Mobile Learning Presentation for the 4T Virtual Conference
I presented Experiential Mobile Learning at the 4T (Teachers Teaching Teachers About Technology) Virtual Conference. I am all about sharing, so here is a version, an agenda, of what I presented.
Introduction: Epic Learning Activities
With a background in experiential education and as an advocate of John Dewey, I believe that learning experiences should be, borrowing from the game world, epic.
The following video is viewed with participants asked to describe the characteristics of the learning activities shown in the video. Participant reactions are posted in the webinar backchannel.
Questions to assess the “epicness” of learning activities:
- Was there an experiential component?
- Was it engaging?
- Was it an authentic, relevant learning experience?
- Did it facilitate critical, reflective thinking?
- Did the learning activity change behavior or thinking?
Participants join and access Cel.ly to discuss their own Epic Learning activities.
Overview of Session
The session is divided into three components:
- Research of the importance of building community and social interactive into the learning process.
- Mobile device use patterns by young people.
- Sample experiential mobile learning activities – active participation.
The Research and Its Implications for Mobile Learning
Information about the importance of building community in the classroom is shared from the following resources.
- Creating a School Community http://www.ascd.org/publications/educational-leadership/mar03/vol60/num06/Creating-a-School-Community.aspx
- Key Elements of Building Online Community: Comparing Faculty and Student Perceptions http://jolt.merlot.org/vol3no3/vesely.htm.
- The Process of Community-Building in Distance Learning Classes http://www.aln.org/publications/jaln/v5n2/v5n2_brown.asp
- Exploring the Challenges of Supporting Collaborative Mobile Learning www.irma-international.org/viewtitle/60139/
Research about mobile use patterns is shared from the following resources.
- Pew Research: Teens, Smartphones & Texting http://pewinternet.org/Reports/2012/Teens-and-smartphones.aspx
- Pew Research: Just-in-time Information through Mobile Connections http://pewinternet.org/Reports/2012/Just-in-time/Main-Report/Findings.aspx
- Educase ECAR Reprot: Mobile IT in Higher Education, 2011 Report http://www.educause.edu/ECAR/MobileITinHigherEducation2011R/238470
- My End-of-Course Student Survey https://usergeneratededucation.wordpress.com/2012/03/25/mobile-learning-end-of-course-student-survey-part-ii/
Participants share implications of the research on own teaching strategies via Cel.ly.
Sample Mobile Learning Activities
I Am Poems
- Example I AM Poems are shown via http://www.slideshare.net/jgerst1111/i-am-poems
- Participants are provided with directions about how to write a poem (https://usergeneratededucation.wordpress.com/2012/02/01/mobile-driven-identity-activities/), upload it with a picture via email to my Flickr account, and then view at http://www.flickr.com/photos/78773858@N03/
Participants are encouraged to respond on each other’s photos/poems . . .
QR Video Sorting Activities
- Participants are walked through the steps of the QR Video Sorting activity http://community-building.weebly.com/qr-video-sorting-game.html
- They are asked to access their QR code reader and given the challenge to guess which nonverbal behaviors were demonstrated via the student created videos.
Additional References are provided:
- Experiential Mobile Learning Activities website http://community-building.weebly.com/
- User-Generated Education blog posts tagged with mobile learning https://usergeneratededucation.wordpress.com/tag/mobile-learning/
- Mobile Learning Reflections http://community-building.weebly.com/