User Generated Education

Education as it should be – passion-based.

Posts Tagged ‘social-emotional learning

Student and Teacher Motivational Needs in the School Setting

leave a comment »

Motivation is not only important in its own right; it is also an important predictor of learning and achievement. Students who are more motivated to learn persist longer, produce higher quality effort, learn more deeply, and perform better in classes and on standardized tests. It’s commonsense, but it’s also reinforced by hundreds of studies (An Important Piece of the Student Motivation Puzzle).

The topic of teacher and student motivational needs is too often given tangential thought and discussion. I know that teachers, curriculum specialists, and administrators believe in its importance, but I rarely see it brought up in readings and professional development. I propose that it is at the core of learning and as such, needs to be forefront of all teaching and learning.

In addition to Maslow’s Hierarchy of Needs, motivation theories of William Glasser, David McClelland, and Fredrick Herzberg have application to a school environment. Looking at theories of motivation can create a broader perspective as well as give educators additional ideas for meeting their own and their students’ needs. In this post, I discuss some of these motivational theories and propose an integration of these theories. This discussion is relevant for both teachers and students. If teachers aren’t getting their growth needs met, then it is very difficult for them to help their students get theirs met.

Maslow’s Hierarchy of Needs

Note: When referencing Maslow, it is important to note and acknowledge that Maslow was heavily influenced by Blackfeet ideas but did not credit them for that influence. For articles that discuss this, see https://elink.io/p/9155b1f.

Every teacher I’ve met has studied Maslow’s Hierarchy of Needs so I won’t include any detailed explanation as part of this discussion. As a review, I included some resources that follow:

Resources:

Take-Aways:

Almost all teachers know about Maslow and believe in the validity of this theory. A key point is that there are deficit and growth needs. I believe that most schools do a great job insuring that students’ (and teachers’) deficit needs are met. Most students would say that they aren’t hungry (due to free and reduced programs), have a roof over their heads, enough light, and a chair to sit on. Even though there are still too many exceptions, most would also say that they don’t feel unsafe by peers or teachers. Too many teachers and students, though, would say that school doesn’t address their growth needs; that they don’t spend enough, or even any, time pursuing personal interests and talents.

Willian Glasser’s 5 Basic Needs


William Glasser’s theory isn’t studied or discussed as much as it was a decade or two ago. He identified basic motivation needs: Survival, Belonging, Power, Freedom, and Fun. Survival and Belonging are similar to those identified by Maslow but Power, Freedom, and Fun are different and are important in the discussion of student and teacher motivators.

Power: Power is a sense of em­powerment, worthiness, self-efficacy, and achievement, and an outer sense of being heard and respected and feeling competent and attaining recog­nition. Power in a school setting may be defined by the stu­dent’s (and teacher’s) ability to make choices and be an equal contribu­tor in learning. Students (and teachers) want activities to be relevant and to bring them competence and pride.

Freedom: Freedom is the need for independence and autonomy; the ability to make choices, to create, to explore, and to express oneself freely; to have sufficient space, to move around, and to feel unrestricted in determining choices and free will. To achieve this, students (and teachers) need indepen­dence, options, choices, autonomy, and liberty in both physical and psychological aspects. Ideally, it will include having the freedom to create, having time to generate one’s own thoughts, and sharing what’s been have created in the context of learning.

Fun: Fun is the psychological need for enjoyment-the desire to enjoy a job, to have a sense of humor, to engage in a hobby, to have interests, and to feel excitement about a work project or leisure time activity. Having fun includes experiencing enjoyment, pleasure, relaxation, laughter, and learning. In addition, the combination of laughing and learning can maximize the relationship that educators have with students.

(Source: https://www.researchgate.net/publication/249832861_Our_Five_Basic_Needs)

Resources:

McClellands’ Learning Needs Theory


Resources:

In his research, Mclelland states that people have three primary needs: need for achievement, need for affiliation, and a need for power.

Need For Affiliation: The need for affiliation is a need to have positive social relationships with other people. These are your classic extroverts who love the company of others. Everyone has some need for affiliation, but for many, this is a high need. For people who need affiliation, the task is not essential to them. Instead, people who need affiliation respond to situations in which people depend on them. For students, this can be situations such as group projects and or team sports. Nothing can cripple high affiliated people then isolation. In addition, students who have a low need for affiliation will equally cause issues if they are always expected to socialize and be a part of the group.

Need for Achievement: The need for achievement is how strongly a person wants to have success at completing a task. High-achieving people feel a personal responsibility when they are expected to do something. High achievement people like to take on projects that have a moderate success rate. In other words, high achievement individuals hate something that is too easy but equally loose motivation for suicide tasks that have a low success rate. High achievers also have a desire for feedback. This is because they want to know if they have achieved success.

Need for Power: The need for power is a need to control, which means to influence other people. McClelland indicates two types of power, and these are personal power and social power. Personal power is a power to control others and is often political with a secret agenda. Social power is also seeking to influence others but to achieve the goals of the group or organization (Source: https://educationalresearchtechniques.com/2021/02/03/learned-needs-theory-and-students/) .

Note: Both Glasser and McClelland discuss the power need. Glasser’s explanation and description makes more sense to me in terms of this discussion.

Key Take-Aways from Glasser’s and McClelland’s Theories

There is some overlap of these two theories. Schools often work toward helping students develop a sense of affiliation and belonging especially after the pandemic with a greater focus on implementing social emotional learning. This is less so for power and freedom needs. I love that Glasser included fun. Sadly, way too often there is an emphasis on compliance within schools which is the antithesis of power and freedom – sometimes it is also the antithesis of fun and play.

Herzberg’s Two Factor Theory


This is a good overview. It includes a comparison to Maslow’s hierarchy of needs.

Resources:

Frederick Herzberg, a behavioral scientist, proposed a two-factor theory or the motivator-hygiene theory. There are some job factors that result in satisfaction while there are other job factors that prevent dissatisfaction. The opposite of “Satisfaction” is “No satisfaction” and the opposite of “Dissatisfaction” is “No Dissatisfaction.

Hygiene factors are those job factors which are essential for existence of motivation at workplace. These do not lead to positive satisfaction for long-term. But if these factors are absent/if these factors are non-existant at workplace, then they lead to dissatisfaction. Hygiene factors are also called as dissatisfiers or maintenance factors as they are required to avoid dissatisfaction. These factors describe the job environment/scenario. The hygiene factors symbolized the physiological needs which the individuals wanted and expected to be fulfilled. 

