Posts Tagged ‘innovation’
Maker-Enhanced Writing Workshop: Character Development
Readers of my blog know my thoughts and feelings about effective student learning. I have written blogs on:
- All Lesson Should Be Interdisciplinary Learning – https://usergeneratededucation.wordpress.com/2019/01/13/all-lessons-should-be-interdisciplinary/
- The Imperative of Experiential and Hands-On Learning –https://usergeneratededucation.wordpress.com/2016/12/23/the-imperative-of-experiential-and-hands-on-learning/
- Authentic Learning Experiences – https://usergeneratededucation.wordpress.com/2019/01/20/authentic-learning-experiences/
- Intentional Creativity – https://usergeneratededucation.wordpress.com/2017/08/20/intentional-creativity/
- The Magic of Making: The Human Need to Create –https://usergeneratededucation.wordpress.com/2018/03/04/the-magic-of-making-the-human-need-to-create/
This month I started a maker-enhanced writing workshop with a group of gifted 3rd through 6th grade students. As with all of my lessons, I strive to practice what I preach in my blog posts – being interdisciplinary; using technology to enhance their work; and making, creating, innovating, and inventing.
Standards Addressed
21st Century Skills
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
- Create new and worthwhile ideas (both incremental and radical concepts).
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts.
- Develop, implement and communicate new ideas to others effectively.
- Articulate thoughts and ideas effectively using oral, written and nonverbal communication skills in a variety of forms and contexts.
Next Generation Science Standards
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Common Core State Standards – ELA
- Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
National Core Arts Standards
- Students will generate and conceptualize artistic ideas and work.
ISTE Standards for Students
- Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
National Novel Writer’s Month Young Novelist’s Workbook
For this project, I use parts of the National Novel Writer’s Month Young Novelist’s Workbook found at https://ywp.nanowrimo.org/pages/educator-resources.
National Novel Writing Month (NaNoWriMo) is a fun, empowering approach to creative writing. The Young Writers Program (YWP) allows 17-and-under participants to set reasonable-but-challenging individual word-count goals.
The YWP also helps K–12 educators facilitate NaNoWriMo in schools, libraries, and community centers around the world. We provide virtual classroom spaces on our site, as well as student workbooks, Common Core-aligned curricula, and free motivational materials (https://ywp.nanowrimo.org/).
Since I work with 3rd through 6th graders, I use the one for elementary students. I also like the way it is formatted with lots of places to insert one’s own answers and ideas. Here is the PDF – elementary_school_workbook_ed4_INTERIOR.
Character Development
After some introductory information, the workbook jumps into character develop. I like having my learners begin by developing their characters. They did so by:
- Describing their character (pages 11 – 25 in the workbook).
- Drawing a picture of their characters.
- Creating a more artistic version of their character using additional art materials.
- Posting a description and image of their character onto Kidblog.
- Using Scratch and Makey Makey to describe the main characteristics of their characters.
Example Character Description and Artistic Creation
Programming Character Details Using Scratch and Makey Makey
The idea for this part of the lesson came from the Makey Makey Biography Bottles https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx. In the case of their character development, students programmed Scratch to tell a fact about their character upon the touch of each button.
The first step is to create the physical element, the character is glued onto a piece of cardstock (file folders work well for this). Holes are punched along the bottom – five for five facts and one for the Makey Makey ground wire. Large brass fasteners are inserted so that one of the fastener legs is bent to hold it in place and the other hangs over the edge. This permits the connection between the object and the Makey Makey.
Students then program Scratch so that when different fasteners are touched, a different fact about that character is verbalized. Scratch 3.0 now has extensions for Makey Makey and Text to Speech – both which are used for this project.
They upload a picture of their character and choose five facts about their character – one fact for each of the Makey Makey keys – space, up arrow, down arrow, left arrow, and right arrow. These facts are made via Text to Speech blocks. Students can even change accents and languages with these blocks.
Now you are ready to connect the Makey Makey! Connect alligator clips to the legs of the brass fasteners that protrude from the conductive plate. It is a good idea to mark which button you want to trigger each key press. Connect the other end of each alligator clip to the matching input on the Makey Makey. Make sure you have a clip attached to the ground. Connect the Makey Makey to the computer. Run your Scratch program. Hold the ground clip (making sure you are touching the metal part) and lightly touch each button (https://labz.makeymakey.com/cwists/preview/1506-biography-bottlesx).
To see how it all works, watch the video below:
My List of Top Ten Videos of 2018
I think we are living in amazing times whereby we can access and view high quality videos for free! I have selected some of my favorites from 2018. My criteria for their selection are that they made me laugh, cry, cheer, and/or made me feel inspired and hopeful. There are very few mentions of traditional schooling and education; yet, they all have connections to what school and education should aspire to be.
