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Chapter in Handbook of Mobile Learning: Team and Community Building Using Mobile Devices

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The Handbook of Mobile Learning has just been published through Routledge: Taylor and Francis – see http://www.routledge.com/books/details/9780415503693/.  I am excited to have a chapter in this edited book, Team and Community Building Using Mobile Devices.  Here is the introduction to my chapter:

People in the 21st Century are using their own mobile devices – iPads, netbooks, laptops, and smart phones – to be consumers and producers of digital content, and to be active participants in online communities.  They are connecting with one another through mobile technologies in unprecedented ways. Computers, Wi-Fi networks, and smart phones allow young people 24/7 access to technology and to one another.   They are familiar and comfortable with social networking and using a variety of apps via their devices.  Nielson (2010), in a survey of teen mobile device use, reported that 94% percent of teen users identified themselves as advanced data users, turning to their mobile devices for messaging, Internet, multimedia, gaming, and other activities like downloads.

When educators leverage these types of informal learning by giving agency to the students to use their mobile technologies and by providing the structure and skills for their use within more formal educational settings, motivation and learning are increased.  Using mobile devices in educational settings as learning and community building tools can promote interpersonal communication, encourage young people to positively express their individuality and build their student-to-student, and student-to-educator relationships. The strategic and intentional use of cell phones, social networking sites, laptops, blogs, and digital cameras can build diversity and cultural sensitivity, teamwork and problem solving, self-reflection and self-exploration, and communication and self-expression.

This chapter introduces the use of mobile devices as a means to build community and teamwork within a variety of classroom settings: face-to-face, blended, and virtually.  This discussion has four components: research that supports the use of student-owned mobile devices for building community in the classroom, evidence to support the importance of promoting community in the classroom, team-building activities using mobile devices, and the results of a end-of-course student survey about using mobile devices for community building,

. . . and an excerpt:

MOBILE DEVICES USE PATTERNS SUPPORT COMMUNITY BUILDING

People of all ages, almost from all parts of the world, are using their mobile devices to communicate, connect, and share personal experiences.  They are building their own informal learning and social communities via their mobile devices and social networking sites.  This section discusses the research about mobile device use patterns.  It becomes the foundation not only for providing a rationale for the use of mobile devices in the classroom, but also serves as a guide for the types of technologies and activities that are best suited for mobile-driven community building activities.

Mobile Phone Ownership and Use Patterns Among United States Teens

A Pew Research report entitled, Teens and Mobile Phones, released April, 2010, noted that as of September 2009, 75% of American teens ages 12-17 own cell phone.  This number has steadily increased from 45% of teens in November 2004. Cell phones have become ubiquitous in the lives of teens today, with ownership cutting across demographic groups and geographical locations.

As expected, texting was the top activity of cell phone using teens with taking and sharing pictures, playing music, and recording and exchanging videos also being popular uses.

Worldwide Use of Cell Phones

Mobile device use has become a world-wide phenomenon allowing informal learning and social networking to cross over geographical divides.  Pew Research (2011) released a report entitled, Texting, Social Networking Popular Worldwide.  The three key findings from this report that support mobile-driven community-building activities are:

  1. Cell phones are owned and used throughout the world.
  2. Cell phones are being used for texting, taking photos, and using the Internet. Cell phones are owned by large majorities of people in most major countries around the world.  They are used for much more than just phone calls. In particular, text messaging is a global phenomenon – across the 21 countries surveyed, a median of 75% of cell phone owners say they text.
  3. Young people worldwide are likely to use their cell phones for social networking (Pew Research, 2011).

The usage is similar to that seen with United States teens.  Text messaging is prevalent in 19 of 21 countries with a majority of mobile phone owners regularly sending text messages.  Many also use their mobile phones to take pictures and record video (Pew Research, 2011).

Mobile device use crosses across socio-economic boundaries and geographic locations.  People are using them for texting, photo-sharing, and other forms of social networking.  In other words, people are already using mobile devices to build their own informal learning and sharing communities, so it becomes a natural progression and extension to bring this type of learning into the educational environment.

Finally, here is a slidedeck that I use when presenting on this topic:

Written by Jackie Gerstein, Ed.D.

May 6, 2013 at 9:47 pm

Zoom: Communicating Perspective (QR Code Activity)

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Zoom: Communicating Perspective is a new mobile learning activity added to those found at Mobile and Technology-Enhanced Experiential Activities. This website describes mobile learning and technology-based activities that facilitate a sense of community in a variety of educational and training settings. They rely mostly on texting, emailing, and photo-taking activities.  Free, group sharing internet sites are also used which require access to the Internet via a smartphone or computer.  Sites such as Flickr Photo Sharing, Google Docs, and Web 2.0 tools supplement some of the activities.

Zoom: Communicating Perspective (QR Code Activity)

Goals

  • To build communication and problem solving skills.
  • To understand and develop perspective taking.
  • To build visual literacy skills.