The hygiene factors cannot be regarded as motivators. The motivational factors yield positive satisfaction. These factors are inherent to work. These factors motivate the employees for a superior performance.These factors are called satisfiers. These are factors involved in performing the job. Employees find these factors intrinsically rewarding. (Source: https://www.managementstudyguide.com/herzbergs-theory-motivation.htm)

Take Aways:

This theory was developed with a business setting in mind. The two factor model can be applied to a school setting, too. When teachers and students have their survival and safety needs met (Herzberg’s hygiene factors), they may not be dissatisfied with the school but that doesn’t mean they are satisfied it. The goal of every teacher and administrator should be to create motivator-based factors and an environment whereby every teacher and student is motivated to be there and learn; where everyone in the school setting has the potential to be quite satisfied with their roles and jobs.

Student and Teacher Needs Ladder Framework

As someone who has been passionate about and studied human motivation for decades, I propose an integration of these motivational theories. I developed this framework to put a greater emphasis on growth and actualization needs in the school environment. A ladder and steps are used as the metaphor as I prefer a more physical-oriented depiction than a hierarchy or pyramid, which is difficult to impossible to climb. Including both a ladder and steps symbolizes that there are multiple ways to climb to high levels. (Note: This framework is appropriate for grades 2nd/3rd up.)

It has the following characteristics:

  1. The overall goal is to intentionally bring self-directed, self=determined, and joyful learning into the school environment.
  2. Experiencing as state of flow and student-centered learning are important aspects of motivation and increase as one goes up the ladder of needs. For more about flow, see What did you do in school today? and Flow – A Measure of Student Engagement.
  3. The needs ladder is split into safety and growth needs with a greater break down and emphasis on growth needs. I believe as Herzberg does in a two factor model. If student and teacher safety needs are met, then they are not dissatisfied with school but they aren’t satisfied with it either. Schools, as I’ve mentioned, typically do a good job with addressing needs. I believe it is now time to put a greater focus on growth needs so that both teachers and students are motivated, satisfied, and happy with their schools.
  4. This differs from Maslow’s model in that teachers and students can and will move up and down the ladder depending on the situation and class setting.
  • Basic Survival
    • Students and teachers have a safe physical environment and are fed if they are experiencing food insecurity. When school is unsafe for these students, their motivation is survival on a day-to-day basis.
  • Extrinsically-Motivated Compliance
    • Student and teacher needs are centered around avoiding punishment and/or receiving rewards, or because it is the expectation. It might be all both teachers and students know as compliance has been the expectation through their school careers. Motivation is strictly based on extrinsic elements.
  • Physically and Emotionally Safe with Peers, Teachers, and Staff
  • Connection to School Community
    • This is the transition from safety needs to growth needs. For some teachers and students, it is solidly a growth need, connection to peers and other school personnel meets core growth needs. For others, it helps to create a safe place but it may not personally meet growth needs.
    • The underlying core need is Affiliation, Love & Belonging – The need for affiliation and to love and belong includes the need for relationships, social connections, to give and receive affection and to feel part of a group.
  • Engagement and Excitement
    • Student engagement refers to the degree of attention, curiosity, interest, optimism, and passion that students show when they are learning or being taught, which extends to the level of motivation they have to learn and progress in their education (https://www.edglossary.org/student-engagement/).
    • The core underlying need is Fun. The need for fun is the need to find pleasure, to play and to laugh.
    • There is potential to experience flow and joy.
  • Empowerment
    • Empowerment is the “process by which individuals and groups gain power, access to resources and control over their own lives. In doing so, they gain the ability to achieve their highest personal and collective aspirations and goals” (Robbins, Chatterjee, & Canda, 1998, p. 91 as cited in What is “empowerment” in education?).
    • The underlying core need is Power. To be powerful is to achieve, to be competent, to be skilled, to be recognized for our achievements and skill, and have a sense of self worth.
    • Empowerment occurs when teachers and students are given choice. John Spencer’s video provides some good suggestion 10 Ways to Empower Students With Choice.
    • A flow state is typically experienced; joy may or may not be present.
  • Intrinsically-Motivated Mastery
    • Motivation stems from internal sources – the increased self-esteem, Confidence and recognition that comes from successful performance (Pedagogy, Andragogy, and Heutatgogy – a Continuum and Comparison).
    • The underlying core need is Power. To be powerful is to achieve, to be competent, to be skilled, to be recognized for our achievements and skill, and have a sense of self worth.
    • This can occur through teaching self-directed strategies. It can be mastery of content or of a skill, or in the case of the teacher, learning and successfully teaching new content or skill. It may be interest-driven or not. For example, I have a student who often expresses a disdain for math, yet he prides himself on being able to get correct answers of his math problems.
    • Flow State is evident and observable. Joy may or may not be present and observable.
  • Actualization of Interest and Talents
    • Motivation, not only comes from being able to pursue their own interests and develop their own talents, but through developing self-efficacy, knowing how to learn, embracing creativity along with the ability to use these qualities in novel as well as familiar situations and working with others will be he thing that takes place (Pedagogy, Andragogy, and Heutatgogy – a Continuum and Comparison).
    • The core underlying need is Freedom, the need for independence, autonomy, to have choices and to be able to take control of the direction of one’s life while at school.
    • This can be facilitated through self-determined strategies. The goal is not only for students but for teachers whereby they have the permission, space, resources, and time to pursue their own self-determined learning and teaching
    • A flow state and joy are evident and observable, almost palatable.

The higher levels of Intrinsically-Driven Mastery and Actualization of Interests and Talents can be facilitated through self-directed/andragogy and self-determined/heutagogy teaching and learning strategies respectively.

Resources to Learn More About Self-Directed/Andragogy and Self-Determined/Heutagogy Teaching and Learning Strategies

Needs for BIPOC Students

It is important to add to this discussion a special note about addressing the human needs of BIPOC students. Here are some suggestions as identified by BMEsTalk (Black Male Educators):

  • Allow what you know about each individual to inform your expectations and attitudes towards them. Who they are as a singular person, as part of their culture, and where they’re at developmentally. See the whole being they are. 
  • This is a powerful position to take! Every teacher should desire to become familiar with the experiences of BIPOC students so they’re more aware of the unique challenges they face. As an educator, this knowledge can be shared, and racial equity can be advanced. 
  • Give BIPOC students safe and brave spaces to share difficult topics such as racial inequality, bias, and social injustice. You are being invited into a world that is not your own. You can learn so much from your students to further a racially equitable future for them and the students around them. 
  • As their current significant influence in their lives, educators should reinforce and redirect the language and conversation to model support for a student sharing their Black or BIPOC experience. When difficult topics arise during class time, you or your students may feel uncomfortable. Lean into the discomfort. Beyond the discomfort lies the opportunity to learn and educate more on these crucial issues. (https://bmestalk.com/social-emotional-learning-for-black-students/)

Written by Jackie Gerstein, Ed.D.