Educator and author Luis Perez gives a powerful TED Talk about how his experience with visual impairment forced him to live between and betwixt worlds. This inspiring talk covers his journey with disability, the importance of access and the role of technology for all learners.
11-year-old speaks out, at the March For Our Lives rally in Washington, for all the African-American girls who have been left out of the gun violence discussion. Wadler led a walkout at her elementary school to bring attention to the gun violence in schools across the country.
Michelle King discussed her current conundrums: How might we create empathetic institutions that remind us of our humanity? How might we re-design for equity and social justice in and out of school learning? How might we design learning institutions to build connections? How might we allow those connections help us re-see the worlds we inhabit? How might we embrace silence in our lives?
SOAR is an award-winning 3D animated movie about a young girl who must help a tiny boy pilot fly home before it’s too late. (Not from 2018, but that’s when I first viewed it, and it has such great connections to maker education.)
Adam Savage gives his annual “Sunday sermon” at the 2018 Bay Area Maker Faire. Adam talks about an essential aspect of making and maker culture: generosity and sharing. With examples from his own experiences and the world at large, Adam explains why the more we share, the more we have.
Emily Pilloton shares stories of community-focused creative projects and provide strategies and mindsets to bring purposeful making into any classroom. Furthermore, by connecting creativity to our communities, bringing real projects to life in the real world, students become young leaders with the soft and hard skills that will prepare them for the future. This talk shows an initiative that uses the power of creativity, design, and hands-on building to amplify the raw brilliance of youth, transform communities, and improve K-12 public education from within.
Watch Michelle Obama and Tracee Ellis Ross in conversation at the 2018 United State of Women Summit on May 5, 2018 Los Angeles. (I cannot overstate how much admiration I have for this woman.)
Maria Town’s keynote at the Maker of Nation’s conference where she talks about the rights of persons with disabilities especially from a maker’s perspective.
In this joyful, heartfelt talk featuring demos of her wonderfully wacky creations, Simone Giertz shares her craft: making useless robots. Her inventions — designed to chop vegetables, cut hair, apply lipstick and more — rarely (if ever) succeed, and that’s the point. “The true beauty of making useless things [is] this acknowledgment that you don’t always know what the best answer is,” Giertz says. “It turns off that voice in your head that tells you that you know exactly how the world works. Maybe a toothbrush helmet isn’t the answer, but at least you’re asking the question.”
. . . and my parting shot speaks for itself:
Day of the Dead (Dia de los Muertos) Displays: A Maker Education Project
I have lived in Santa Fe, New Mexico for a few decades. One of my favorite things about living here is that my town celebrates and embraces Hispanic and Mexican cultural traditions. I have the privilege of working with gifted kids at two elementary schools with over 80% Hispanic students. For the past two years, I did Halloween Wars – based off of the Food Channel show. See Halloween Wars: An Interdisciplinary Lesson with a STEM, STEAM, Maker Education Focus for more about this. Because of the cultural heritage of my students and because I find the Day of the Dead holiday so intriguing and beautiful (the movie, Coco, helped bring its beauty to the masses), I decided to focus on having the students create Dia de los Muertos displays this year.
Standards Addressed
21st Century Skills
- Using 21st century skills to understand and address global issues
- Learning from and working collaboratively with individuals representing diverse cultures, religions and lifestyles in a spirit of mutual respect and open dialogue in personal, work and community contexts
- Understanding other nations and cultures, including the use of non-English languages
- Create new and worthwhile ideas (both incremental and radical concepts)
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts
- Create new and worthwhile ideas (both incremental and radical concepts)
- Elaborate, refine, analyze and evaluate their own ideas in order to improve and maximize creative efforts
Next Generation Science Standards
- Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
- Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Analyze and interpret data on the properties of substances before and after the substances interact to determine if a chemical reaction has occurred.
Common Core State Standards – ELA
- Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
Getting Started – Gaining Attention
To introduce and show students the traditions related to Day of the Dead, they are shown the following videos:
-
Day of the Dead- Flavor and Tradition – https://www.youtube.com/watch?v=rdlL45ljkEY
-
What is Day of the Dead? | National Geographic – https://youtu.be/_sSawpU81cI
-
Dia de los Muertos (short film) – https://youtu.be/-v4-1wFEzM0
. . . as well as given time to explore the Smithsonian Latino Center’s Theater of the Dead – http://latino.si.edu/dayofthedead/ which includes an interactive element to build their own alter or Ofrenda.
