User Generated Education

Education as it should be – passion-based.

Education 3.0 and the Pedagogy (Andragogy, Heutagogy) of Mobile Learning

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The evolution of the web from Web 1.0 to Web 2.0 and now to Web 3.0 can be used a metaphor of how education should also be evolving, as a movement based on the evolution from Education 1.0 to Education 3.0.  I discussed this in Schools are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0.

Many educators are doing Education 1.0; talking about doing Education 2.0; when they should be planning and implementing Education 3.0. This post compares the developments of the Internet-Web to those of education.  The Internet has become an integral thread of the tapestries of most societies throughout the globe.  The web influences people’s way of thinking, doing and being; and people influence the development and content of the web.  The Internet of today has become a huge picture window and portal into human perceptions, thinking, and behavior.  Logically, then, it would seem that schools would follow suit in mimicking what is happening via the Internet to assist children and youth to function, learn, work, and play in a healthy, interactive, and pro-social manner in their societies-at-large.

Most schools are still living within and functioning through an Education 1.0 model.  They are focusing on an essentialist-based curriculum with related ways of teaching and testing.

Similar to Web 2.0, Education 2.0 includes more interaction between the teacher and student; student to student; and student to content/expert.  Some educators have moved into a more connected, creative Education 2.0 through using cooperative learning, global learning projects, shared wikis, blogs and other social networking in the classroom.

Education 3.0 is a connectivist, heutagogical approach to teaching and learning.  The teachers, learners, networks, connections, media, resources, tools create a a unique entity that has the potential to meet individual learners’, educators’, and even societal needs.  Many resources for Education 3.0 are literally freely available for the taking.

educationthreepointohSource: http://www.slideshare.net/moravec/toward-society-30-a-new-paradigm-for-21st-century-education-presentation?type=powerpoint

Taking this one step further or from another angle, moving from Education 1.0 to Education 3.0 can be compared to moving from Pedagogy/Essentialism/Instructivism to Heutagogy/Constructivism/Connectivism.  This can be looked at as a continuum going from Pedagogy to Andragogy to Heutagogy (PAH).  The following graphic describes these three approaches to teaching. (I understand that educators may differ in the descriptions and definitions especially that of pedagogy).

Slide43

http://www.blog.lindymckeown.com/?p=52

This translates into moving from an education approach driven by essentialism or instructivism to one that is based on constructivism and connectivism.

Essentialism is defined as:

Essentialism tries to instill all students with the most essential or basic academic knowledge and skills and character development. In the essentialist system, students are required to master a set body of information and basic techniques for their grade level before they are promoted to the next higher grade.  Essentialists argue that classrooms should be teacher-oriented. The teachers or administrators decide what is most important for the students to learn with little regard to the student interests. The teachers also focus on achievement test scores as a means of evaluating progress. Source: http://www.siue.edu/~ptheodo/foundations/essentialism.html

Instructivism can be described as:

In the instructivist learning theory, knowledge exists independently of the learner, and is transferred to the student by the teacher. As a teacher-centered model, the instructivist view is exhibited by the dispensing of information to the student through the lecture format. This theory requires the student to passively accept information and knowledge as presented by the instructor. Article Source: http://EzineArticles.com/1857834

These descriptions fit the characteristics of an Education 1.0 or a traditional pedagogical teaching framework.

The andragogical, more constructivist orientation takes on the characteristics of Education or Web 2.0 where the principles of active, experiential, authentic, relevant, socially-networked learning experiences are built into the class or course structure.

The heutagogical, connectivist orientation is closely aligned with Education 3.0.

In a heutagogical approach to teaching and learning, learners are highly autonomous and self-determined and emphasis is placed on development of learner capacity and capability. The renewed interest in heutagogy is partially due to the ubiquitousness of Web 2.0, and the affordances provided by the technology. With its learner-centered design, Web 2.0 offers an environment that supports a heutagogical approach, most importantly by supporting development of learner-generated content and learner self-directedness in information discovery and in defining the learning path.  Source: http://www.irrodl.org/index.php/irrodl/article/view/1076

Even though heutagogy is usually defined and described for adult learners, given these times where we are living with open education resources and information abundance, learners as young as the elementary level have the potential to engage in educational experiences based on heutagogy.   In other words, they can engage in self-determined and self-driven learning where they are not only deciding the direction of their learning journey but they can also produce content that adds value and worth to the related content area or field of study.