January 3, 2023 at 1:31 am

A Chess Class for Elementary Students (with a DIY micro:bit -Driven Chess Clock)

with 2 comments

Each week a master math teacher from Math Amigos comes to my GT classroom for an hour to present conceptual math problems. High ability math students from 4th through 6th grades attend. A few weeks ago he presented a problem that included chess knight moves. One of the students mentioned how much she loves to play chess. I asked her if she’d like to lead a chess class. She agreed. Out principal liked the idea and ordered some chess sets. It is being offered to the 4th to 6th graders as a 45 minute class each week. About a dozen students expressed interest. I was personally excited as this was a true example of my penchant for student voice and choice (for more about this see my blog post, Today’s Education Should Be About Giving Learners Voice and Choice).

Below is a video clip of its soft start where she and another students are teaching some of their classmates how to play.

Some Academic and SEL Benefits of Chess

  • Develops Logic, Critical Thinking, and Creativity. Playing chess requires a lot of “if-then” logical analysis and “what-if” scenarios, all necessary ingredients for developing logical and critical thinking. In addition, studies show that chess boosts creativity, most dramatically in originality. Researchers attribute this boost to the process of imagining all the possible move alternatives which trains the mind to play with possibilities … the cornerstone of original thinking.
  • Increases Concentration & Memory. Studies conducted by the University of Memphis have found that children who play chess significantly improve their visual memory, attention span, and spatial-reasoning ability … all important factors for success in school.
  • Develops Decision Making and Problem-Solving Skills. Chess helps kids learn and practice thinking through and finding solutions to complex problems. The game of chess is a game of problem-solving, planning, and foresight. Being able to think through changing variables and formulate a plan based on various possibilities are invaluable skills necessary for the game, and more importantly, for life!
  • Improves Reading and Math Skills. Research continues to support the intellectual benefits of chess. Playing chess develops problem-solving skills in kids. studies have shown that because chess requires children to use cognitive processes such as decoding, analysis, thinking, and comprehension (all skills required for reading), chess playing kids greatly improve their reading skills over non playing kids. Also, one research study showed that substituting one hour of mathematics lesson a week with a Chess lesson showed an improvement in the mathematics test score of students in the research group.
  • Teaches Strategic Thinking, Planning, and Foresight. To be able to fulfill larger tasks in life, kids need to learn how to create a ‘plan of attack’ and outline plausible, step-by-step ways to achieve goals. During a game, players must strategically map out a plan and then execute it successfully in order to win. 
  • Greater Awareness of the Consequences of Ones Actions. Research suggests that children playing chess are more likely to understand the consequences of their actions.
  • Teaches Flexibility and How to Stay Calm Under Pressure. The game of chess has an inherent quality of calming down its participants as they play – studies show that playing chess makes people feel more relaxed than other games (like checkers). In chess, you have to think on your feet and make a decision about which move is best in any given situation- this teaches children how to stay calm under pressure.
  • Improves Social Skills and Emotional Intelligence. Kids who learn chess improve important abilities like sportsmanship, respect, fairness, patience, leadership, confidence, and a healthy self-perception.

Sources for above and for more information about the benefits of chess, see:

Something Extra – Creating a Chess Clock

Having students learn about and use timed chess games has the potential to increase engagement and the benefits of playing. “The importance of a chess clock is that – it will build urgency for chess players and for beginners I believe this will help you become a stronger chess player and very strategic in playing chess games once you get used to playing with a chess clock” https://chessdelights.com/importance-of-a-chess-clock/).

I love doing physical computing in my classroom and have discussed the benefits in https://usergeneratededucation.wordpress.com/2019/03/11/scratch-and-makey-makey-across-the-curriculum/. This along with the price of chess clocks prompted me to learn how to make a chess clock using micro:bits.

Materials for this project:

Directions for setting up the hardware/box can be found at https://learn.sparkfun.com/tutorials/microarcade-kit-experiment-guide/experiment-2-button-reaction-timer except I connected both wires from the button to the same P#, e.g., both wires from the red button to P0, both wires from the blue button to P1. This permits the micro:bit to be reset after each move. It displays the number of seconds for a move, and it is reset following a move by pressing the 1st button. As such, each player needs to keeps track of total amount of time via a paper and pencil. The students are making two clocks – one for each player.

Here is the MakeCode used – https://makecode.microbit.org/_hU4M2ixcYThom

Parting Shot: I have only played chess a half dozen times in my life but several students do. It is the students running the class, and this thrills me to no end.

Written by Jackie Gerstein, Ed.D.

November 27, 2022 at 11:41 pm

Beginning the School Year with “Who I Am” Projects

with 2 comments

It’s the start of a new school year. I am often baffled why teachers (all levels including college) jump right into covering content when the students are in a state of disequilibrium . . . wondering about the other students, the teacher, and the classroom climate. As such, I begin my classes with experiential, personal connections activities. During the first days of class, the messages I want to give my students, through these activities, include:

The Activities

Here are some of the activities I am doing with my students during the first weeks of school:

  • Bio-Bags
  • Toss and Talk Balls
  • All About Me Posters
  • Vision Statement
  • Family Picture Book
  • Kahoot Selfie
  • Fake Instagram
  • Mask of Symbols
  • Comic – the Change I’d Like to See in the World

Time is built in for students to do a show and tell of activities completed. They can decide which activities they want to do and in what order. See the following punchcard for more about this.

Punchcards for Accountability

Students receive their own punchcard (see below – printed on cardstock). When they finish an activity (they can be completed in any order), they come to me to show me. I ask them: (1) Did you fully completed the activity? and (2) Do you believe it is of a quality you believe is your best work (to avoid the let’s get it done quickly mentality)? If they say “yes” to both questions, I give them the hole punch so they can punch the two holes related to that activity.

Activity Descriptions

Bio-Bags

To begin, students bring an old but sentimental t-shirt to class. The shirt is made into a tote bag (see https://www.instructables.com/No-Sew-T-Shirt-Tote-Bag-1/).

Students are then given the following directions (taken from BioBags: Linking Literature and Life):

Choose any written works that have been important to you or that you love (you must have at least five written works) and bring them to school. You might bring the first book you could read by yourself, a letter that you like to read over and over, a special recipe, a favorite trading card, etc. Please try to include a variety of written works. You will get to tell the class why each
of the works is special to you and how it has impacted your life. Examples include:

  • A story or a book that you used to love listening to when you were younger
  • First books you were able to read by yourself
  • Hobbies- any written works you could share that fit with those hobbies (e.g., a program from a play, a scorecard, a trading card, a how-to book, directions for a favorite game)
  • Any special letter or e-mail received
  • Favorite song lyrics
  • A diary or a journal
  • Any special certificates or awards you’ve won
  • A favorite dish recipe
  • Any books that you love to read over and over

Toss and Talk Balls

For this activities, pairs of students receive a beach ball and a sharpie. They make Toss and Talk Ball, and then play it with their classmates.