Writing a Story About Day of the Dead
Students write a story with a Day of the Dead theme. They are given the option to write it alone or with a partner. Here is an example from one of my 6th grade students:
Artifacts for the Day of the Dead Displays
Students make the following artifacts and then, in small groups of three students, decide if and how they want to use them in their Day of the Dead displays to reflect the stories they wrote.
Decorated Skulls with Paper Circuits for Eyes
Materials: skull outline and parallel circuit outline (one for each student), 5MM LED lights, copper tape, coin batteries, transparent tape, markers.
Students decorate their paper skulls and then make parallel paper circuits to light up the eyes of these skulls. I found a template of a skeleton skull online. I printed these out – one for each student. I then made an outline of a parallel circuit so that when connected and joined with the top part, the LEDs would show up as pupils of the decorated skull – see below.
Students first cut out and decorate their skulls with markers. Images of decorated Day of the Dead skulls can be projected via a whiteboard so students can see examples. They then trace their cut out skulls onto the paper circuits template and cut that out. The bottom piece, containing the parallel circuit design, is then wired with the copper tape. The shorter copper tape is taped down from the battery placeholder to the end of its outline, so that the coin battery can be placed on top of that. For the longer piece of copper tape, about 1.5 inches is left at the end near the battery. This extra is folded onto itself so that after the battery is in place, this part of the copper tape can be taped on top of the battery. Having a folded over end piece makes it more manageable. Students should be reminded how to find the polarities of both the LEDs (the longer leg is positive) and the coin battery (it has a + on the top – that side with a little bit larger diameter). Students then tape their batteries and LEDs in place insuring that the positive legs of the LED lead to positive side of the battery and visa-versa. For more about paper circuits, see https://www.makerspaces.com/paper-circuits/. The LEDs are then poked through the eyes of the decorated skull. The top and bottom pieces are then stapled together.
Sugar Skulls
Materials: sugar, meringue powder, sugar skull molds
Sugar skull molds can be purchased from https://www.mexicansugarskull.com/sugar_skulls/sugar-skull-molds.html. Sugar skulls are incredibly easy to make – just combining the dry ingredients of sugar and meringue power and adding a little water so it becomes the consistency of dampened beach sand. More directions along with amounts can be found at https://www.mexicansugarskull.com/sugar_skulls/instructions.html. After waiting at least 24 hours for the skulls to harden, students can then decorate them using edible markers or royal icing.
Skulls from Modeling Chocolate
Materials: white chocolate morsels, corn syrup.
This is another easy recipe to make (see http://artisancakecompany.com/recipe/how-to-make-perfect-modeling-chocolate/ for specific directions) although it is a bit tricky to get the modeling chocolate to the right consistency. Once the modeling chocolate is made, students sculpt it into 3D skulls.
micro:bit Lit Skull
Materials: micro:bit (one for each team), heavy stock cardboard, (servos with jumper wires and alligator clips if movement is designed)
A micro:bit is mini-computer, half the size of a credit card equipped with 25 red LED lights that can flash messages. The micro:bit features an embedded compass, accelerometer, mobile, and web-based programming capabilities. It is compatible with a number of online code editors across a number of different languages (https://learn.sparkfun.com/tutorials/getting-started-with-the-microbit). For this activity, students cut out a skull with a window in the middle for the micro:bit (see below). They then use https://makecode.microbit.org/ to (1) create a message on the LEDs about Day of the Dead, and (2) code the servo to rotate the skull in a small arc from side to side (see https://sites.google.com/view/microbitofthings/7-motor-control/11-servo-control?authuser=0 for how to do this).
Tissue Paper Marigolds
Materials: yellow tissue paper, pipe cleaners.
The directions for how to make these can be found at https://tinkerlab.com/simple-paper-marigolds-dia-de-los-muertos/,
Edible Slime
Materials: sugar free Jello, starch
This is an easy recipe with the slime made by combining sugar free Jello, food starch, and water. Colors are determined by the flavor of the Jello – I like using lime for green slime and strawberry for red slime. For more information, visit https://thesoccermomblog.com/edible-silly-putty/
Miscellaneous Materials
Students are provided with core board and also given candy bones, candy gravestones, and chocolate animal crackers (to be crushed into dirt) so that these items along with the projects described above can be used for their displays, again reminding students that the displays should directly reflect their stories about Dead of the Day – Dia de los Muertos.
Student Reflection
Students were asked to randomly choose five cards from the deck of my Maker Reflection Cards to reflect on their experiences with this project. They were told that they could discard two of them but would need to answer three of them via a blog post, and I was totally elated when one asked if he could answer more – seven of them! Here are screenshots of his and another student’s reflections.