Materials

  • One mobile device with QR Code reader per one or two learners
  • A copy of “Zoom” by Istvan Banyai (could be done without but it honors and compensates the author)

Procedures

  • This game is based on the intriguing, wordless, picture book “Zoom” by Istvan Banyai which consists of sequential “pictures within pictures”.  The Zoom narrative moves from a rooster to a ship to a city street to a desert island and outer space.  Zoom has been published in 18 countries.
  • Hand out one QR Code/Image (see below or the original post via the link above for a downloadable PDF) per person/per pair (make sure a continuous sequence is used).
  • After QR codes are distributed and images are accessed, tell participants may only look at their own pictures and must keep their pictures hidden from others.
  • Encourage participants to study their picture, since it contains important information to help solve this challenge. The advantage of using mobile devices is that learners can zoom in on details of the image.  It is the facilitator’s choice whether or not to tell learners this.
  • The challenge is for the group to sequence the pictures in the correct order without looking at one another’s pictures.  They are to use only verbal communications to describe the images they have.
  • When the group believes they have all the pictures in order, they can indicate so and the pictures on the mobile devices can be viewed by everyone.  Share the book or the following video so they can see the level of correctness in their order.
  • A follow-up discussion can include characteristics of effective communication, how perspective affects how we see and communicate, using visuals to communicate.

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Written by Jackie Gerstein, Ed.D.

January 14, 2013 at 2:35 pm

First Class Ice Breakers Using Mobile Devices

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I previously wrote about the importance of beginning a class focusing on the learners in the room as opposed to the content to be covered in Beginning the School Year: It’s About Connections Not Content.

Most classes, starting with about middle school, begin the school year with reviewing the content to be covered, expectations regarding grades, and other academic information provided by the teacher or instructor.  The human or social element is often disregarded.

What is interesting is that most learners enter the classroom wondering who is in the course.  They want to know about the teacher and the people in the class not what material is to be covered. What this says to me as an educator is that it all begins with a social connection – between the educator and the learners, and between the learners themselves.

All of my classes, regardless of student age or demographics – elementary gifted students or graduate students, begin with ice-breakers and team-building activities.  I recently developed a passion for using students’ mobile devices to do so as this devices have become natural and personalized extensions of students’ “selves.”

What follows are several of the mobile-driven ice-breakers I recently used in an undergraduate course on Interpersonal Relations.  I also include some student reactions to these activities.

Cell Sharing

  • Ask participants to locate a photo, song, or video from their mobile device that best represents them.
  • Each person then shares his or her media and the reason it was selected.
  • For photo or video sharing:  Pass the device around so all students can view the image or use a webcam to project the image onto a larger computer screen or whiteboard.
  • For sharing of music: Attach portable speakers to assist with the sharing of songs so others can hear them.

Student Reflections about Cell Sharing

Several students stated that this was their favorite activity of the class.

I thought it was awesome that you wanted everyone to show the class a picture or type of music that had meaning to us. By doing this we got to see and learn a little bit more of our peers.

We did a photo/audio thing which was my favorite activity because we got to learn a little bit of everyone’s lives

Question Selector

Texting Interviews

  • Randomly pair students (can be either face-to-face or virtually).
  • Ask them to develop questions that they would ask to help them get to know someone better.
  • The pairs text their questions and answers back and forth.
  • Interviewers summarize what they found out about their partners and posts their partners’ names and this information on a Sticky Note Board such as Wallwisher.

Student Reflection About the Texting Interviews

I enjoyed the texting exercise. It’s pretty cool when your teacher lets you use your phone for the activities especially since I got to learn more about my partner.

Student Reflections About the Ice Breaker Activities

I think that those games helped us get to know each other and were a very good ice breaker to help us know who our class mates are.

We played many activities and I believe that they all helped in breaking the ice between us all. We were able to get to know each other easier and faster than in a typical classroom environment.

I learned to communicate better instead of hanging back in a corner.

Although we all come from different backgrounds and cultures we all related quite well and by learning about each other we can start to establish friendships

Written by Jackie Gerstein, Ed.D.

January 8, 2012 at 5:20 pm

An Experiential, Mobile-Device Driven Communications Exercise

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This past week in my undergraduate interpersonal communications course, I adapted the Bridge-It communications exercise to incorporate my students’ (most ages 17-20) mobile devices.  It combined some of my favorite instructional strategies:

Procedures

First. students were asked to line up in the classroom on a continuum from those who believed they had the best, most effective communication (verbal and listening) skills to those who thought they lacked those skills.  They counted off by three’s to form three groups.  The top three self-reported communicators were asked to be the communicators, the others were the builders.

Next, groups were moved to separate rooms, given the same set of building blocks and their task . . .

Build a three-dimensional structure using all the pieces provided.  All three structures need to be exact in dimension and in color patterns.  The communicators can use their cell phones via text and/or voice to communicate with the other groups.

No time limits were set.  When the teams believed they successfully completed the task, they could send pictures of their structures to one another.

Reflections

After the completion of the activity, reactions and reflections were posted on a Voicethread slide using an image taken during the activity and quickly uploaded to Voicethread.

Comments included:

I loved doing this project! It was fun to get to know the class and it was interesting to figure all of this out without being in the same room with one another. We all worked very well together after we figured out what we were doing.

The activity showed we all communicated very well. The best way we were going to build our structure was to communicate by one and to make sure we had everything in place. i learned that communicating with good instructions will make it successful.

This activity showed how well we can communicate with each other. I learned that we can communicate well if given proper instructions that are detailed and precise.

Follow-Up

Next class students will be shown video clips of their participation in the activity.  Since the topic is on nonverbal communication, they will be asked to text to Wifitti what the nonverbal behaviors they witnessed during each of the clips.

Written by Jackie Gerstein, Ed.D.

November 5, 2011 at 6:17 pm

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