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Posts Tagged ‘STEAM

My Educational Learning Plan for the Coronavirus-Induced Hiatus

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I, like many of you, have gone into a somewhat involuntary social distancing and isolation (mostly) due to my school and health club closures and recommendation to stay away from crowds. It’s just my cats and I (gives new meaning to home alone). Having a plan to engage my mind and body is of utmost importance. I am sharing my plan of activities, which are almost all free, as it may give other educators some ideas. If you have additional ideas, please share them in the comments.

Working Remotely with My Gifted Elementary Students

I work with gifted students one day a week. Our state and thus my district made an extremely quick decision to close the schools – heard last Thursday night and was told to send home with students Chromebooks along with lessons on Friday, a half day. Obviously most of the teachers didn’t have time to develop lesson plans and learning activities. I met with my learners quickly on Friday, as so much was going on, and asked them to check in with a shared Google doc and our Google Classroom. What follows are the general tasks they are being asked to do during our regularly scheduled gifted day.

  • Writing Children’s Book Narrative – Prior to the school closing, my learners spent quite a bit of time learning how to write a children’s book using a Dr. Seuss type of writing style (yes, I know he is controversial but I like his writing style). The goal is to have them write their stories, illustrate them with cut out shapes made with a Cricut or a laser cutter, and then create Makey Makey Talking Books out of them. They just reached the point of writing their own narratives when the school closed. I asked each of them to share their stories with me via a Google doc. They were instructed to add to their stories during our hiatus, that I would provide feedback and suggestions directly on their shared Google docs. Then when we return, we can jump into creating the illustrations.
  • Newsela – For those who don’t know, Newsela is best-in-class library of high-interest, cross-curricular current news and nonfiction texts.. They have offered all teachers access to Newsela ELA, Newsela Social Studies, Newsela Science and the SEL Collection for FREE for the rest of the school year. At home, my learners are being asked to do the same thing they do in class – pick an article of personal interest, read it, and take the quiz where they need to get at least 3 out of 4 correct. If they don’t, they need to choose another article to read and follow the same procedure.
  • Prodigy Math Game – For those who don’t know, Prodigy is no-cost math game where kids can earn prizes, go on quests and play with friends — all while learning math. With Prodigy math homework is disguised as a video-game. My learners love it. I typically don’t give them class time to play it as I prefer hands-on, learner-to-learner interactive math activities. Since they will be at home, I asked them to play it for an hour during our typical gifted days to keep up with and improve their math skills.
  • Code.org – My 4th graders have working through the Code.org Course F . They were asked to continue working on this through our hiatus while my 5th and 6th graders were asked to join and work on the Code.org CS in Algebra.
  • Maker Camphttps://makercamp.com/project-paths/ and the Maker Stations Home Pack (see download below) : Since we do a lot of making in my gifted classes, I am requesting that my learners pick a project or two to try at home. It has been posted as an assignment via Google Classroom and they have been asked to post pictures of it. I will later (at school or at home depending how long the school closing lasts) ask them to blog about their processes.

Here is their schedule that I posted in Google Classroom for them.

The online applications – Newsela, Prodigy, and Code.org – have teacher dashboards so I can track progress and give them feedback. For their writing, I can give feedback directly on their Google docs, and for their maker projects, they are to post pictures to Google classroom.


Professional Development – Virtual Style

I plan on doing some PD in my pajamas – in other words, virtual style.

Attending Some Virtual Conferences

  • 2020 Share My Lesson Virtual Conference – is a free virtual conference from March 24-26, with over over 30 webinars focusing on instructional strategies across the curriculum, social-emotional learning, activism, STEM, and trauma-informed practices. This is a fantastic conference. I attend every year. The sessions and presenters from professional organizations are top notch!
  • CUE Spring Conference – Computer-Using Educators (CUE) is a California-based non-profit that offers a premiere educational technology conference each spring. This year, because of coronavirus, they are going virtual offering sessions from March 19 through April 5. There is a $75 fee for the virtual conference.

Taking Some Online Classes

  • The Power of Mathematics Visualization – There is a nominal fee for this course but it looks good and might help me develop some interesting strategies for teaching mathematics to my gifted students.
  • Code Academy Pro – They are offering Pro free to students and teachers. It’ll give me an opportunity to learn some advanced code.