Here is a list from which the students can choose: https://museumhack.com/list-icebreakers-questions/

Vision Statement

For this activity, students create a Vision Statement about themselves using Canva or Adobe Express. Directions for doing this using Canva and examples can be found at: https://our3lilbirds.blogspot.com/2017/05/how-to-make-one-page-profile-ellie-style.html. Note that this activity was designed for parents to create visions statements for their special needs children (as is seen by the poster to the left). I am adapting it for my students so that they create their own Vision Statement/Profile sheet using the same sections as this poster and populating them with their own information.

Vision Statement

The template:

Student Examples


LED Enhanced All About Me Posters

I like using the All About Me posters at the beginning of the school year as it lets me know a lot about the learners in a very short time. I also use them to decorate my classroom walls. Since I have been involved in maker education, I show the kids how to use LED lights creating circuits with copper tape. They use these materials to create LED-enhanced All About me Posters.

Kahoot Selfie

Most teachers and students these days know about Kahoota game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes. For this All About Me activity, learners create their own Kahoot Selfie with 5 or more Kahoot quiz questions about themselves, each question having a four possible answers with only one of them being correct. Here is a template to help them with planning – https://kahoot.com/files/2017/07/kahoot_paper_template-1.pdf and an actual Student Selfie Kahoot that they can duplicate and edit with their own questions and answers (they will need their own account to do so).

Fake Instagram Account

Because my learners are elementary age, they don’t (or shouldn’t) have their own Instagram account. This activity allows them to create their own (fake) one. The blog post, Fake Instagram Template with Google Slides (FREE), describes the process for doing this. This template – https://docs.google.com/presentation/d/1_gupBqIZBToioNFgbAb4nFVlsJgbdW5xneccto6pcFk/edit?usp=sharing – can be used by going under file to make a copy.

Here is my example:

Family Picture Book/ Cuadros de familia

This activity fits quite well with the Hispanic (the identifier used by the population with whom I work) heritage of the majority of my students. It begins by showing the students the following video:

They then use the following handout to create their books (taken from https://www.readwritethink.org/classroom-resources/lesson-plans/family-traditions-class-book):

A few adaptations that are used within my class are: (1) they can make the book as long as they choose, and (2) they can decide if they want to combine their books with other students in the class.

Mask Making

The full lesson for this activity can be found at Facing History’s What Aspects of Our Identities Do We Show to Others? which students are given access to work through independently:

Students will be making a mask that will be displayed in the classroom. The purpose of the mask is to answer the question, “Who am I?” To make their masks, students first have to decide how they want to present themselves to the class. Which aspects of their identities do they want to emphasize? Which aspects of their identities do they wish to conceal? Completing the Mask-making Preparation Worksheet can help students answer these questions before they begin crafting their masks. Before they begin, show students the materials they can use. In addition to markers and paper plates (or mask DIY which like Colorations® Cardstock Masks), old magazines are especially useful for this activity because students can cut out words and images. Also, inform students that they can decorate both the outside and the inside of the masks. They can use the outside to represent the aspects of their identities they openly show to the outside world and the inside to represent the more private aspects of their identities.

Here is the worksheet that goes along with this activity:

Comic Strip: A Change I’d Like to See in the World

For this activity, learners create a comic strip of at least 6 cells that describes a change they’d like to see in the world. I really like StoryboardThat and have an account for it so this is the platform my students use. Here is an example I found so learners can have an idea what to create:

Reflecting on the Activities

Once they successfully finish an activity, they are asked to reflect on it prior to going to the next activity. I use the blog platform, FanSchool (formally Kidblogs) to have them do so. FanSchool also has a direct connection for Flip (formally FlipGrid) so students who prefer to talk rather than write can do so. They show their project (inserting an image for writing, showing and telling for a Flip recording). During their reflections, they answer at least three of the following questions:

  • What did you enjoy about the activity? What didn’t you enjoy?
  • What did you learn about yourself?
  • What were the most difficult parts of the activity? Why?
  • What were the most satisfying parts of the activity?
  • What positives can you take away from the activity?
  • How have you been challenged during the activity?
  • How do you feel about what you made? What parts of it do you particularly like? Dislike?

Standards Addressed

Common Core State Standards – ELA

CCSS.ELA-LITERACY.W.5.3
Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.

CCSS.ELA-LITERACY.W.5.6
With some guidance and support from adults, use technology, including the Internet, to produce and publish writing as well as to interact and collaborate with others.

CCSS.ELA-LITERACY.W.5.10
Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.

21st Century Skills

THINK CREATIVELY
• Use a wide range of idea-creation techniques (such as brainstorming)
• Create new and worthwhile ideas (both incremental and radical concepts)

REASON EFFECTIVELY
• Interpret information and draw conclusions based on the best analysis
• Reflect critically on learning experiences and processes

COMMUNICATE CLEARLY
• Articulate thoughts and ideas effectively using oral, written, and nonverbal communication skills in a variety of forms and contexts)
• Utilize multiple media and technologies, and know how to judge their effectiveness a priority as well as assess their impact

MANAGE GOALS AND TIME
• Set goals with tangible and intangible success criteria
• Balance tactical (short-term) and strategic (long-term) goals
• Utilize time and manage workload efficiently

WORK INDEPENDENTLY
• Monitor, define, prioritize, and complete tasks without direct oversight
• Be self-directed learners

NAGC (Gifted Education) Standards

1.1. Self-Understanding. Students with gifts and talents recognize their interests, strengths, and needs in cognitive, creative, social, emotional, and psychological areas.

1.2. Self-Understanding. Students with gifts and talents demonstrate understanding of they learn and recognize the influences of their identities, cultures, beliefs, traditions, and values on their learning and behavior.

1.3. Self-Understanding. Students with gifts and talents demonstrate understanding of and respect for similarities and differences between themselves and their cognitive and chronological peer groups and others in the general population.

1.5. Cognitive, Psychosocial, and Affective Growth. Students with gifts and talents demonstrate cognitive growth and psychosocial skills that support their talent development as a result of meaningful and challenging learning activities that address their unique characteristics and needs.

3.2. Talent Development. Students with gifts and talents demonstrate growth in social and emotional and psychosocial skills necessary for achievement in their domain(s) of talent and/or areas of interest

Written by Jackie Gerstein, Ed.D.

