is where establishing, connecting with, and proactively using a professional learning network comes into play. Educators working through this model of change should be encouraged to and provided with strategies for building both face-to-face and online professional learning networks.

teacherpd

Implementation of this model  is not a quick and easy fix to teacher professional development. Implementing it will take time, commitment, and struggles but what is the alternative –  costly and ineffective teacher professional development?

You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. R. Buckminster Fuller

Written by Jackie Gerstein, Ed.D.

August 6, 2016 at 5:14 pm

Cardboard Challenges: No Tech/Low Cost Maker Education

with 2 comments

I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html.

This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners.

A Rational for Using No Tech, Minimal Cost Materials

The Cardboard Challenges Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and one of my maker education camps this past summer was Bots and Coding. The learners engaged in these learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Challenges.

As a recent NPR article discussed several challenges for maker education. One of them was related to equity issues, providing maker education for all students regardless of income level:

A big challenge for maker education: making it not just the purview mostly of middle- and upper-middle-class white kids and white teachers whose schools can afford laser cutters, drones or 3-D printers (3 Challenges As Hands-On, DIY Culture Moves Into Schools).

In order to adequately address this challenge, it becomes important to speak of making in broader terms; that maker education is so much more than 3D printing, drones, and robots. As Adam Savage from Mythbusters notes:

What is making? It is a term for an old thing, it is a new term for an old thing. Let me be really clear, making is not simply 3D printing, Art Lino, Raspberry Pi, LEDs, robots, laser and vinyl cutters. It’s not simply carpentry and welding and sculpting and duct tape and drones. Making is also writing and dance and filmmaking and singing and photography and cosplay. Every single time you make something from you that didn’t exist in the world, you are making. Making is important; it’s empowering. It is invigorating (Adam Savage’s 2016 Bay Area Maker Faire Talk).

Doing and promoting maker experiences such as cardboard projects have the potential to offset the challenges associated with access and costs as well as provide opportunities for making by all.

 General Observations from the Cardboard Challenges Maker Education Camp: How the Learners Interacted with the Materials,  Projects, and Each Other 

Going with Learners’ Energy and Ideas

During the making activities, I had one learner who often generated ideas for extending the projects we were doing. For example, when we made jet packs (see below), he asked for permission and made a space helmet to go with it. When we made small robots (see below), he proposed making a cardboard house for his robot. The other learners loved his ideas and joined him in these extensions of the make projects. I believe it is important to follow learners’ leads and ideas as it creates energy, motivation, and momentum for learning.  Traditional teaching is way too often focused on keeping to an agenda both in time and with the learning activities. I think it is important to grab onto those teachable moments; the moments when learners propose what direction they would like to go. It validates that their voices as students are valued and acted upon.

The Experiential Nature of Maker Activities Makes Them Messy, Loud, and Chaotic

Traditional classrooms are often marked by students quietly at their desks completing the same tasks at the same time. This is opposite of what went on during the Cardboard Challenges Maker Education camp. The classroom was loud, seemingly chaotic and messy. Cutting and working with cardboard creates a mess, but authentic and engaged learning is often messy.

Learning is often a messy business. “Messy” learning is part trial and error, part waiting and waiting for something to happen, part excitement in discovery, part trying things in a very controlled, very step by step fashion, part trying anything you can think of no matter how preposterous it might seem, part excruciating frustration and part the most fun you’ll ever have. Time can seem to stand still – or seem to go by in a flash. It is not unusual at all for messy learning to be …um …messy!  But the best part of messy learning is that besides staining your clothes, or the carpet, or the classroom sink in ways that are very difficult to get out … it is also difficult to get out of your memory! (http://www.learningismessy.com/quotes/)

This description marked what occurred during all of the five days of the Cardboard Challenges camp and I believe lots of learning resulted.