Choosing the Teaching Orientation

It should not be as simple as stating that one, as an educator, uses one teaching orientation over another.  Educators need to examine what they are teaching and the population to whom they are teaching.  For example, procedural knowledge such as how to do first aid or fix a car; or a fixed body of knowledge such as human anatomy (for the medical field) or the study of law is typically best taught through a more teacher directed, “pedagogical” style. It becomes teaching with intentionality and strategically using the teaching and learning philosophies and approaches to reach desired outcomes.

Applications to Mobile Learning

The Pedagogy of Mobile Learning

With the idea that pedagogy is in line with a instructivist-essentialism method of teaching-learning, mobile learning in this category typically falls into the dissemination of content knowledge via apps.  [In my opinion, there are way too many apps developed for education fall into this category, with start-ups trying to take advantage of the use of iDevices in educational settings.]  Their goal is to directly teach students content knowledge or a skill whereby they can repeat and/or be tested on the content provided to them through interacting with the apps.  I have classified these apps as worksheets on steroids.  Typical examples include flash card types of apps like Netter’s Musculoskeletal Flash CardsThe U.S. Constitution – Flash Card Trivia, and Math Drills. I use a simple criteria to determine their efficacy, “Would the learner choose to use the app if given the choice or use it during his/her free time?”

As stated above, though, there are cases in which a body of knowledge needs to be learned by the students.  Some more engaging, interactive apps are available (and probably more interesting) to the learner.  Examples include:  Solar Walk™ – 3D Solar System model, Frog Dissection, and highly interactive eBooks.

The Andragogy of Mobile Learning

Again, although Andragogy has been described for teaching adult learning, we can extract his basic principles and apply them to the Andragogy of Mobile Learning for most age groups. Many project-based learning characteristics (authentic, real world problems; networked learning; use of collaborative digital tools) would fit under the category of the andragogy of mobile learning. Here are some resources and examples:

The following presentation demonstrates project-based learning with mobile devices in a High School Science class.

The Heutagogy of Mobile Learning

Creating a heutagogical-based mobile learning environment is in line with some of the recommendations from the ECAR National Study of Undergraduate Students and Information Technology, 2011 report:

Use technology in more transformative ways, such as participatory and collaborative interactions and for higher-level teaching and learning that is engaging and relevant to students’ lives and future plans. Use technology more to extend learning beyond the classroom.

The learners in a heutagogy of mobile learning environment:

  • Determine what they want to learn and develop their own learning objectives for their learning, based on a broad range of desired course outcomes.
  • Use their own mobile learning devices and technologies to decide how they will learn.
  • Form their own learning communities possibly using social networking tools suggested and/or set up by the educator.  Possible networks, many with corresponding apps, include: Facebook, Twitter, Edmodo, Instagram, Bloggin sites, Youtube, etc.
  • Utilize the expertise of the educator and other members of their learning communities to suggest and introduce content-related resources.
  • Utilize the expertise of the educator and other members of their learning communities to suggest Web 2.0 and other online tools for that the students could possibly use to demonstrate and produce learning artifacts.
  • Demonstrate their learning through methods and means that work best for them.  It could include using their mobile devices to Blog, create Photo Essays, do Screencasts, make Videos or Podcasts, draw, sing, dance, etc.
  • Take the initiative to seek feedback from the instructor and their peers.  It is their choice to utilize that feedback or not.

Some general learning activities that have the potential to be introduced by the education using a heutagogical approach include:

Here is a slide deck that I prepared to present the concepts and ideas I presented above.

Written by Jackie Gerstein, Ed.D.

May 13, 2013 at 10:17 pm

It’s All About Connection

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A good amount of education-related social media in the past few months has focused in being a connected educator.  The context of these discussions is about the educator being connected to other educators via social networks and developing their personal learning networks.