August 14, 2022 at 7:09 pm

Benefits of Using Board Games in the Classroom

with 4 comments

As a kid growing up, I loved board games . . . loved playing The Game of Life, Clue, and Sorry with my friends as a preteen and then Backgammon throughout my undergraduate years. I definitely liked the thrill of winning but equally so interacting with my friends while we played the games. Years ago I brought board games into my classroom. but haven’t for several years focusing more on using video games with my students. I started bringing them back again this year after remote learning due to the COVID pandemic. This allows my students to engage in and develop the social skills that were sorely lacking during the pandemic. We know that the kids didn’t have these developmental experiences during the year+ of isolation from their peers.

The pandemic has brought about huge disruptions in normal life for humanity as a whole. The pandemic has brought about a worldwide lockdown state, and children’s interactions with other humans have become limited to that of their immediate family. Peer interactions and relationships are how kids learn not only about cooperation, trust, loyalty and support, but also about themselves, understanding and expressing their own emotions, making well thought out decisions, coping with challenges and accepting responsibility.

Lack of social interaction is creating a domino effect on children across the world. This isolation is not only creating a deterioration in social skills, but also, when children are asked these days about how they feel, the most common answers received are ‘bored’ and ‘lonely’ (How the pandemic is affecting children’s social skills).

I understood this was a problem throughout our time doing remote learning from March, 2020 through the end of the 2021 school year. During that time, I built in a gaming club whereby for a long, 2-hour lunch one day a week we had a gaming club. The kids could remain on Google Meet while they played and discussed multiplayer games such as Among Us, Fortnite Creative mode (I couldn’t ethically agree to violent games in a classroom setting), Roblox, and Rocket League. I would turn off my camera and mic as this was their time; and often a highlight of their weeks.

I understand and believe in value of learning through board games, and have incorporated them into my classrooms – both elementary and higher education – throughout my decades long teaching career. Research indicates that there is power in using board games in the classroom. Here is the conclusion from a 2019 meta-analysis:

Board games and programs that use board games have positive effects on various outcomes, including educational knowledge, cognitive functions, physical activity, anxiety, [and] ADHD symptoms. Additionally, board games were shown to contribute to improving these variables, enhancing the interpersonal interactions and motivation of participants, and promoting learning (The effectiveness of intervention with board games: a systematic review).

. . . and from Knowledge Quest:

Games provide stories and information, presented in a new format. They encourage critical thinking and problem solving and accomplish objectives of curriculum frameworks. Board games can provide students with opportunities to apply concepts they have learned. Board games promote collaboration, inquiry, and critical thinking. By using games that support the curriculum, educators can give students opportunities to experience play, while at the same time promoting student achievement (Using Games to Support the Curriculum: Getting Teachers on “Board”).

That is some “official” research but from observing my students at play, these are what I see the benefits to be:

  • Increased communication
  • Building social negotiation that are required of playing games together
  • Increased socialization
  • Reading and understanding procedural directions (I ask students to read directions how to play the game)
  • Experiencing joy inherently involved in play
  • Developing critical thinking skills (depending on the game but that is a criteria in my game selection – see my next section.)

The types of games I select are intentionally new to students (so they have to read and understand the directions) and have strategy-critical thinking aspects, Here are some games the students have played and enjoyed:

Leave a comment about those board games you like to use with your students!

Written by Jackie Gerstein, Ed.D.

January 31, 2022 at 1:49 am

Top Five Blog Posts During 2021

leave a comment »

I love to blog. I do so for several reasons. First, it provides me with a means for reflecting on my teaching practices as well as having a written and often graphic record of my pratices. Second, my biography includes the statement, “I believe one of the roles and responsibilities of the modern educator is to share resources, lessons, ideas, thoughts, and opinions.” Blogging and Tweeting allow me to do so.

Here are the top five blog of 2021.

Number One: Virtual Team Building Activities

This is not surprising given all of the remote learning in K-Higher Education especially in the beginning of 2021. I was happy to see that educators looked for team building activities to use with their classes.

Number Two: The Importance of Civics Education

This actually surprised me. As I mentioned in the blog post, I was never that found of civics and politics but given the events of the past couple years, I have come to believe that all kids need civics education throughout their K-12 education. So I was excited to see this as number two.

Number Three: Morning Meetings, Check-Ins, and Social-Emotional Learning

This wasn’t surprising. This is an old post – from August, 2012. It always gets good traffic which is exciting to me as I believe that morning meetings can be powerful in elementary education environments.

Number Four: Emotional Check-Ins in a Teaching Webinar

As with the Virtual Team Building Activities, this wasn’t surprising given all of the remote learning during 2021. All of the activities described in this blog post focused on social emotional learning (SEL). One “good” thing that came from COVID is a greater focus on SEL in traditional educational settings. I always believed in its importance so I am thrilled it is gaining more acceptance.

Number Five: Approaching Marginalized Populations from an Asset Rather Than a Deficit Model of Education

This is also an older post. Out my top five, I was most excited to see this one. My work history includes teaching and counseling marginalized children and youth. Needless to say, the movement towards anti-racist education this past year has made me more hopeful that this can be achieved one day (although I understand it will take a lot work and a major overhaul of our traditional and archaic education systems).

Written by Jackie Gerstein, Ed.D.

December 28, 2021 at 11:15 pm

Educator Self-Care

leave a comment »

Self-care is not selfish. You cannot serve from an empty vessel.

– Eleanor Brownn

I have written about doing check-ins with students on several occasions, for example, see Emotional Check-Ins in a Teaching Webinar. What I find ironic about myself is that I haven’t discussed self-care of educators. This is especially negligent since I have a Doctorate in Counseling. I should know better as I wholeheartedly believe that in case of an emergency such as the COVID pandemic, educators need to practice . . . “in the event of an emergency should put your own oxygen masks on first so you can breath and assist others.” The pandemic has made the need for educator self-care blatantly apparent. This post is designed to provide educators with practical strategies for increasing their own self-care. After some background information, I offer an interactive infographic on self-care strategies and a 21-day journal for exploring and developing educator self-care strategies.

Self-care is an important component of a teacher’s mental health, but there are misconceptions about what it is. It’s common for educators to dismiss the self-care movement as “selfish” or “superficial.” But for teachers, self-care is so much more than breakfast in bed or treating yourself to a spa day. It’s about taking care of your health so that you’re prepared to be the best teacher you can be for yourself and your students.

The importance and benefits of self-care extend to every profession, but within some careers it is more stigmatized than in others. People in caregiving positions like teachers, for example, often find it easier to tell others to take care of their health than to do so themselves. Because educators are encouraged to focus so much energy on others and so little on themselves, self-care is necessary for teachers to maintain good mental health (https://www.waterford.org/education/teacher-self-care-activities/).

Strategies for Increasing Your Self-Care and Personal Health

Self-care can be broken down into several components or areas. Here is one conceptualization graphic. I added “hot spots” for interactive resources. (I learned a new tech tool, Genial.ly, to create interactivity to the infographic.)