Concepts and Skills Naturally Embedded in the Experiential Activities

Concepts and skills became embedded in the experiential activities. Learning of concepts and skills occurred at the time when the campers’ interest and need were the highest.  For example, when the learners did the cardboard garages and ramps for toy cars, several concepts were introduced and talked about: inclined plane, angles, rate of acceleration, and weight and density. These discussions and knowledge helped them to better their design their ramps. Their learning had a context and a reason.

The same was true for the the learning of skills. Learners were motivated and attentive when I demonstrated certain cardboard folding and connecting techniques. This also included soft skills such as communicating needs, asking for what they needed, and collaborating with others as they found a genuine need and desire to use them.

Shared and Collaborative Learning: Natural and As Needed

Research supports the use of collaborative and shared learning. The best kind of collaborative and shared learning, I believe, is when it occurs naturally and when needed (similar to the learning of skills as discussed above). Shared learning was evident when the learners created space helmets after one learner started his; when the youngest learner, a 5 year old girl, showed others how to use the shelf contact paper correctly (also demonstrating that learners of all ages and genders had something to contribute to the learning community). Collaborative learning happened when the learners began to individually create their car garages and ramps, and realized that if they combined their creations, they would have cooler and more elaborated structures.

Semi Structured Projects with Simple Photographic Examples Work Well

This elementary age group seemed to respond well to semi-structured cardboard projects. For all of the cardboard challenge activities, I only needed to show the learners a few examples projected on the whiteboard. From these examples, the learners gathered enough information and were able to take off to construct their own modifications of the projects. The cardboard projects became personal as the campers became self-directed learners.

Assumptions About Skill Levels

The educator needs to be an astute observer of how learners interact with instructional materials, and make adjustments if problems arise. How this translated into the cardboard challenge is that I assumed the learners could use transparent tape, hot glue guns, and scissors. I knew the younger ones, the Kindergarten students, would have some problems but didn’t expect this of the older ones, 3rd, 4th, and 5th graders. I observed the learners as they interacted with the cardboard constructing tools. I had transparent tape in the disposable plastic dispensers. Most of the campers had trouble getting it off. I realized that the heavy duty tape dispensers worked better and switched to using those. I used hot glue guns with elementary level kids for years but this group had an especially difficult time using them resulting in minor burns by 3/4 of the learners. I was forced to ban them half way through the week. I needed to change the use of hot glue to duct tape and cardboard screws from the Makedo kits. These may seem like small or inconsequential things but insuring that the learners can effectively use the tools and materials can make the difference in their success with the projects.

Cardboard Challenges: Descriptions and Reflections

This section provides brief descriptions of the activities I did during this camp and my reflections on their degree of success with the learners.

Jet Packs

Directions for constructing the jet packs can be found at http://www.kiwicrate.com/projects/Recycled-Jet-Pack-Costume/500 . I spray painted them silver prior to the camp but the kids constructed the rest of their jet packs.

IMG_4366IMG_4365

Reflection:

This was a great way to start off the week. All of the learners seemed to enjoy creating them and adding their own personal touches. One of the learners, a 10 year old boy, asked if he could use another box to create a space helmet. I said, “Of course,” and the other learners began to follow their lead (which led me to spray painting the helmets during their recess).  I would definitely do this activity again and would facilitate extensions of the activity such as, “Is there anything else you’d like to create to go with your jet pack?’

Marble Run

Directions for a Marble Run can be found http://lemonlimeadventures.com/recycled-marble-run/.

IMG_4374IMG_4357

Reflection:

The Marble Run was another very engaging and successful activity. The learners worked on different methods and materials to make the marble run. There were lots of iterations of this project but all the learners were successful in getting their marbles to drop from tube to tube.

I would definitely do this activity again. I would add, though, sketching the marble run designs and patterns on a piece of paper and then on their large pieces of cardboards prior to adding the tubes and other obstacles. I had marbles and small balls available to test the runs but would include additional types of small balls in the future.