But the primary, most important aspect of a connected educator is one who connects deeply and authentically with each and every student in his/her class.  As Rita Pierson notes in her powerful Ted Talk, Every Child Needs a Champion:

Kids don’t learn from people they don’t like.  Teachers should leave legacies of relationships that can’t disappear.

Sir Ken Robinson also discusses the importance of the student-teacher relationship in Why We Need to Reform Education Now.

To improve our schools, we have to humanize them and make education personal to every student and teacher in the system. Education is always about relationships. Great teachers are not just instructors and test administrators. They are mentors, coaches, motivators, and lifelong sources of inspiration to their students.

All young people have unique talents and interests. In his moving poem, Malcolm London argues that education has to connect with the real lives of young people and not stifle their hopes and dreams.

To do so, teachers need to become a type of ethnographer of their students, which I discuss in more detail in Teaching as a Human – Humane Process.

As teachers know, every class they teach is different, every student in each of these classes is different and unique.  Good teaching entails seeing (really seeing) every student in the classroom, getting to know each of them as the individuals they really are and deserve to be. (Disclaimer:  I know this is difficult, if not impossible, for educator who work with hundreds of students at any given time.)

The teacher as an ethnography gets to know individual students as individuals, being able to assess what the student needs when.  Teaching as a human-humane process translates to knowing when to push, when to pull back, when to ignore, when to encourage, when to praise, when to critique, when to challenge, when to nurture, when to cheer, when to show love.

Being fair with students is not about providing all students with equal treatment at all times.  This actually leads to unfair treatment of students as they are individuals and are not like widgets – equal in all respects.  It also acknowledges and honors that individual students differ from day to day, sometimes minute to minute as they continue to learn, grasp concepts, change moods, change relationships, and to grow.  This translates into continually assessing individual learner needs and offering them what you think they need to grow and learn at any given moment.

The result are those light bulb moments, when a learner “gets it” – understands something that s/he has struggled to understand, when his or her self-efficacy rises, when a learner realizes s/he is smarter than previously believed – it is these moments that are the most meaningful for me as an educator.

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Written by Jackie Gerstein, Ed.D.

May 7, 2013 at 12:45 am

Chapter in Handbook of Mobile Learning: Team and Community Building Using Mobile Devices

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The Handbook of Mobile Learning has just been published through Routledge: Taylor and Francis – see http://www.routledge.com/books/details/9780415503693/.  I am excited to have a chapter in this edited book, Team and Community Building Using Mobile Devices.  Here is the introduction to my chapter:

People in the 21st Century are using their own mobile devices – iPads, netbooks, laptops, and smart phones – to be consumers and producers of digital content, and to be active participants in online communities.  They are connecting with one another through mobile technologies in unprecedented ways. Computers, Wi-Fi networks, and smart phones allow young people 24/7 access to technology and to one another.   They are familiar and comfortable with social networking and using a variety of apps via their devices.  Nielson (2010), in a survey of teen mobile device use, reported that 94% percent of teen users identified themselves as advanced data users, turning to their mobile devices for messaging, Internet, multimedia, gaming, and other activities like downloads.

When educators leverage these types of informal learning by giving agency to the students to use their mobile technologies and by providing the structure and skills for their use within more formal educational settings, motivation and learning are increased.  Using mobile devices in educational settings as learning and community building tools can promote interpersonal communication, encourage young people to positively express their individuality and build their student-to-student, and student-to-educator relationships. The strategic and intentional use of cell phones, social networking sites, laptops, blogs, and digital cameras can build diversity and cultural sensitivity, teamwork and problem solving, self-reflection and self-exploration, and communication and self-expression.

This chapter introduces the use of mobile devices as a means to build community and teamwork within a variety of classroom settings: face-to-face, blended, and virtually.  This discussion has four components: research that supports the use of student-owned mobile devices for building community in the classroom, evidence to support the importance of promoting community in the classroom, team-building activities using mobile devices, and the results of a end-of-course student survey about using mobile devices for community building,

. . . and an excerpt:

MOBILE DEVICES USE PATTERNS SUPPORT COMMUNITY BUILDING

People of all ages, almost from all parts of the world, are using their mobile devices to communicate, connect, and share personal experiences.  They are building their own informal learning and social communities via their mobile devices and social networking sites.  This section discusses the research about mobile device use patterns.  It becomes the foundation not only for providing a rationale for the use of mobile devices in the classroom, but also serves as a guide for the types of technologies and activities that are best suited for mobile-driven community building activities.