Choice + Imagination = Fantastic Results
Destination Imagination (DI) has been recommended by my supervisor for use with gifted students. I teach gifted students at two Title 1 elementary schools.
DI MISSION
To engage participants in project-based challenges that are designed to build confidence and develop extraordinary creativity, critical thinking, communication, and teamwork skills
DI PRINCIPLES
- Fun learning: Explore STEM/STEAM concepts in a hands-on environment
- Creative problem solving: Learn how to think, not what to think
- Kid powered; team driven: Energize students to own all decisions, creations, and results
- Friendly competition: Motivate teams to reach for the stars, while also rooting for each other
- Global diversity: Encourage and celebrate differences in each other, and differences in ideas.
(https://www.destinationimagination.org/vision-mission/)
Destination Imagination has developed Instant Challenges to help spark student creativity. Recently, I had one class of gifted 6th graders do the Fortune Teller Instant Challenge. See below.
Here is a PDF that leads to the several versions of the Destination Imagination Fortune Teller: Destination_Imagination_IC_Makers PDF
I only have four students in this particular class and interestingly, each selected a different project:
- Tell a Story About Being Very, Very Hungry at a Concert
- Make a Cartoon About Getting a New Pet in a Fishbowl
- Create a Song About Trying to Fly at an Amusement Park
- Create a Commercial About Trying to Fly at an Amusement Park
They (except for the cartoon) recorded their projects in front a green screen and then added background images using iMovie. Here are their finished creations:
They had 100% engagement throughout the project. This is significant as two of the girls sometimes have a difficult time getting and staying focused on their projects during class. I believe this occurred because they were given a choice and they had to use their imaginations.
Choice
I have blogged about giving student voice and choice in the past.
Education works when people have opportunities to find and develop unaccessed or unknown voices and skills. Audre Lorde poignantly describes this “transformation of silence into language and action [as] an act of self-revelation.” Opportunities for flexibility and choice assist learners in finding passion, voice, and revelation through their work. (http://www.edutopia.org/blog/student-choice-leads-to-voice-joshua-block)
Internet accessibility, technologies that permit the user-generated media, and social media allow for unlimited potential for learner choice and voice.
Learner Choice can be facilitated through:
- Giving learners choice in how they want to learn content including through videos, text-based resources, podcasts, hands-on modules, or human interactions (see UDL’s multiple means of representation).
- Giving learners choices to show what they know-what they learned through anything from writing a paper to creating a multimedia presentation to creating a performance art work (see UDL’s multiple means of action and expression).
- Giving learners choice to study topics based on personal interests as it facilitates natural engagement in learning (see Interest Fuels Effortless Engagement).
- Being a tour guide of learning possibilities – show learners the possibilities and then get out of the way (see https://usergeneratededucation.wordpress.com/2015/07/26/show-learners-the-possibilities-and-then-get-out-of-the-way/).
Imagination
I believe that most of student learning should contain some form of them using their imaginations. Sadly, though as Sir Ken Robinson noted over ten years ago, “schools are killing creativity.”
According to research conducted by Kyung Hee Kim, Professor of Education at the College of William and Mary, all aspects of student creativity at the K-12 level have been in significant decline for the last few decades. Based on scores from the Torrance Tests of Creative Thinking, her study reveals “that children have become less emotionally expressive, less energetic, less talkative and verbally expressive, less humorous, less imaginative, less unconventional, less lively and passionate, less perceptive, less apt to connect seemingly irrelevant things, less synthesizing, and less likely to see things from a different angle” (How America’s Education Model Kills Creativity and Entrepreneurship).
From my blog post, Intentional Creativity:
Embedding creativity into the curriculum can and should be a strong component of content area teaching and learning. In other words, educators don’t need to plan to teach creativity as another part of curriculum. Creativity is often an integral part of the practices of professionals including scientists, mathematicians, business people, artists, writers, and is an important part of their content area expertise. It follow, then, that learners should be taught in ways that help them think like a scientist . . . like an artist . . . like a writer . . . like a business person.
Specific Ideas for Intentional Creativity
Recently I wrote a blog post about Intentional Creativity. Here is the graphic created for that post. Below the graphic are specific ideas I am using with my gifted elementary students this school year.
What follows are the activities I am using this school year to be intentional with sparking creativity in my gifted education classrooms. The titles are links for these activities.
Destination Imagination Instant Challenges
Goal: To spark creative divergent thinking for STEM, STEAM, and science based learning.
Description: Instant Challenges are fun, STEAM-based group activities that must be solved within a short period of time. Using your imagination, teamwork and few everyday materials, you and your friends will work together to see just how innovative you can be. With hundreds of potential combinations and ways to solve each Instant Challenge, the creative possibilities are endless!