Doing Some Maker Projects

Because I use lots of maker education projects in my gifted education classes and our school has a new STEAM lab, this forced hiatus is giving me the opportunity to try out some new projects including:


My Physical Health

I work out in group fitness classes several days a week. It verges on addiction. When I don’t get to do so, I get stressed out. Plus, it provides me with needed social interactions. So when my health club decided to limit their services, I became distraught. Luckily, though, I live in Santa Fe, New Mexico, so I plan to go on lots of hikes and am fixing up my bicycle to ride – hoping that the weather permits it. I am going to do online fitness classes. Oh, and, of course, cleaning my house from top to bottom will add an other fitness element. I absolutely know my physical workouts and health will positively affect my mental health.

Stay healthy, happy, and wise!

Written by Jackie Gerstein, Ed.D.

March 15, 2020 at 7:46 pm

A STE(A)M Professional Development Course

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I had the privilege of teaching a STE(A)M graduate course for Antioch University [New England]. I thought other teachers might benefit from access to a few of my project assignments and resources as well as example projects that teachers in the course produced.

Course Description

What does it mean to teach and engage our students in our modern world? How might we use principles of STE(A)M to engage all students? How can we design and implement STEM education and design thinking strategies building on our professional priorities (ie., the Critical Skills Classroom, nature based education, arts integration, etc) as well as developmentally appropriate pedagogy? How cam we use technology to support student learning? What’s the difference between STEM, STEAM, and STREAM? These questions will be explored in this online course designed to deepen understanding and inspire teachers to a new level of practice. Students will work both on their own and collaboratively to explore learn about these various topics for practical classroom implementation. Focus will also be given to modern tools to support STE(A)M and learning both face-to-face and virtual environments. Participants will design powerful learning experiences for these classrooms as well as formative and summative assessments. Online course.




STE(A)M Elevator Pitch

Using the resources https://www.pearltrees.com/jackiegerstein/stem-steam-stream-resources/id25727284 as reference, post an “elevator pitch” recording that defines these concepts on Flipgrid – https://flipgrid.com/5ab9c3cb

https://flipgrid.com/5ab9c3cb?embed=true




Collaboratively Curated Resources

Assignment Description

For the first part of this assignment. individually you are going to do a search for STEM/STEAM related resources from social media such as Twitter, Pinterest, Facebook, Instagram using hashtags (#STEM, #MakerEd, #STEAM, #edtech) to help identify them.

As a group, using a collaborative curation tool and collaborative process, create a curated list of resources that you discovered in the first part of this assignment and may prove useful to the beginning practitioner. Here is a resource to learn more about content curation: http://www.spencerauthor.com/content-curation/.

Here is a list of tools that can be used to collaborative curate your group’s resources. Your group will decide which one to use:

Student Examples




STE(A)M Lesson Plan

Assignment Description

Design a Lesson Plan or Unit that incorporates elements of STEAM. Review the following resources:

Make sure to include the following elements plus any others you would like to include:

Student Examples







STE(A)M Assessment

Assignment Description

Create a list possible strategies to assess students STEM/STEAM projects. It should be tailored to the (expected) age level of your learners, the focus of your learning activities (STEM, STEAM, or STREAM). Discuss several forms of formative and summative assessments that you can draw upon when you teach STEAM-based lessons.

Review the following:

In developing your strategies and ideas include at least one strategy from each of the following:

  • Documenting Learning Strategies (formative)
  • Reflecting on Learning (formative)
  • Strategies that Leverage Technology, e.g., blogs, podcasts, videos, online tools (formative and summative) 
  • Assessing the Cross-Curricular Standards and Goals Associated with STEAM Education (formative and summative)
  • Going Beyond the Rubric (formative and summative)

You can share it in written form or create your version of assessment ideas using one of the following EdTech tools (they have free versions):

Student Examples




Assessing STREAM

Final Course Reflection

Description

The goal of this reflective piece is the documentation of your understanding of the standards for this course, based in both your learning in class and in your experiences.  The format of this piece is up to you but it must demonstrate that you understand the following:

  • How do you define STE(A)M education within your context? (Please include specific examples of experiential learning: project, problem, place, and design challenge learning and any other relevant methodologies.)
  • What are the key ideas that should guide you in making good choices about the selection, acquisition, organization, evaluation, and reconsideration of resources and activities related to STE(A)M?
  • What are your next steps to support yourself and others in implementation of STE(A)M curriculum?
  • What skills and knowledge do you need to further develop in order to develop your expertise in STE(A)M instruction?

Student Example

Written by Jackie Gerstein, Ed.D.

December 23, 2019 at 9:22 pm

Assessing STE(A)M Learning

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In Learning in the Making, I discuss assessment as follows:

Educators should be clear about how and why they include assessment in their instruction. They need to be strategic and intentional in its use. Assessment should be about informing learners about their performance so increased learning and future improvements can result. “Assessment is the process of gathering and discussing information from multiple and diverse sources in order to develop a deep understanding of what students know, understand, and can do with their knowledge as a result of their educational experiences; the process culminates when assessment results are used to improve subsequent learning” (Huba & Freed, 2000, p. 8). 

