User Generated Education

Education as it should be – passion-based.

Author Archive

micro:bit Projects Coded with Python

leave a comment »

I have a strong emphasis with a few groups of my gifted students in integrating physical computing into my instructional activities. I’ve discussed the benefits of physical computing in Scratch and Makey Makey Across the Curriculum.

As I have my students in my classes for several years during their 2nd through 6th grade education, I start teaching them block coding using MakeCode and Scratch in the early grades. As such, this year, due to a desire to advance their skills, I’ve begun having the students use Python for the micro:bit to combine physical computing and learning Python.

Python is an excellent first text-based language to learn. Its instructions and syntax are based on natural language, making code easy to read, understand and modify. As well as being widely used in education, it’s used in industry, especially in the areas of data science and machine learning. Python is not just used by software developers, but also by people working in fields as diverse as medicine, physics and finance. Python on the BBC micro:bit brings the benefits of physical computing to students aged 11-14, learning programming fundamentals through text-based coding: immersive, creative experiences for students that help build engagement and knowledge (https://microbit.org/get-started/user-guide/python-editor/).

Standards Addressed

ISTE Standards for Students

  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Develop, test and refine prototypes as part of a cyclical design process.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Create original works or responsibly repurpose or remix digital resources into new creations.

Next Generation Science Standards

  • Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Math Standards

  • Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
  • Graph points on the coordinate plane to solve real-world and mathematical problems.

Here are some of the projects they’ve completed:


Spoon Race Using the micro:bit Python Data Logger

The Egg and Spoon race is a game where a player carries an object (like an egg) across some distance without it falling out of a holder. In the case of the Egg and Spoon, the player must carefully walk with an egg held in a spoon. The egg must remain in the spoon until the player crosses the finish line. The egg can easily roll out of the spoon so the player needs skill and patience to balance the egg until finishing the race (https://makecode.microbit.org/examples/egg-and-spoon).

The micro:bit can be programmed to record data about how much shake occurs during the race. The winner is the one with the least amount of shake. See more about it at https://microbit.org/projects/make-it-code-it/python-wireless-data-logger/.

Thanks, Katie Henry and Jacqueline Russell, for this!

The code – https://drive.google.com/file/d/1gsc1ghanyL7CvXV6HQXnzJRcLVkFN3NU/view?usp=sharing.

FYI – the students absolutely loved this!


micro:bit Pal Coded with Python

The micro:bit is coded to make a pal. It is customized with different images and the built-in speaker to make it even more fun with its expressive sounds (music, expressive sounds, and speech).



The code – https://drive.google.com/file/d/1p8RIGQIGTLloAqXwjswdxlNFvkjDuF3_/view?usp=sharing.


micro:bit Warmer-Colder Game

In this old children’s game, one player hides an object hides an object that other player seeks to find. Temperature words tell them if they are moving towards the object (getting warmer) or away from it (getting colder). In this case, the micro:bit radio function is used by the hider to give hints through the micro:bit to the seeker.



The code – https://drive.google.com/file/d/1-F8D9wx81r8ESqhi_KUA5zCy3L_8oPsQ/view?usp=sharing

Written by Jackie Gerstein, Ed.D.

February 15, 2024 at 2:19 pm

Advanced micro:bit Projects: Artificial Intelligence/Teachable Machine, the Data Logger Spoon Race, and micro:bit Pal Coded with Python

leave a comment »

I love bringing physical computing into my classrooms:

Physical computing refers to the use of tangible, embedded microcontroller-based interactive systems that can sense the world around them and/or control outputs such as lights, displays and motors. Assembling the hardware elements of a physical computer and programming it with the desired behavior provides a creative and educational experience. A variety of physical computing devices are established in the market, including: ArduinoRaspberry PiCircuit Playground, and the BBC micro:bit (https://www.microsoft.com/en-us/research/project/physical-computing/)

. . . but as with all use of educational technologies, I believe that it should be used intentionally to assist learners in developing and expanding their content knowledge and life skills.

Standards Addressed

ISTE Standards for Students

  • Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • Develop, test and refine prototypes as part of a cyclical design process.
  • Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Create original works or responsibly repurpose or remix digital resources into new creations.

Next Generation Science Standards

  • Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Math Standards

  • Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.
  • Graph points on the coordinate plane to solve real-world and mathematical problems.

Artificial Intelligence, the Teachable Machine, and micro:bits

Thanks, Cora Yang, for this!


The Data Logger Spoon Race with micro:bits and MakeCode

Thanks, Katie Henry and Jacqueline Russell, for this!

