Reflecting on the Making Process
My background is in experiential education. One of the strategies used in experiential education is debriefing or reflecting on the experience. In other words, learning from direct experience is not left to chance. The educator becomes proactive in debriefing or processing the experiences to increase the chances that learning occurs. This is in line with John Dewey’s ideas:
‘We do not learn from experience, we learn from reflecting on experience.’
A recent research study published via Harvard Business Review concluded that:
- Learning from direct experience can be more effective if coupled with reflection-that is, the intentional attempt to synthesize, abstract, and articulate the key lessons taught by experience.
- Reflecting on what has been learned makes experience more productive.
- Reflection builds one’s confidence in the ability to achieve a goal (i.e., self-efficacy), which in turn translates into higher rates of learning. (http://hbswk.hbs.edu/item/7498.html)
In line with reflecting on experiences, I developed a list of questions and a board game (I love using board games in my classrooms of all ages from elementary to graduate level!) to help with reflecting on the maker process following the completion of maker projects. The purpose of these tools is to increase the possible learning and insights that learners extract from their maker projects.
A Maker Reflection: The Game