Archive for the ‘Education’ Category
The Importance of Civics Education
Truth be told, I always disliked history and government classes as a Kindergarten through undergraduate student. I found it dry, boring, irrelevant, and unimportant. I believe this was due to it all being about memorization . . . memorizing events and dates in history; memorizing the branches of government; memorizing states and their capitols. This type of learning reflects only remembering, the lowest level of Bloom’s Taxonomy.
Now that I am a teacher of gifted education, I believe it is important for my students, for all students to participate in civics education. There is a problem with knowledge of civics by today’s children and youth (adults, too). The Center on American Progress stated in The State of Civics Education:
Civic knowledge and public engagement is at an all-time low. A 2016 survey by the Annenberg Public Policy Center found that only 26 percent of Americans can name all three branches of government, which was a significant decline from previous years. Not surprisingly, public trust in government is at only 18 percent and voter participation has reached its lowest point since 1996. Without an understanding of the structure of government; rights and responsibilities; and methods of public engagement, civic literacy and voter apathy will continue to plague American democracy. Educators and schools have a unique opportunity and responsibility to ensure that young people become engaged and knowledgeable citizens.
For civics education to be effective, though, it needs to be engaging, exciting, authentic, and relevant for learners. Here are two civics education practices that can be implemented within the classroom”
Schools should provide direct instruction in government, history, economics, law, and democracy in ways that provoke analysis and critical thinking skills. These subjects are vital to laying the foundation for civic learning and may also contribute to young people’s tendency to engage in civic and political activities over the long term. However, schools should avoid teaching only rote facts about dry procedures, which is unlikely to benefit students and may actually alienate them from politics.
Schools should incorporate discussion of current local, national, and international issues and events into the classroom, particularly those that young people view as important to their lives. Engaging students in civil dialogue about controversial issues provides opportunities to foster character and civic virtue–important civic dispositions that are the habits of the heart and mind conducive to the healthy functioning of the democratic system. Examples include civility, open-mindedness, compromise, and toleration of diversity, all of which are prerequisites of a civic life in which the American people can work out the meanings of their democratic principles and values (Revitalizing Civic Learning in Our Schools).
As discussed in the NEA article Forgotten Purpose: Civics Education in Public Schools , the value of civics education goes far beyond politics:

Now I am including civics education as part of my gifted education instruction for my 2nd through 6th grade students. There are two reasons I am doing so:
- The political climate, not just in the United States, but worldwide has become contentious and toxic. I believe that this is due, in part, to a lack of education in civics.
- There are online tools like Brainpop, Newsela, and iCivics that make civics education more interesting and engaging.
I teach at two Title 1 schools with a predominately Hispanic student body. An article from the NEA had this to say about civics education in lower income schools:
Only 25 percent of U.S. students reach the “proficient” standard on the NAEP Civics Assessment. White, wealthy students are four to six times as likely as Black and Hispanic students from low-income households to exceed that level. Here’s why: Students in wealthier public school districts are far more likely to receive high-quality civics education than students in low-income and majority-minority schools (Forgotten Purpose: Civics Education in Public Schools ).
I’ve been having my students play the free iCivics games – Win the Whitehouse, Cast Your Vote, and Executive Command. I can’t overstate how much all of my students love iCivics. There are no so many fun and interactive ways to teach civics as well as suggestions and tips for best practices such as the ones recommended by The National Center for Learning and Civc Engagement in a guidebook entitled Six Proven Practices for Effective Civic Learning.
The necessary elements of effective civic education include classroom instruction in civics & government, history, economics, law and geography; service learning linked to classroom learning; experiential learning; learning through participation in models and simulations of democratic processes; guided classroom discussion of current issues and events, and meaningful participation in school governance.
Access to this document can be found below;
Video Games for Relationship- and Team Building
I had the privilege of taking a workshop on Fortnite Creative facilitated by Steven Isaacs. I decided to take this workshop because I knew that many of my students (3rd-7th grade gifted students) were playing Fortnite. The idea of using a violent game during classes was not appealing to me so when I heard about Fortnite Creative, I got excited about learning more.
In Fortnite Creative, players can create structures on a private island and share them with up to 16 players (including the owner) for various multiplayer game modes with customizable rules. Players can place, copy and paste, move and erase objects, including ground tiles, items, and game features. (https://en.wikipedia.org/wiki/Fortnite_Creative)
This means that players can actually build structures on islands along with other players who they invite to join their party.
During the workshop, Steven talked about and show a video of his middle school students’ Rube Goldberg Machines. I love Rube Goldberg machines so the thought of students being able to build one using a gaming platform that were already using was very appealing to me.
Fornite Rube Goldberg Machine Lesson Plan
From Steven’s Fornite Rube Goldberg Machine Lesson Plan:
Who doesn’t love a good Rube Goldberg Machine? Full of humor, wit, and based on simple machines, Rube Goldberg inventions are described as overly complex machines comprised of a number of automated actions to solve a simple problem. I can only imagine how thrilled Rube would have been if Fortnite Creative mode was available in his day. In
this lesson, students will learn about simple machines, engineering, and automation. They will design and build a Rube Goldberg Machine in Fortnite Creative mode.
Some of the NGSS standards Steven listed in his lesson plan included:
- Motion and Stability: Forces and Interactions
- MS-PS2-1 Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.
- Energy
- HS-PS3-3 Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy.
- Engineering Design
- HS-ETS1-2 Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering. (Fornite Rube Goldberg Machine)
(Disclaimer: Fortnite is not supposed to be used by kids under 13. The parents of the students in my class were familiar with their children’s Fortnite use and what we were doing during our Wednesday lunch club.)
I showed them the video, Student Fortnite Creative Rube Goldberg Machine, made and recorded by Steven’s students and told my students their goal was to build something like this. Since the only experience I had with Fornite was what I learned at the workshop, I explained that doing this would be all up to them. They had no problem taking this challenge and running with it.
My Reflection