During Fall, 2019, I taught a graduate level STE(A)M [Science, Technology, Engineering, (Arts), Math] course for Antioch University. Their last major assignment was to create methods for assessing STE(AM) learning. My goal was for the students, who are classroom teachers, to develop assessment strategies based on above. The description of the assignment follows:

Create a list possible strategies to assess students STEM/STEAM projects. It should be tailored to the (expected) age level of your learners, the focus of your learning activities (STEM, STEAM, or STREAM). Discuss several forms of formative and summative assessments that you can draw upon when you teach STEAM-based lessons. Review the following:

In developing your strategies and ideas include at least one strategy from each of the following:

  • Documenting Learning Strategies (formative)
  • Reflecting on Learning (formative)
  • Strategies that Leverage Technology, e.g., blogs, podcasts, videos, online tools (formative and summative) 
  • Assessing the Cross-Curricular Standards and Goals Associated with STEAM Education (formative and summative)
  • Going Beyond the Rubric (formative and summative)

You can share it in written form or create your version of assessment ideas using one of the following EdTech tools (they have free versions):

Student Examples

Two example student projects follow. One chose to use Book Creator while the other selected Piktochart. What was impressive to me was the professionalism of their work – both in their content and presentation, and that they created work that has the potential to be beneficial and useful for a wide audience of educators.

STE(A)M Assessments via Book Creator

Assessing STREAM

STE(A)M Assessments via Piktochart

Written by Jackie Gerstein, Ed.D.

December 8, 2019 at 6:00 pm

micro:bits for good

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At the beginning of November, 2019, I had the opportunity to travel to Singapore to attend and present at Edutech Asia 2019. During that time, I had the opportunity to hear about their initiative to use micro:bits to help students learn technology in authentic ways. An article from 2017, Micro:bit launch: What you need to know about the coding gadget Singapore plans to introduce, explained it as:

School-going children in Singapore will soon be using a pocket-sized, codeable computer, called the micro:bit, to pick up coding skills. The move is aimed at instilling passion for technology among young Singaporeans. The Infocomm Media Development Authority (IMDA) will work with the Ministry of Education (MOE) to roll out micro:bit as part of its new Digital Maker Programme over the next two years.

In the exhibit hall at the conference, IMDA showcased the micro:bit-for-good projects that groups of Singapore students created. The following video provides a sampling of students explaining their projects.

micro:bit Global Challenge

The Micro:bit Education is sponsoring a challenge to use micro:bits to address two of the UN’s Global Goals: Life Below Water and Life on Land. They provide lots of resources on their website:

Previous micro:bit Global Challenge

In 2015, world leaders came together to decide on a series of “global goals” to build a better world. We challenged students aged 8-12 across the globe to consider how these goals could change the lives of themselves and others, and to design solutions to these goals using the micro:bit (https://microbit.org/global-challenge/)

Although this contest/initiative has officially ended, it could still be used by groups of students as a reference to create micro:bit-for-good projects. Some resources from this challenge follow:

The following is a guide developed by Canada Learn Code to help students prototype their micro:bit global challenge idea.

Written by Jackie Gerstein, Ed.D.

November 24, 2019 at 10:30 pm

A Maker Education PD Workshop

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I had the privilege of presenting a day long maker education workshop at Edutech Asia on November 7, 2019. I was excited about having teachers and other professionals from Singapore, Thailand, Philippines, Cambodia, India, Malaysia, and New Zealand attend. What follows are some details and highlights.

As they arrived in the morning, I asked them to access the workshop slides and create a name card lit up with an LED.

They then used these name cards to introduce themselves.

Next, they were provided with copper tape, coin batteries, LEDs, and Chibitronics’ circuit stickers along with instructions about how to make series and parallel circuits; and asked to create pictures from their circuits. Here is a video of some of the participants sharing their processes:

Then, they were asked to further reflect on their learning by playing my Maker Reflection Game.

They were then introduced to their next making segment in which they could pick to do one or more of the following projects:

  • Bristlebots
  • Gami-bots
  • More advanced paper circuits
  • micro:bit books
  • Makey-Makey Characters

I repeatedly encouraged them to take pictures throughout their making processes in order to document their learning.