Marble Maze

Directions for building a version of this can be found at http://frugalfun4boys.com/2015/10/14/how-to-make-a-cardboard-box-marble-labyrinth-game/

IMG_4433IMG_4429

Reflection:

This seemed to be another highly engaging activity. I would do this again in the future. I would just include more options to create the maze – e.g., construction paper, cubs, toilet paper tubes – as some of the learners had trouble managing and building the walls out of cardboard.

Cardboard Roll Robot

A version of this project can be found at http://gluesticksgumdrops.com/robot-toilet-paper-roll-craft/. I added the vending machine bubbles for use for heads and feet; and LED lights to light up the head.

IMG_4472

Reflection:

I believe the learners found this fun but not overwhelming so. What added to this activity was a learner who asked if he could make a cardboard house for his bot with the other learners then following his lead.

This activity was okay – engaging but not highly engaging. I would do it again as an auxiliary to another activity – e.g., being the characters for a cardboard city.

Basketball Hoop/Ring Toss

I obtained boxes and figured out how to fold them to create a type of basketball arcade game and added the triangle in the front (based off of http://www.artistshelpingchildren.org/boxescardboardboxesartscraftstideasprojectskids.html). I used pool dive rings so the learners can use the ring as both a basketball hoop and a ring toss. After its completion, the learners painted their boxes with poster paint.

IMG_4454IMG_4459_original

Reflection:

Since this was a sports – arcade type of project, I expected high interest and high engagement. The most fun, I believe, was when they painted their games. They didn’t seem to have much interest in playing the game. This also might be that this project had the least wiggle room for personalization. I will probably not include this activity for future cardboard challenges.

Parking Garages and Ramps for Toy Cars

For example directions for the cardboard parking garage, see http://frugalfun4boys.com/2015/02/03/cardboard-box-hot-wheels-car-garage-ramps/. For example directions for car ramps, see http://www.sheknows.com/parenting/articles/1023689/diy-race-car-track-crafts-for-kids.

IMG_4486IMG_4506

Reflection:

The learners really jumped into this project. Anything with hot wheel type cars, I believe, are attractive for elementary students. I offered an option to build a zoo to take into account the girls and any boys who wanted such an option. Only one of the three girls at this camp selected the zoo option.

This was a very high interest and engagement activity which is what I expected. What I didn’t expect was how several of the learners ended up joining their structures to create bigger structures. I found that with projects that include buildings and other city structures, the elementary level kids naturally join them together resulting in collaborative work. This also happened during my LED craft camp.

I would definitely do this activity again. In the future, though, I would intentionally build in connecting structures together as a group.

Pinball Machines

Directions for very similar Pinball Machines can be found at http://www.instructables.com/id/Makedo-Pinball-Machine/ and http://www.artistshelpingchildren.org/kidscraftsactivitiesblog/2011/02/how-to-make-simple-pinball-machine-with-recycled-materials-crafts-project-for-kids/. To prepare for this activity, I cut the boxes as can be seen the picture below. To the plans, I added the use of shelf contact paper to cover the pinball cardboard face.

IMG_4522.jpgIMG_4557

Reflection:

This was also a high engagement activity, but parts of creating the pinball machine were difficult for most of the learners, e.g., adding flippers. One of the highlights for learners, I believe, was the use of the Makedo kits. First, the screws take the place of adhesives such as hot glue, tape, etc., and second, the learners got the chance to use and learn how to use simple tools: saw, screw driver, screws. Both the kids and I loved these kits and I would use them again for the cardboard challenges.

We worked on the pinball machines for about 3 hours and only two of the learners were able to add their pinball flippers. I would do this activity again but would spend more time preparing the boxes ahead of time. I would cut the holes for the flippers, ball catchers, and as I spent a lot of time doing this during the activity. I would also plan for more time to put the finishing touches on them.

Written by Jackie Gerstein, Ed.D.