Mobile Phone Ownership and Use Patterns Among United States Teens

A Pew Research report entitled, Teens and Mobile Phones, released April, 2010, noted that as of September 2009, 75% of American teens ages 12-17 own cell phone.  This number has steadily increased from 45% of teens in November 2004. Cell phones have become ubiquitous in the lives of teens today, with ownership cutting across demographic groups and geographical locations.

As expected, texting was the top activity of cell phone using teens with taking and sharing pictures, playing music, and recording and exchanging videos also being popular uses.

Worldwide Use of Cell Phones

Mobile device use has become a world-wide phenomenon allowing informal learning and social networking to cross over geographical divides.  Pew Research (2011) released a report entitled, Texting, Social Networking Popular Worldwide.  The three key findings from this report that support mobile-driven community-building activities are:

  1. Cell phones are owned and used throughout the world.
  2. Cell phones are being used for texting, taking photos, and using the Internet. Cell phones are owned by large majorities of people in most major countries around the world.  They are used for much more than just phone calls. In particular, text messaging is a global phenomenon – across the 21 countries surveyed, a median of 75% of cell phone owners say they text.
  3. Young people worldwide are likely to use their cell phones for social networking (Pew Research, 2011).

The usage is similar to that seen with United States teens.  Text messaging is prevalent in 19 of 21 countries with a majority of mobile phone owners regularly sending text messages.  Many also use their mobile phones to take pictures and record video (Pew Research, 2011).

Mobile device use crosses across socio-economic boundaries and geographic locations.  People are using them for texting, photo-sharing, and other forms of social networking.  In other words, people are already using mobile devices to build their own informal learning and sharing communities, so it becomes a natural progression and extension to bring this type of learning into the educational environment.

Finally, here is a slidedeck that I use when presenting on this topic:

Written by Jackie Gerstein, Ed.D.

May 6, 2013 at 9:47 pm

What Are You Doing to Inspire Your Learners’ Moonshot Thinking?

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Your art is what you do when no one can tell you exactly how to do it. Your art is the act of taking personal responsibility, challenging the status quo, and changing people. — Seth Godin

From the video:

We are a species of moonshot thinking – People can set their minds to magical, seemingly impossible ideas and bring them to reality through innovation, science, and technology.  This sets others on fire.

Human progress has been a series of amazing, audacious things, Our ambitions are a glass ceiling in what we can accomplish. When you find your passion you are unstoppable. You can make amazing things happen. It has been true through history. I believe in the human spirit.

If we become afraid to take these risks, we stop inspiring people, we stop achieving things. The biggest nightmare scenario is that we won’t have what it takes to solve the really big challenges.

Moonshot thinking is actually an “invention” of Google’s Solve for X project. It’s general ideas and concepts, though, have application to being an educator and encouraging learners to engage in moonshot thinking.  Here are some of the general concepts and principles that have application across disciplines.

Moonshots live in the gray area between audacious projects and pure science fiction; they are 10x improvement, not 10%. That’s partly what makes them so exciting.

Moonshots can come from anywhere—people of all ages and places, companies, academia, inspired experts, enthusiastic newcomers, and often from accidental discoveries. (http://googleblog.blogspot.com/2012/02/whats-your-x-amplifying-technology.html)

Our society has many ways of telling us to play it safe: We say “walk before you run,” “slow and steady wins the race,” “under-promise and over-deliver.” In repeating these mantras we’re not training ourselves to think big. I’m a father to four kids, so it bothers me that even though our children think big naturally, our society systematically trains them out of thinking that way.

Not all moonshots have to be about technology. Gandhi’s Salt March or the struggle for civil rights in the United States are examples of social moonshots.

Why focus on moonshot thinking? Isn’t it enough to work harder to collectively solve problems to make the progress we need?  Actually, no, not really. Because we might be solving the wrong problems.  These moonshots aren’t just for the few experts in some moonshot inner circle.