This went better than I expected. Given that the Fortnite Creative simulates physics, I believe my students learned more about forces and interactions as well as properties related to energy conversion.
For me, though, the bigger benefits were with relationship- and team building. Because our district went remote and given that I teach gifted students at three schools, I combined the 5th-7th graders so we could meet all day on Wednesdays with an hour lunch for the voluntary gaming club. About 6 of my students play during our hour lunch.
Relationship Building – One of the group of students were new to me. Within a half hour of our first class meeting, one of the new 6th grade boys, A., started complaining, asking how long he had to stay. I went to the Fortnite Creative Workshop and the next Wednesday, I asked who played Fortnite and wanted to join a lunch gaming club. A. sparked right up. His attitude towards my gifted class and me took a 180 degree turn. Now, he says that he loves gifted class, engages in all of the activities, and is a strong class contributor throughout all of our learning activities. Since I am a Fortnite Creative noob, he always takes care of me in-world, making sure I am invite to their party, and can find my way around our class’s island for building. I believe this was due to my taking an interest in his life and integrating that into my class. Too often, the teacher expects students to join her world without taking an interest in joining students in their worlds.
The relationship between three students from one school and three from another quickly developed through their shared interest. It’s only been a few weeks and they seem like they have been co-students for years. In fact, they told me that a few of them (from different schools) met over the weekend to play Fornite.
Team Building – Years ago, I facilitated outdoor and experiential team building experiences for all kinds of groups: adult corporate and therapeutic groups for adults and adolescents. As mentioned, Fortnite Creative can be played together by a group. We kept our Google Meet open for ease of communicating during our gaming club. To hear my students working together to build their Rube Goldberg machine and play with iterations of that machine brought me such joy. Their comments were similar to those I heard when I did the outdoor team building activities. They built off of one another’s ideas, expressed satisfactory when iteratios worked correctly for them, and made sure everyone was included in their activities! To get a snippet of their interactions – see below:
Next up for our gaming club – Rocket League (as per my students’ request, of course).
Starting the Year with “All About Me” Activities
I have written before about the beginning of the school year, Beginning the School Year: It’s About Connections Not Content.
I begin all classes focusing on having the students make connections between each other and with me. I want students to learn about one another in a personal way. I want to learn about my students so my instructional strategies can be more personalized and tailored to their needs and interests.
This year given remote learning, both synchronous and asynchronous, I developed technology-enhanced “all about me” activities that my learners could do remotely. These types of activities are even more appropriate than ever as a substitute for the typical “what I did over the summer” assignments.
Book Creator All About Me Activity Descriptions
The following Book Creator of descriptions and examples of all about me activities is shared with my learners, grades 3 through 6, via our district’s Open Access website:
This format provides my learners with a kid-friendly presentation of their All About Me activities.
Detailed Activity Descriptions
Bitmoji Learning Environment