July 25, 2016 at 10:50 pm

A Perfect Storm for Maker Education

with 2 comments

Originally published at http://blog.iat.com/2015/09/30/a-perfect-storm-for-maker-education/.

https://www.thinglink.com/scene/575147870160683008

Perfect Storm: an expression that describes an event where a rare combination of circumstances will aggravate a situation drastically.  The term is also used to describe an actual phenomenon that happens to occur in such a confluence, resulting in an event of unusual magnitude.

Maker Movement:

The maker movement, as we know, is the umbrella term for independent inventors, designers and tinkerers, a convergence of computer hackers and traditional artisans. Makers tap into an American admiration for self-reliance and combine that with open-source learning, contemporary design and powerful personal technology like 3-D printers. The creations, born in cluttered local workshops and bedroom offices, stir the imaginations of consumers numbed by generic, mass-produced, made-in–China merchandise. (Why the Maker Movement Is Important to America’s Future)

A movement made up of hobbyists, tinkerers, crafters and innovators is getting ready to change what you thought you knew about the American economy. They’re teaching a new generation how to repair rather than replace, and if what they’re looking for is not available, to invent it. They call themselves “makers,” and they will figure out how to build whatever you can imagine. (The Maker Movement Is About the Economy, Stupid)

There currently exists the conditions for a perfect storm for maker education due to:

  • The Do It Yourself (DIY) Movement
  • Focus on STEM and STEAM Education
  • Information Access and Information Abundance
  • Affordable Maker Technologies
  • Crowdsourcing and Participatory Culture
  • Open Source Resources

The Do It Yourself (DIY) Movement

Do It Yourself, or DIY, is a term that is used by various communities of practice that focus on people creating things for themselves without the aid of a paid professional. embers of these subcultures strive to blur the lines between creator and consumer by constructing a social network that ties users and makers close together. The phrase Do It Yourself along with its acronym is also commonly used where a layman endeavors to complete a project without the physical aid of a paid professional. http://72.9.148.189/library/D.I.Y.

What this means for young people is that they are growing up in DIY cultures, where they have role models who engage in DIY and where they have 24-7 access to information and technological resources. For example, younger makers can turn to DIY, a safe online community for kids to discover and learn new skills. Older makers can use Make: DIY Projects for inspiration, ideas, and how-tos.

Focus on STEM and STEAM Education

IMG_2892

One of President Obama’s initiatives has been a call to action for making STEM (science, technology, engineering, mathematics) education a priority in the United States. He emphasized the need to broaden participation to those groups who typically do not engage in STEM initiatives:

President Obama knows that we simply cannot, as a Nation, expect to maintain our run of ingenuity and innovation—we cannot maintain that stream of new and different ideas—if we do not broaden participation in STEM to all Americans, including women and girls and minorities. (Educate to Innovate)

Some professionals and practitioners are expanding STEM education to include the arts which translates in STEAM education.

In this climate of economic uncertainty, America is once again turning to innovation as the way to ensure a prosperous future. Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century. (STEM to STEAM)

Maker education can be a gateway to STEM involvement by students who may not have had interest in the science, technology, engineering, and math disciplines in the past.

At a time when many people are asking how we can get more students interested in STEM fields, we are hearing from teachers who have found making to be a great way to get students excited and engaged in their classrooms. We are seeing making occurring in subject classes such as math or science — in classes specifically listed as maker classes — and in a variety of less formal settings such as clubs and study halls. Many of these projects incorporate a variety of STEM topics. Students working on designing and building furniture for their classroom use algebra and geometry to figure out the dimensions. E-textiles and soft circuitry, in which circuits are sewn using conductive thread or fabric, have shown to be an engaging way to teach electronics and programming, especially for young women. The possibilities for ways to incorporate making into the school day are endless, and it is exciting to see what teachers have been developing and sharing. (Engaging Students in the STEM Classroom Through “Making”)