What if we could replace all that effort on the wrong problem with the bravery to change the very question itself? (Also see Learners Should Be Developing Their Own Essential Questions). Often, if you step back and apply enough audacity and creativity, the new perspective you get makes doing the impossible, possible

These moonshots aren’t just for the few experts in some moonshot inner circle. All of us can come up with solutions for society’s most intractable issues. We can train ourselves to make moonshot thinking not an occasional thing but a habit of mind. No one really knew how to build an airplane when they decided to build the first airplane — but they kept going and achieved it. We can ask the same hard, slightly crazy questions of our own and declare our own moonshots as individuals and as groups. (http://www.wired.com/opinion/2013/02/moonshots-matter-heres-how-to-make-them-happen/)

Being Epic

In my presentations, I always state that learning should be filled with epic wins.  The idea of moonshot thinking is directly related to epic learning, doing, and being.

Epic doesn’t rely upon a prefabricated blueprint (although it soaks up as much learning as it can from whatever blueprints are out there). Epic understands that it has to go someplace new, feeling its way through uncharted territory by the light of its own intuition.

Epic is an artist, bringing all of its values to work, pushing the extremes of personality, slapping a soulprint on the world.

Epic is about bringing it.

Epic is about showing unique value.

Epic is about provoking and illuminating and being insanely useful and reaching people emotionally and shifting the paradigm a lot or a little.

Epic is scary. It moves you outside your comfort zone. Instead of following a leader, you are the leader, and the only thing to follow is the voice at your core, your actions and mistakes and triumphs and feedback. http://justinemusk.com/2013/04/19/6-observations-about-writing-epic-shit/

Marsha Ratzel, a National Board-certified teacher in the Blue Valley School District in Kansas, discusses the results of transforming her classroom into an epic learning journey.

My students are willing to take on hard tasks and don’t always want the easy way out. I just told one of my kids the other day: we are the kind of people who do the hard stuff now, and if we wanted it easy we would have looked it up in a book. Instead we have developed confidence in each other, and we want to discover the answers for ourselves. My students “get” that learning is a process. And while they may encounter moments where something doesn’t turn out the way they expected, they know how to change that into something positive. If students have a better idea than the one I present, they ask me to change things up. We co-create and co-learn with each other.

I feel that I’m a totally different teacher. This style of coaching learners allows me to find the Zone. You know — that place where you just “do” teaching. It’s probably not something I can explain very well if you haven’t experienced it. But maybe it’s happened to you in some situation where you took on a challenge — a sport, a hobby, even having a child. When you start out, just like in mountain biking, it’s all a technical undertaking. Small problems are magnified. Now, instead of being confounded by a narrow trail, rocks and too much sand, I have developed a natural sense of just how to take those trails. More importantly, my students know how to avoid spinouts as well. They’ve learned along with me.

Once you’ve tasted this kind of teaching — seen students learn so much more in your classes than they ever have learned before — then the fun of it, the reward of it, is so great that you strive to get back into this kind of flow every time you walk into the classroom. It changes the way you do lesson design. You look for the same content, but you’re imagining different approaches that make it student centered. Now it’s less about the teacher talking or showing how and more of the kiddos doing.

In the Classroom

Living is this time and age, we all have the potential, voice, and tools to create a world based our own ideas, dreams, and passions . . .  to be audacious and epic.

How do educators convey this message, promote this way of thinking, and teach learning how to learn skills to facilitate this way of being?  What follows are the beginnings of some questions I developed to initiate and encourage a dialogue (internally and/or with colleagues) about moonshot thinking and being epic.

  • Can you, as the educator, approach teaching open-ended, not with the end in mind, but open to all kinds of possibilities and outcomes?
  • How is innovation and disruption described and discussed with your learners?
  • What examples do you show learners about innovators and innovation?
  • Do you assist your learners in finding, seeking, exploring, and developing their passions?
  • Do you permit, encourage, and celebrate authentic efforts even when they fail?
  • How do you facilitate epic learning and wins in the classroom?
  • Finally (maybe most important) – what amazing and audacious ideas do you, as the educator, have to change the lives of your learners and education?  What actions have you taken to try out those ideas?

Written by Jackie Gerstein, Ed.D.

