This year I have been focusing on design challenges and design thinking with my gifted elementary students, grades 2nd through 6th. Last semester I introduced a series of activities to have them explore, learn about, and interact with design thinking principles and strategies. For a description of those activities, see https://usergeneratededucation.wordpress.com/2016/09/25/introducing-design-thinking-to-elementary-learners/
To re-introduce design thinking again for this spring semester, this week I asked them to do the Extraordinaire Design Studio:
The Extraordinaires® Design Studio is a powerful learning tool, that introduces children to the world of design, teaching them the foundations of design in a fun and engaging way. Your clients The Extraordinaires® are over the top characters with extraordinary needs, it’s the job of your student to design the inventions they need to fit their worlds. Choose your design client, from a rap star to a vampire teen or even an evil genius plotting in his lair. Look at the exceptionally detailed illustrated character cards to learn more about them, their world and their needs. Once you’ve chosen your Extraordinaire, pick a design project. It could be a communications device for a soldier or a drinks carrier for a circus acrobat. https://www.extraordinaires.com/shop/the-extraordinaires-design-studio-deluxe
To play, the character cards are laid out and then the inventions or gadgets are randomly placed on the character cards. The learners can then select which character/invention pair for which they would like to design.
After drawing out and labeling their inventions and gadgets, they took pictures of them and posted their images along with a short description on a blog post. Some example learner work follows:
TJ selected a hover chair for an astronaut.
Sebastian selected a communication device for a fairy.
Will selected a drink carrier for a wizard.
This activity was a high interest, high engagement, high yield instructional task. Some learners had a little trouble getting started but once they did, their designs and inventions were fantastic. I think the fanciful nature of the cards helped engagement. The company has a free app to go along with their set for the designs to be uploaded and described. This app did not do what was promised so I cannot recommend its use.
What I think this type of design challenge does especially well is to introduce the idea that design thinking often encompasses designing a specific type of product for a specific type of client. It does a good job of introducing learners to the core of the design thinking process:
The Design Thinking process first defines the problem and then implements the solutions, always with the needs of the user demographic at the core of concept development. (http://dschool.stanford.edu/redesigningtheater/the-design-thinking-process/)
This set does cost some money but there are other free options:
- Maker Education Card Game that I created
- Destination Imagination Instant Challenge
Maker Education Card Game
This game, which I first introduced in the Maker Education Card Game, is a card game that ends with the makers making something based on selected cards. Each maker picks a card from each of the three categories:
- The Thing or Process
- The Product
- The Population.
For example, a maker may choose, Create a Blueprint from The Thing or Process category; a New Toy from the Product category; and Adults from the population category meaning the maker would create a blueprint for a new toy for adults. The educator and makers can choose whether it is a “blind” pick or one in which the makers see their options. (Note – I would love to increase options in all categories. If you have additional card ideas, please leave them in the comments section).
Destination Imagination Instant Challenges
Destination Imagination offers similar design challenges
The Destination Imagination program is a fun, hands-on system of learning that fosters students’ creativity, courage and curiosity through open-ended academic Challenges in the fields of STEM (science, technology, engineering and mathematics), fine arts and service learning. Our participants learn patience, flexibility, persistence, ethics, respect for others and their ideas, and the collaborative problem solving process. https://www.destinationimagination.org/mission-vision/
Randomly choose one or more items from A and one or more items from B, C, D or E and get busy.