Information Access and Abundance

We are living in one of the most exciting times in the history of humankind. Our world in now filled with information abundance, surplus, and access. The result is synergy whereby the human mind plus our current technologies far exceed the sum of these individual parts. We have technologies to access any type of information and to create products that match the pictures and voices in our minds; and we can use technology to get the assistance and feedback from folks around the globe. (Information Abundance and Its Implications for Education)

Anyone with access to the Internet has access to all kinds of information, resources, and tutorials. Young people are used to going online to find information and how-to tutorials via YouTube, Wikipedia, and their social networks. Young makers have taken advantage of this easy and free access information to make valuable contributions to our world. For example, Jack Andraka, who as a High School sophomore, discovered a test for pancreatic cancer through reading science research he found online. Katherine Wu, a ninth-grader, invented “the driver’s companion,” a device that could monitor drivers’ blinks and brain waves to see if they were in danger of falling asleep at the wheel. She studied neuroscience to find out how to identify signs of sleepiness, took an online course to learn how to create the computer code that would recognize those signs. (Local teens’ inventions impress scientists)

Affordable Maker Technologies

DSC02505

Accessibility of affordable maker technologies (e.g., 3D Printers, DIY computer devices) is due, in part to the democratization of these technologies.

When something is democratized it means that it is accessible to everyone. When used in the context of the maker movement, ‘democratization’ refers to the decreasing cost of the tools and technologies credited with spurring the movement. The cost of 3D printers, laser cutters, CNC machines, and 3D scanners has dramatically decreased over the past five years. (Democratized tools of production: New technologies spurring the maker movement)

Today, the availability of affordable constructive technology and the ability to share online has fueled the latest evolutionary spurt in this facet of human development. New tools that enable hands-on learning — 3D printers, robotics, microprocessors, wearable computers, e-textiles, “smart” materials and new programming languages — are giving individuals the power to invent. (The maker movement: A learning revolution)

Maker technologies such as Makey-Makey, littleBits, Arduinos, 3D Printers, and robotics kits provide opportunities for learners to experiment and invent for themselves. They are accessible and usable by a wide range of skill and age levels; and even though there is a cost attached to them, they are more accessible to those with less financial means than similar technologies had been in the past. There does, though, need to be a continued dialogue and proactive efforts to create a maker culture of accessibility.

If the rise of the maker movement and these new tools for democratized production are going to create opportunity, how do we ensure that all people truly have access and training? It is essential to understand and address the social structures and identity categories that are inherent in the maker movement before the tools of production that play such a prominent role are truly democratized. (Democratized tools of production: New technologies spurring the maker movement)

If one of the characteristics of the maker movement is democratization of related tools, software, and techniques, then efforts need to focus on the education institutions that serve children (school, libraries, museums, after-school programs) especially underrepresented and underserved children. We need to insure that there is little or no gap between those of means and those with little means when it comes to maker education. Dr. David A. Williams (SVP of Program, Training & Youth Development at Boys and Girls Club of America) has tackled this head-on at BGCA (Tackling the Digital Divide & Closing the Opportunity Gap in STEM Education) and so has Congressman Joe Kennedy in Boston (Do Politicians Really Care About STEM Education?).

Crowdsourcing and Participatory Culture

The maker movement and makerspaces are that they are driven by principles of crowdsourcing and participatory cultures. Makers, as a group, freely share their makes so others can replicate and/or improve upon them.

Many maker movement initiatives are rooted in the idea of a “Participatory Culture,” a term coined by American media scholar Henry Jenkins. Henry Jenkins recognizes the key elements of a participatory culture to include low barriers to expression and engagement, strong support for creating and sharing one’s creations with others, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices. (Worlds of Making: Best Practices for Establishing a Makerspace for Your School By Laura Fleming)

And as Dale Dougherty (@dalepd), considered by many as the father of the maker movement, stated in the Maker Mindset:

The Maker Movement is spurred by [….] the increasing participation of all kinds of people in interconnected communities, defined by interests and skills online as well as hyper-local efforts to convene those who share common goals. (Dougherty, The Maker Mindset, 2013)

Massimo Banzi (@mbanzi), the inventor of the highly popular maker technology Arduino, noted how a participatory maker culture spurs creativity.