April 21, 2013 at 4:42 pm

Taking the Learners and Technology Outdoors

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I began my career as an educator as an outdoor educator.  Now I teach educational technology.  Given both the ever increasing sedentary and indoor lives of kids and the advancement of technology, the time is ripe to combine the two.

Current and recurring themes that guide my ideas about what constitutes a “good” education include:

  • Learning should extend beyond the classroom walls.
  • Outdoor education is good for students and adults.
  • Mobile technology is engaging and interesting; and can create authentic and relevant learning experiences.
  • Mobile learning should be just that – mobile.

Moving Learning Beyond the Classroom Walls

“[In traditional education]…the school environment of desks, blackboards, a small school yard was supposed to suffice…There was no demand that the teacher should become intimately acquainted with the conditions of the local community, physical, historical, economic, occupational etc. in order to utilize them as educational resources.” 

- John Dewey, Experience and Education, 1938

The Council for Learning Outside of the Classroom provides the following rationale for taking learning beyond the classroom walls:

Learning outside the classroom is about raising young people’s achievement through an organized, powerful approach to learning in which direct experience is of prime importance.

This is not only about what we learn, but most importantly, how and where we learn. It is about improving young people’s understanding, skills, values, personal and social development and can act as a vehicle to develop young people’s capacity and motivation to learn.

Real-world learning brings the benefits of formal and informal education together and reinforces what good educationalist have always known: that the most meaningful learning occurs through acquiring knowledge and skills through real-life, practical or hands-on activities.

There is a wealth of evidence which clearly demonstrates the benefits for young people’s learning and personal development outside the classroom. In summary, learning outside the classroom:

  • tackles social mobility, giving children new and exciting experiences that inspire them to reach their true potential. These real world experiences raise aspirations, equipping young people with the skills they need to become active and responsible citizens and shape a fit and motivated workforce.
  • addresses educational inequality, re-motivating children who do not thrive in the traditional classroom environment, such as those from disadvantaged backgrounds or with Special Educational Needs. Young people who experience learning outside the classroom as a regular part of their school life benefit from increased self esteem, and become more engaged in their education both inside and outside the classroom walls.
  • supports improved standards back INSIDE the classroom, raising attainment, reducing truancy and improving discipline. Learning outside the classroom is known to contribute significantly to raising standards & improving pupils’ personal, social & emotional development.

Find out more about research studies which reinforce and illustrate the wide-ranging benefits for young people on our research pages.

The Benefits of Outdoor Education

A report from the National Wildlife Federation, Back to School: Back Outside, shows how outdoor education and time is connected with wide-ranging academic benefits including:

  • Improved classroom behavior
  • Increased student motivation and enthusiasm to learn
  • Better performance in math, science, reading and social studies
  • Reduced Attention Deficit Hyperactivity Disorder (ADHD)
  • Higher scores on standardized tests (including college entrance exams)
  • Help under-resourced, low-income students perform measurably better in school

(http://blog.childrenandnature.org/2010/10/07/outdoor-education-and-play-benefit-all-education/)

Mobile Learning in the Outdoors = Authentic, Engaging Learning

Mobile Learning in the Outdoors Benefits, Apps and Examples

From Expanding the Classroom with Mobile Learning:

Mobile devices can form an engaging platform for teaching and learning, with the potential to expand the realm of the classroom. Functionality and context are key considerations when selecting from the myriad of mobile-enabled web sites and applications.

Like a Swiss army knife, mobile devices and their apps can provide utility and flexibility in a compact, portable package. Among the options available are:

  • GPS and other location-based functionality
  • Video, audio, and still image capture
  • Mobile networking and collaboration
  • The ability to bridge to other tools and data
  • Scanning and data logging in the field
  • Visual and audio recognition
  • Screen readers, slow keys, text to speak, and other accessibility features

The portability and convenience provided by mobile devices enables instantaneous, contextual observations in the field or whenever spontaneous learning opportunities arise. Collecting information outside the classroom can help students hone observation and collaboration skills, reinforce topic relevancy, or provide opportunities to emulate an expert system through use of the apps.