Write About
Goal: To get learners’ primed to do some creative writing.
Description: Don’t look at Write About as another thing to add. It’s a platform for writing and a community for publishing writing…regardless of the genre, purpose, length or audience. We believe a balance between digital and physical is a healthy thing, and support your pencil/paper writer’s notebooks whole heartedly! But when you want students to transition their writing skills into a digital space…when you want to empower them with choice and visual inspiration for creative sparks…when you want them to have an authentic audience for their writing…when you want them to leverage multi modal tools like audio and images…that’s where we come in!
Minute Mysteries
Goal: To help learners to think outside of the box; to develop alternative perspectives of perceived reality.
Description: Minute mysteries are riddles where students ask yes or no questions to try and solve the riddle. They are called minute mysteries because they are usually a bit more complex than your average riddle.
Rebus Puzzles
Goal: To help learners playful interact with the symbolic nature of language.
Description: Rebus Puzzles are essentially little pictures or riddles, often made with letters and words, which cryptically represent a word, phrase, or saying.
Classroom Icebreakers
Goal: To build community; help create a classroom climate with a sense of fun and whimsy.
Description: Useful for the beginning of a class period or toward the beginning of a semester when students don’t know each other well, Introduction and Breaking-the-Ice games can dramatically transform the dynamics of your classroom. More ideas can be found at: https://www.pinterest.com/explore/classroom-icebreakers/
Helping Learners Move Beyond “I Can’t Do This”
I work part-time with elementary learners – with gifted learners during the school year and teaching maker education camps during the summer. The one thing almost all of them have in common is yelling out, “I can’t do this” when the tasks aren’t completed upon first attempts or get a little too difficult for them. I partially blame this on the way most school curriculum is structured. Too much school curriculum is based on paper for quick and one shot learning experiences (or the comparable online worksheets). Students are asked to do worksheets on paper, answer end-of-chapter questions on paper, write essays on paper, do math problems on paper, fill in the blanks on paper, and pick the correct answer out of a multiple choice set of answers on paper. These tasks are then graded as to the percentage correct and then the teacher moves onto the next task.
So it is no wonder that when learners are given hands-on tasks such as those common to maker education, STEM, and STEAM, they sometimes struggle with their completion. Struggles are good. Struggles with authentic tasks mimics real life so much more than completing those types of tasks and assessments done at most schools.
Problems like yelling out, “I can’t do this” arise when the tasks get a little too difficult (but ultimately are manageable). I used to work with at-risk kids within Outward Bound-type programs. Most at-risk kids have some self-defeating behaviors including those that result in personal failure. The model for these types of programs is that helping participants push past their self-perceived limitations results in the beginnings of a success rather than a failure orientation. This leads into a success building upon success behavioral cycle.
A similar approach can be used with learners when they take on a “I can’t do this” attitude. Some of the strategies to offset “I can’t do this” include:
- Help learners focus on “I can’t do this . . . YET.”
- Teach learners strategies for dealing with frustration.
- Encourage learners to ask for help from their peers.
- Give learners tasks a little above their ability levels.
- Emphasize the processes of learning rather than its product.
- Reframe mistakes and difficulties as opportunities for learning.
- Scaffold learning; provide multiple opportunities to learn and build upon previous learning.
- Focus on mastery of learning; mastery of skills.
- Avoid the urge to rescue them.
- May need to push learners beyond self-perceived limits.
- Build reflection into the learning process.
- Help learners accept an “it’s okay” when a task really is too hard (only as a last resort).
Focus on “I can’t do this . . . YET.”
The use of “YET” was drawn from Carol Dweck’s work with growth mindsets.
Just the words “yet” or “not yet,” we’re finding give kids greater confidence, give them a path into the future that creates greater persistence. And we can actually change students’ mindsets. In one study, we taught them that every time they push out of their comfort zone to learn something new and difficult, the neurons in their brain can form new, stronger connections,and over time, they can get smarter. (Carol Dweck TED Talk: The power of believing that you can improve)
By asking learners to add “yet” to the end of their “I can’t do this” comments, possibilities are opened up for success in future attempts and iterations. It changes their fixed or failure mindsets to growth and possibility ones.
Teach learners strategies for dealing with frustration.
What often precedes learners yelling out, “I can’t do this” is that learners’ frustration levels have gotten a bit too high for them. Helping learners deal with their frustrations is a core skill related to their social-emotional development and helps with being successful with the given tasks.