Whenever you design a tool that allows people to be creative, there are people who will start to be creative with the tool. Once we made that available, people are now responding and creating. So it’s not so much that we’ve become a world of people who do hardware hacking, but, I guess, a world where people are becoming more involved in the creation of products. (Arduino’s Massimo Banzi: How We Helped Make The Maker Movement)

Related to crowdsourcing is crowdfunding which, as it implies, is asking the public to fund some worthwhile causes. Crowdfunding sites like Donors Choose can help educators get maker materials for their classrooms, increasing the chances that underfunded classrooms can get the tools and materials related to the maker movement.

Open Source Resources

Open source software is software that can be freely used, changed, and shared (in modified or unmodified form) by anyone. Open source software is made by many people, and distributed under licenses that comply with the Open Source Definition.

Makers often share their “makes” so other can reproduce them and/or improve upon them. For example, Markerbot’s Thingiverse is probably one of the biggest online repositories of open source 3D designs. A quick perusal of the website shows designs everything from prosthetic devices to footwear to toys.

The sharing culture that marks the maker movement carries over into maker technology companies in that they often make their software and hardware open source. Popular educational maker hardware such as Arduinos and lillteBits are open source:

Open-source hardware shares much of the principles and approach of free and open-source software. In particular, we believe that people should be able to study our hardware to understand how it works, make changes to it, and share those changes. To facilitate this, we release all of the original design files (Eagle CAD) for the Arduino hardware. These files are licensed under a Creative Commons Attribution Share-Alike license, which allows for both personal and commercial derivative works, as long as they credit Arduino and release their designs under the same license. (Arduinos FAQ)

littleBits has the following to say about developing open source hardware:

Open Source Hardware means that we make the design files available for the circuit designs in our modules pursuant to the CERN Open Hardware License Version 1.2. It makes sense for us because littleBits products are a teaching tool: sharing our designs allows for the possibility of teaching how these circuit designs work down to a circuit level. (What does Open Source mean?)

The bottom line is that educators both in formal and informal settings would be foolish not to take advantage of this perfect storm of maker education resources, tools, and strategies that currently exist.

Breaking Things as a Form of Education

with 2 comments

DSC02767.jpg

One of my learners’ favorite things to do at my maker education summer camps is taking toys apart – breaking them and then putting back together in another form. This got me thinking that breaking things should be part of every teacher’s and learner’s education. These include:

  • Breaking physical objects apart to see their components and how they work.
  • Breaking apart how the physical classroom is set up and letting learners help create the setting where they will learn.
  • Breaking down barriers of communication . .  between educators and learners; between learners and other learners; between the school and parents; between school and the community; between the community of learners and the rest of the world.
  • Breaking apart and crushing stereotypes about different genders, ages, ethnicities, and sexual orientation when age appropriate.
  • Breaking down walls that keep schools isolated from the world outside of those walls.
  • Breaking attitudes that “we’ve always done it that way.”
  • Breaking a system that believes children should be grouped by age and grade.
  • Breaking (and throwing away forever) the current assessment systems and the related belief that standardized tests actually measure student performance and achievement.
  • Breaking apart the idea and practice that children and youth cannot nor should not be teachers.
  • And one big NOT . . . NOT breaking the natural passion and excitement that humans have to learn.

These are just my initial thoughts. What would you add to this list of breaking things as a form of education? I want to create an infographic on this list so please add to it!

Written by Jackie Gerstein, Ed.D.