GPS-based apps for mapping, geo-blogging, and geo-tagging are especially powerful in this regard, because they enable direct linking of observations to specific times and locations. The ability to capture, reference, and share data, multimedia, and ideas within a spatial or temporal context helps students identify broader trends and relationships, foster discussion, and develop conceptual thinking.

5 Ways to Take Technology Outdoors:

  • Mobile Devices

Mobile devices such as smartphones and tablets are powerful tools for outdoor study. Access to the Internet, a camera and geospatial data (e.g. GPS) make it easy to gather, organize and submit data from observations. Applications (apps) can be downloaded to engage students in citizen science activities, like identifying wildlife.

  • GPS Units

GPS (Global Positioning Systems) is a technology that communicates with satellites to pinpoint specific locations on Earth. GPS units are great tools for getting students outside and engaged in environmental field research and service-learning projects.

At Wisconsin’s Augusta Area School District, teacher Paul Tweed engaged his students in several projects that used GPS and GIS (Geographic Information Systems), one of which helped the Wisconsin Department of Nature Resources (DNR) track orphaned black bear cubs released into the wild.

  • Digital Cameras

Students can use digital cameras to document their local environment, track their progress on science projects, collect evidence and present their findings in the classroom.

Students at Monroe City Schools in Louisiana use tech tools like digital cameras to enhance environmental education programs at Black Bayou Lake National Wildlife Refuge.  Learn more at: fws.gov/northlouisiana/blackbayoulake/environmental_education.html.

  • Digital Weather Stations

Digital weather stations are small monitoring devices put in place to collect real-time weather data. They can be installed near home, school or in nearby parks, enabling students to add weather conditions to their study of the local environment.

Students participating in outdoor education programs with NatureBridge check digital weather stations at Olympic, Yosemite and Golden Gate National Parks for weather data to add to their field research.  Learn more at: naturebridge.org/your-naturebridge-program-olympic.

Here is a list of apps and websites that can assist learners in becoming citizen scientists:

Technology-Outdoors

Links to these websites:

Outdoor activities with mobile devices: A slidedeck by Shelly Terrell

Mobile Learning in Outdoors Viewed with the SAMR Model

The SAMR model (http://www.hippasus.com/rrpweblog/) is being used to discuss technology integration.  The SAMR model, developed by Dr Ruben Puentedura, aims to support teachers as they design, develop and integrate learning technologies to support high levels of learning achievement and student engagement.

SAMR_model

The guiding questions for the SAMR Ladder include:

Diagram3_SAMR_Ladder

It becomes apparent that these outdoor-based mobile learning activities can be categorized in the transformational levels of modification and redefinition as learners engage in tasks that are uniquely possible given the mobile technologies.

Written by Jackie Gerstein, Ed.D.

April 18, 2013 at 2:44 am

Teaching as a Human – Humane Process

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I often mention that one of the roles of the educator is that of an ethnographer.  Loosely defined, . . .

An ethnographer is a person who gathers and records data about human culture and societies. An ethnographer often needs to be able to find patterns in and understand issues faced by a wide sample of people with diverse backgrounds.  The information ethnographers collect can be used not only for providing a better understanding of societies, but also for improving quality of life. (http://www.wisegeek.com/what-does-an-ethnographer-do.htm)

As teachers know, every class they teach is different, every student in each of these classes is different and unique.  Good teaching entails seeing (really seeing) every student in the classroom, getting to know each of them as the individuals they really are and deserve to be. (Disclaimer:  I know this is difficult, if not impossible, for educator who work with hundreds of students at any given time.)

The teacher as an ethnography gets to know individual students as individuals, being able to assess what the student needs when.  Teaching as a human-humane process translates to knowing when to push, when to pull back, when to ignore, when to encourage, when to praise, when to critique, when to challenge, when to nurture, when to cheer, when to show love.

Monica took a teaching methods with me where the class project was to develop a curriculum unit.  I believe and practice mastery learning.  This means students can make revisions and resubmissions when their work does not meet project expectations and criteria.  She worked on the changes I suggested.  Upon a second review, it was still B work, but I knew how hard she worked.  I basically said to myself, “She worked quite hard, to the best of her ability,” so I granted her an A for this winter intersession course.  It was the beginning of Winter term.  I was walking past the dorms.  Monica came out into the second floor balcony with a paper, her grades, in hand.  She exuberantly yelled to me, “Jackie, I got an A in class.  It is the first A I have gotten in college.”  The look of joy on her face was priceless.