The basic approach to helping a [student] deal with frustrating feelings is (a) to help them build the capability to observe themselves while they’re in the midst of experiencing the feeling, (b) to help them form a story or narrative about their experience of the feeling and the situation, and then (c) to help them make conscious choices about their behavior and the ways they express their feelings. (Tips for Parents: Managing Frustration and Difficult Feelings in Gifted Children)
You can help your [student] recognize that learning involves trial and error. Mastering a new skill takes patience, perseverance, practice, and the confidence that success will come. Instead of recognizing that failure is temporary, a [student] often concludes, “I’ll never succeed.” That is why encouragement is by far the most important gift you can give your frustrated [student]. Take her dejection seriously, but help her look at her challenge differently: “Never,” you might reply, “is an awfully long time.” Eventually, she’ll learn from your encouraging words to talk herself out of giving up. (Fight Frustration)
Encourage learners to ask for help from their peers.
I must tell both my gifted students and my summer campers several times a day to ask one of their classmates for help when they are stuck. I have a three before me policy in my classrooms, but sometimes when I tell them to ask for help, they look at me like I am speaking another language. It makes sense, though, as they often have been socialized via school procedures to ask the teacher when they get stuck.
The following poster is going up in my classroom this coming year to remind them of the different possibilities for getting help if and when they get stuck on a learning task:
The bottom line becomes facilitating learner self-reliance knowing that these are skills learners can transfer to outside of school activities where there often is not a teacher to provide assistance.
Emphasize the processes of learning rather than its product.
School curriculum often focuses on the whats of learning – the products – rather than the hows of learning – the processes. When the focus changes to the process of learning, learners are less apt to feel the pressure to create quality products. “Research has demonstrated that engaging students in the learning process increases their attention and focus, motivates them to practice higher-level critical thinking skills and promotes meaningful learning experiences” (Engaging students in learning).
The biggest step an educator can take to implement a process-oriented learning environment is to let go of expectations about what a product should be. Expectations can and should be around learning processes such as: following through to the task completion, finding help when needed, trying new things, taking risks, creating and innovating, tolerating frustration, and attempting alternative routes when one route isn’t working.
Reframe mistakes and difficulties as opportunities for learning.
I’ve blogged about normalizing failure and mistake making in The Over Promotion of Failure:
I reframe the idea of failure, that oftentimes occur within open-ended, ill-defined projects, as things didn’t go as originally planned. It is just a part of the learning process. I explain to my learners that they will experience setbacks, mistakes, struggles. It is just a natural part of real world learning. Struggles, setbacks, and mistakes are not discussed as failure but as parts of a process that need improving.
Contrary to what many of us might guess, making a mistake with high confidence and then being corrected is one of the most powerful ways to absorb something and retain it. Learning about what is wrong may hasten understanding of why the correct procedures are appropriate but errors may also be interpreted as failure. And Americans … strive to avoid situations where this might happen. (To Err Is Human: And A Powerful Prelude To Learning)
Scaffold learning; provide multiple opportunities to learn and build upon previous learning.
Many maker education, STEM, and STEAM activities require a skill set in order to complete them. For example, many of the learning activities I do with my students require the use of scissors, tape, putting together things. Even though some of the learners are as old as 6th grade, many lack these skills. As such, I do multiple activities that require their use. Learners are more likely to enjoy, engage in, and achieve success in these activities if related skills are scaffolded, repeated, and built upon.
In the process of scaffolding, the teacher helps the student master a task or concept that the student is initially unable to grasp independently. The teacher offers assistance with only those skills that are beyond the student’s capability. Of great importance is allowing the student to complete as much of the task as possible, unassisted. The teacher only attempts to help the student with tasks that are just beyond his current capability. Student errors are expected, but, with teacher feedback and prompting, the student is able to achieve the task or goal. (Scaffolding)
By allowing students to learn from their mistakes, or circling back through the curriculum will allow more students to access your instruction and for you to have a better understanding of where they are at with their learning. Let’s face it, learning can be messy and if you try to put it into a simple box or say a single class period and then move on, it isn’t always effective. (Strategies and Practices That Can Help All Students Overcome Barriers)
Focus on mastery of learning; mastery of skills.
Sal Khan of Khan Academy fame has a philosophy that focuses on mastery of learning and skills that is applicable for all types of learning:
A problem, Khan says, is the next block of material builds on what the student was supposed to learn in the last lesson, and it’s usually more difficult to pick up. So a student learns only 75% of the material, we can’t expect that student to master the next section.