The micro:bit Python editor can also be used to code the data logger for the spoon race:


micro:bit Pal Coded with Python

Python is an excellent first text-based language to learn. Its instructions and syntax are based on natural language, making code easy to read, understand and modify. As well as being widely used in education, it’s used in industry, especially in the areas of data science and machine learning. Python is not just used by software developers, but also by people working in fields as diverse as medicine, physics and finance. Python on the BBC micro:bit brings the benefits of physical computing to students aged 11-14, learning programming fundamentals through text-based coding: immersive, creative experiences for students that help build engagement and knowledge (https://microbit.org/get-started/user-guide/python-editor/).

Here is a micro:bit pal coded with Python example that I will share with my students:

. . . and the code is:

Here are some student micro:bit pals coded with Python:

Written by Jackie Gerstein, Ed.D.

January 16, 2024 at 12:55 am

Workshop: Using Makey Makeys and micro:bits Across the Curriculum

leave a comment »

This is an overview of my workshop at FETC (Future of Technology Education Conference).

Description from the Conference Program

Workshop Slides

Wakelet of Workshop Resources

Link: https://wakelet.com/wake/g2b19bu7RvgZlQ4hGxfnK

The First Days of the School Year: It’s About the Learners Not the Content

with 3 comments

Too many classes, all grade levels, begin the school year with getting down to academic business – starting to cover content, discussing expectations regarding academic requirements, giving tests, and other academic information provided by the teacher to the students in a mostly one-way communication.  The human or social element is way too often disregarded.

I believe that all classes, regardless of grade level including through graduate school, should begin with focusing on having the students make connections between themselves and the educator; and between one another.  I want students to learn about one another in a personal way.  I want to learn about my individual students so my instructional strategies can be more personalized and tailored to their needs and interests.  Beginning class with a focus on connections rather than content gives learners the following messages:

  • You are the focus of the class not me.
  • You are important as a learner in this class.
  • You will be expected to engage in the learning activities during class time.  You will be an active learner.
  • You will be expected to do collaborative learning during the class time.
  • I, as the class facilitator, will be just that – a facilitator.  I will introduce the learning activities, but you will be responsible for the actual learning.
  • I will get to know you as a learner and try to help you find learning activities that are of interest to you. (From my post: Beginning the School Year: It’s About Connections Not Content)

Two things that I believe needs to occur at the beginning of the schools year:

  1. Get to know the learners – as individuals with unique backgrounds, interests, strengths, weaknesses.
  2. Establish a learning community where all learners are seen as having value in our classroom

Getting to Know Learners

One of our primary goals at the beginning of the school year should be to get to know our students. This is important for several reasons. First, the better we know our students, and the more they know we know them, the more invested they become in school. Also, a dynamic and vigorous learning environment is built on relationships. When we create strong connections with our students, we create a learning environment where risk-taking and collaborative learning can take place. Finally, the better we know our students, the better we can help craft learning experiences that match who they are. Knowing our students is fundamental to real differentiation (6 Strategies For Getting To Know Your Students).

To put into practice what I discussed above, I am going to have my gifted 3rd-6th grade students do the following Hyperdoc starting with our first meeting together.

Link to the Google Doc – https://docs.google.com/document/d/1pi54QMZVoE0X6NWW6gKSe2MFsuLEqfbq6wYgkNb4Aec/edit?usp=sharing

Using a Hyperdoc such as this has the additional benefits:

  • It leverages the use of technology which consistently is of high interest, high engagement for my learners.
  • It is a Choice Board.  Choice Boards:
  • It supports several of the ISTE Standards for Students:
    • Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
    • Digital Citizen: Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
    • Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
    • Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals. (https://www.iste.org/standards/standards/for-students)

Building a Learning Community

Along with getting to know my students, having them get to learn more about their classmates, and hopefully, assisting them get to learn more about themselves. community building activities are important in my classroom. It begins the first minute of the first day of the first week of school and continues throughout the entire school year.

From Columbia University:

Community building in the classroom is about creating a space in which students and instructors are committed to a shared learning goal and achieve learning through frequent collaboration and social interaction (Adams & Wilson, 2020; Berry, 2019; McMillan & Chavis, 1986). Research shows that when students feel that they belong to their academic community, that they matter to one another, and that they can find emotional, social, and cognitive support for one another, they are able to engage in dialogue and reflection more actively and take ownership and responsibility of their own learning (Baker, 2010; Berry, 2019; Brown, 2001; Bush et al. 2010; Cowan, 2012; Lohr & Haley, 2018; Sadera et al., 2009).  (Community Building in the Classroom).

. . . and from ASCD:

A growing body of research confirms the benefits of building a sense of community in school. Students in schools with a strong sense of community are more likely to be academically motivated (Solomon, Battistich, Watson, Schaps, & Lewis, 2000); to act ethically and altruistically (Schaps, Battistich, & Solomon, 1997); to develop social and emotional competencies (Solomon et al., 2000); and to avoid a number of problem behaviors, including drug use and violence (Resnick et al., 1997). (Creating a School Community)

I’ve written several blog posts about team building activities I’ve used with my elementary students and often use again with them as (1) they really like the activities, and (2) there is almost always more to learn even in repeat activities. (Note: team building activities or group initiatives are quite different than ice breakers. The group of students are presented with a challenging problem that require cooperation, communication, and creativity. It is the challenge that my students love.)

Team-Building with Elementary Students

Yes, there are mounds of curricula students must master in a wide breadth of subjects, but education does not begin and end with a textbook or test. Other skills must be honed, too, not the least of which is how to get along with their peers and work well with others. This is not something that can be cultivated through rote memorization or with strategically placed posters. Students must be engaged and cooperation must be practiced, and often (10 Team-Building Games That Promote Critical Thinking)

My blog post, Team-Building with Elementary Students, describes ten team building activities I have successfully done with elementary students. Their favorites have been:

  • Traveling Tangrams
  • The Great Egg Drop
  • Pipeline
  • Catch the Foxtail (their absolute favorite)

Team Building Activities That Support Maker Education, STEM, and STEAM 

Since my gifted classes have a strong focus on STEM, STEAM, and Maker Education, I often use team building activities that not only build community but also supports STEM concepts:

teambuilding

Team Building Activities

Other team building activities can be found within the following resources:

As a parting shot, I’d like to mention that some teachers believe they do not have the time to do activities such as these. To that, I counter with several arguments for their use:

  • Getting to know the students and building a community often act as a form of prevention for behavioral management problems. When learners have trust in their teacher, their peers, and the environment, they become more engaged and less likely to “act up.” This form of prevention actually saves time in that the educator doesn’t have to deal with misbehavior.
  • School should be lots more than just the transmittance of content. It should include social emotional life skills that will assist learners in navigating in their worlds outside of school now and in their futures.

Written by Jackie Gerstein, Ed.D.

July 31, 2023 at 11:59 pm

Applications of Artificial Intelligence Tools in the Gifted Education Classroom – A Conference Presentation

with 2 comments

I had the opportunity to present AI Tools in the Gifted Education Classroom at the UCONN national gifted conference, Confratute 2023 (and more recently in person at the New Mexico Association for the Gifted conference). My session description (originally written by me and tweaked by ChatGPT) was:

Incorporating AI tools into the gifted education classroom can offer new and exciting opportunities for both teachers and students. By embracing these tools and learning how to use them effectively, we can prepare our students for the future and stay ahead of the curve. This hands-on session provides examples of how AI can be used in the classroom. Machine learning activities, creation of chatbots, AI art and stories, and a pledge for using AI will be demonstrated. Participants have time to explore and develop AI-driven activities for their own work settings.

Slide Deck

Here are my slides and activities (note: it was geared for gifted education but there are lots of AI tools and activities for a general school population):

Agenda

The agenda for this hour long session was:

  • Warm Ups/Sampler
    • Music + Voice Generated AI Intro
    • Would You Rather (generated by Auto Classmate)
    • Adobe Express – Animate 2 Truth
    • AI for Gifted Students
      • Slides generated by AI – gamma.ai  
      • Information: Canva, ChatGPT, Character,ai, Codebreaker’s chat
      • Interactive by Curipod
  • Student Activities
    • Code.org AI Activities
    • Machine Learning – Rock Papers Scissors
    • DIY Chatbots (using Scratch 3.0)
    • Using ChatGPT Student Pledge
    • Story Writing by ChatGPT/Dall.e
  • Teacher Production Tools
    • Prompt Development
    • Lesson Assisters – Curipod, Magic School, Auto Classmate, Codebreaker Chat
  • Issues
  • AI – Background Information

Video Highlights of Live Presentation

Reflection

  • Overall, it seemed to go well. I chose to start with simple AI activities that required very limited technology and AI background knowledge since I believed this would fit the demographic of conference attendees.
  • I began with a “Would You Rather” activity from Auto Classmate with the prompt of using AI in the classroom, humorous version. My gifted students love “Would You Rather” activities and I was thrilled when I found this on Auto Classmate – https://autoclassmate.io/tools/would-you-rather-question-generator/. It generates questions on any topic for any grade. I think the session participants enjoyed it. I did 6 out of the 10 questions, but given that the session was only an hour long, I would have only done a few.
  • Next I demonstrated Adobe Express Animate – https://express.adobe.com/express-apps/animate-from-audio/?isEdu= animating my avatar to play my two truths and a lie game. I then asked the session participants to make their own. This is a very quick tool, and believe it was worth the time to have the participants make their own. I had a few participants share the ones they made. Again, due to my limited time, I would have had only one participant share.
  • Next, I gave them a 3 minute block to explore information about the benefits of using AI with gifted students through AI generated content creation tools, Gamma.ai, ChatGPT, Canva’s Magic Write, Character.ai, Codebreakers’ chat,
  • This was followed by an interactive slide show via Curipod (think Peardeck or Nearpod). I had good engagement but would have liked to have spent more time on it.
  • Because of the limited time (and I knew this would happen), I gave them a choice between seeing the student activities or playing with the teacher production tools. I was happy they selected the student activities. I had done and documented several AI activities (Teaching Machine, Language Translators, Chatbots, Art Creation, Pledge for Using AI at School) with my students as I had begun teaching them about AI during Spring, 2022.
  • I really love AI, was thrilled to do a PD session on it, and hope to get future opportunities to do it again.

Written by Jackie Gerstein, Ed.D.

July 15, 2023 at 9:39 pm

Toy Making and Hacking Camp

leave a comment »

Each summer, I teach a toy making and hacking camp for 3rd through 6th graders. It is three hours per day for five days. I enjoy offering “the public” similar activities as I do with my gifted students during the school year. I know there are rewards for the kids while engaging in hands-on/minds-on learning. I also get rewarded by observing students do activities I developed and/or found. I get such joy in witnessing:

  • 100% engagement. All students were actively and joyfully engaged. It reinforced my belief that there is a human need to create. I wrote about this in The Magic of Making: The Human Need to Create.
  • Their creativity. I was in awe about the directions they took with the activities; how much they added their selves to the base project.
  • Their ability to create the project without direct instruction. About half of them were able to just fly with it without my assistance; by just studying my prototype.
  • Their eyes light up when their projects worked as they envisioned them.
  • Their interest in their peers’ projects.
  • How valuable experiential learning is. I wrote about this in The Imperative of Experiential and Hands On Learning:

The Camp Projects

Through the five-day camp, I offered the campers the following activities:

  • Stomp Rockets
  • Gliders
  • Galton Board
  • Bead People
  • Box Foosball
  • Bobsleds
  • Fingerboards
  • Pizza Box Pinball Machines
  • Toy Take Apart and Repurposing

There were 20 campers with a $400 budget equalling $20/camper for mostly consumable materials. About 1/3 of that was used to purchase used battery-operated toys for the final activity – toy take apart and repurposing.

The following slide deck provides an overview of the camp activities. I used it to present the activities to the campers.

Stomp Rockets

The materials and supplies list and the directions for making stomp rockets can be found at https://www.instructables.com/Stomp-Rockets-1/

Using stomp rockets as a first activity was a great way to start off the week. It was high impact, and the campers enjoyed watching how high they travel.

Foosball Games



The materials and supplies list included:

  • Glue (any kind with work)
  • 10 Clothespins
  • A Shoebox (or a small box 4 ½ inches tall, 8 inches wide, and 13 inches long)
  • 4 wooden Dowels
  • A Ping Pong Ball or Toy Soccer Ball
  • A Sharpie or Pen
  • A Knife A Ruler

Directions for making it can be found at https://www.instructables.com/Shoebox-Foosball-Table-1/

The campers liked both making and playing the game. I was happy to show them how to use rulers to insure proper construction which integrated math directly into the activity. It was also fun to hear how they played the game with their families during the evening.

Galton Boards

The materials and supplies list included:

  • Printable
  • Cork or poster board
  • Hot Glue
  • Push Pins
  • Craft sticks 
  • Round beads – 1/4″

Directions for this activity can be found at https://abakcus.com/diy/how-to-make-a-galton-board/

I like how Galton Boards directly incorporate math concepts, and how fun it is to watch the beads drop. This was a totally untested activity but want to give it a try. It wasn’t successful. I think a few campers liked it, but overall, the struggle making it didn’t equal the rewards.

Bead People

The materials and supplies were simply beads of various sizes, bead wire, and wire cutters.

Since I knew making the Galton Board would be a challenge for some of the campers, I offered them the choice to make bead people. There are pretty simple to make, but here are some directions – https://workshopsessayer.com/diy-bead-dolls/.