Don’t get me wrong.  It is not about giving students A’s to raise their self-esteem.  Sometimes the human-humane process is to push a student to his or her limits.

Andrew, a 25 year-old, was a Teach for America student in the Master’s of Education program where I was teaching.  He received a Bachelor’s degree from an Ivy league school, and came to New Mexico for the programs.  For the curriculum class I was teaching, students were asked to create artifacts for their classroom – no paper nor tests.  Andrew handed in his first project.  It was sloppy and lacked a professional presentation.  He received the equivalent to a C.  He came up to me after class to talk about his grade.  I provided additional feedback the problems with his work.  He began to cry explaining that he always earned A’s for his work but also emphasized that his education, thus far, consisted of taking tests and writing papers.  To this I responded that I understood, but that I would continue to push him to improve the quality of his projects.  His work got better and at the end of the course he told me that as difficult as it was, he appreciated how I challenged him.

Being fair with students is not about providing all students with equal treatment at all times.  This actually leads to unfair treatment of students as they are individuals and are not like widgets – equal in all respects.  It also acknowledges and honors that individual students differ from day to day, sometimes minute to minute as they continue to learn, grasp concepts, change moods, change relationships, and to grow.  This translates into continually assessing individual learner needs and offering them what you think they need to grow and learn at any given moment.

The result are those light bulb moments, when a learner “gets it” – understands something that s/he has struggled to understand, when his or her self-efficacy rises, when a learner realizes s/he is smarter than previously believed – it is these moments that are the most meaningful for me as an educator.

Written by Jackie Gerstein, Ed.D.

April 8, 2013 at 9:56 pm

A Little More on the Flipped Classroom

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Crossed posted at http://teach.com/education-technology/educator-connection-flipped-classroom-resources-from-the-teach-100-by-jackie-gerstein

Students having funThe Flipped Classroom has jumped onto the education radar in recent years as a way to potentially alter pedagogical and instructional practices by utilizing emerging technologies. In its simplest form, the flipped classroom is a model of learning where students watch content-related videos on their own time, freeing up classroom time for questions and discussion, group work, experiments, and hands-on and other experiential activities.

A lot of discussions have occurred, presentations have been made, and blog posts have been written about the flipped classroom: how to implement it; its potential to change educational outcomes and/or why it may not; it’s “fad” status; how it favors students of privilege; and so on. A broad range of ideas regarding the flipped classroom can be viewed through our list of selected articles (see below) from the Teach 100 ranking of educational blogs.

If the flipped classroom is to become more than the educational flavor of the month, the following things should be considered:

  • The flipped classroom takes advantage of modern technologies. Technology, including content-focused video, is providing educators with the opportunity to change and enhance their instructional practices.
  • Administrators, curriculum developers, instructional designers, and educators should examine, reflect upon, and discuss how technology has and is changing the nature of teaching, learning, work, and play. This, in turn, should lead to evolutionary and revolutionary changes in the way instruction is provided, and in which learning occurs and is demonstrated in the classroom setting.
  • The flipped classroom gives teachers and students opportunities for their face-to-face time to be engaging, enriching, and exciting. The content that, in the past, was provided via lecture during class time can now be reviewed by students on their own time and at their own pace. Watching video lectures doesn’t necessarily have to take place at home; it can also be done during class time, study periods, or during after school programs.
  • The terminology related to the flipped classroom needs to fade as educators begin to transform their classrooms to be student-focused and cognitively sound (based on what we know about the brain and learning), with differentiated curricula based on student interests, learning preferences, and ability levels. Technological advancements can enable these processes to occur, and should eventually be looked on as just good pedagogy.

If you’re looking to learn more about the flipped classroom approach, check out these selected articles from Teach 100 bloggers:

For the complete daily ranking of the best educational blogs on the web, visit the Teach 100. To learn more about the Teach 100, or to work with Teach.com, email Teach100@teach.com.

Written by Jackie Gerstein, Ed.D.

April 3, 2013 at 10:05 pm

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