July 5, 2016 at 10:51 pm

Maker Camp: Toy Making and Hacking

leave a comment »

For the past two summers, I have gotten the marvelous opportunity to teach maker education camps to elementary level students, ages 5 to 12. Each week has a different theme and each theme meets for the five weekdays from 9:00 to 12:00 with a half hour break. Our first week’s theme was on Toy Making and Hacking. Here are the webpages of resources I aggregated on these maker activities:

Below is a list of activities completed with the students along with descriptions and my reflections on the degree of success with these activities.

  • Stomp Rockets
  • Gami-Bots
  • Colorful Gears
  • Candy Gobbler
  • Small Toy Take Apart
  • Portable Gaming Devices Take Apart – Invent a New Game

Stomp Rockets

IMG_2859IMG_2864

Materials:

  • 1/2″ PVC Pipe (cut into 36″, 3 x 12″; 6″ segments – one set per participant.
  • 1/2″ right angle joints – 3 per participant
  • 1/2″ cross joints – 1 per participant
  • magazines
  • cotton balls
  • pennies
  • transparent tape

Procedures:

I made some minor modifications of plans presented at http://www.instructables.com/id/Paper-Stomp-Rockets-Easy-and-Fun/. For the camp, I had each camper make his or her own launcher. One or two launchers, though, would have been fine for this activity.

Reflection:

I was excited to begin our week together with this activity as it is high impact. I did stomp rockets before with this age group a few years back. What I didn’t anticipate was the difficulty the campers would have making their rockets. They had trouble rolling the magazine pages around the PVC pipe and taping everything together. I was actually a little baffled that they couldn’t do these not too difficult hands-on tasks. As such, their rockets didn’t perform as they should off and several campers were very disappointed.

I would like to do this activity again in the future. If so, I would (1) do it later in the camp week, and (2) concentrate more on making the rockets insuring that the kids build fairly functional rockets.

Gami-Bots

IMG_2952 IMG_2955

Materials:

  • business cards
  • scissors
  • cell phone motors
  • double stick tape
  • transparent tape

Procedures:

The following plans were developed by Howtoons and can be found at http://www.howtoons.com/?page_id=3475

gami-botFinal.jpg

Reflection:

The maker campers really loved this activity. They all were successful is getting their Gami-bots to move. They even invented a game using the floor tiles whereby they placed all of their Gami-bots inside the tile and the last Gami-bot left inside the boundaries of that tile won. I had one of the campers’ mother ask if I could do maker activities for her son’s birthday. This was one of the projects she requested.

Colorful Gears

IMG_2910IMG_2926

Materials:

  • laser cut gears of assorted sizes
  • magnets (6x6mm 1/4″X1/4″)
  • magnetic boards
  • permanent markers

Procedures:

I had seen something similar at an EdTech conference but out of wood.  Instead of wood, I laser cut the gears out of acrylic. I used http://geargenerator.com/ to get the size of interlocking gears I desired and sized the middle holes to be a little bigger than 1/4″ to fit the magnets. This site produced files I used with the laser cutter at a local makerspace. I had the campers color their gears with permanent markers and then attach them to magnetic boards using the magnets as pivot points.

Reflections:

I was really excited about this activity. I think gears are lots of fun. I also thought that by having the campers color and create their own patterns would increase interest. I was wrong. They did the activity, seemed to like it okay, but were ready to move on once they did a single gear connection. I attempted introducing group collaborative creations as can be seen in the right photo above. A few were interested but not with overwhelming enthusiasm. I probably won’t be doing this activity again.

Mad Monster Candy Snatch Game

IMG_3116IMG_2288

Materials:

  • 2 liter bottle
  • Tweezers
  • Doorstop spring
  • Aluminum foil
  • copper tape
  • 5 MM LED lights
  • Batteries and terminal connections
  • Double sided alligator cables
  • Candy or prizes for the gradding

Procedures:

I modified the plans presented at http://makezine.com/projects/make-41-tinkering-toys/monster-candy-game/.

mad-monster-diagram-e1409959714880

I simplified this design by creating parallel circuits to have the LED eyes light up if the Tweezers touch the wired mouth  (similar to a DIY operation game – see http://www.makereducation.com/operation-game.html).