Here is a 21 days journal I created for educators to use. Each day contains a quote, a journal question, and a strategy. For a copy, grab the link underneath it and make a copy for yourself.

View this document on Scribd

Here is the link for you to make your own copy and where you can make your own journal entries – https://docs.google.com/document/d/1t22p8KahDrQWR2soKfm5vIBJxNV_r9JMEb8U14ZbX44/copy/.

If you decide to do the 21 day challenge, let me know how it goes!

Written by Jackie Gerstein, Ed.D.

January 3, 2021 at 12:41 am

Energizing Students Right From the Start

leave a comment »

I am a student-centric, hands on/minds on teacher. In normal times when students come to my classroom (I provide pull-out services for gifted elementary level kids), I get them doing hands-on activities within minutes of entering into my classroom. My goal is to change these frames of mind to alert, ready-to-go frames of mind. I use a variety of beginning-the-class energizers. It is pretty amazing how well these short activities work in changing the energy of my students. Quickly they become energized, joyful, and engaged.

Beginning of class activities have been used to gain student attention, provide accountability, review material, engage with new content, or establish routines. To gain students’ attention, class might begin by using multi-media, hands-on activities, surprising events, humor, or appealing to students’ emotions (Davis, 2009) ( A Starter Activity to Begin Any Class).

I encourage [teachers] to think carefully about the first five minutes of class. In my lesson plan template, one of the first tasks we discuss when planning in-class time is to prepare what I call a “focusing activity.” A focusing activity is designed to immediately focus students’ attention as soon as they walk in (or log in) to the classroom. Most focusing activities take fewer than five minutes of class time and are highly flexible. Focusing activities may include collaborative activities to connect students, generate discussion, and compare ideas; individual activities where students work on their own by reading, reflecting, or writing; or a brief quiz or some other type of assessment. Finally, focusing activities can be high-tech, low-tech, or no tech (Three Focusing Activities to Engage Students in the First Five Minutes of Class).

When I seek or develop activities to engage students right from the start, I want the activities to achieve the following:

  • Activities wake up students’ minds and emotions.
  • Activities are emotionally and cognitively engaging.
  • Students enjoy the process of engaging in the activities rather than seeking specific academic outcomes.
  • Activities are fun.
  • Student playfulness naturally emerges.
  • Students develop feelings of competence and confidence.
  • Critical thinking is often activated.
  • Activities become so engaging that students want to keep playing.
  • Activities promote discourse and connection between students.

Sample “Engage Students from the Start’ Activities

Here is a list of sample activities I have used with my students. Students find them so much fun that I use them several times during the semester. I will add to this list as I find more. If you have used any of these type of energizers with your students, put them in the comments so I can add them.

Rebus Generator

Rebus Generator creates rebus puzzles from sentences. “A rebus is a puzzle device that combines the use of illustrated pictures with individual letters to depict words and/or phrases.” This particular generator has two levels – normal and hard and has the capability to create rebus puzzles from two dozen languages. Here is an example rebus puzzle – see if you can guess it:

My students generate their own and do a screen share. Others yell out their guesses word by word. A few students do it for each class period until all students get a change to share theirs. The students love this so much that we have done it for two cycles of students.

Online Mad Libs for Kids

Online Mad Libs for Kids offers an online version of Mad Libs: “short, silly stories based on your words. Just pick ten words, click the “generate” button and read your own short story!” This website offers mad lib options about jobs, photo shoot, pizza party, gingerbread man, me, queen, butterflies, and balloon animal. Here is an example about jobs:

Students volunteer one at a time to be the facilitator. They choose the which mad lib they want to facilitate, share their screens, ask for the words to fill in the mad lib, and then share the results. Students, who have done mad libs in the past, have gotten so excited about this activity. Those, who have not, learn what they are and their excitement escalates as we play. Similar to above a few kids facilitate the mad libs each class period until all of them get a change to do so.

Two Truths and a Fib

I have been using two truths and a lie with students of all ages.

The main instructions of the game are that each member of the group introduces themselves by stating two truths and one lie about themselves. The statements don’t have to be intimate, life-revealing things—just simple hobbies, interests, or past experiences that make each person unique. The lie can be outrageous and wacky, or it can sound like a truth to make it harder for the other participants. One at a time, each person shares their statements. The group has to guess which statements are true and which statement is the lie. You can keep score to see who correctly guesses the most lies, or just play for fun to get to know one another—it’s up to your group (How to Play Two Truths and a Lie).

A Jamboard version of Two Truths and a Fib was found on Ditch the Textbook website and was written by Kris Szajner.

The Jamboard is set to “anyone can edit” and shared with the students. Each student gets a slide and types in their name. They use the text tool to write out their two truths and a fib – one per column/area. They should be told to randomly place their fib meaning not all of the fibs are put in area 3. Once all of the students have completed this part, they place a sticky note with their name on each of other students’ slides to indicate which one they think is a fib. Finally, each student, one at a time, tells the group which one was the fib. Laughter and squeals of joy result.

Rebus Puzzles

Rebus Puzzles are a little different than the Rebus Generator discussed earlier. Rebus puzzles are pictures, often made with letters and words, which cryptically represent a word, phrase, or saying. Here are some examples – see if you can guess what they are:

I screen share rebus puzzles one at a time. Students can call out their guesses.

Which On Doesn’t Belong

Which One Doesn’t Belong provides lots of examples in the categories shapes, numbers, and graphs.

Absurd Words

Here are some activities to go along with this book. (source: Absurd Words – Judy Bradbury)

  • Choose a theme from the book. Ask students to write an essay on the theme. Once complete, have students revise, using the book to “level up” their language.
  • Explore the Roots sidebars throughout the book. Ask students to illustrate one that catches their interest and provide a caption. Post the Roots around the classroom or in the hallway.
  • Ask students to write a story in which they use words from the “Once Upon A Time” chapter and also create one or two new words that fit the tale.
  • Place words from the book on index cards. Have teams arrange the words in categories according to their meanings. Next, ask each team to choose a category and team-write a story using those words.

What is Going on in this Picture

What is Going On in this Picture are ambiguous pictures published by the New York Times. See examples below:

As per the New York Times directions, students are asked the following questions:

  • What is going on in this picture?
  • What do you see that makes you say that?
  • What more can you find?

Students are given a few minutes to jot down their responses and volunteers then share their responses. As with several of these activities, this one can be used over several class periods with different New York Times pictures used.