When students master concepts and learn at their own pace — all sorts of neat things happen. The students can actually master the concepts, but they’re also building their growth mindset, they’re building perseverance, they’re taking agency over their learning. And all sorts of beautiful things can start to happen in the actual classroom. (Sal Khan TED Talk Urges Mastery, Not Test Scores In Classroom)
This approach puts forward the notion that students should not be rushed through to more complex concepts without having the foundational knowledge needed to successfully transition to the next level.
Khan believes we should be teaching students to master the material before moving on, ensuring that students are given as much time and support as they need to tackle each new concept before trying to build upon it. As Khan says, you wouldn’t build the second floor of a house on a shaky foundation, otherwise it will collapse.
Mastery learning:
Reframes a student’s sense of responsibility, where performance is viewed as the product of instruction and practice, rather than a lack of ability. Encourages a student to persevere and grasp knowledge they previously didn’t understand. Gives students the time and opportunity as they need to master each step, instead of teaching to fixed time constraints. Provides feedback and assessment throughout the learning process, not just after a major assessment. (Teaching for mastery)
Give learners tasks a little above their ability levels.
Giving learners tasks a little above their ability levels is actually a definition for differentiated instruction. It also helps to insure that new learning will occur; that learners will be challenged to go beyond their self-perceived limitations. ‘People can’t grow if they are constantly doing what they have always done. Let them develop new skills by giving challenging tasks” (15 effective ways to motivate your team). As learners overcome challenges, they will be more likely to take on new, even more challenging tasks.
Avoid the urge to rescue them.
I’ve had learners cry (even as old as 6th grade), get angry, sit down in frustration. Educators, by nature, are helpers. The tendency is for them to rescue learners from the stress and frustration of reaching seemingly unsurmountable challenges. But, and this is a big but, if educators do rescue them, then they are taking away learning opportunities, the possibility of the learner achieving success on his or her own.
May need to push learners beyond self-perceived limits.
This is the next step after not rescuing learners. The educator may have to push, encourage, cajole, coax, persuade, wheedle learners to go beyond what they thought possible. It is similar to a coach who really pushes her or his athletes. Sometimes it appears mean or callous. The big caveat to being successful with this strategy is that the educator must first have a good relationship with the leaners; that learners really understand that the educator has their best interests at heart.
Build reflection into the learning process.
Time needs to be built into the day or class period where students reflect on what they’ve learning and make meaning of it. This helps with processing information as they reconcile it with their prior knowledge and work to make the information stick. This is a great opportunity for thinking to be clarified, questions to be sought, or learning to be extended. (Strategies and Practices That Can Help All Students Overcome Barriers)
Help learners accept an “it’s okay” when a task really is too hard (only as a last resort).
Yep – this is absolutely the last resort.
Cardboard Creations: A Maker Education Camp
This post discusses my Cardboard Creations Maker Education Camp that was taught to fifteen 5 to 12 year old learners for five days, 2.5 hours each morning during Summer, 2017. It is split into three sections:
- Rationale for Using No Tech, Minimal Cost Materials
- Some Pedagogical Perspectives
- Summer Maker Education Camp Project
Rationale for Using No Tech, Minimal Cost Materials
Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations.
As a recent NPR article discussed several challenges for maker education. One of them was related to equity issues, providing maker education for all students regardless of income level:
A big challenge for maker education: making it not just the purview mostly of middle- and upper-middle-class white kids and white teachers whose schools can afford laser cutters, drones or 3-D printers (3 Challenges As Hands-On, DIY Culture Moves Into Schools).
In order to adequately address this challenge, it becomes important to speak of making in broader terms; that maker education is so much more than 3D printing, drones, and robots. As Adam Savage from Mythbusters notes:
What is making? It is a term for an old thing, it is a new term for an old thing. Let me be really clear, making is not simply 3D printing, Art Lino, Raspberry Pi, LEDs, robots, laser and vinyl cutters. It’s not simply carpentry and welding and sculpting and duct tape and drones. Making is also writing and dance and filmmaking and singing and photography and cosplay. Every single time you make something from you that didn’t exist in the world, you are making. Making is important; it’s empowering. It is invigorating (Adam Savage’s 2016 Bay Area Maker Faire Talk).
Doing and promoting maker experiences such as cardboard projects have the potential to offset the challenges associated with access and costs as well as provide opportunities for making by all.
Cardboard, my makerspace material of choice, is available in every home in America. From mac and cheese boxes to a shoebox, cardboard is a material that puts students on a level playing field. It’s free. Students can cut thin stuff with scissors or score corrugated material with a pair of safety scissors, and tape is cheap enough that I can send a partial roll home with a student who needs it. Kids in families who cannot afford clay or craft kits or have little money for additional classroom supplies can still imagine something using materials that belong to them. That equals the playing field among students who ‘have not’ with students who ‘have’ adequate resources (Cardboard Creators: Reusing to Learn).