Reflections:

I knew this would be a difficult one and warned the campers of the high difficulty level. Most kids had some problems getting their gobble monster to work so I asked them to reflect on their learning experiences:

 

Last summer I asked the campers to make Operation Games. All were successful so for future camps, I’ll stick with the Operation Game.

Toy Take Apart and Create Something New

IMG_3013IMG_3004

  • Small Toys-Electronics (bought from the Dollar Store)
  • Handheld Games (bought a box from ebay and from local thrift store)
  • Screwdrivers-hammers to take the toys apart
  • Hot Glue and/or Solder to create new toys

Procedures:

See http://www.makereducation.com/toy-take-apart.html for information and resources about doing toy take aparts and hacking. My biggest rule for doing toy take aparts is that the kids need to create something new – a new invention, a new toy, something to make the world better. It isn’t just about taking things apart, it is about using those parts to make something different  . . .  new  . . .  better. Below are a few of the maker education campers explaining their hacks:

Reflections:

Toy Take Aparts are always successful. The kids sometimes get frustrated trying to take the toys apart but with a hammer (used by me), we can break apart the most stubborn of toys. I love seeing the kids reactions as they find out what’s inside of an electronic toy and seeing them use their creativity to make something new out of the parts. This is a keeper!

Maker Education: Pedagogy, Andragogy, Heutagogy

with 3 comments

Maker education is currently a major trend in education. But just saying that one is doing Maker Education really doesn’t define the teaching practices that an educator is using to facilitate it. Maker education takes on many forms. This post provides an overview of how maker education is being implemented based on the teaching practices as defined by the  Pedagogy, Andragogy, Heutagogy (PAH) continuum.

B4HnhBtCcAEZTQ-.jpg_large

created by Jon Andrews

Traditionally, Pedagogy was defined as the art of teaching children and Andragogy as teaching adults. These definitions have evolved to reflect teacher practices. As such, andragogical and heutagogical practices can be used with children and youth.

PAH within a Maker Education Framework

The following chart distinguishes and describes maker education within the PAH framework. All teaching styles have a place in Maker Education. For example, pedagogical practices may be needed to teach learners some basic making skills. It helps to scaffold learning, so learners have a foundation for making more complex projects. I do, though, believe that maker education projects and programs should go beyond pedagogical oriented teaching as the overriding goal of maker education is for learners to create something, anything that they haven’t before.

Driving Questions

  • Pedagogy – How well can you create this particular maker education project?
  • Andragogy –  How can this prescribed maker project by adapted and modified?
  • Heutagogy – What do you want to make?

Overall Purpose or Goal

  • Pedagogy – To teach basic skills as a foundation for future projects – scaffolding.
  • Andragogy – To provide some structure so learners can be self-directed.
  • Heutogogy – To establish an environment where learners can determine their own goals, learning paths, processes, and products for making.

Role of the Educator

  • Pedagogy – To teach, demonstrate, help learners do the maker education project correctly.
  • Andragogy – To facilitate, assist learners, mentor
  • Heutagogy – To coach, mentor, be a sounding board, be a guide very much on the side.

Making Process

  • Pedagogy – Use of prescribed kits, templates; step-by-step directions and tutorials.
  • Andragogy  – Use of some templates; learners add their own designs and embellishments.
  • Heutagogy -Open ended; determined by the learner.

Finish Products

  • Pedagogy – A maker project that looks and acts like the original model.
  • Andragogy – A maker project that has some attributes of the original model but that includes the learner’s original ideas.
  • Heutagogy – A maker project that is unique to the learner (& to the learning community).

the-pah-of-maker-education-3

 

 

Follow

Get every new post delivered to your Inbox.

Join 26,952 other followers

%d bloggers like this: