User Generated Education

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BreakoutEDU: A Professional Development Workshop

with 2 comments

I recently got the opportunity to offer a professional development workshop for educators of gifted students at the 2018 14th Annual Fall Gifted Education Institute. The description for my workshop was as follows:

BreakoutEDU presents puzzles for students to decipher, each clue leading to another which in turn opens locks attached to a strongbox. BreakoutEdu activities address the unique talents and needs of gifted students in that they require critical thinking, creativity, problem-solving, collaboration, and communication. During this session, directly experience two BreakoutEdu activities: (1) Eggbert, the Slightly Cracked Egg, with a social emotional theme of the benefits of being different, and (2) World of Geometry; and learn about the Breakout Edu resources available to teachers.

Here are the slides from my presentation:

Eggbert: The Slightly Cracked Egg

As an experiential educator, I believe that most learning experiences are best begun with an experiential learning activity (for more about this, see David Kolb’s working on the Experiential Learning Cycle). So I immediately had the workshop participants jump in to do a physical BreakoutEDU game, Eggbert, the Slightly Cracked Egg (see https://usergeneratededucation.wordpress.com/2016/09/04/eggbert-the-slightly-cracked-egg-a-breakout-edu-game/ for a description, set up description, and support materials). I specifically developed this activity for use with gifted students as sometimes they themselves as slightly cracked although I think this book-activity has value for all students – all ages. Here are some photos of the teachers engaged in this activity:

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The Reflection

We don’t learn from experience, we learn from reflecting on experience. John Dewey

I then introduced the importance of reflecting on experience (also part of Kolb’s Experiential Learning Theory), and asked the participants to reflect on their Eggbert Breakout Edu by using the BreakoutEdu reflection cards.

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Digital BreakoutEDU

After sharing resources offered through Breakoutedu.com (see slide deck about) and for our final activity, I asked them to complete a digital BreakoutEDU activity, Escape from the Dungeon. My purpose for introducing this activity was twofold: (1) to show the teachers that BreakoutEDU games can introduce and reinforce some fairly advanced content concepts – this one has students use  geometry concepts and formulas; and (2) to show teachers the use of digital Breakout Edu games where the use of kits aren’t required.

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Written by Jackie Gerstein, Ed.D.

October 20, 2018 at 10:20 pm

2 Responses

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  1. Thank you for sharing, the slides and resources from your workshop are especially helpful! The teamwork reflection cards that accompany the activities are a great way to build metacognitive skills in learners of all levels.

    Lori

    October 22, 2018 at 2:11 pm

  2. Thank you, this was extremely helpful.

    Yanglish

    October 23, 2018 at 6:41 am


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