Matchstick Puzzles

Drawing Conclusions

Drawing Conclusions is a Jamboard activity developed by Julia’s #STEAMing up Jamboards. It consists of a series of visual puzzles for students to solve – see below for some examples:

The original Jamboard has the answer for each of the puzzles. The one I share with students doesn’t have the answers. They can work alone or with one/two other students in a breakout room (sadly, our district took away the option for breakout rooms). There are nine puzzles. Students can work on all of them in one sitting or they can be split between several class periods.

Cryptology

Discover Crypt is a game designed to introduce a beginner level amount of knowledge to those intrested about learning cryptology. Discover Crypt is targeted for all those wanting to learn, but is great for those wanting to use cryptology in a career, as a hobby, or in education (http://highschool.spsd.org/crypt/about.html).

For more puzzles, see http://highschool.spsd.org/crypt/play.html

Artificial Intelligence (AI) Games

Two AI games, the Akinator and Quick, Draw!, really don’t have any educational value but the are fun and get the students excited which wakes them up in preparation for learning.

Examples can be at https://logiclike.com/en/matchstick-puzzleshttps://logiclike.com/en/matchstick-puzzles

Akinator is a computer game and mobile app. During gameplay, it attempts to determine what fictional or real-life character, object, or animal the player is thinking of by asking a series of questions (like the game Twenty Questions). It uses an artificial intelligence program that learns the best questions to ask through past questions asked by players (https://en.wikipedia.org/wiki/Akinator).

Quick, Draw! is an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, increasing its ability to guess correctly in the future (https://en.wikipedia.org/wiki/Quick,_Draw!).

Minute Mysteries

Minute Mysteries are riddles where students ask yes or no questions to try and solve the riddle. These work best in smaller groups so the shyer and quieter students feel more comfortable asking questions. My students like them so much that they often request for them.

6 Word Story or Memoir with Image

Using Unsplash.com, a website dedicated to sharing stock photography under the Unsplash license, students find an image that speaks to them; that is autobiographical in some way. They then write a 6 word story or memoir for that image. Each students screen shares their image and shares their stories or memoirs. To add suspense and engagement, students can email their images and stories to the teacher who shares them with their students. The students then guess who image/story/memoir it is.

Kahoot or Quizziz

Kahoot and Quizziz use a quiz-style teaching and learning method where users answer questions in a competition with other users on the same quiz. Teachers can create their own quizzes but the libraries of these two websites are so extensive that teachers can find quizzes on most any topic. Students cheer when I say we are going to play Kahoot, thus it achieves the goals for using beginning of the class energizers.

Written by Jackie Gerstein, Ed.D.

December 24, 2020 at 7:11 pm

Among Us Classroom Style: Another Case for Game-Based Learning

with one comment

A few weeks ago, I blogged about my gaming club in Video Games for Relationship- and Team Building. It is still going very strong. Students from the three schools where I teach gifted students look forward to it all week long. We started with Fornite Creative but now they have moved onto Rocket League and Among Us. Recent research supports the positive benefits of playing video games:

With the UK in a second national lockdown due to the Covid-19 pandemic and Christmas on the horizon, many will stay indoors to play and socially connect through video games. New research from Oxford University has delivered a surprising finding; time spent playing games is positively associated with wellbeing (Groundbreaking new study says time spent playing video games can be good for your wellbeing).

This led me to seek out ways to use their interest in these games to teach academics. I cannot adequately express how grateful I am for educators’ generous and giving personalities as well for the social media platforms where they share resources and ideas. Since I know how much my learners love Among Us, I did an internet search for its use in classroom settings. I found a blog post by @SteinbrinkLaura entitled, How to Add Game Elements to Your Lesson: Among Us-Google Style! Using her ideas as well as some found on the New York Times article, Lesson of the Day: ‘With Nowhere to Go, Teens Flock to Among Us’, I created a language arts Among Us type of game. So, in essence, both language arts and SEL standards are addressed. Here is the slide deck I used with my upper elementary gifted students:

Here is the link to the presentation – https://docs.google.com/presentation/d/1Arrd1astkWMQw4iaQMCVuUJ5-miT_EochPB-JC6wOjA/edit#slide=id.p if you want to use it. You will need to make a copy if you want to use it as is or adapt it. Just remember that when using it with students, it should be as a shared doc meaning anyone with a link has editing permission. Here is a snippet of students playing this game:

At the end of the remote learning class where I used it, I heard the words I love to hear from students, “That was fun.” I plan to use this activity again with a different article and a different set of questions.

I never cease to be amazed on the power of games. I have been using games for decades with kids, with teens, and with college students. I have used board games, card games, competitive games, non competitive games, ice breakers, team building games, adventure games, and video games to teach. Their success rate in terms of student engagement and enjoyment is probably close to 100%. I know of no other instructional strategy that consistently have this success rate. My parting shot is a sketch-note by colleague John Spencer about the benefits of games:

Written by Jackie Gerstein, Ed.D.

November 18, 2020 at 9:51 pm

Emotional Check-Ins in a Teaching Webinar

with 4 comments

I always start my classes with some form of emotional check-in regardless of age or grade level. I do so in my college classes as well as in my elementary gifted classes. I think this is even more imperative given the stress students are experiencing due to COVID19. The 10 to 15 minutes it takes is so worth the class time.

Some of the benefits of emotional check-ins discussed in the Edutopia article, A Simple but Powerful Class Opening Activity, include:

Students know that every voice matters: The emotional check-in gets every student’s voice into the room at the start of each class. Although students can always say “pass” instead of sharing, each student has the opportunity to be heard every class session. The check-in is also a great opportunity to practice active listening, turn-taking, and following group norms.

Students develop awareness of others’ emotions—and how to respond to them: When students share their emotions during the check-in, they give their classmates a snapshot of their emotional state. And if I hear a student say that “I didn’t sleep much last night” or “I feel like I can’t focus today,” I can adjust my interactions with that person accordingly.

The check-ins also acknowledge that how students are feeling is important to the educator, that they matter as human beings who have feelings and emotions.

One of my college classes moved from face-to-face to Zoom this semester. What follows are some of the check-in activities I have done with them.

Feeling Charts

Students use a feeling chart to describe how they are feeling. A side benefit of using feeling charts is that they help students increase their feelings vocabulary.

Source: Emotional Intelligence 2.0 by Travis Bradberry

Share a Rose; Share a Thorn

Each student shares a Rose, something good or positive, from the day or week; and a Thorn, something not-so-good or positive, from the day or week.

Four Types of Care

Students, during the check-in, take turns using the four types of self care graphic to describe strategies they are doing or would like to do to be physically, emotionally, socially, and spiritually healthy.

5 Step Check-In Process

The teacher leads students through the 5 step check-in process described in Emotional Check-ins: Why You Need Them:

  1. Tune into your body.
  2. Take a deep breath.
  3. Ask the question. Use the simple question, “How am I feeling?” Make it even more specific by tacking on the phrase “right now” or “in this moment.” 
  4. Use descriptive words to capture how you feel. 
  5. Brainstorm what might be contributing to those emotions.