To reflect on this making segment, they were introduced to several types of online educational technology creation tools to use for their reflective piece. I believe that reflection and assessment should be as fun, exciting, valuable, and informative as the making process itself. Here are some examples from the workshop:



Finally, they were instructed to create a poster using visuals and LEDs in their small groups about their day and how they can apply their learnings when they return to their work environments.

. . . and here are the slides provided to the participants:

Written by Jackie Gerstein, Ed.D.

November 18, 2019 at 2:36 am

Language Arts Lesson Using a micro:book

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In Learning in the Making I discuss the importance of and strategies for integrating technology into the curriculum.

Maker education needs to be intentional. It follows, then, that if we want to bring maker education into more formal and traditional classrooms—as well as more informal environments such as afterschool and community programs—it needs to be integrated into the curriculum using lesson plans. This chapter begins with a discussion of the characteristics of an effective maker education curriculum and then suggests a lesson plan framework for maker education– enhanced lesson plans.  A powerful maker education curriculum includes the following elements: 

  • Instructional challenges are hands-on, experiential, and naturally engaging for learners. 
  • Learning tasks are authentic and relevant, and they promote life skills outside of the formal classroom. 
  • Challenges are designed to be novel and create excitement and joy for learners. 
  • Learner choice and voice are valued. 
  • Lessons address cross-curricular standards and are interdisciplinary (like life).
  • Learning activities get learners interested in and excited about a broad array of topics, especially in the areas of science, engineering, math, language arts, and fine arts. 
  • Communication, collaboration, and problem solving are built into the learning process. 
  • Reading and writing are integrated into learning activities in the form of fun, interesting books and stories and through writing original stories, narratives, and journalistic reports. 
  • Educational technology is incorporated in authentic ways; the emphasis is not to learn technology just for the sake of learning it. 

Educators need to approach their curriculum and lessons with a maker mindset. With this mindset, they can figure out creative ways to integrate maker activities into existing lessons and instructional activities. Educators in these situations start with the standards and objectives of their lessons, as they typically do with “regular” lessons, and then design or identify maker activities that meet the standards and the lesson. It simply becomes a matter of “How can I add a making element to my lessons to reinforce concepts being learned?” 

The micro:book Lesson

After showing the micro:book activity (see https://make.techwillsaveus.com/microbit/activities/animated-microbook) to a bi-lingual co-teacher, Natalia, she took off with it to develop a lesson to teach her Spanish-speaking students types of sentences. See the video below for her explanation of this lesson and a student example.

Written by Jackie Gerstein, Ed.D.

November 9, 2019 at 2:44 pm

Creating a New Makerspace at Our School

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I am beyond elated – our PreK-6 elementary school received monies, through our district’s Computer Science Resolution 2025, to create a STEAM (science, technology, arts, math) makerspace. I never thought our Title 1 school would get the opportunity to create such a space. I never thought I would get the opportunity to help create a fully equipped makerspace. A few of use spent the past few weeks rearranging our library so that one side contains our books and the other our STEAM materials.

We received the following items. Some were put out in the STEAM makerspace and some items the teachers will check out for use in their classrooms:

  • Dremel Laser Cutter (in makerspace)
  • Makedo Kits (in makerspace)
  • Strawbees (in makerspace)
  • Dash and Dot (in makerspace and can be checked out)
  • OSMO Coding (in makerspace)
  • Makerspace Kit (in makerspace)
  • BeeBot Robots (in makerspace)
  • Squishy Circuits (in makerspace)
  • Makey-Makeys (can be checked out)
  • littleBits Base Invent Kit (in makerspace)
  • micro:bits (3rd-6th grade teachers received their own sets)
  • Circuit Playground (can be checked out)
  • SAM Lab (can be checked out)
  • Green Screen (in makerspace)

Integrating Maker Education Activities Into the Curriculum

As we (the steering committee) envisioned adding a STEAM – Makerspace at our school, we realized that its success will be dependent on the teachers integrating these activities into their curriculum rather than an extra “recreational” activity.

Maker education needs to be intentional. It follows, then, for maker education to be brought into more formal and traditional classrooms as well as more informal ones such as with afterschool and community programs, it needs to be integrated into the curriculum using lesson plans to assist with this integration (Learning in the Making).


To assist our teachers with integrating maker education activities into the curriculum, I created the following Pearltrees aggregate of possible classroom lessons and activities for each of the materials – products we purchased for our school:

https://www.pearltrees.com/jackiegerstein/curriculum-integration/id27094864

In this post, I am also including the following lesson plan template from my book, Learning in the Making that can help with integrating maker education activities into the curriculum :

Written by Jackie Gerstein, Ed.D.

October 5, 2019 at 10:25 pm

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