Some Pedagogical Perspectives
The Experiential Nature of Maker Activities Makes Them Messy, Loud, and Chaotic
Traditional classrooms are often marked by students quietly at their desks completing the same tasks at the same time. This is opposite of what went on during the Cardboard Creations Maker Education camp. The classroom was loud, seemingly chaotic and messy. Cutting and working with cardboard creates a mess, but authentic and engaged learning is often messy.
Learning is often a messy business. “Messy” learning is part trial and error, part waiting and waiting for something to happen, part excitement in discovery, part trying things in a very controlled, very step by step fashion, part trying anything you can think of no matter how preposterous it might seem, part excruciating frustration and part the most fun you’ll ever have. Time can seem to stand still – or seem to go by in a flash. It is not unusual at all for messy learning to be …um …messy! But the best part of messy learning is that besides staining your clothes, or the carpet, or the classroom sink in ways that are very difficult to get out … it is also difficult to get out of your memory! (http://www.learningismessy.com/quotes/)
Concepts and Skills Naturally Embedded in a Context
Concepts and skills became embedded in the experiential activities. Learning of concepts and skills occurred at the time when the campers’ interest and need were the highest. For example, when the learners did their solar ovens, several concepts were introduced and talked about: direction of sun rays, solar energy, angle of lean. These discussions and knowledge helped them to better their design and set up their solar ovens. Their learning had a context and a reason.
The same was true for the the learning of skills. Learners were motivated and attentive when I demonstrated certain cardboard folding and connecting techniques. This also included soft skills such as communicating needs, asking for what they needed, and collaborating with others as they found a genuine need and desire to use them.
The Cardboard Box as a Blank Palette
Many of kids’ toys are promoted and sold with directions, solutions to problems, and expectations for end products.
Unfortunately for kids today, the designed world doesn’t leave much room for them to explore. Most toys come with pre-defined identities and stories, which rob children of the joy of imagining these things. This leaves few opportunities to figure out how to use a toy, experiment, fail, and invent the story of where it came from, and why it does what it does. Imagining, understanding, and becoming who we are is a process informed by play, and both toy companies and designers are taking all the exploration out of it (The Case For Letting Kids Design Their Own Play).
The cardboard box becomes a blank palette waiting for a kid’s imagination to make it into come alive especially in the mind of that kid. Making with cardboard doesn’t come with a set of step-by-step instructions about what and how to make. This is beautifully illustrated by the following short film.
Summer Maker Education Camp Projects
What follows are the projects that the campers did during the cardboard creation camp
Knight Costumes and Capture the Flag
The campers made shields, swords, helmets and then played Capture the Flag . I got this idea from http://www.instructables.com/id/Cardboard-Fortress-Battle-capture-the-flag/. Given the elementary age level, I cut out the shields and sword handles for them.
Solar Ovens for Smores
Campers made solar ovens for Smores which was an easy, high engagement cardboard activity for them to learn about and explore solar energy. There are lots of tutorials on the Internet about how to make these. Here is one of them: http://desertchica.com/diy-solar-oven-smores-kids-science-experiment/.
Photo Face-in-the-Hole
The materials for this activity were simply big pieces of cardboard and poster paints. Kids were given the task to make a photo face-in-the-hole. What they created can be viewed in the following slideshow.
Cardboard Box Foosball
Directions on how to make the cardboard box Foosball can be found at: http://www.muminthemadhouse.com/shoebox-table-football-foosball/. I cut the goal areas out for the campers ahead of time. They poked the holes for the dowels using the pointy end of the Makedo Safe-Saw.
Miniature Golf Course Holes
For this cardboard creation, I gave campers a long piece of card, a kid golf club and golf ball (bought at https://www.carnivalsource.com/store/p/194472-One-Set-Golf-Set/10-Pc.html) and had available toilet paper/paper towel rolls, pool noodles, small cardboard boxes for them to each make their own miniature golf course hole. When completed they were placed on the playground’s grassy area to make a miniature golf course.
Hot Wheel Car Tracks and Garages
For our last day, each camper was given a hot wheels car and told to create anything for that car using all of the left over boxes, duct tape, and Makedo screws. Most created tracks but a few created garages. This was equally engaging for the boys and for the girls.
Here is a link to my blog post that includes the cardboard challenge projects from summer, 2016: https://usergeneratededucation.wordpress.com/2016/07/25/cardboard-challenges-no-techlow-cost-maker-education/. My cardboard creations webpage of resources and project ideas can be found at http://www.makereducation.com/cardboard-challenge.html.