Bitmoji classrooms have become a bit of a craze. They are described in more detail in the Edutopia article, Educators Turn to Bitmoji to Build Community and Engagement. A legitimate criticism leveraged against them is that they are teacher-centric. It is the teacher doing the work. I believe that if learners are not doing as much or even more creating than consuming, then this is a problem. As such, I am asking my students to create their own optimal learning environments. To begin, I ask learners to have a look at mine.
I ask them to note my sofa, picture of my cats, bookcase with books and art materials, my refrigerator with my diet Coke, plant, and window. Then I provide each of my learners (I only have 12 of them) with a Google Slide template, Build Your Own Bitmoji Classroom, developed by @HollyClarkEdu and @themerrillsedu. To their template I add a variety of Bitmojis I created for them due to them being under the age of 13. To learn how to create bitmojis for your learners, see this post by Matt Miller, https://ditchthattextbook.com/bitmojis-for-your-students-how-to-create-and-share-them/.
Personalized Feelings Chart

I start all my classes, both elementary school and college classes, with an emotional check in. I discuss this in more detail in Emotional Check-Ins in a Teaching Webinar. Last year, I had my elementary students make their own feelings pillows for our emotional check-ins (made with felt of different colors, sharpies, yarn for sewing, and stuffing). They loved them. This year, due to remote learning, they are making their own personalized feelings chart. They start by identifying 8 to 12 feelings they typically experience using the Mood Meter developed by the Yale Center for Emotional Intelligence:

They are asked to select a few from each color. They use either Adobe Spark or a Google Slide to create their own. I show them how to do image searches with each platform and my own personalized feelings made with Adobe Spark as an example:

Lego Selfie

I learned about the Lego Selfie through a post on Aaron Maurer’s Coffee for the Brain. Most of my learners love Legos and have them at home so I think this would be a great choice for them. For those who do not have them at home, they can use the virtual Mecabricks or choose a different activity. Examples of Lego Selfies can be seen at https://photos.app.goo.gl/N1AJSchhanykYgTq7.
Kahoot Selfie

Most teachers and students these days know about Kahoot, a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes. For this All About Me activity, learners create their own Kahoot Selfie with 5 or more Kahoot quiz questions about themselves, each question having a four possible answers with only one of them being correct. Here is a template to help them with planning – https://kahoot.com/files/2017/07/kahoot_paper_template-1.pdf and an actual Student Selfie Kahoot that they can duplicate and edit with their own questions and answers (they will need their own account to do so).
Nature Materials Self-Portrait

To get my learners away from their computers, one of the All About Me activity choices is to go outside to collect natural materials to create a self-portrait. They have to collect and use at least two dozen objects from nature as part of their design.
Comic Strip: A Change I’d Like to See in the World

For this activity, learners create a comic strip of at least 6 cells that describes a change they’d like to see in the world. I really like StoryboardThat and have an account for it so this is the platform my students use. Here is an example I found so learners can have an idea what to create:

Flipgrid Video: My Hero and Why

Flipgrid, as most educators know, is a social learning platform that allows educators to ask a question, then the students respond in a video. Students are then able to create video comments to one another’s posts. For this activity, learners first watch For the Heroes: A Pep Talk From Kid President. They then access our class Flipgrid to create a video that describes their hero.

Here is a link for you to make your own copy – https://admin.flipgrid.com/manage/discovery/details/24147.
Fake Instagram Account

Because my learners are elementary age, they don’t (or shouldn’t) have their own Instagram account. This activity allows them to create their own (fake) one. The blog post, Fake Instagram Template with Google Slides (FREE), describes the process for doing this. This template – https://docs.google.com/presentation/d/1_gupBqIZBToioNFgbAb4nFVlsJgbdW5xneccto6pcFk/edit?usp=sharing – can be used by going under file to make a copy.
Here is my example:
Google Tour Creator

For this All About Me activity, learners create their own 360 degree virtual tour using Google Tour Creator. They need to include at least 6 geographic locations where they’d like to visit. This Google Tour Creator Tutorial video can help you and/or the learners use this tool. Here is the example I created – https://poly.google.com/view/8HpqhXYHzN4.
Aggregating Their Artifacts
Learners are instructed to aggregate all of their All About Me artifacts on a Google Site they create (we are a Google district). For artifacts that aren’t web based like the Lego Selfie and Nature Self portrait, they take photos of them to upload into these photos into their site. A Google site provides me with a way to check their work and give feedback. The learners will also have them all in one place to show their families and easily revisit at a later date.
All About Me Class Badge Progress Chart
The following chart is used to keep track of each student’s progress. They are required to complete the Bitmoji Learning Environment and Personalized Feelings Chart. They can then choose four out of seven others. They can work on the activities in any order they choose. Once completed, I check them and award the badge using this chart to indicate its completion for the individual students.
Here is a link in case you want to make your own copy – https://docs.google.com/document/d/1HNDc202wJE50BGh97CteNdpt8tOGTYg96DOeP49YvGc/edit?usp=sharing
Personal Progress Chart
Learners are asked to make a copy of the following progress chart which is in the form of a Netflix playlist template (created by the talented @MeehanEDU) in order to create their own playlists of completed activities for this unit as well as ones we’re doing later in the school year. You can also make a copy and adapt it for use with your learners.
Here is a link to the template – https://docs.google.com/presentation/d/19Nkwml_hHK6N2KNyHxynOjkUltp_ld9AMGQ0K05y2yI/edit?usp=sharing.
Reimagining Education: A Call for Action
Many of us have been discussing educational reform for decades. Given the unprecedented time of COVID19 and its effect on education, it is a perfect time to revisit and reimagine the purpose, operations, and skills related to a powerful education. Some of the issues that have emerged and are still emerging include: the social emotional health of learners, a realization that students aren’t able to be independent and self-directed learning, and an awareness of inequities that exist in the United States. It has become blatantly obvious that students can’t learn effectively at home – especially without teacher direction throughout the school day.
It’s a perfect time for educators to reimagine an education they wish they had during their own school years so that their learners can have such an education.
Here is what I propose that should be components of a reformed/re-formed education:
- Self-Determined Learning and Learner Agency
- Learner Voice and Choice
- Just-In-Time Learning
- Whole Person Learning
- Educator as a Tour Guide of Learning Possibilities
- Interest-Based Affinity Groups
- Use of the Learner’s Community
- Vigorous, Authentic Tasks
- Executive Function Skills Development
- A Focus on Social Emotional Health
- Anti-Racist Awareness and Actions

Self-Determined Learning and Learner Agency
Learners of all ages beginning in 2nd or 3rd grade can engage in self-determined and self-driven learning where they are not only deciding the direction of their learning journey, but also producing content that adds value and worth to related content areas and fields of study.
The learners in a self-directed learning environment where learner agency prevails:
- Determine what they want to learn and develop their own learning plan for their learning, based on a broad range of desired outcomes.
- Use their learning preferences and related technologies to decide how they will learn their material based on their own desired outcomes.
- Form their own learning communities possibly using social networking tools suggested and/or set up by the educator. Possible networks, many with corresponding apps, include: Facebook, Twitter, Edmodo, Instagram, TikTok, blogging sites, Youtube, and other social networks.
- Utilize the expertise of educators and other members of their learning communities who can introduce content-related resources and suggest online tools that the learners could use to demonstrate and produce learning artifacts.
- Demonstrate their learning through methods and means that work best for them. It could include blogging, creating photo essays, doing screencasts, making videos or podcasts, drawing, singing, dancing, etc.
- Take the initiative to seek feedback about their work from educators and their peers. It is their choice to utilize that feedback or not.
Learner Choice and Voice
Education works when people have opportunities to find and develop unaccessed or unknown voices and skills. Audre Lorde poignantly describes this “transformation of silence into language and action [as] an act of self-revelation.” Opportunities for flexibility and choice assist learners in finding passion, voice, and revelation through their work. (Student Voice Leads to Student Choice)
Some strategies for giving learners voice and choice can be found in the following infographic:

Just-In-Time Learning
Currently, most schooling focuses on just-in-case teaching and learning. Students are asked to learn material throughout their schooling just-in-case they need it someday. I contend that after students learn the basics of reading, writing, and math, they are asked to learn way too much content that may never use.
Just-in-time learning is a concept that has become popularized in connection to organizational development. “Just-in-time learning is an approach to individual or organizational and development that promotes need-related training be readily available exactly when and how it is needed by the learner” (Just-In-Time Learning).
Kids (and adults) who need to access information in order to learn something or improve their performance – think video gaming, cooking, learning to play an instrument, fixing something, making something – often go directly to the Internet, most notably Youtube, to get some form of tutorial. This is just-in-time learning. Information is needed “then and there,” which motivates the learner to seek that information “then and there.”
In self-directed, interest-driven education, just-in-time learning becomes the norm. The educator, as truly the guide on the side, encourages and assists learners in engaging in just-in-time learning as a natural part of their learning process.
Whole Person Learning
As someone whose roots is in outdoor and experiential education, I believe a good learning experience engages the intellectual, physical, emotional, and social aspects of the learner. The focus becomes on helping educating the whole learner – not just their brain or intellect. Some have called this head, heart, and hand learning.
The 21st century is placing great demands on our students and educational system. To meet those demands, we recognize that educating the head (cognitive domain), exclusive of the heart and hand (affective and behavioral domains), is no longer educational best practice. It is the education of our students’ heads, hearts and hands that will genuinely prepare them for success in college, career and civic life. (Educating the Head, Heart, and Hand for the 21st Century)
Many researchers (Henting, 1997; Bruner, 2000; Stoll and Fink, 2000; Faultisch, 1999) believe, that quality education and successful education reforms can be achieved by changing the learning culture (with attention paid to the completeness and integrativity of a human being), especially in the context of lifelong learning which integrates all three domains of learning: cognitive (head), affective (heart) and psychomotor (hands). (“Head, Heart and Hands Learning”- A challenge for contemporary education)
Obviously to engage the head, heart, and hands, sitting at a desk won’t do it. Simply put, learners needed to move their bodies and have an emotional connection to the material to increase its stickiness.
Educator as the Tour Guide of Learning Possibilities
The educator, in a reformed model of education, steps back to let the learners take over their own personal learning. The educator lets go of expectations what the final produce should be; should look like; should do. The educator becomes a provider of resources, feedback giver, and communications facilitator. S/he becomes a tour guide of learning possibilities. S/he shows learners the possibilities and then gets out of the way.
he educator’s role truly becomes that of guide-as-the-side, coach, resource-suggester, and cheerleader as learners create their own learning journey. The educator has more life experience, knows (hopefully) about the process of learning, and has more procedural knowledge about how to find, identify, and use informational resources and social networking for learning purposes. Not only, then, does the educator help steer students in some more productive directions, s/he models the process of self-determined learning increasing the students’ aptitude for this type of learning. Learners, themselves, then also become mentors, teachers, and model learning for one another sharing best practices and strategies for effective learning.
Interest-Based Affinity Groups
Young people often find their own interest based affinity groups online. These include kids gathering via Discord or Twitch.tv to discuss video games, marginalized youth finding others like them through social media, and even groups as specific as those who share their art anime with one another for feedback.
Interest-based, affinity groups groups have been described in the report, an agenda for RESEARCH AND DESIGN A research synthesis report of the Connected Learning Research Network:
The primary driver of participation for interest-driven activity is a sense of personal affinity, passion, and engagement. Learning in this mode is generally knowledge and expertise-driven, and evaluated by the metrics internal to the specific interest group, which can often be subcultural or quite different from what is valued by local peers or teachers.
If interest-based affinity groups are promoted in the educational setting, groups will naturally emerge as members interests emerge. They will be fluid as membership changes and members’ interests grow, evolve, and change. The groups would be mixed ages and genders where members act both as learners and as teachers. There would be situational teaching and learning. This means that if someone has the knowledge or skills related to a certain area of learning, then that member emerges as the teacher regardless of age. Contributions by all not only make everyone feel valued, the community as a whole will benefit.
The essence of the demand for freedom is the need of conditions which will enable an individual to make his own special contribution to a group interest, and to partake of its activities in such ways that social guidance shall be a matter of his own mental attitude, and not a mere authoritative dictation of his acts.
John Dewey, Education Philosopher in Early 20th Century
Use of the Learner’s Community
Schools tend to be separate from the community – often not physically but in its use of its resources. The educator as a tour guide of learning possibilities assists the learner in locating and utilizing their community including local businesses, museums, parks, social service agencies, historical associations but it can be as simple as the learners going outside to do a science, writing or art project. Learning in the community is a form of place-based learning:
Place-Based Education (PBE) is an approach to learning that takes advantage of geography to create authentic, meaningful and engaging
personalized learning for students. More specifically, Place-Based Education is defined as an immersive learning experience that “places students in local heritage, cultures, landscapes, opportunities and experiences, and uses these as a foundation for the study of language arts, mathematics, social studies, science and other subjects across the curriculum.” (What is Place Based Learning)
For learners new to using their community as part of their learning process, the educator’s responsibility is to assist learners in both navigating through their communities and to identify community resources that can help with their learning process.
Vigorous and Authentic Learning Experiences
Providing authentic and vigorous learning experiences to all learners should be the highest prior for all administrators, curriculum developers, and teachers.
Authentic learning is learning designed to connect what students are taught in school to real-world issues, problems, and applications; learning experiences should mirror the complexities and ambiguities of real life. Students work towards production of discourse, products, and performances that have value or meaning beyond success in school; this is learning by doing approach (Authentic learning: what, why and how?).
In education, the term authentic learning refers to a wide variety of educational and instructional techniques focused on connecting what students are taught in school to real-world issues, problems, and applications. The basic idea is that students are more likely to be interested in what they are learning, more motivated to learn new concepts and skills, and better prepared to succeed in college, careers, and adulthood if what they are learning mirrors real-life contexts, equips them with practical and useful skills, and addresses topics that are relevant and applicable to their lives outside of school. For related discussions, see 21st century skills, relevance, and vigor (Authentic Learning).
The bottom line, in my perspective, is that learners view their experiences as having relevancy to their own lives, that they address their interests and needs. The following graphic shows some of the benefits of authentic and vigorous learning.

Executive Function Skills Development
Most educators would agree that a purpose of education is to assist learners in developing life skills which will translate to their lives outside of the school setting. These include goal setting, organizational skills, time management, and strategies to learn new things. They are skills or ability sets that are important for students to learn any content area knowledge. These are often discussed in the context of executive functions:
In their book, “Executive Skills in Children and Adolescents,” Peg Dawson, EdD and Richard Guare, PhD state “These [executive function] skills help us create a picture or goal, a path to that goal, and the resources we need along the way”(p 2). They identify 10 types of executive function skills that work together; namely: Sustaining attention, shifting attention, inhibiting impulses, initiating activity, planning and organization, organization of materials, time management, working memory and emotional control http://kooltools4students.weebly.com/at-and-executive-functioning.html
Most young people, themselves, would note there are skills that could assist them in being more successful in both school and out of school settings. Most would agree that organization skills, goals setting, and time management are relevant to other areas of their lives.
Executive functions and self-regulating skills development should be part of the school curriculum regardless of the age and demographics of the student body. Using and teaching these skills often have the advantage of becoming intrinsically motivated and self-directed as well as often making sense to students as something that has meaning and relevancy.
Here are some additional resources to assist learners in developing their executive function skills:
- Helping Students Develop Executive Function Skills –https://www.edutopia.org/article/helping-students-develop-executive-function-skills
- Creating an arc of change –https://www.educationdive.com/spons/creating-an-arc-of-change/563293/
A Focus on Social Emotional Learning
It’s not enough to simply fill students’ brains with facts. A successful education demands that their character be developed as well. That’s where social and emotional learning comes in. SEL is the process of helping students develop the skills to manage their emotions, resolve conflict nonviolently, and make responsible decisions.
Research shows that promoting social and emotional skills leads to reduced violence and aggression among children, higher academic achievement, and an improved ability to function in schools and in the workplace. Students who demonstrate respect for others and practice positive interactions, and whose respectful attitudes and productive communication skills are acknowledged and rewarded, are more likely to continue to demonstrate such behavior. Students who feel secure and respected can better apply themselves to learning. (Why Champion Social and Emotional Learning?)
Here are some resources for bringing social emotional learning into the school and into the classroom:
- The CASEL Guide to Schoolwide Social and Emotional Learning – https://schoolguide.casel.org/
- How to Implement Social and Emotional Learning at Your School –https://www.edutopia.org/blog/implement-sel-at-your-school-elias-leverett-duffell-humphrey-stepney-ferrito
- 21 Ways Teachers Can Integrate Social-Emotional Learning –https://www.weareteachers.com/21-simple-ways-to-integrate-social-emotional-learning-throughout-the-day/
Anti-Racism Awareness and Actions
When you’re essentially [teaching] a kid to be anti-racist, you’re deliberately encouraging them to talk about race and Racism. You’re deliberately teaching them that all the racial groups are equals. You’re deliberately showing them, yes, there are different colors and there are different cultures. And we should value them all equally.
It’s important for parents and for educators to be intentional about preparing our young people for the world that they are inheriting and living in. To not talk about it is a disservice to all young people. So not just black students who need to learn about their blackness and their history, but white students as well and nonblack people of color need to know our country’s history and talk explicitly about it.(How Can Parents Make Their Kids Understand How To Be Anti-Racist?)
Some anti-racist learning activities can be found at:
- Anti-Racism Resources – https://www.edantiracism.com/
- Anti-Racism Resources – https://abolitionistteachingnetwork.org/
- Anti-Racist Activities for Upper Elementary and Middle School Students –https://usergeneratededucation.wordpress.com/2020/07/12/anti-racist-activities-for-upper-elementary-and-middle-school-students/
Parting Shot
Educational stakeholders such as administrators, educators, parents, and community members might look at this or a similar list of proposed educational reform actions, and say, “This is unrealistic. It can’t be done.” To them I say, “None of you expected the changes that COVID19 would force upon you and your students/children, but you made those changes. Not all have been successful, but most were successful to some degree. It demonstrates, though, that significant change is possible when all stakeholders work together.”
Virtual Team Building Activities
I, like many others, was forced to move a face-to-face college class to virtual synchronous meetings in Zoom. This term I am teaching a group dynamics course. One of my goals is to have my students experience similar dynamics and processes as they would face-to-face. Typically, I do this through experiential group activities. My task has become converting these experiences to a virtual environment.
What follows are descriptions of some of these activities:
- Ice Breaker Wheel
- Never Have I Ever
- Two Truths and a Lie Via Flipgrid
- I Am Poems
- Padlet Partner Interviews Partner Interviews
- Team Contracts
- Flippity Scavenger Hunt – Virtual Escape Room
- Body Part Debrief (ala Michelle Cummings)
Ice Breaker Wheel
During the webinar, each student is given a link to the ice breaker wheel. Each student takes turns spinning it to get a question and then provides an answer to the rest of the group.
Never Have I Ever
During the virtual meeting, never have you ever questions are asked. If individual students have experienced it, they jump out of their chairs. There are lots of websites that have these questions including https://icebreakerideas.com/never-have-i-ever/. Here is a list from that website:
Never have I ever . . .:
- Dyed my hair
- Baked a cake from scratch
- Fallen down in public
- Had braces
- Built something out of wood
- Been to Disney World
- Eaten a Krispy Kreme donut
- Screamed during a scary movie
- Been to a professional sporting event
- Rolled down a hill
- Toilet papered someone’s house
- Laughed so hard I cried
- Burned myself with a curling iron
- Gotten seasick
- Eaten food that fell on the floor
- Shared a sucker with my dog
- Had chickenpox
- Shopped at Home Depot
- Spied on my neighbors
- Plucked my eyebrows
- Ridden in a limo
- Had a pet fish
- Lied about my age
- Bought something at a yard sale
- Made a prank call
- Gotten a tattoo
- Had food come out my nose
- Had a massage
- Locked my keys in the car
- Ridden a horse
- Been lost
- Been to Europe
- Built a fire
- Been skydiving
- Played golf
- Had a manicure
- Made mashed
- Made all A’s in school
- Eaten a bug
Two Truths and a Live via Flipgrid
Many have played Two Truths and a Lie. For those who have not or who have forgotten the directions, here they are:
To get started, give out the instructions to the group by letting them know that each person will introduce themselves by stating two truths and one lie. They don’t have to be intimate, life-revealing things, just simple hobbies, interests, or past experiences that make each person unique. The lie can be outrageous, wacky, or sound like a truth, making it even harder for the other participants who have to guess which statement is a lie (https://www.thoughtco.com/2-truths-lie-idea-list-1-31144).
To do this online, each student records her/his two truths and a lie using Flipgrid (The teacher is the only one who needs an account. Here is more information how to use Flipgrid – https://flipgrid.zendesk.com/hc/en-us/articles/360007460474-Getting-Started-Educators). The other class members make their guess for which is the lie via the comment function in Flipgrid. Here is an example:
I Am Poems
Students are provided with an “I Am” template, – https://freeology.com/worksheet-creator/poetry/i-am-poem/. Once the poems are written, participants are given a link to a shared Google Slide presentation (shared with anyone with a link can edit) that you started. They are asked to use one of the presentation slides to compose their poem and include a photo or image that symbolizes the essence of their identity. After all participants complete this task, the presentation, one poem at a time, is shared in the webinar platform. Students read their poems to their classmates when it comes up in the Google Slide presentation.
What follows is an example from my class.
Padlet Partner Interviews
Padlet is used for this activity. (The teacher is the only one who needs an account. For more information about creating Padlets, see https://jn.padlet.com/ ). Students are split into partners (several of the webinar platforms allow for breakout rooms). They interview one another. They can come up with their own questions or they choose some from https://museumhack.com/list-icebreakers-questions/. Once done interviewing, the interviewer puts the summary of her or his interview on a Padlet sticky note and then selects an image (there is a Google search tool within Padlet) that represents the essence of that interview. When the whole group reconvenes, each group member shares one cool thing learned about her or his partner. Below is an example Padlet (screenshot).

Team Contracts
Team contracts are good to use if the group or team will be working together for multiple class sessions over a period of time such as for weeks or months. Groups are given the instruction to come up with norms that will make this a group where individual team or group members feel a sense of safety to disclose information about themselves and also to feel willing to take risks. The class is broken into smaller breakout groups of 3 to 5 people per group. One group member acts as the media specialist. They add norms and graphics based on their small group input and consensus of ideas.
What follows are example team contracts completed during a Zoom session. The following two examples were completed by small groups using technology – the first one with https://www.canva.com/ and the second one with a Powerpoint slide.


The next example was done with one person cutting out letters and adding key terms that her team members brainstormed.

Flippity Scavenger Hunt – Virtual Escape Room
Flippity,net has a template for creating a virtual scavenger hunt/escape room. Here are the directions for how to do so https://flippity.net/ScavengerHunt.htm.
I created one for my group dynamics course if you want to try it out.
(Hint: Some of the answers are open-ended. Some require specific answers. To make it through the entire series of locks, #6 is courage and #7 is active listening.)
Debrief
It is important to put a sense of closure at the end of the virtual group sessions. To do so, a prompt can be given to the students that helps them think and respond about their significant take away from the virtual class session. Each participant is given an opportunity to answer the prompt one at a time in an “around the group” fashion.
What follows are a few developed by Michelle Cummings of Training Wheels. The first is the Dice Debrief. Team members spin a dice and that number role indicates which question they will answer on the following graphic. If someone doesn’t have a dice, they can use a virtual one by just googling “virtual dice.”

The following debrief prompt, developed by Michelle Cummings, is the body part debrief. Each student picks one of the body parts and the corresponding question to answer for their session closing comment.