Most of the campers really liked making their bead people. A few weren’t quite successfully, so it follows that they didn’t enjoy it.

Paper Bobsleds and Bobsled Runs



The materials and supplies list included:

  • 100 lb. cardstock – one or two pieces (plus straight track template [5 to 8 sheets] and curved track template [4 to 5 sheets] printed on the cardstock)
  • Old double AA batteries (2)
  • Optional – 3” wide packing tape (for tracks; to make them smoother)
  • scissors
  • hot glue

I created an Instructable tutorial which can be found at https://www.instructables.com/Paper-Bobsledding/

The campers seemed to enjoy making the bobsleds but making the tracks work correctly proved a bit difficult for them. I don’t believe I would use this activity with elementary-level students in the future

Fingerboards

Here are the directions I created for this activity:

As I predicted, at the end of the camp many of the campers expressed that this was their favorite camp activity.

Pizza Box Pinball Machines

I created an Instructable tutorial, Cardboard Pinball Machine Using a Pizza Box, Strawbees, and a Micro:bit, for this activity which includes the needed materials and directions, and can be found at https://www.instructables.com/Cardboard-Pinball-Machine-Using-a-Pizza-Box-Strawb/.

This was a fun and successful activity for most of the campers. It did require lots of iteration which was okay for the majority but proved too much for a few. Also, for some there wasn’t enough time to add the micro:bit scoreboard and servo-driven flipper.

Toy Take Apart and Repurposing

The materials include old battery operated handheld games and/or stuffed animals, various size screwdrivers, and low temp glue guns/glue.

I have done this activity on several occasions with my gifted students. See more at https://usergeneratededucation.wordpress.com/2017/04/08/toy-take-apart-and-hacking/ and https://usergeneratededucation.wordpress.com/2022/05/23/toy-take-apart-and-repurposing-a-creative-problem-solving-lesson/.

I always end this camp with this activity. The campers love taking apart the battery operated toys and creating new ones. They are told to make prototypes of new toys using the parts of from their (and their co-campers parts). As is typical, though, a few campers had some difficulty being creative with their new creations.

Written by Jackie Gerstein, Ed.D.

June 19, 2023 at 12:08 am

The Beartown Play: A Play Written, Enhanced, and Performed by 6th Graders

leave a comment »

I often give my students choice and voice which I discussed in my blog post, Giving Students Choice and Voice.

This project, written, enhance, and performed by 6th graders, was truly an example of voice and choice along with having them do a Type III enrichment project. Three 6th grade girls began this project last year in their gifted class as a stop-motion animation. They asked if they could continue it as a play when I become their gifted education teacher. I said, “Absolutely,” and provided some guidance and coaching as they worked on it all semester (about 3 hours per week).

This project could be classified as Type III enrichment as described in The Enrichment Triad Model developed by Joseph Renzulli, a leader and pioneer in gifted education. Type III Enrichment incorporates investigative activities and the development of creative products in which students assume roles as firsthand investigators, writers, artists, or other types of practicing professionals (https://renzullilearning.com/wp-content/uploads/2019/08/TheEnrichmentTriadModel.pdf).

For this project the girls:

  • Wrote, refined, and formatted their script so it included dialogue that it sounded good and was grammatically correct, was formatted like a TV or movie script, had stage directions and good narrations.
  • Created a broadway show type program designed in Canva.
  • Included sound effects from the internet and uploaded into Google Slides in a way that made sense to their sound technician
  • Included commercials written and recorded to be satires of local commercials.
  • Made technology-enhanced costumes using fairy lights, Turtlestitch embroidered/LED lit patches, micro-bit/neopixels, and circuit playgrounds.

They elicited the assistance of 6th grade friends for the performance at our school’s talent show.

The Script

As stated above, the story was conceptualized and began the previous. The girls asked to continue it as a movie during this school year. We spent months revising it. I acted as a coach, pointing out plot holes and grammatical errors along with assisting them in formatting it in a standard script form.

Inserting Sound Effects

Recording Self-Composed Commercials

Making Costumes

The girls made patches for their story characters designing them in Turtlestitch, a  browser-based educational programming language (Snap!) to generate patterns for embroidery machines, and then sewing them with an embroidery machine.

One student decided to light up her character’s patch using Lilypad lights. This was her first time sewing so she was rightfully proud of herself.

The girls used fairy lights to create head decorations and they coded Neopixels and Circuit Playgrounds to light up the other actors’ costumes.

Creating the Playbill Program

The girls examined Broadway Playbills and then used Canva to create their own.

The Performance

The video below contains some of the excerpts from the talent show performance (note that the girls only had a few rehearsals with their classmates and none in the gym using the mics that were used during the talent show.

Standards Addressed

Common Core State Standards – ELA

  • Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.
    • Engage and orient the reader by establishing a context and introducing a narrator and/or characters; organize an event sequence that unfolds naturally and logically.
    • Use narrative techniques, such as dialogue, pacing, and description, to develop experiences, events, and/or characters.

ISTE Standards for Students

  • Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
  • Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals

NAGC Standards

  • Students with gifts and talents demonstrate their potential or level of achievement in their domain(s) of talent and/or areas of interest.
  • Students with gifts and talents demonstrate growth in personal competence and dispositions for exceptional academic and creative productivity. These include self-awareness, self-advocacy, self-efficacy, confidence, motivation, resilience, independence, curiosity, and risk taking.
  • Students with gifts and talents develop competence in interpersonal and technical communication skills. They demonstrate advanced oral and written skills and creative expression. They display fluency with technologies that support effective communication and are competent consumers of media and technology.

Written by Jackie Gerstein, Ed.D.

May 22, 2023 at 10:22 pm

Space Explorations, Science Fiction Writing, Shadow Puppet Shows: An Interdisciplinary Unit

with 2 comments

I’ve discussed offering electives to my gifted elementary students. My group of 2nd/3rd graders chose space. It began as one would expect any study of space would begin – watching videos, visiting NASA websites, even playing some online games. They then selected planets to learn and research about. They learned basic researching skills and created a guide to their planets. This evolved into them working in pairs or trios to combine their planets to create new planets, aliens who inhabit their planet, and stories about them. In process now, they are creating shadow puppets in Tinkercad, cutting them on my Cricut machine, and fine tuning their scripts for the shadow puppet shows they performed for younger grades.

Standards Addressed

Next Generation Science Standards

  • ETS1.C: Optimizing The Design Solution – Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.
  • ETS1.B: Developing Possible Solutions

Science and Engineering Practices

  • Asking questions and defining problems
  • Developing and using models
  • Constructing explanations and designing solutions 
  • Obtaining, evaluating, and communicating information

ELA Anchor Standards

  1. Write informative/explanatory texts to examine and convey complex ideas and information clearly and accurately through the effective selection, organization, and analysis of content. (Writing Anchor 2)
  2. Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation. (Writing Anchor 7)
  3. Present information, findings, and supporting evidence such that listeners can follow the line of reasoning…(Speaking/ Listening Anchor 4)
  4. Make strategic use of visual displays to express information and enhance understanding of presentations.  (Speaking/ listening Anchor 5)
  5. Integrate and evaluate content presented in diverse media and formats, including visually and quantitatively, as well as in words. (Reading Anchor 7) (source: https://www.artsintegration.net/shadow-puppets.html)

NAGC (Gifted) Standards

  • Creativity: The students are given the freedom to choose their own planets to research and create their own stories about them. They are also encouraged to use their imaginations to come up with new ideas for their shadow puppets.
  • Problem-solving: The students are challenged to solve problems as they work together to create their new planets and shadow puppets. For example, they need to figure out how to combine their planets in a way that makes sense and how to create shadow puppets that are both creative and accurate.
  • Critical thinking: The students are asked to think critically about the information they find as they research their planets. They need to evaluate the sources of their information and decide which ones are credible. They also need to think critically about the stories they create and make sure that they are consistent with the scientific facts they have learned.
  • Communication: The students are given the opportunity to communicate their ideas in a variety of ways. They write reports about their planets, create presentations, and perform shadow puppet shows. This helps them to develop their communication skills and to share their knowledge with others.

Planet Exploration

Size and Distance of Planets

We began our unit by exploring through planets by size and How Big is the Solar System?.

Researching Planets

Based on initial explorations, students selected a planet to research. It started with Wikipedia and gave me the opportunity to teach them them how to:

  • Skim an article using headings
  • Copy and paste key passages into a Google doc
  • Cite their sources by pasting in the link where they found the information
  • Highlight key words

They explored more facts about their chosen planets through https://www.dkfindout.com/us/space/solar-system/ and https://www.planetsforkids.org/ adding more facts to their Google doc guides

Diving Deeper: Space Travel Guide

Students then completed Space Travel Guides for their their selected planets. These templates were found at https://www.amnh.org/explore/ology/astronomy/space-travel-guide2 (Spanish versions are available).

Some sample completed pages:

Creating New Planets

To move into story creation, students formed groups of two or three. Their first task was to combine what they learned about their original, real planets to create new fictional planets. Here is are some student examples:

One day all the planets where going around the solar system but then Jupiter and Mercury got mashed up! . Our planet’s name is Merpirter. Merpiter has 40 moons. Merpiter is the coldest planet in the Solar system about -35,500 C. degrees. The diameter of merpiter is 44,956 miles. Merpiter colors is like a brownish orange. The goddess of Merpiter is Jupas. Merpiter has big mountains.

How Vars Was Made: A star exploded In the solar system and Venus and Mars got smashed together to  make Vars. How Vars got its moons: one of mars’s moons went around Vars while the other moon flew away. Terrain: the surface is half red half orange and vars has 10 volcanos.

Estimating Dimensions of New Planets

Several students included numerical facts about their planets. This gave me the opportunity to teach them about calculated averages.

Possible Vegetation and Creatures via Math Snacks’ Agrinautica

The app, Agrinautica, allows students to terraform planets by adding gorgeous plants, animals, fungi and minerals, each representing a unique mathematical expression. It s designed for 4th and 5th graders learning mathematical expression-building and order of operations, important pre-algebra skills.

I was so excited to discover this online math game. It fit perfectly into this unit and helped teach the gifted 2nd and 3rd graders some advanced math concepts.

Here is one group’s setting for their story created through this game.

Writing Collaborative Stories

In their small groups, students wrote their stories by using the collaborative function of Storyboard That and Google docs. To begin, though, I shared a kid=friendly video (students ended up loving this) about a story arc.

Storyboard That

Storyboard That is an online storyboarding tool that makes it easy to create a digital story using both images, text, and storyboard templates. It offers a template for a story arc so it was perfect for my students. This is an example of one group’s creation.

Shadow Puppet Shows

The history and characteristics of shadow puppet shows were reviewed with the students.

Source: https://www.artsintegration.net/shadow-puppets.html

Writing Scripts

Since shadow puppet shows are often dialogue driven, lots of time was spent on creating dialogue for the different story arc events from the stories they already worked on. I realized they had some idea of the story arc, but needed some direct instruction. As such, for each event, the video above was reviewed, time was spent on writing the dialogue of that story arc event,

Creating Their Characters

They used Tinkercad to create the characters their shadow puppet shows.

I then cut their characters out using a Cricut Machine.

They then added wooden rods to the back in order to be able to move their puppets around the screen.

Making the Shadow Puppet Theater Screen

Directions for making the screen using a trifold (which I plan to do) can be found at http://www.pasttimeshistory.com/using-a-tri-fold-presentation-board-for-a-durable-screen/

(Note: These images are how I started teaching them about shadow puppet shows – through cutting out alien shadow puppets, showing them how to attach the rods and how to use them behind the screen.)

Shadow Puppet Show Performances

Students performed their shadow puppet shows for the younger grades. To introduce the puppet shows, students shared a little bit about their planets.

Written by Jackie Gerstein, Ed.D.

March 13, 2023 at 1:07 am

Gardening Program with SAGE Elementary Students

leave a comment »

Our Title 1 school is lucky enough to have a decent size outdoor garden that is overseen by community volunteers. One of their goals is to teach our students about the garden.

Because of the that, I offered gardening as a possible elective for my GT (gifted and talented students). See Offering Electives to Elementary Students for more about why and how I offer electives to them. They joyfully selected gardening as one of them.

I also have the privilege of teaching my students multiple years. Along with a brief explanation of the activities for this elective, below is a video about the plants from the outdoor garden that the students created last school year, and one they created this year about our indoor hydroponic garden. (Note: Students are still in the process of composing the individual descriptions of the garden activities they did.)

Description of the Activities

We’ve been shaping our garden, and that comes with a lot of activities during spring and fall. These activities are all very fun. They included: garden class, plant anatomy and good eats. The garden class was very fun. It was basically reading out plant facts from a book. Plant anatomy was where they told us about the plant’s names and different parts.

Outdoor Garden

Our Salazar Green Garden has many diverse types of plants including peppers, tomatoes, rhubarb, mint, two different kinds of plum, peaches, and more! We donate to the Adelante food bank program, a way that Salazar can give back to the community.

Hydronic Garden

Students started a hydroponic garden and successfully grew lettuce, cilantro, spinach, and chives.

Healthy Eating

One of the goals of this program was to teach and have the students enjoy healthy foods.

Connecting School Standards to Gardening Resources

A school garden (however large or small) provides a meaningful context in which students can apply new academic concepts and skills. Whether they are graphing the temperature of their compost pile over time; reading a recipe to make fresh salsa; writing a story from the perspective of an ant; or presenting to a buddy class on the animals that visited their sunflower patch, the opportunities for children to practice traditional academic subjects in the garden are limitless! (Common Core and Next Generation Science in the Garden)

Written by Jackie Gerstein, Ed.D.

March 5, 2023 at 3:10 pm

Monster Project Using Makey Makeys and Scratch

with 2 comments

This project takes the Monster Project enhancing it with interactivity created through using Scratch and Makey Makeys. It was inspired by the Makey Makey Hack a Toy Lesson. Part of the lesson included the 5th graders interviewing 1st graders. This Edutopia article discussed the benefits of interviewing – Learning to Interview Builds a Range of Communication Skills.

Making the Monsters

A 1st grade teacher was asked to have her student draw monsters.

The 5th graders used felt to recreate the 1st graders’ drawing using felt. They were then sewn together with yarn and stuffed with filling.

Preparing the Plushy

The SAGE students created larger versions of the 1st graders’ drawn monsters through using felt pieces for the base and the features of the drawing, adding a back, sewing it today with yarn, and stuffing it

Interviewing the 1st Graders

The interview questions were developed by the SAGE students first by brainstorming ideas on the Promethean board, and second sharing them on a Google Doc so they each had a copy:

Interviews

The SAGE 5th graders interviewed the 1st graders about their Monsters using Vocaroo. It produces a MP3 file which is compatible with Scratch. This file is downloaded.

Preparing the Files in Scratch

The SAGE students then uploads their MP3 files into Scratch where it is edited into clips of sounds. This link gives some details how to do so https://helpkidscreate.com/adding-audio-to-scratch/.

See more of their code:

After the 5th graders made the plushies, they prepared them to be connected to the Makey Makey by taping in conductive tape and sewing in conductive thread as described in https://makeymakey.com/blogs/how-to-instructions/maker-class-lesson-two-hack-a-toy

The Reveal to the 1st Graders

When all of the projects were complete, they were set up in our classroom and the 1st graders were brought in for the reveal.

Presenting Their Projects at Our Innovation Fair

Several SAGE students presented their Monster Projects at our district’s innovation fair.




Extra – Animated Drawings and Blabberize

As an extra project and to enable younger students to get more involved with the technology, the older students can help them animated their drawings using https://sketch.metademolab.com/:

which can then be uploaded to Canva to create a party of multiple monsters:

To learn how to do this, see the @theMerrillsEDU tutorial at https://youtu.be/JTukQCTj2fo?si=kdsM0vTyekRLFaRY

or Blabberize their monsters.

Standards Addressed

CCSS – English Language Arts

  • Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.

National Core Arts Standards

  • Students will generate and conceptualize artistic ideas and work.

CSTA Standards

  • Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  • Modify, remix, or incorporate portions of an existing program into one’s own work, to develop something new or add more advanced features.

ISTE Standards for Students

  • Students create original works or responsibly repurpose or remix digital resources into new creations.
  • Students publish or present content that customizes the message and medium for their intended audiences.

NAGC (National Association for Gifted Children) Standards

  • Standard 1: Gifted individuals demonstrate skills, abilities, and potential commensurate with high performance.
    • The project demonstrates the students’ advanced skills in creativity, problem-solving, and technical proficiency in programming and electronics.
  • Standard 2: Gifted individuals demonstrate task commitment and perseverance to high-level work.
    • The project showcases the students’ commitment and perseverance as they went through multiple stages, from creating stuffed animals to conducting interviews, programming, and connecting the Makey Makeys.
  • Standard 3: Gifted individuals demonstrate creativity and risk-taking.
    • The project involves the students’ creative thinking and risk-taking as they transformed the monster drawings into physical stuffed animals and integrated technology to make the interviews interactive.
  • Standard 4: Gifted individuals demonstrate the ability to work both independently and within groups.
    • The project required the students to collaborate within their group to complete different aspects, such as designing the stuffed animals, conducting interviews, programming in Scratch, and connecting the Makey Makeys.
  • Standard 5: Gifted individuals demonstrate effective communication skills.
    • The students exercised their communication skills during the interviews with the 1st graders and also used technology to convey their messages through the Scratch programming language and the Makey Makey connections.
  • Standard 8: Gifted individuals demonstrate sensitivity to their own and others’ well-being.
    • The project fostered empathy and awareness as the older students interacted with the 1st graders and translated their drawings into tangible stuffed animals, providing a sense of validation and pride for the younger children

Written by Jackie Gerstein, Ed.D.

March 4, 2023 at 12:36 am