Then each student is given an opportunity to share what came up for them during the exercise.

Mondrianfy Your Feelings

Students are instructed to find a slide that has shapes and colors that Mondrian used in his artwork. They then use those shapes to create an abstract representations of their feelings. I learned this through Dan Ryder. See below for an example:

Find an Object

Students are asked to find something in their home environment that represents how they are doing; how they are feeling right now. Each student is given an opportunity to share their object via the webinar screen and describe why they selected it. Below are images of my college students doing this check in.

Pear Deck

Pear Decks are very similar to a PowerPoint or Google Slides presentation. But instead of simply static, informational slides, you get to create Interactive Slides that let every student respond to your questions or prompts. Once PearDeck is activated, through the Google Slides add-on, students are given a code to access the Pear Deck. There they interact with each slide through typing, drawing, and using a draggable icon depending how the teacher set up the slide. What follows is the Pear Deck I used for a check-in at the start of one of my classes.



Create an Image Based Timeline of Feelings

Students create a timeline of images that represent: how you felt last week; how you feel today; how you want to feel this coming week; and finally, what strategies you can use to get to how you want to feel this coming week. Students then share their images via their webinar cameras and discuss their meaning with the rest of the class. What follows are (1) the prompt for this activity, and (2) sample student pictures:

Gif Image

Using Giphy students do a search for different feelings and emotions they are currently experiencing, and then select one or more Gifs that represent those feelings. They then take turns to do a screenshare of their selected Giphy and explain why they selected it.

Padlet Check-In

Padlet is an application to create an online bulletin board that you can use to display information for any topic. You can add images, links, videos, text, and drawings. Below is a Padlet I created for an emotional check-in.

Emoji Soundboard

Students choose one or two of the emojis+sounds found at https://www.classtools.net/soundboard/ to describe how they are feeling.

Mentimeter

Menitmeter allows teachers to engage and interact with students in real-time. It is a polling tool wherein teachers can set the questions and your students can give their input using a mobile phone or any other device connected to the Internet. Their input is displayed on a slide in a selected format: Word Cloud, Speech Bubbles, One-By-One, and Flowchart. In the case of check-ins, it can be used to have students put in responses to a question related to how they feeling at the start of class and their responses then are shown to the class via a slide. The example below shows a slide with a Word Cloud of emotional check-in responses.

Flipgrid

Flipgrid is a website that allows teachers to create “grids” to facilitate video discussions. Each grid is like a message board where teachers can pose questions, called “topics,” and their students can post video responses. For an emotional check-in, students record a short video about how they are feeling.

Written by Jackie Gerstein, Ed.D.

May 16, 2020 at 10:02 pm

Letting Your Learners Experience Productive Struggle

leave a comment »

I came into teaching through a non-traditional, backdoor route – through a graduate degree in counselor education and through being an adventure therapist, whereby I took at-risk youth on extended wilderness trips. There have been a plethora of lessons I learned through these experiences that have served me well as a teacher.

As part of my counselor training, we were taught to not try to take away a client’s pain or struggle; that they often need to experience these struggles in order to move forward. My role during client distress was not to try to take their pain away but to offer my presence, listening skills, and being a witness to their stories.

As an adventure therapist, the youth often had a difficult time during wilderness activities such as rock climbing, rappelling, and the wilderness solo (spending 24 hours alone). Many become scared and wanted to give up. My role during these times was to encourage them and not let them give up. The results of successfully completing these activities that seemed unsurmountable were feelings of accomplishment; an increase of positive self-esteem.

This often seems contrary to being in a role of a helper, either as a counselor or as a teacher. Being a helper translates into wanting to take away the struggles and pain of others. The paradox becomes in that by allowing our clients or students to work through their pain and struggles, it helps them to grow.

Productive Struggle

In 1910, John Dewey described learning as beginning with a dilemma—an uncertainty about how to proceed. Struggling to work through uncertainty and ambiguity to discover a solution was, for Dewey, essential to meaningful learning. Struggling and persisting in the face of uncertainty is finding its way back into prescriptions for good classroom practice. Advocates for meaningful struggle recommend that teachers avoid telling students how to solve problems. Instead, teachers are urged to allow students to wrestle with a problem and try to solve it themselves.

Engaging students in productive struggle is a challenge for teachers as well as the students. It takes time, persistence, and some experimenting to plan rich learning opportunities that challenge but don’t frustrate students. Activities need to stretch students’ thinking and performance just beyond the level they can do on their own. Struggle works and does not frustrate when students have the knowledge and tools to tackle novel problems—ones they’ve not seen before, and are just beyond what they’ve already learned and mastered.

Another crucial teaching role in productive struggle lessons is providing timely assistance. When a challenging task opens a productive-struggle zone, the teacher’s judgment is again critical. Success depends on teachers recognizing when a little timely assistance sustains student persistence but does not prematurely terminate productive struggle and learning.

Getting the right balance can be difficult. For teachers accustomed to avoiding student struggles, there is temptation to intervene and help students get the right answers. To do so runs the risk of turning the activity into the classic recitation-style lesson—turning students into passive receivers of knowledge and teachers into “tellers.” (Beyond Growth Mindset: Creating Classroom Opportunities for Meaningful Struggle)

Maker Education and Productive Struggle

I’ve been integrating maker education activities into my gifted classes for the past several years. The ill-defined tasks that often characterize maker education create situations whereby my learners often struggle. In fact, I’ve had 6th grade boys cry due to this. Being gifted, they’ve developed a school history of being able to quickly and successfully the tasks given to them so when given tasks they can’t do easily, they become distressed.

I also teach summer camps with a maker education focus. This past week I taught Toy Making and Hacking to 2nd through 6th graders. Many of them struggled and due to these struggles quickly exclaimed, “I can’t do this.” This occurred mainly during the Toy Take Apart and Repurposing and through making Wiggle Bots.

Assisting Learners With Their Productive Struggles

First and foremost, I let them struggle. Second, I say to my learners who struggle and want me to fix it – do it for them something such as:

  • I know you can figure it out.
  • I won’t do it for you. I have faith that you can do it.
  • You got this.
  • Take as much time as you need. There is no time limit.
  • Why not try for ___ minutes? If you don’t get it by then, I’ll help you.
  • What steps can you take in order to be successful?
  • Why not ask a classmate how they worked on the problem?
  • You might want to try something different.

Finally, I do offer and give help to those who have struggled and are reaching high levels of stress.

Written by Jackie Gerstein, Ed.D.

July 13, 2019 at 4:40 pm

%d bloggers like this: